維多利亞3開發(fā)日志#27 | 12/9 科技

牧游社 牧有漢化翻譯
Victoria 3 - Dev Diary #27 – Technology
lachek, Victoria 3 Lead Designer
Welcome back to another Victoria 3 development diary! Today we will talk about something we've already had to touch on in numerous previous dev diaries, as it is a topic crucial to every part of the game: Technology.
歡迎來到維多利亞3的新一篇開發(fā)日志!今天我們將會談一些在往期開發(fā)日志中已經(jīng)大量提及的內(nèi)容,因為它對游戲中每個部分都至關(guān)重要:科技Technology。
The Victorian era saw revolutionary progress in three major areas: industry, military, and politics. The rise of automation and free enterprise brought about the promise of immense material wealth for anyone willing and able to put in the work. Military technology - on land, at sea, and eventually even in the air - progressed so rapidly it could render a nation's centuries-old doctrines obsolete overnight. And along with these material changes came a fundamental reorganisation of the societies themselves - sometimes by redistributing power from the ancient noble regimes to benefit the common people, and at other times by reigning such democracies in through entirely novel power structures made up of bureaucrats, business magnates, or populist autocratic strongmen.
維多利亞時代見證了三個主要領(lǐng)域的革命性發(fā)展:工業(yè)、軍事和政治。自動化和自由企業(yè)的發(fā)展,將海量物質(zhì)財富的前景帶給了每一位有意愿有能力工作的人。軍事科技——在陸地、海洋、最終在天空,發(fā)展如此迅速,讓一個國家沿用數(shù)世紀(jì)的老式教條一夜之間過時。隨著物質(zhì)改變而來的,是社會自身的根本性重組——有時將舊日貴族政權(quán)的權(quán)力重新分配以造福普羅大眾,而有時官僚、商業(yè)巨賈或民粹獨裁者組成的全新政治結(jié)構(gòu)統(tǒng)御起民主體制。
These three revolutions are represented in Victoria 3 through three distinct tech trees: Production, Military, and Society. Within each tree, the many technologies your country will discover through each game are organised such that each tech both requires one or several others and leads to one or several others. Modders might be interested to know that each tree automatically rebuilds and reorganises itself whenever changes are made, to make it pain-free to add, remove, or change the tech trees without having to tinker with tree layout or static image files.
這三種革命性發(fā)展在維多利亞3中表現(xiàn)為三個不同的科技樹:生產(chǎn)Production、軍事Military和社會Society科技。在每一個科技樹上,有待你的國家去探索發(fā)現(xiàn)的諸多科技按以下方式組織起來:一項科技可能前置需要一項或者多項科技,并且能夠解鎖一項或者多項科技。Modder可能會有興趣了解的是,每當(dāng)作出改動時,每一個科技樹都會自動重建和重組,以使添加、刪除或改動科技樹的工作易如反掌,而不必對科技樹的布局或靜態(tài)圖像文件進行調(diào)整。

To research Shaft Mining, which permits the construction of mining industries, you need both Enclosure (which permits private ownership of land) and Manufactories (which lets you establish basic industries that make finished products). Shaft Mining itself leads to Prospecting (which increases your chance of discovering new resources), Steelworking (which lets you build Steel Mills), and the Atmospheric Engine, a building-sized early steam engine employed to pump water out of mine shafts. Industrialised countries start the game with most or all of these technologies.為研究允許建設(shè)采礦工業(yè)的豎井Shaft Mining,你需要圈地Enclosure(允許土地私有權(quán))和工廠Manufactories(讓你能建立生產(chǎn)最終產(chǎn)品的基礎(chǔ)工業(yè))。豎井自身會解鎖勘探Prospecting(增加你發(fā)現(xiàn)新資源的幾率)、煉鋼Steelworking(讓你能建煉鋼廠),和紐可門蒸汽機Atmospheric Engine,一種建筑大小的早期蒸汽機,用于從礦井中抽水。工業(yè)化國家開局已經(jīng)擁有大多數(shù)或者所有這些科技。
Production technologies are all about increasing your economic capacity in various ways. These tend to be very concrete inventions, such as Cotton Gin which increases the output of Cotton Plantations and Dynamite which can be employed for increased yields in all kinds of Mines. On some occasions they are more abstract, such as Enclosure which is a prerequisite for construction of modern, privately owned farms and ranches or Shift Work which more effectively utilises labor in your manufacturing industries. Production technologies also include advances to Railways, and some even unlock Goods unknown at the start of the game such as Rubber, Electricity, and Automobiles.
生產(chǎn)Production科技用各種方式增加你的經(jīng)濟能力。這些科技傾向于具體的發(fā)明,例如軋花機Cotton Gin增加棉花種植園的產(chǎn)量,雷管Dynamite的使用能增加礦井的產(chǎn)量。有些情況下他們更加抽象,例如圈地Enclosure是建造現(xiàn)代私有農(nóng)牧場的先決條件,又或者輪班Shift Work可以高效利用制造業(yè)中的勞動力。生產(chǎn)科技同樣包括高級至鐵路Railways的科技,甚至有些會解鎖游戲開始時未知的商品,例如橡膠、電力和汽車。
Military technologies improve your army and navy. These consist of a mix of new weapon technologies, doctrines, and ways of organising your Servicemen and Officers. Rifling lets you switch Production Methods from Muskets to Rifles in your Arms Industries, increasing their Small Arms production. Trench Infantry, once employed in your Barracks, organises your Battalions for trench warfare, which requires greater access to Small Arms but establishes a more reliable supply of manpower and causes fewer provinces to be lost when territory must be yielded to the enemy. The naval part of the tree is mostly dedicated to the invention of new ship types, but also includes a few new naval strategies that unlock or improve the effectiveness of certain naval Orders as well as upgrades to civilian Ports to improve your Supply Network and trade capacity.
軍事Military科技改進你的陸海軍。這些科技包含了新武器技術(shù)、軍事學(xué)說和軍人軍官的組織方式。來復(fù)槍Rifling讓你能將武器工業(yè)的生產(chǎn)方式從滑膛槍切換為來復(fù)槍,增加其輕武器產(chǎn)量。戰(zhàn)壕步兵Trench Infantry一旦在軍營中被雇員,你的營將按照戰(zhàn)壕戰(zhàn)的要求來組織,這需要大量的輕武器,但是會建立一個更可靠的人力補給,并且領(lǐng)土必被敵方占領(lǐng)時所丟失的省份更少。軍事科技樹的海軍部分幾乎專注于發(fā)明新船,但同樣包含一些海軍戰(zhàn)術(shù),能解鎖或者增強特定的海軍命令,還包含升級你的民用港口來改進你的補給網(wǎng)絡(luò)和貿(mào)易能力。
Society technologies are all about new ideas for organising society. These include ideas pertaining to politics, finance, and diplomacy to name a few. Democracy permits the enactment of various voting franchise Laws as well as Republican principles of governing. Pan-Nationalism is a requirement for forming certain larger countries, and leads to Political Agitation which both makes your population more politically active and also gives you more Authority to deal with them. Several political ideas in this tree also unlocks specific Ideologies which may appear from that point on alongside new Interest Group Leaders and shake up the political landscape you had so carefully tuned, such as Feminism and Anarchism. Just as techs in the Production tree often unlock Production Methods, Society techs often unlock Laws - or Ideologies that can lend support for Laws previously thought utterly absurd by the political establishment.
社會Society科技是關(guān)于社會組織的新理念。這些理念屬于政治、金融和外交等等領(lǐng)域。民主Democracy允許你激活多種選舉權(quán)法律,以及共和統(tǒng)治原則。泛民族主義Pan-Nationalism是組建一些大國所需的,還會解鎖政治煽動Political Agitation,讓你的人民在政治上更加活躍,并給予你更多權(quán)威力來管理他們。這個科技樹上的一些政治理念也會解鎖一些特殊的意識形態(tài),這些意識形態(tài)可能會與新的利益集團領(lǐng)袖一起出現(xiàn),并動搖你精心調(diào)整的政治格局,如女權(quán)主義Feminism和無政府主義Anarchism。就像生產(chǎn)科技樹中經(jīng)常解鎖生產(chǎn)方式一樣,社會科技也會經(jīng)常解鎖法律或者意識形態(tài),這些意識形態(tài)可能會導(dǎo)致群眾支持以前被建制派認(rèn)為完全荒謬的法律。
In addition, Society technologies include improvements to your country's financial system, such as Central Banking which increases your capacity for minting new currency and unlocks the Diplomatic Actions to Bankroll a country or Take on their Debt, as well as new forms of Institutions like Central Archives that unlock the Secret Police Law / Institution and leads to Identification Documents.
另外,社會科技還包括改進你國家的財政體系,如中央銀行Central Banking增加你鑄造新幣的能力,并解鎖外交行動來為其他國家提供資金或者償還他們的貸款,還包括新式機構(gòu)像中央檔案館Central Archives,解鎖秘密警察Secret Police法律/機構(gòu)并解鎖身份證件Identification Documents。
We are aiming for roundabout 175 of these technologies in the game on release, split up across the three trees. Many countries will start with 20-30 of these technologies already researched, as their starting economies, legal systems, militaries, and diplomatic relations rely on them. On average, leading edge countries will discover perhaps one new technology per year, though this pace can vary greatly from country to country.
我們的目標(biāo)是,在游戲發(fā)售時就擁有175個左右的科技,分布于這三個科技樹中。許多國家開始就已經(jīng)有20-30個科技已經(jīng)研究,基于各國經(jīng)濟、法律體系、軍事和外交關(guān)系。平均來說,領(lǐng)先國家將會平均一年解鎖一個科技,盡管這個步伐各國可能大有不同。

An early part of the Society tech tree that deals mostly with finance and diplomacy. While a pre-industrial country might want to prioritise crucial Production technologies, missing out on elementary Society ideas that let you adjust Relations or perform effective International Trade is inadvisable. A rapidly developing country without allies could easily fall under the influence of an ambitious Great Power.社會科技樹的早期部分,主要涉及到金融和外交。雖然一個前工業(yè)化的國家可能想要優(yōu)先考慮關(guān)鍵的生產(chǎn)科技,但跳過能讓你調(diào)整關(guān)系或者進行有效國際貿(mào)易的初級社會理念是不可取的。一個快速發(fā)展的國家,如果沒有盟友,很容易被一個野心勃勃的列強所影響。
Embarking on the research of a new technology is a simple matter of clicking on the tech in the tree you’d like to focus on, and time will take care of the rest. But time is perhaps your most precious resource in Victoria 3, since falling behind your neighbours could be a death sentence - or at least might force you to cede your right to self-determination. The pace at which your research progresses is therefore of the utmost importance.
開始一項新科技的研究非常簡單:只需點擊科技樹上你想關(guān)注的科技,然后等待時間流逝即可。但是在維多利亞3中,時間可能是你最為寶貴的資源,因為落后于你的鄰國可能會宣告你的死刑——或者至少可能迫使你放棄你的自主權(quán)。因此,你科研進展的速度是非常重要的。
The rate by which countries develop new technologies is measured by Innovation. All countries start with a small amount of Innovation capacity. Those countries who can afford to do so can construct and fund University buildings, which employ Academics and Clerks to boost Innovation and thereby speed up the pace at which a country discovers new things.
國家發(fā)展新科技的速度是由創(chuàng)新力Innovation來衡量的。所有的國家在游戲開始時都有少量的創(chuàng)新力容量。那些能負(fù)擔(dān)得起的國家可以通過建造和贊助大學(xué)建筑、雇傭?qū)W者和職員來促進創(chuàng)新,從而加快一個國家研發(fā)新科技的速度。
Another way to improve research speed is to ensure the Industrialists, Armed Forces, or Intelligentsia are satisfied with the state of the country, as this will cause the effective cost of Production, Military, and Society techs respectively to drop. If only one of these groups are pleased with the society you've built, this will incentivize focusing your research on that tree since it's relatively advantageous. As a result, a country with a large army and Laws favouring Patriotic, Loyalist, and Jingoist Ideologies would also progress faster in their Military technologies, though they may fall behind on Production and Society.
另一個提高研究速度的方法是確保工廠主、武裝部隊或知識分子對國家的現(xiàn)狀滿意,因為這些會分別導(dǎo)致生產(chǎn)、軍事和社會科技的有效成本下降。如果這些群體中只有一個對你的社會表示滿意,這將激勵你把研究的重點放在這個方面的科技樹上(因為相對有優(yōu)勢)。所以,一個有著龐大軍隊、支持愛國主義、忠誠主義和沙文主義的國家在軍事科技上發(fā)展會更快,盡管可能會在生產(chǎn)和社會科技上落后。
The amount of Innovation you can use to actively research your chosen technology is capped by your country's Literacy. Even if your Universities are top-notch, your country's ability to effectively incorporate new learnings will be hampered by a poorly educated population. Those countries who aim to be the guiding light of global progress must maintain a solid primary school system in addition to Universities that carry out their research.
你可以用來主動研究你所選科技的創(chuàng)新力,被你國家的識字率所限制。即使你的大學(xué)是一流的,你的國家有效吸收新知識的能力也會因人口受教育程度偏低而受到阻礙。那些旨在成為人類進步燈塔的國家除了大學(xué)來開展研究外,也必須保持一個完備的小學(xué)系統(tǒng)。

Mexico is evidently on the fast-track of becoming the innovative powerhouse in the Americas, but its current Literacy rate doesn't quite support making full directed use of the Universities they’ve built - for now.墨西哥顯然正處在成為美洲創(chuàng)新強國的快車道上,但其目前的識字率并不完全支持他們充分利用他們的大學(xué)——至少暫時如此。
Literacy is a product of a Pop's Education Access. If a given Pop has 30% Education Access, over time 30% of individuals in that Pop will become Literate. The pace by which this value changes is dependent on the birth- and death rate of the Pop, since this sort of learning happens mostly in the early years.
識字率是一個Pop的教育機會Education Access的產(chǎn)物。如果一個Pop有30%的教育機會,隨著時間的推移,該Pop中30%的人將成為識字者。這個數(shù)值的變化速度取決于居民的出生率和死亡率,因為這種學(xué)習(xí)主要發(fā)生在人生的前期。
A Pop's Wealth provides it with a base level of Education Access, and Wealth often varies substantially depending on Profession, making higher-paid Professions have greater Education Access. However, Literacy is often a limiting factor to a Pop's ability to Qualify for those jobs in the first place, so relying solely on Wealth for Education Access could severely limit your country's social mobility and opportunity for economic growth. This is where your school system comes in.
一個Pop的財富為他提供了教育機會的基本水平,而財富往往因職業(yè)的不同而有很大的差異,使得高收入的職業(yè)有更大的教育機會。然而,識字率往往是Pop獲得這些工作資格的限制因素,所以僅僅依靠財富來獲得教育機會可能會嚴(yán)重限制你的國家的社會流動性和經(jīng)濟增長的機會。這就是你的學(xué)校系統(tǒng)發(fā)揮作用的地方了。
The main source of Education Access comes from the Education Institution, which must be established by a Law and can be run by either the religious authorities, the private sector, or by a public administration depending on your school system Law. Each of these systems have their advantages: a religious school system keeps your priesthood strong and helps ensure unity of faith; a private school system works just peachy for Pops with high Wealth levels and ensures the working class don't get strange ideas; and a public school system lets you enact mandatory schooling for children and encourages cultural assimilation.
教育機會的主要來源是教育機構(gòu)Education Institution,它必須由法律規(guī)定,可以由宗教當(dāng)局、私人部門或公共行政部門管理,這取決于你的學(xué)校體系法律。這些體系都有各自的優(yōu)勢:宗教學(xué)校體系使你的神職人員保持強大,并有助于確保信仰的統(tǒng)一;私立學(xué)校體系對財富水平高的Pop來說效果很好,并確保工人階級不會產(chǎn)生奇怪的想法;而公立學(xué)校體系可以讓你為孩子們制定義務(wù)教育,并鼓勵文化同化。
A country's Literacy is simply the percentage of their Pops in Incorporated states that know how to read and write at any given point. This means that if the most educated people in your society decide they've had enough and move abroad, your average Literacy will drop, to the benefit of the other country. If a war utterly devastates the backwaters of your nation and slaughters the hundreds of thousands you conscripted to defend it, your average Literacy might increase.
一個國家的識字率是指在任何給定的時間點上,他們的Pop中懂得閱讀和寫作的百分比。這意味著,如果你的社會中受教育程度最高的人決定他們已經(jīng)受夠了并移居國外,你的平均識字率將下降,這對其他國家有利。如果一場戰(zhàn)爭徹底摧毀了你們國家的落后地區(qū),并屠殺了你們征召來保衛(wèi)國家的數(shù)十萬人,你們的平均識字率可能會提高。

After the Texan revolutionary War, these Clerks found themselves once again subjects of Mexico. While they currently all know how to read and write, their offspring are unlikely to enjoy the same benefits. Mexico has no formal school system in place and their Wealth doesn't buy much of an education. To add insult to injury the Catholic Church Interest Group in Mexico is currently spreading Pious Fiction to ensure the children aren't led astray by heretical ideas. The next generation of Clerks are unlikely to qualify to follow in their parents' footsteps.德克薩斯革命戰(zhàn)爭后,這些職員發(fā)現(xiàn)自己再次成為墨西哥的臣民。雖然他們目前都知道如何閱讀和寫作,但他們的后代不太可能享受同樣的好處。墨西哥沒有正式的學(xué)校系統(tǒng),他們的財富并不能買到多少教育。雪上加霜的是,墨西哥的天主教會利益集團目前正在傳播虔誠敘事,以確保孩子們不會被異端思想帶入歧途。下一代職員不太可能有資格追隨他們父母的腳步。
All technology is organised into Eras, which are rough estimates of progress through the game's timespan. Anything in Era I is considered pre-1836 technology, going back as far as the very idea of Rationalism to the invention of Steelworking. Era II ranges from the start of the game to around the 1860s - Railways and Percussion Cap ammunition both belong here (though some countries did have railways a little earlier than 1836; this is not an exact science). Era III runs from the early 1860s to the end of the 1880s, and includes Civilizing Mission as a justification for colonisation and Pumpjacks, heralding the rise of the oil industry. Era IV from late 1880 to the early 20th century includes both War Propaganda and Film, both which might make it easier to justify the horrors which are to come in Era V - including Battleships, Chemical Warfare, and Stormtroopers. Era V also sees truly modern civilian inventions such as the Oil Turbine to make Electricity from Oil and Paved Roads to improve your national infrastructure.
所有的科技都按照時代Eras分類,這個概念是關(guān)于游戲時間段內(nèi)科技進步的大致估計。所有時代Ⅰ內(nèi)的科技都被認(rèn)為是1836年前的科技,可以一路追溯到理性主義的概念和煉鋼技術(shù)的發(fā)明。時代Ⅱ則是從游戲開始到19世紀(jì)60年代前后——鐵路和火帽彈藥都屬于這個時代(盡管有些國家比1836年稍早一點的時候就有了鐵路,但這套系統(tǒng)本來也不是什么精準(zhǔn)科學(xué)嘛)。時代Ⅲ是從19世紀(jì)60年代早期到80年代末期這段時間,包括了用于正當(dāng)化殖民的教化使命,以及預(yù)示著石油工業(yè)崛起的抽油機。時代Ⅳ指的是從19世紀(jì)80年代末期到20世紀(jì)早期這段時間,包括了戰(zhàn)爭宣傳和電影,兩者或許都能讓為時代Ⅴ中的恐怖之物辯護的工作容易一些——包括戰(zhàn)列艦、化學(xué)戰(zhàn)、暴風(fēng)突擊隊。時代Ⅴ也會有一些真正的現(xiàn)代文明創(chuàng)造,比如利用石油發(fā)電的燃油渦輪機,和用于改善你全國的基礎(chǔ)設(shè)施狀況的鋪裝路面。
The Eras act as an indicator of roughly where you are at in a given tree, but also serves a role in ensuring that rushing a certain late-game technology is difficult. Not only do technologies in later Eras take more innovative effort to research, but each technology you have not yet researched in that tree from previous Eras makes it harder and harder to make progress. This means techs aren't unlocked on specific years in Victoria 3, and there is never a hard block preventing you from making your Universities develop technologies earlier than they were historically invented. But keep in mind that it's a less efficient use of time and resources, so ensure that acquiring that technology ahead of everyone else is actually crucial for your strategy, as it will not come easily.
時代主要是作為你在某個科技樹里大致處于什么地方的指標(biāo),但也用于確保一些游戲晚期的科技難以研究。更靠后的時代里的科技不僅需要更多的創(chuàng)新力來研究,該科技樹中的之前時代的每個未研究科技也都會讓取得進展更加困難。這意味著在維多利亞3中科技并不是帶某個特定年份解鎖的,也沒有硬性阻礙來阻止你的大學(xué)在某些科技在歷史上出現(xiàn)之前就去研究這些科技。不過別忘了,這樣在時間和資源上就不太有效率了,所以如果你打算搶在所有人前邊獲取某個科技,這個科技最好對你的戰(zhàn)略非常關(guān)鍵,畢竟代價不菲。

Trying to take a shortcut from the Atmospheric Engine (Era I) through Water-tube Boiler (II) and Rotary Valve Engine (III) straight to Combustion Engine (IV) so you’re able to manufacture Automobiles in the mid-1800s is certainly possible given enough money and grit, but would be far from the best use of your resources. Even skipping a few Era III Production techs before going for the Combustion Engine could easily yield this 30% time penalty, the difference which might buy you a whole Era III tech. Besides, you might want to research Rubber Mastication and set up a few Rubber Plantations before you start building Automobiles, unless you want your factories to be wholly dependent on foreign rubber for the tires...只要有足夠的錢和毅力,抄捷徑直接研究內(nèi)燃機(時代Ⅳ),一路直接經(jīng)過紐可門蒸汽機(時代Ⅰ)、水管鍋爐(時代Ⅱ)和旋轉(zhuǎn)閥發(fā)動機(時代Ⅲ),從而在19世紀(jì)中期造出汽車是完全可行的,但是這離你資源的最佳用途就相去甚遠(yuǎn)了。哪怕只是在研究內(nèi)燃機之前跳過幾個時代Ⅲ的生產(chǎn)科技也會產(chǎn)生30%的時間懲罰,這個額外的花費或許都能讓你多研究一個時代Ⅲ的科技。另外,你可能也想先研究一下橡膠塑煉,再建造幾個橡膠種植園,之后再造汽車,除非你想讓你的工廠完全依賴外來橡膠去造輪胎。
The final yet crucial point about technological development is that government funding and steering of national research is not the dominant way most countries are exposed to new ideas. For each of the three categories of technology (Production, Military, and Society) there is always one technology that is spreading in your country. Which exact tech that spreads to you in each category is out of your hands, but it will always be something in your current technological Era which has already been invented elsewhere.
最后一個關(guān)于科技進步的要點是,政府資助和國家研究的指引并非是大多數(shù)國家接受新理念的主要方式。對于三大類科技(生產(chǎn)、軍事、社會)中的任意一種,總會有一個科技在你的國家內(nèi)擴散。一個大類中到底是哪個科技在擴散不是你能控制的,但這總會是你當(dāng)前的科技時代中的某個科技,且已經(jīng)在其它地方被研發(fā)出來。
The speed by which technology spreads to you is highly dependent on your population's Literacy. In addition, any Innovation you generate in excess of the Literacy cap is funnelled into improving tech spread rate. In other words, oversizing your Universities compared to your school system can assist in catching up to the rest of the world but can never be used to get ahead of the others.
科技擴散到你這邊的速率主要取決于你人口的識字率。另外,只要你產(chǎn)生的創(chuàng)新力超過了識字率上限,就總是會被轉(zhuǎn)移到改善科技擴散速率上。換句話說,把你的大學(xué)擴編到超過你的學(xué)校體系所能支持的程度,可以幫助你跟上世界其他國家的科技進度,但是沒法靠這個超過別人。

Technology spread is also affected by your Freedom of Speech Laws. Stricter censorship provides you with more Authority but hinders the assimilation of new knowledge throughout your country. This is often to your detriment but could also very well be exactly what you intended! The downside of having a well-educated population is that they get exposed to foreign ideas more easily, and some of those ideas might not be what you had in mind. A bit more state control over what people are allowed to talk about can help keep your population focused on the ideas you want them to know about.科技擴散也會受到你的言論自由法律的影響。更嚴(yán)格的審查會給你提供更多的權(quán)威力,但也會在你的國家各處阻礙對新知識的整合。一般來說這會對你不利,但也可能正是你想要的!擁有一批受過良好教育的人口的缺點則是他們會更容易被外來理念所影響,而這些理念可能不是你想要的。在國家層面稍微多控制一點人們能說什么能讓你的人民更加關(guān)注你想讓他們了解的東西。
The technology system in Victoria 3 is meant to shape and change the game as your campaign evolves. While a few techs apply straight bonuses to various attributes of your country, the primary function of most techs is to unlock new actions, options, and even challenges. Very often, discovering a new technology doesn't have any immediate effect on your country but gives you new ways to run your country and new tools in your toolbox. The introduction of new inventions and ideas can also act as a catalyst for emerging situations in your country, with certain parts of your populace demanding these new developments be adopted - or shunned. Much of this is driven by the Journal system which we will talk more about in a few weeks, but before that we will cover another feature of crucial importance to grand strategy games - Flags! See you next week!
維多利亞3中的科技系統(tǒng)的目的,就是在游戲局向前進展的同時塑造和改變游戲。雖然有幾個科技只是給你的國家的許多屬性直接提供加成,但大多數(shù)科技的主要作用還是解鎖新的行動、選項,甚至是挑戰(zhàn)。經(jīng)常出現(xiàn)的情況是,發(fā)現(xiàn)一個新科技不會對你的國家有任何立竿見影的效果,但會為你提供運營國家的新方式,在你的工具箱內(nèi)增加新的工具。引入新的發(fā)明和理念也可以成為你的國家內(nèi)正在醞釀的局勢的催化劑,你人民中的一部分會要求引入這些新的發(fā)展成果——也可能要求完全避開這些東西。這個系統(tǒng)主要會由報刊Journal系統(tǒng)所驅(qū)動,接下來的幾周我們會好好說說這個,但在那之前,我們會說一個大戰(zhàn)略游戲中至關(guān)重要的特性——旗幟Flags!下周見!
翻譯:口袋姚怪 沒有V3玩我要死了 AntiAccess
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