方舟生存進(jìn)化手游 終極畫(huà)質(zhì)調(diào)節(jié)
簡(jiǎn)單明了的說(shuō),主要修改是通過(guò):GameUserSettings.ini和Engine.ini這兩個(gè)文件 修改后手機(jī)會(huì)導(dǎo)致嚴(yán)重發(fā)燙,最好是在有半導(dǎo)體散熱器的情況下折騰 首先針對(duì)GameUserSettings.ini文件的SG自定義代碼修改: [ScalabilityGroups] sg.ResolutionQuality=130.000000 sg.ViewDistanceQuality=4 sg.AntiAliasingQuality=4 sg.ShadowQuality=3 sg.PostProcessQuality=3 sg.TextureQuality=4 sg.EffectsQuality=4 sg.FoliageQuality=3 sg.TrueSkyQuality=3 sg.GroundClutterQuality=3 sg.IBLQuality=3 sg.HeightFieldShadowQuality=3 sg.GroundClutterRadius=3 修改完后保存 緊接著修改Engine.ini虛幻引擎4可擴(kuò)展文件,一般沒(méi)有修改過(guò)的,這個(gè)文件是空白的,文件里加入命令: [SystemSettings] R.PostProcessAAQuality=4 r.MotionBlurQuality=4 r.BlurGBuffer=-1 r.AmbientOcclusionLevels=3 r.AmbientOcclusionRadiusScale=1.0 r.DepthOfFieldQuality=2 r.RenderTargetPoolMin=400 r.LensFlareQuality=2 r.SceneColorFringeQuality=1 r.EyeAdaptationQuality=2 r.BloomQuality=5 r.FastBlurThreshold=7 r.Upscale.Quality=3 r.Tonemapper.GrainQuantization=1 r.LightFunctionQuality=1 r.ShadowQuality=5 r.Shadow.CSM.MaxCascades=4 r.Shadow.MaxResolution=1024 r.Shadow.RadiusThreshold=0.03 r.Shadow.DistanceScale=1.0 r.Shadow.CSM.TransitionScale=1.0 r.Streaming.MipBias=0 r.MaxAnisotropy=8 r.Streaming.PoolSize=1000 r.TranslucencyLightingVolumeDim=64 r.RefractionQuality=2 r.SceneColorFormat=4 r.DetailMode=2 r.TranslucencyVolumeBlur=1 r.MaterialQualityLevel=1 r.DetailMode=2 r.Shadow.MaxCSMResolution=720 r.ToneMapper.Sharpen=0.3 r.ViewDistanceScale=20.0 r.Shadow.FilterMethod=1 r.ScreenPercentage=100 r.AllowHDR=1 r.HDR.EnableHDROutput=1 r.HDR.Display.OutputDevice=0 r.HDR.Display.ColorGamut=2 r.lightshafts 0 r.SSS.Quality=2 r.SSR.Quality=2 r.SSR=0 r.PostProcessAAQuality=4 [/script/engine.renderersettings] r.DepthOfFieldQuality = 0 r.DefaultFeature.MotionBlur = 0 然后保存,重新進(jìn)入游戲,即可生效。
生物身上的紋理會(huì)表現(xiàn)得更加明顯,皮膚不會(huì)在變成反光的油皮
畫(huà)面細(xì)節(jié)表現(xiàn),棱角分明,更加清晰
陰影的覆蓋 畫(huà)面看起來(lái)會(huì)更貼切一些
畫(huà)面不在有過(guò)曝光,鐵皮反光亮瞎眼睛的情況