AltverZ 1.6.1 更新日志
Update 1.6.1 Patch Notes - June 11th, 2023 Main Additions: - Step right up for Backyard Big Top, arriving soon in brand new Pinata Parties! Fight off the zombies' scaringly good circus performance from June 11th to June 26th. - Enjoy the carnival's new music, composed by Voup as usual! - Even when the circus rides away, you'll still be able to fight it in unique Sandbox levels. More details below! - 2 new plants: the juicy Strawburst and a newcomer - Maypop Mechanic! - Maypop Mechanic originates from the chinese PvZ2, but only design-wise. Her abilities are way different! - Maypop is a manual plant - tap her and then trap any tile to release a cog that will start quickly bouncing vertically when it touches something. - We aimed to create a cheap manual plant that was easy to use, but hard to master, and we're eager to see what you think of it! - More Party events will be coming across the summer, such as the arrival of a once chinese-exclusive minigame, the Fright Theater. Stay tuned for more info on our Discord Server! - You decided: Gauntlets have recieved an internal code rework to allow us to increase the amount of ways to earn them, including getting dropped by zombies.? - Once you download the update, please head to the store to trade your Old Gauntlets for New Gauntlets. You'll be able to see the counter for both in the Almanac. - Challenges are now in-game! Enjoy a revisited level each week for some in-game gauntlets and Discord prizes! General Additions & Changes: - Reworks to the Timeless Avenue sandboxes: - They will all now unlock after Gatekeeping is beaten or when any sandbox is completed through the Travel Log - Each level node is named after a certain (or all) zombie(s) in that sandbox for easier sandbox picking - All sandboxes were also slightly redesigned to fit those roles better - All sandboxes now let zombies drop coins and gauntlets (loot was disabled before) - Added several new Sandboxes with unique themes, including ones for Backyard Big Top - Sarcophagus-less Birthday Pharaoh variant now has the correct backwards ash animation - Sling Pea's projectiles no longer change appearance when under buffs - Lower resolution devices now have an unique world map background - Dev note: This was done to fix visual issues with the background in previous versions. Let us know what you think of it!- Fixed a sprite cutting off in the BWB world map- Fixed texture layering issues on the BWB lawn in BWBX-II and VIII - Gave Drowned Zombies a new walk animation and fixed Drowned Conehead's order of cone degrades - Dev note: Somehow, nobody noticed. - Tiki Tripper gained his magic - Fixed animation bugs for MD Basic Zombies, Skeleton Zombies, Sunshine Charmer, Imps and many more - Sea Spill Zombie should hopefully not cause as much lag anymore - Sea Spill's toxins no longer cause strange visual bugs with electric plants, get targeted by Electric Blueberry and are no longer exploitable with Solar Tomato - Dev note: As a side effect of these fixes, Hurrikale no longer blows away toxins. Blover still works however, so don't worry too much! This fix also applies to Love Spreader Zombie and Bassist Zombie when he breaks his guitar. Also Solar Tomato is now unbanned from levels with her in them. - Fixed a bug where Sea Spill's toxins were prelonging levels ending - Land Fisherman now works on any lawn without having to add extra resource names to the level (for custom level makers) - Fixed Special Chilifest Portal crashing the game after some time (for custom level makers) - Players will no longer be sent to the End of the Road level after NMT-X- Rock Carrier Zombie's rocks will no longer call themselves surfboards when one tries to plant on them- Restored Pirate Captain Zombie's groans and parrot squeaks (missing since 2017!) - Ghost Pepper's Shadow Puppet costume now has new sound effects- Fixed a bug where the midwave theme in Valentines' levels would turn into a ballad intro loop - Fixed AE Midwave B transitioning from the intro too early - Fixed WW Midwave A transition playing twice - Supreme Ra and The Arch-Magician boss battles now play reward themes- The PS title screen theme is now back! - New Almanac and Store themes! They are funny. - Adjusted volume of these themes: - PS Alt. Midwave (down) - LC Alt. Midwave (up) - WW and PS Alt. Midwave Intro (up) - Miniboss theme (down) - Caroling Pianist's theme (up) - Hidden some secrets Level Changes: - SS-VI now uses the DMG theme - Yeti hunts in FF-III and BWB-VIII will no longer "re-unlock" Infi-nut and Submerge-mint - Big Wave Beach sandboxes now preset Lily Pad - DA-X: reduced amount of waves from 30/3 flags to 20/2 flags, slightly buffed - FC-X: adjusted and slightly buffed, kernel replaced with peashooter - PSX-V: Score goal reduced (42k -> 40k) - PSX-VIII: Minor conveyor tweaks, wave and Parrotrousle nerfs - FFX-V: Level reworked - The original version of FFX-V is now a quest in the Travel Log! NMTX-VII: Special arcades HP buffed (1200 -> 3200) - NMTX-VIII swapped with NMTX-IX - Plant banlists updated and future-proofed in DAX-III, TS-III - Added BWB plants to Just Dropping By - Chili Bean added to BWBX-II seedbank - Remind me of these lists one more time and I'll scream - BWBX-IV, BWBX-VI and BWBX-VIII nerfed - Homing Thistle and Cattail banned from A Small Ray of Light and BWBX-IX - BWBX-IX: - Removed break animations of the "fog spawners" and their sound effects - BWBX-X: - Fixed the non-infinite Heart of the Sea on lane 1, column 5- Cycles: killed off the last remaining Blastronaut - Invaded AEX-VIII: Wave nerfs - Terror from Tomorrow: - Teleportations in-between flag waves no longer occur - They still have a chance to occur on flag waves Dev note: The old teleportation system made it common that some zombies were teleported several times at once to even further columns. To be fair, in an Endless Zone, that's pretty damn unfair. - Temple of Bloom no longer gives E.M.Peach - Tiki Torch-er: - Low Tides nerfed and given more variety in zombie spawns - Hot Potato can now be found and picked Balance Changes: - Snapdragon: - Sun cost: 225 -> 200 - Sun Bean: - Sun cost: 75 -> 50 - Melon-pult: - Sun cost: 350 -> 325 - Lightning Reed: - Sun cost: 200 -> 175 Dev note: All these changes were made to make those plants more viable compared to their counterparts (other heavy plants, other melee plants etc.) As for Sun Bean, this should hopefully help him be a lot more accessible in the casual sphere. - Teleportato Mine: - Sun cost: 75 -> 100 - Explode-o-Vine: - Sun cost: 200 -> 250 - Initial explosion damage reduced Dev note: As fun as this plant can be, it was WAY too strong by using it as just an insta. This chance doesn't make it bad, it rather makes it have the correct purpose. - Electric Peashooter: - Bolt attack speed: 0.35 -> 0.5 Dev note: Self-explanatory. - Hocus Crocus can no longer teleport Fortune and Foreman Gargantuars - Void Orchid can now be planted on sewers- Submerge-mint's w a t e r droplets now extinguish fire - Inferno's projectiles can no longer move all types of Prospector Zombies - Dev note: This was otherwise causing an issue where Prospectors could become invincible, forcing you to restart the level. Not fun, right? Guacodile: - Attack Speed: 1.8s -> 2.0s (average) Homing Thistle: - Attack Speed: 1.85s -> 2.0s (average) Cattail: - Attack Speed: 1.4s -> 1.7s (average) Sea Spill Zombie: - No longer can spill toxins more than once Dev note: This doesn't apply to her Valentines' variant, Love Spreader Zombie. It felt like a generally pointless addition to an already dangerous zombie, which didn't really impact any levels besides adding more annoyance. - Point Cost: 550 -> 650 Dev note: What this mostly means is Sea Spill will be harder to spawn by the game in Endless Zones.