【Ultrakill/瘋狂連殺】8.29更新日志(個(gè)人渣翻)
主要修改/General Changes
大部分資源將在進(jìn)入主菜單之前加載,而非再章節(jié)選擇界面加載(注:現(xiàn)在進(jìn)入游戲主菜單前會(huì)有個(gè)Now Loading)
硬傷槽將會(huì)在玩家受到任何硬傷(注:Hard Damage,即血槽灰色的部分,減少血量上限)時(shí)閃爍黃光
新增了兩個(gè)新的輔助功能:禁用鞭子手硬傷和禁用武器新鮮度(注:即切槍對(duì)分?jǐn)?shù)風(fēng)格的加成)
在5-3新增一條教學(xué)提示,介紹如何使用火箭發(fā)射器應(yīng)對(duì)敵人“Soldiers”
沙盒模式里生成敵人的手臂現(xiàn)在由武器槽的5號(hào)位改為6號(hào)
為生成敵人的手臂新增了武器圖標(biāo)
為非常困難難度添加了“Under Construction” 即“正在建設(shè)”字樣
如果需要的話,Cybe Grind模式的分?jǐn)?shù)字體大小現(xiàn)在可以縮小以便可以顯示更多的細(xì)節(jié)
禁用了Cyber Grind暫停菜單中的存檔點(diǎn)“Checkpoint”選項(xiàng),以避免意外重開(kāi)
硬幣鎖定“彈射核心”即Core Eject(注:藍(lán)色霰彈槍右鍵發(fā)射的彈射物)和火箭的最大距離現(xiàn)在會(huì)基于該核心與玩家的距離而不是核心與硬幣的距離,這一改動(dòng)使“天基核彈”這類操作再次可行
Most assets are now loaded in before the main menu instead of when the player picks a chapter in the Chapter Select menu
Hard Damage bar now flashes yellow whenever the player takes Hard Damage
Added 2 new major assists: Disable Whiplash Hard Damage and Disable Weapon Freshness
Added a tutorial message in 5-3 explaining how to use the Rocket Launcher against Soldiers
Spawner arm slot changed from 5 to 6
Added a weapon icon for the Spawner Arm
Added an "Under Construction" text to the Very Hard difficulties
Cyber Grind score font size should now scale down to show more digits if required
Disabled the "Checkpoint" option in the pause menu for the Cyber Grind to reduce accidental restarts
A coin's max distance to attempt hitting a core eject or rocket is now based on the core's distance to the player rather than the coin to make "orbital nukes" possible again
鞭子、風(fēng)格評(píng)價(jià)和硬傷的改動(dòng)/Whiplash, Style and Hard Damage changes:
當(dāng)玩家在S及S評(píng)價(jià)以上被擊中時(shí)不在直接下降兩階評(píng)價(jià)
鞭子現(xiàn)在只在硬傷少于50時(shí)造成硬傷
當(dāng)玩家在水下時(shí)鞭子不會(huì)再會(huì)對(duì)玩家造成硬傷
由鞭子造成的硬傷冷卻時(shí)間現(xiàn)在與當(dāng)前受到的硬傷量有關(guān),而不再是一直將冷卻時(shí)間重置到最大值
當(dāng)玩家拉住重型敵人中途取消時(shí),返還玩家的動(dòng)量流失(注:這塊超出了我的游戲理解,怎么取消鉤人?動(dòng)量流失大抵是鉤住人的時(shí)候會(huì)頓一下那種感覺(jué)?)
當(dāng)玩家達(dá)到ULTRAKILL評(píng)價(jià)時(shí),不在出現(xiàn)紅色傷害覆蓋(注:紅色傷害覆蓋?Red damage overlay是個(gè)啥?)
鞭子現(xiàn)在會(huì)穿過(guò)Idols和其庇佑的敵人(注:不能勾過(guò)去給它一拳了,悲)
被庇佑的敵人不再提供最高的評(píng)價(jià)獎(jiǎng)勵(lì)
雙持現(xiàn)在將會(huì)減少武器新鮮度的衰減程度
現(xiàn)在每把武器新鮮度的回漲程度不同
Player will no longer descend 2 style ranks when getting hit at S or above
Whiplash will now only cause Hard Damage if the current Hard Damage is below 50
Whiplash no longer builds up Hard Damage while the player is underwater
Hard damage cooldown from Whiplashing is now relative to the previous amount of hard damage rather than always resetting to the maximum total amount
Reverted player momentum loss when cancelling a pull on a heavy enemy
Red damage overlay no longer shows up while Whiplashing on ULTRAKILL rank
Whiplash now passes through Idols and blessed enemies
Blessed enemies no longer give most style bonuses
Dual Wield will now reduce the decay of weapon freshness
Weapon freshness regain is now also different per weapon
火箭發(fā)射器的改動(dòng)/Rocket Launcher changes:
時(shí)?;鸺l(fā)射器現(xiàn)在會(huì)再其時(shí)停的火箭被毀時(shí)自動(dòng)取消時(shí)停
火箭現(xiàn)在會(huì)被敵人身上的磁針吸引
火箭現(xiàn)在會(huì)在擊中敵人身上的磁針3次時(shí)毀掉磁針(空中1次集中算作2次)
連續(xù)騎乘3次及3次以上的火箭而不接觸地面時(shí)現(xiàn)在會(huì)導(dǎo)致返還火箭騎乘時(shí)間的遞減(注:火箭炮玩的少,不太懂這個(gè)改動(dòng))
硬幣將不會(huì)鎖定玩家正在騎乘的火箭
Freezeframe rocket launcher will now automatically cancel its freeze if all its frozen rockets have been destroyed
Rockets now only track towards magnets that are attached to enemies
Rockets now break magnets after 3 hits on an enemy with a magnet attached to them (a mid-air hit counts as 2)
Chaining 3 or more rocket rides without touching the ground will cause diminishing returns on rocket riding time
Coins will no longer target a rocket the player is riding on
敵人改動(dòng)/Enemy changes
出拳現(xiàn)在會(huì)正常的自動(dòng)瞄準(zhǔn)Idols
Idols現(xiàn)在會(huì)被紅拳的爆炸波擊破
為Idols添加一道垂直的光已使Idols在遠(yuǎn)處更明顯
騎乘Malicious Face時(shí)不在使玩家從這個(gè)大頭旁邊滑落
移除擊中Leviathan心臟時(shí)的爆頭傷害倍率來(lái)減少反彈硬幣射擊的傷害
5-4的計(jì)時(shí)器會(huì)在利維坦死亡時(shí)停止計(jì)時(shí),因?yàn)樗乃劳鰟?dòng)畫(huà)太長(zhǎng)了
Soldiers介紹的弱點(diǎn)部分會(huì)提到他們的爆炸抗性
Soldiers在被致盲的情況下不再抵擋爆炸
Soldiers 不在抵抗Mindflayer的死亡爆炸和Malicious Face的蓄力擊中硬幣和彈射核心時(shí)所引發(fā)的爆炸
將Violent暴力難度下Soldiers的爆炸抗性由100%下調(diào)至與Standard標(biāo)準(zhǔn)難度一致的75%
將5-3最后房間里的大部分Soldiers敵人更換為Stray敵人
為Sentries、Idols和Ferrymen增加了輪廓和顏色(注:應(yīng)該是輔助功能里的透視)
為Ferrymen和Idols增加了生成時(shí)的特制音效
Gabriel 2nd 現(xiàn)在會(huì)在他的全力形態(tài)減少一半受到的傷害(注:Juggle Phase?全力以赴的階段?不確定是第一階段還是第二階段)
改變了Cyber Grind的刷怪率和復(fù)數(shù)敵人的刷怪波次(注:這里用的Altered,有減少的意思)
Cyber Grind中,非常見(jiàn)類型的敵人將僅占目前波次數(shù)量最大值的一半
增高了Swordsmanchines和Ferrymen敢跳下的最大高度(注:可能是改了尋路機(jī)制,不再因?yàn)閹赘窀叨炔桓姨聛?lái),跟玩家繞來(lái)繞去了)
提高了Ferryman閃電的追蹤速度
Punches now properly auto-aim to Idols
Idols are now breakable with a Knuckleblaster explosion
Added a vertical light shaft on Idols that shows them from a distance
Riding on a Malicious Face will no longer rotate the player alongside the Face
Removed headshot multiplier from Leviathan's heart to reduce the damage of ricoshots
Timer in 5-4 now stops when Leviathan dies to reduce frustration due to the length of its death animation
Soldier terminal now mentions their explosion resistance
Soldiers can no longer block explosions while blind
Soldiers can no longer block Mindflayer death explosions or Malicious Face explosions caused by hitting a core eject or coin
Reduced Soldiers' explosion resistance on Violent difficulty from 100% to 75%, matching Standard difficulty
Changed most Soldiers in 5-3's final rooms into Strays
Added enemy silhouettes and colors for Sentries, Idols and Ferrymen
Added custom spawn sounds for Ferryman and Idol
Gabriel 2nd now only takes half damage during his juggle phase
Altered Cyber Grind spawn rates and waves for multiple enemies
Uncommon type enemies can now only use a maximum of half the current Cyber Grind wave's point reserve
Extended the distance that Swordsmachines and Ferrymen are be brave enough to jump down
Increased tracking speed for Ferryman's lightning bolt
修復(fù)/Fixes:
為5號(hào)武器艙提供按鍵綁定
視角不再晃動(dòng)時(shí)穿過(guò)整個(gè)世界
修復(fù)了一些章節(jié)中的門(mén)沒(méi)有正常關(guān)閉,導(dǎo)致相鄰的房間不再加載
修復(fù)了Ferrymen的bestiary入口沒(méi)有戰(zhàn)略部分(注:看不懂,是那個(gè)倉(cāng)鼠彩蛋太容易拿?)
修復(fù)了5-2中Ferrymen的船2的洞的材質(zhì)沖突
修復(fù)了Nailgun過(guò)熱的音效
修復(fù)了在一些老關(guān)卡中Restart/Quit鍵會(huì)在暫停菜單后面立刻彈出
Gabriel 1st 不再意外的使用Gabriel 2nd 的挑釁
修復(fù)了分辨率有時(shí)會(huì)在加載關(guān)卡時(shí)重設(shè)
修復(fù)了火箭發(fā)射器有時(shí)在使用了作弊模式的Spawmer Arm后會(huì)無(wú)法裝備
火箭發(fā)射器和霰彈槍的武器順序不再相關(guān)聯(lián)
修復(fù)了當(dāng)在雙持加成效果下的時(shí)?;鸺诎l(fā)射器會(huì)有不一致的時(shí)停效果
一枚火箭在能夠被騎乘前必須被時(shí)停
火箭的旋轉(zhuǎn)不再受幀率的影響
暫停時(shí)被騎乘的導(dǎo)彈不再旋轉(zhuǎn)
修復(fù)了被騎乘的導(dǎo)彈在水面耗盡了騎乘時(shí)間后戰(zhàn)栗
火箭發(fā)射器會(huì)正確地自瞄
修復(fù)了玩家當(dāng)在暫停、解除暫停或者使用滑輪后再使用商店界面時(shí)會(huì)掏出武器
達(dá)到ULTRAKILL評(píng)價(jià)后累積評(píng)價(jià)進(jìn)度不再溢出和重置
騎乘被時(shí)停的旋轉(zhuǎn)火箭時(shí)玩家不再穿過(guò)各種表面
在卡頓和低幀率的情況下玩家不再擊倒火箭
硬幣再騎乘火箭時(shí)拋出會(huì)繼承火箭的速度
修復(fù)了一些文本錯(cuò)誤
Cyber Grind波次最后的回復(fù)不再被爆炸阻擋
修復(fù)了5-4的海上平面不夠?qū)挼膯?wèn)題
在6-1把紅骷髏放置在秘密戰(zhàn)斗祭壇上后再回到室外部分的檢查點(diǎn)時(shí)導(dǎo)致的軟鎖定問(wèn)題
玩家在6-1最后部分,勝利通過(guò),折返或重置到檢查點(diǎn)時(shí)不再?gòu)男骆i定該區(qū)域
在用Core Eject反射Malicious Face的蓄力炮產(chǎn)生的核爆,里面較弱的正常爆炸不會(huì)導(dǎo)致Soldiers格擋掉核爆
Ferryman現(xiàn)在會(huì)被Stalker和Idols優(yōu)先保護(hù)
Spawner Arm 里所有怪物的生成循環(huán)已調(diào)整一致
修復(fù)了在降低分辨率的情況下Wrath和Heresy boss前的終端機(jī)無(wú)法正常顯示每日建議的問(wèn)題
使矮頂區(qū)域的檢查更寬松,減少蹲姿玩家站立穿過(guò)天花板的情況
修復(fù)了5-1的魚(yú)會(huì)出現(xiàn)在它們不該出現(xiàn)的地方的問(wèn)題
修復(fù)了一個(gè)5-1中重新進(jìn)入主洞時(shí)魚(yú)會(huì)增殖的BUG
修復(fù)了5-1 展示洞穴和坑洞時(shí)霧的渲染錯(cuò)誤
修復(fù)了5-1幾何圖形中的一些漏洞
在5-2的海中手臂的特效會(huì)受霧影響
修復(fù)了5-2船中一段霧的渲染錯(cuò)誤
修復(fù)了Lust章節(jié)中城市景觀霧的渲染錯(cuò)誤
修復(fù)了章節(jié)ACT 2盡管還未解鎖但在章節(jié)選擇界面中會(huì)出現(xiàn)可見(jiàn)的評(píng)價(jià)方塊的問(wèn)題
修復(fù)了秘密關(guān)卡和Prime Sanctum中的替代終端機(jī)沒(méi)有正常播放音樂(lè)的問(wèn)題
6-1的室內(nèi)存檔點(diǎn)現(xiàn)在也會(huì)重置室外區(qū)域,以免玩家跳過(guò)第一個(gè)室外存檔點(diǎn)
修復(fù)了Ferrymen的閃電有時(shí)會(huì)在其死后依然存在的問(wèn)題
修復(fù)了Gabriel會(huì)在沖刺時(shí)被環(huán)境卡住的問(wèn)題
修復(fù)了Gabriel 2nd在轉(zhuǎn)換第二階段時(shí)如果被打到天花板上會(huì)靜止不動(dòng)的問(wèn)題
修復(fù)了Gabriel 2nd有時(shí)被卡在玩家與天花板之間轉(zhuǎn)換全力形態(tài)會(huì)被秒殺的問(wèn)題
Added keybind option for Slot 5
Camera no longer clips through the world when shaking
Fixed doors in some layers not closing when supposed to, causing connected rooms to no longer load in
Fixed Ferryman's bestiary entry not having a Strategy section
Filled 2 holes in the collision mesh of the Ferryman's ship in 5-2
Fixed Overheat Nailgun's sound
Fixed the restart/quit prompt appearing behind the pause menu in some old levels
Gabriel 1st no longer accidentally uses a taunt from Gabriel 2nd
Fixed resolution sometimes resetting on level load or reset
Fixed Rocket Launcher sometimes becoming unequippable after using the Spawner Arm cheat
Rocket Launcher and Shotgun weapon orders are no longer linked
Fixed inconsistent rocket freezing with Freezeframe when under the effects of a dual wield powerup
A rocket has to have been frozen at least once before it can be ridden
Rocket riding rotation no longer dependant on framerate
Ridden rockets can no longer be rotated while the game is paused
Fixed ridden rockets jittering when out of rocket riding time on the surface of water
Rocket Launcher now auto-aims correctly
Fixed player pulling out a gun while using a shop after pausing, unpausing and using the scrollwheel
Maxing out the style meter while in ULTRAKILL rank will no longer cause it to overflow and reset
Player can no longer clip through surfaces by rotating a frozen rocket while riding it
Player can no longer be knocked off a rocket by lag or a low framerate
Coins now inherit rocket ride velocity
Fixed some typos
Cyber Grind end-of-wave heal should no longer be blocked by explosions
Fixed 5-4 sea kill plane not being wide enough
Fixed a softlock in 6-1 caused by placing the red skull on the secret fight altar and resetting back to a checkpoint before the exterior section
The final arena in 6-1 will no longer re-lock if the player beats it, goes back and activates a checkpoint from a previous part of the level and then walks back to the final arena
Smaller normal explosion inside a core eject malicious railcannon nuke connecting first will no longer cause Soldiers to block nukes
Ferrymen now have a Stalker and Idol priority rank
Spawn rotation for all enemies in the Spawner Arm has been made consistent
Fixed a bug that caused scrolling in Wrath and Heresy pre-boss terminals to not work if the player has downscaling enabled
Fixed Wrath and Heresy pre-boss terminals not displaying the correct Tip of the Day
Made the check for a low ceiling wider to reduce chances of a crouching player standing up clipping through a ceiling
Fixed fish in 5-1 sometimes appearing where they shouldn't
Fixed a bug that would cause the 5-1 fish to multiply whenever the main cave is re-entered
Fixed 5-1 intro cave pits not rendering fog correctly
Fixed some holes in 5-1 geometry
Arm sprites in 5-2 sea are now affected by fog
Fixed a section of the 5-2 ship not rendering fog correctly
Fixed the Lust cityscape not rendering fog correctly
Fixed the rank square in the chapter select for Act 2 being visible when the chapter isn't unlocked yet
Fixed alternate terminals in Secret mission and Prime Sanctum not playing music
6-1 interior checkpoints will now also reset exterior areas in case the player skips the first exterior checkpoint
Fixed Ferryman lightning bolt windup sometimes staying after the Ferryman dies
Fixed Gabriel getting stuck in the environment during his dash
Fixed Gabriel 2nd freezing if hitting the ceiling right when about to swap to second phase
Fixed Gabriel 2nd sometimes getting instakilled if stuck between the ceiling and the player in the phase change juggle