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ATS——加州翻新 - 與團隊會面

2023-06-17 22:30 作者:歐卡搬運工  | 我要投稿

加州翻新 - 與團隊會面

加州翻新項目是一項我們已經(jīng)工作相當一段時間的具有挑戰(zhàn)性的任務,盡管這需要付出辛勤的工作與奉獻,但我們似乎還沒有提及幕后的英雄,他們是這個專門項目團隊的一部分。

我們希望大家喜歡這次來自正工作于加州翻新第3階段的 SCS?地圖設計師的小展示,以及他們想向大家,向#永遠最好的社區(qū)?說的一些話。

Janek(目前此項目的負責人)

我從 Mrazík 接過加州翻新項目,這是我作為地圖DLC負責人的第一個項目,但不是我第一個參與的項目。大家可以看到我在愛達荷州、懷俄明州、蒙大拿州及即將推出的俄克拉荷馬州DLC上的工作成果。

我在加州翻新項目上的主要目標是盡可能地抓住加州所有地區(qū)的氛圍,并確保團隊處于最舒服的狀態(tài),這樣我們便能如大家所一直想要的將加州呈現(xiàn)給你們。????

Tereza

我在 SCS?擔任高級地圖設計師,除了工作于加州翻新項目之外,我也參與俄克拉荷馬州DLC的制作。在加州翻新的第3階段,我尤其喜歡廣闊的平原、杏仁田和農(nóng)場。玩家們可以期待一個新的、經(jīng)打磨完善的加州,我個人認為這是最令人興奮的。

Tomá?

我之前工作于加州翻新第2階段,制作了包含唐納山口、特拉基在內(nèi)的 US-80。我也協(xié)助完成其他地方的制作工作,以及修復 bug?,F(xiàn)在,我正工作于斯托克頓與 US-50,其與唐納山口具有相似的山景。

Juraj

在兩年半前我加入 SCS?時,我從加州翻新第2階段的工作開始。與此同時,我也協(xié)助制作其他地圖DLC。工作于加州翻新第3階段是我至今最有趣的事情,因為我有機會專注于城市與產(chǎn)業(yè)區(qū),這是我最喜歡的部分。我堅信玩家們也將喜愛這部分新地圖,因為他們可以期待看到許多新的地標建筑及新地方。

Margo

加州翻新是我作為高級地圖設計師參與的第一個項目。對于翻新,我最喜歡的是在影響、提升、改變各地方時擁有巨大的創(chuàng)作自由,最終實現(xiàn)有更加有趣的地方可以探索!

Martin

四年前,我在 SCS?的第一個任務是為猶他州DLC設計一條簡單的鄉(xiāng)村道路。自那以后,我已經(jīng)經(jīng)歷了很長一段時間的成長,參與數(shù)個DLC的工作并承擔具有挑戰(zhàn)性的任務,例如埃爾帕索、得克薩斯州。相較于我們游戲內(nèi)的其他州,加州擁有一種獨特的夏季氛圍。大家可以感受到附近太平洋的存在,我們的原地圖便抓住了這種感覺。翻新同全新的DLC一樣具有相同的質量標準,具有大幅改善的密集的路網(wǎng)、諸多新地標,以及新城市——莫德斯托的加入,正好我就是作者。

Hoang

我從一開始便參與翻新工作,我記得最初只有3個人。在 SCS,我也為蒙大拿州、得克薩斯州制作一些道路。目前,我享受工作于較小型的具備有機結構的歷史定居點。我發(fā)現(xiàn)在常規(guī)的混凝土叢林與自然發(fā)展的美式對比,例如在圣克魯斯,這太迷人了。玩家們可以期待許多細節(jié)內(nèi)容,以及精美設計的城市與地標。

Bart?omiej

作為一個丑人,我正盡一切努力讓我負責的地區(qū)看起來不會和我一樣糟糕。這包括運用我在加入 SCS Software?之前積累的技能與知識,同時工作于我在美洲卡車模擬負責的地圖項目。我覺得許多玩家會喜歡加州的新感覺。

Roman

自加入 SCS?以來,工作于加州翻新是我第一次參與如此大規(guī)模的地圖設計。感謝我經(jīng)驗豐富的同事指導我踏上這條改善與探索之路。非常高興可以見證新的、經(jīng)改善的加州的發(fā)展,我覺得這其中有許多令人興奮的內(nèi)容。

Franti?ka

截至目前,我已經(jīng)以一名地圖設計師的身份工作于加州兩年,也參與了之前階段的翻新工作?,F(xiàn)在,我享受工作于各種不同的沿海公路。玩家們絕對可以期待看到許多新的、震撼的海景。

Pavel

我已經(jīng)在 SCS?工作近一年,加州翻新是我參與的第一個項目。我希望玩家們會享受于探索這個標志性的州經(jīng)改造后的熟悉地點。

榮譽提及 - Mrazík(前地圖負責人)

在重建加州以使其符合當前的質量標準方面的持續(xù)努力已進入第3階段,其目標很明確:帶來令人贊嘆的內(nèi)容升級,讓每一位 ATS?玩家游覽與享受其中。到目前為止,我堅信團隊已成功抓住加州貨運、建筑與文化的精髓,我熱切期盼其在游戲中的最終呈現(xiàn)。

雖然我已不再是地圖團隊的一員,但在看到了 Janek?的潛力后,我很高興委托他擔任新的地圖DLC負責人,他擁有相似的價值觀,有能力以比我更好的方式去激勵與啟發(fā)團隊,并且充滿著讓團隊及我開始的這個項目完美達成所需的能量。

我們真的希望大家喜歡這次稍微不同于我們常規(guī)有關地圖的文章內(nèi)容。團隊正在盡他們最大的努力為大家提供卓越的體驗,我們迫不及待地想向大家展示更多他們正在制作的新內(nèi)容。在那之前,請保持關注微博,以便獲知任何動態(tài)。

California Rework - Meet the Team

The California Rework project is a challenging task that we have been working on for quite a while, and despite the hard work and dedication that is required, we haven’t had the opportunity to mention the unsung heroes that are part of the dedicated team.

We hope you will enjoy this small presentation of the SCS map designers that are currently working on Phase 3 of California Rework and their short messages to you, the?#BestCommunityEver.

Janek (current leader of the project)

I took over the California Rework from Mrazík, and it's my very first project as the Map DLC Lead, but certainly not the first project I've worked on. You can see my work in the DLCs for Idaho, Wyoming, Montana, and also in the upcoming DLC for Oklahoma.

My main goal in the California Rework project is to capture the atmosphere of all areas in California as best as possible and to ensure the best comfort for the team so that we can deliver California to you just as you have always wanted.

Tereza

I work at SCS as a Junior Map Designer, and as well as working on California Rework I have also been involved in the creation of the Oklahoma DLC. In Phase 3 of California, I particularly enjoy the vast plains, almond fields, and farms. Players can look forward to a new and polished California coat, which I personally find to be the most exciting.

Tomá?

I worked on the second phase of the California Rework, where I created US-80 with Donner Pass and Truckee. I also helped to finish some other locations and contributed to bug fixing. Currently, I'm working on Stockton and US-50, which have a similar mountainous scenery to Donner Pass.

Juraj

When I joined SCS two and a half years ago, we started working on the second phase of the California rework. In the meantime, I also helped with other map DLCs. Working on the third phase of the rework is the most interesting for me so far because I got the opportunity to focus on cities and industrial areas, which I enjoy the most. I am convinced that players will also love this new part of the map as they can look forward to seeing many new landmark structures and areas.

Margo

The California Rework is the first project I am a part of as a Junior Map Designer. What I enjoy the most about the Rework is the great creative freedom I have in influencing, uplifting, and transforming each location, resulting in more interesting places to discover!

Martin

My first task at SCS was designing a simple country road for the Utah DLC almost 4 years ago. I've come a long way since then, working on several DLCs in between, and taking on challenging tasks like El Paso, Texas. California has a distinct summery vibe in our game compared to other states. You can feel the presence of the Pacific Ocean nearby, and our original map captured that well. The rework receives the same quality treatment as a brand new DLC, with a much-improved and denser road network, many new landmarks, and the newly included city of Modesto, of which I happen to be the author.

Johny

I have been involved in the rework from the very beginning, I believe we started with three people. During my time at SCS, I have also worked on creating a few roads for Montana and Texas. Currently, I enjoy working on smaller historical settlements with an organic structures. I find the American contrast between regular concrete jungles and organic development, such as in Santa Cruz, fascinating. Players can expect a lot of detailed content and beautifully designed cities and landscapes.?

Bart?omiej

I'm simply trying to do everything I can to make my region look as good as possible. That includes taking advantage of the skills and knowledge I gained before joining SCS Software while working on my own map project for American Truck Simulator. I think many players will appreciate the new feel of California.

Roman

Since joining SCS, working on the third phase of the California Rework is my first experience with map design on this scale. I am grateful for my experienced colleagues who guide me on this journey of improvement and discovery. It's been very exciting to witness the growth of the new and improved California, and I think there is a lot to be excited about.

Franti?ka

I have been working as a map designer on California for two years now and have also been involved in the previous phase. Currently, I enjoy working on various diverse coastal roads. Players can definitely look forward to plenty of new stunning ocean views.

Pavel

I have been with SCS for almost a year, and the California rework is the first project I have worked on. I hope the players will enjoy exploring the revamped familiar locations of this iconic state.

Honorable mention - Mrazík (previous team lead)

The ongoing effort to rebuild California to meet modern quality standards has entered its third phase, with a clear objective in mind: to introduce an impressive upgrade to the content that every player of ATS can navigate, and enjoy. So far, I firmly believe that the team has successfully captured the very essence of Californian trucking, architecture, and culture, and I eagerly anticipate the release of the final product in the game.?

While I am no longer part of the mapping team, having witnessed Janek's potential, I gladly entrusted him with the role of the new Map DLC Lead as he shares similar values and possesses the ability to motivate and inspire the team in ways better than I ever could, along with brimming with the energy required to bring to a great finish what the team and I have started.

We really hope you’ve enjoyed this slight detour from our usual map-related blog posts. The team is doing their best to provide you with an amazing experience and we can’t wait to show you some more of what they’ve been working on in the future. Until then, keep your eyes on the blog or follow us on social media (Twitter,?Instagram,?Facebook,?TikTok) for any new updates.


ATS——加州翻新 - 與團隊會面的評論 (共 條)

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