23.4.14GhostsOfTabor塔波爾幽靈更新公告

我們正在擦拭! 服務器將在美國東部標準時間下午 3 點關閉(距本文發(fā)布還有 15 分鐘)您將收到 10 分鐘退出突襲的警告。 服務器將關閉 2-3 小時。 去摸一下草。 今天是擦拭日寶貝!
- 為 Meta 用戶增加了從主終端購買 DLC 的能力
- 任務優(yōu)化更改(這些更新中的大部分都花在了這個上)
- 修復了背包物品復制問題(可能)
- 移動設備上的新金屬渲染; 所有的武器和金屬部件現(xiàn)在都有反射和渲染,而不是黑色。
- 新的遮擋演員取代引擎原生渲染,改進了移動批量劑量的渲染。
- 新的實例化工具和距離模型渲染的替代品。
- 減少模型碰撞。
- 校準模型和其他世界元素的渲染距離。
- 改進移動設備上的植被渲染。
- 更好地遮擋任務用戶
- 修復地堡級別的一些性能元素。
- 改進島上實驗室建筑的性能
- 改進了實驗室中突然出現(xiàn)在視野中的物體
- 平衡幽靈庫存
- 武器物理性能更高
- 重做的背包 - 這應該修復性能,消除附加到角色時的延遲,以及其他各種錯誤
- 添加了 stoner63 + 150rnd stanag 鼓彈匣
- 為 ASVAL 添加了軌道
- 增加了戶外射擊時的槍聲尾音
- 在左臂上添加了一個 NERDS 端口
- 增加了地雷和掉落地圖死亡的死亡描述
- 地雷標志現(xiàn)在是雙面的......因為你們都沒有學習 :kek:
- 更新了接收亭用戶界面
- 修復了在血量不足的情況下進入突襲時的屏幕效果
- 修復了安全屋中的抽屜,因此其中的物品會隨著抽屜移動而不是漂浮在空中
- 在 Raid 任務中發(fā)現(xiàn)的設置。 因此,玩家必須從突襲中取出物品才能變成任務
- 獎勵任務更新
- 新手表而不是手臂平板電腦
- 手表上的燈會告訴您麥克風是否靜音。 紅色表示靜音,綠色表示未靜音(屏幕上的靜音圖標現(xiàn)在消失了)
- 更新銷售百分比并更新交易者每個級別所需的經(jīng)驗量
- 修復大量定制槍支未正確充電的錯誤
- 修復了你可以將任何回合加載到雜志中的錯誤
- 修復無限彈藥的錯誤
- 售貨亭應急口糧
? - 自動到達更改為更順暢的抓取系統(tǒng)
- 從事手部力學工作; 添加了平滑功能
下次更新
下一次更新應該包括槍托校準、更好的槍墻等等。
我們目前還在研究肉搏戰(zhàn)(拳擊),更好的近戰(zhàn)刀機制。
這是一項充滿愛的勞動,我們作為一家公司正在成長,并盡我們所能努力使這款游戲在每次更新中都更加精彩!
WE ARE WIPING!? Servers will go down at 3pm EST (15 minutes away as of this post) You will receive a 10-minute warning to exit raid.? Servers will be down for 2-3 hours.? Go touch grass for a bit.? IT’S WIPE DAY BABY!
- Added ability to buy DLCs from the main terminal for Meta users
- Quest optimization changes (majority of these updates were spent on this)
- Back pack item replication issues fixed (potentially)
- New Metallic rendering on mobile; All the weapons and metal parts now have reflections and render rather than be black.
- New occlusion actors to replace engine native rendering, improving rendering on batch dose for mobile.
- New instancing tools and replacements for distance models render.
- Reduce collisions on models.
- Calibrate the render distances on models and other world elements.
- Improve foliage rendering on mobile.
- Better occluding for quest users
- Fix some elements for performance on the bunker level.
- Improved performance in labs building on island
- Improved objects in labs popping into vision
- Balanced Specter inventory
- Weapon physics are more performant
- Reworked backpacks - this should fix performance, remove delay when attaching to character, and other various bugs
- Added stoner63 + 150rnd stanag drum magazine
- Added rails to ASVAL
- Added gunshot tail sounds when shooting outdoors
- Added a NERDS port to left arm
- Added death description for land mine and falling through map deaths
- Land mine signs are two sided now...bc you all do not learn :kek:
- Updated the receiving kiosk UI
- Fixed screen effects when going into raid with less than full health
- Fixed drawers in the safehouse so items in them move with the drawers instead of floating in the air
- Setup Found in Raid for turn in missions. So, players will have to take items out of raids to be able to turn into a mission
- Mission Updates for Rewards
- New Watch instead of arm tablet?
- Light on watch to tell you if your mic is muted or not. Red for muted and Green for unmuted (mute icon on screen is now gone)
- Updates the Selling percentages and Updates to amount of experience needed for each level for traders
- Fix bug where heavily custom guns were not being charged correctly
- Fix bug where you could load any round into a magazine?
- Fix bug for infinite ammo
- Kiosk Emergency Rations
?- Auto Reach changed for a smoother grabbing system
- Hand mechanics worked on; smoothing features added
NEXT UPDATE
The next update should include gunstock calibration, a better gun wall and a lot more.
We are also currently working on hand-to-hand combat (punching), better melee knife mechanics.
This is a labor of love, we are growing as a company and working as hard as we can to make this game more amazing with every single update!?