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關(guān)于單獨(dú)建立一個(gè)無限火力專屬服務(wù)器的建議書

2023-05-23 05:03 作者:DeeperVoice  | 我要投稿

關(guān)于單獨(dú)建立一個(gè)無限火力專屬服務(wù)器的建議書





尊敬的騰訊公司




你們好!




我是你們旗下游戲產(chǎn)品英雄聯(lián)盟的忠實(shí)粉絲,同時(shí)也是一名無限火力愛好者。


不知不覺,這個(gè)游戲已經(jīng)伴隨著我過了十年了,我依舊沒有失去對(duì)游戲的熱愛。


但是隨著年齡的增加,我發(fā)現(xiàn)以前為了上分的激情和動(dòng)力已經(jīng)逐漸消失了,更多地是我希望把英雄聯(lián)盟這個(gè)游戲當(dāng)作一種娛樂。


為什么呢?


因?yàn)殡S著年齡的增加,我投入到了工作中,步入了社會(huì)。沒有太多時(shí)間和精力去解讀游戲版本的內(nèi)容。因此,排位甚至匹配對(duì)我來說都會(huì)越來越困難。你可以想象累了一天的我好不容易有一點(diǎn)空余的休息時(shí)間,打開電腦,打開英雄聯(lián)盟,發(fā)現(xiàn)各種各樣的游戲內(nèi)容變得越來越復(fù)雜,所以導(dǎo)致游戲的體驗(yàn)降低,而失去了以往的快樂。所以我不得不放棄繼續(xù)玩排位的念頭,而更多的是把目光投向到娛樂模式里面。比如說,無限火力這個(gè)游戲模式就是一種很好的體驗(yàn)。無限火力給我?guī)砹撕芏嗫鞓贰?/p>


無限火力的節(jié)奏很快,就算你還沒有搞懂那些游戲中新奇的東西,也沒關(guān)系,很快游戲就會(huì)進(jìn)入下一把。就算你對(duì)某個(gè)很新鮮的英雄或是改版后的技能感到困惑,也沒關(guān)系,無限火力提供超快的技能極速,以及不再耗藍(lán),所以即使你亂放技能也不會(huì)對(duì)對(duì)線產(chǎn)生太大的影響。在無限火力中,你不要走位,你不需要預(yù)判,你不需要過度地思考,只需要臉滾鍵盤,快樂就完事了。即使被對(duì)方碾壓了,局勢變成了劣勢,也沒關(guān)系,游戲的輸和贏是次要的,開心才是最重要的。即使你真的輸了,也不會(huì)掉分而感到失落。


我是一名忠實(shí)的無限火力愛好者,我相信不止我一個(gè)人喜愛無限火力,和我一樣的人有千千萬萬個(gè),他們的經(jīng)歷或許跟我差不多,或許他們也是這么想的。游戲的本質(zhì)就是來娛樂玩家的,我想這也是游戲開發(fā)者的初衷吧!當(dāng)然,話說回來,如果游戲給人們帶來快樂的同時(shí)能多賺點(diǎn)錢是更好的事情。所以我來分析一下,你們?nèi)绾慰梢酝ㄟ^無限火力這個(gè)游戲模式賺更多的錢。


無限火力是最受玩家們喜愛的模式,同時(shí)也是一個(gè)限時(shí)模式。你們提到無限火力會(huì)影響到英雄聯(lián)盟的壽命,其實(shí)你們錯(cuò)了,無限火力不僅不會(huì)減少英雄聯(lián)盟這個(gè)游戲的壽命,它反而會(huì)大大延長英雄聯(lián)盟的可商用化時(shí)間。




你們在【問拳頭五十五期】https://lol.qq.com/webplat/info/news_version3/152/26093/m16404/201712/672546.shtml提到


無限火力使得有些玩家不玩英雄聯(lián)盟了。


每次我們推出常規(guī)的無限火力,都會(huì)注意到游戲的對(duì)局?jǐn)?shù)量有巨大的激增,隨后這個(gè)數(shù)字會(huì)掉到比推出無限火力之前更低的水平。


新玩家加入到英雄聯(lián)盟以及老玩家的離開都是很正常的——這種事情一直都有。但是當(dāng)我們開啟常規(guī)的無限火力時(shí),情況就不一樣了。舉例來說,在北美地區(qū)每當(dāng)我們推出無限火力時(shí),我們通常會(huì)發(fā)現(xiàn)相比我們常規(guī)的預(yù)期,離開游戲的老玩家多出了兩倍以上。


換言之,有些玩家在狂玩無限火力之后突然就不玩英雄聯(lián)盟了。而這個(gè)下降的規(guī)模表明并不是只是大家回來玩無限火力然后又離開了。盡管花了很多時(shí)間去調(diào)查背后的原因,但是我們實(shí)際上并不確定是否無限火力引發(fā)了某種“放空”效應(yīng)還是說比較起來它讓常規(guī)游戲有了遲緩的感覺——可能是因?yàn)闊o限火力感覺上像是在玩英雄聯(lián)盟里開掛了吧。無論如何,在我們開啟無限火力后,對(duì)局的總數(shù)下降了,整體的游戲時(shí)長也是如此。即便能夠恢復(fù),也需要很長的時(shí)間。


很長時(shí)間以來,我們一直試著找到解決此問題的方法,這也是大家看到我們在嘗試像無限亂斗以及冰雪無限亂斗等在同一模式上衍生變種的最主要原因之一。盡管這些模式依然會(huì)像常規(guī)的無限火力模式那樣受到“狂歡后的散場”的影響,但是遠(yuǎn)沒有那么糟糕(可能是因?yàn)槟悴粫?huì)每局都看到一成不變的超強(qiáng)英雄)。


無限火力使得有些玩家不玩英雄聯(lián)盟了,但是真的有很多玩家喜歡它。所以我們沒有完全扼殺無限火力,而是一直在嘗試找到更加健康的無限火力。




而我的看法是你們的想法完全錯(cuò)誤了!


無限火力沒有使得有些玩家不玩英雄聯(lián)盟了,相反地,無限火力使玩家們更喜愛英雄聯(lián)盟了,而當(dāng)這個(gè)限時(shí)模式結(jié)束了之后,玩家們沒有無限火力可以玩就會(huì)變得傷心,所以才會(huì)離開英雄聯(lián)盟。還有就是我剛才提到的自己的經(jīng)歷,我想可能喜歡玩無限火力或者只玩無限火力的玩家們沒有多少精力和時(shí)間去認(rèn)真對(duì)待排位了,不過每年的國際賽事,MSI,全球總決賽還是值得看看的。而我們真正需要的是快樂,玩無限火力就是一種快樂。所以每次無限火力限時(shí)開放時(shí),老玩家都會(huì)踴躍回歸,因?yàn)槲覀兌加浀脽o限火力給我們帶來了多少快樂!








那么既然這樣為什么不單獨(dú)建立個(gè)無限火力專用的服務(wù)器呢?這樣,喜愛排位的那種電競感受的玩家可以繼續(xù)呆在他們所在的服務(wù)器,而喜愛無限火力的玩家可以去無限火力專用服務(wù)器,并且還可以設(shè)置個(gè)服務(wù)器進(jìn)入的門票


,比如說無限火力專屬服務(wù)器的永久通行證 199元/個(gè)。我敢肯定成千上萬的玩家會(huì)一窩蜂地涌入,來玩他們最喜愛的無限火力模式。




相信我,建立一個(gè)無限火力專屬的服務(wù)器是正確的做法,不僅會(huì)在很大程度上保留玩家們的數(shù)量,極大減少玩家們的流失,同時(shí)不會(huì)對(duì)正常服務(wù)器的玩家們造成影響,還能獲得可觀的收入。




為什么我這么肯定,因?yàn)槲抑疤岬轿沂且幻覍?shí)的英雄聯(lián)盟粉絲,我在過去十年接觸了許多許多的玩家,有些玩家像我一樣,年齡的增加,生活的發(fā)展,使得他們只想玩玩娛樂模式,而有些玩家即使無限火力開放了也不會(huì)去玩,他們只想要那種電競,或者你可以說斗智斗勇的感覺。兩者毫不沖突,沒有任何可以擔(dān)心的。因?yàn)檫@是一個(gè)玩家的真正看法,你們作為游戲開發(fā)者,如果去深入解讀,多傾聽玩家們的想法,你就會(huì)理解,為什么我這么肯定,建立個(gè)無限火力專屬的服務(wù)器是多么正確的做法!




無限火力從2014年4月1日開始到現(xiàn)在,馬上快迎來10周年了!我希望你們聽取我的意見,早一點(diǎn)建立個(gè)無限火力專屬的服務(wù)器,不要讓更多的玩家失去他們心中的快樂!




我是B站DeeperVoice,我是一名忠實(shí)的英雄聯(lián)盟粉絲,也是一名無限火力愛好者。


我之前還寫了一首叫做"無限火力,我愛你"的歌,來作為我獻(xiàn)給無限火力十周年的禮物。


我希望這個(gè)游戲會(huì)越來越好!我希望所有玩家們都或多或少收獲了幾份快樂!




至此




Deeper Voice




一個(gè)無限火力愛好者






Dear Riot Games




Hello!




I am a loyal fan of your game production League of Legends, and I am also a fan of Ultra Rapid Fire game mode.




Unknowingly, this game has been with me for ten years, and I still haven't lost passion for the game.




But as I got older, I found that the previous passion and motivation for ranking up gradually disappeared. What's more, I hoped to treat the game of League of Legends as a kind of entertainment.




why?




Because as I got older, I devoted myself to my work and stepped into society. There is not much time and energy to understand the content of the game version. So ranking game and even normal matchmaking is getting harder and harder for me. You can imagine that after a tiring day, I finally had a little spare time to rest, turned on the computer, opened the League of Legends, and found that various game content became more and more complicated, which led to a decrease in the game experience and lost the joy i used to have. So I had to give up the idea of continuing to play rank, and focus more on the entertainment game mode. For example, playing Ultra Rapid Fire is a good experience for me. Ultra Rapid Fire brings me a lot of joy as well. The pace of Unlimited Firepower is very fast, even if you still understand the novelty of the game, it doesn't matter, the game will enter the next one soon. The pace of Ultra Rapid Fire is very fast, even if you still do not understand the novelty of the game content, it doesn't matter, the game match will enter the next one soon. Even if you are confused about a very fresh new champion or a revised skill, it doesn't matter, Ultra Rapid Fire provides super-fast skill cd, and no longer consumes mana, so even if you misplace your skills, it won't cause too much influence to your lane. In Ultra Rapid Fire, you don't need to move your champion very carefully, you don't need to predict enemy skill, and you don't need to overthink, just roll your face on the keyboard, and you're happy. Even if you are crushed by the opponent and the situation becomes a disadvantage, it doesn't matter. The win or loss of the game is secondary, and happiness is the most important thing. Even if you do lose, you won't lose ranking points and feel sad. I am a loyal fan of Ultra Rapid Fire. I believe that I am not the only one who likes Ultra Rapid Fire. There are thousands of people like me. Their experiences may be similar to mine, and maybe they think the same too. The essence of the game is to entertain players, I think this is also the original intention of the game developers! Of course, having said that it would be better if the game can bring people joy and make more money at the same time. So let me analyze how you can make more money through the game mode of Ultra Rapid Fire.


Ultra Rapid Fire is the most popular game mode among players, and it is also a limited-time game mode. You mentioned that Ultra Rapid Fire will affect the lifespan of League of Legends. In fact, you are wrong. Not only will it not reduce the lifespan of the game League of Legends, but it will greatly prolong the commercialization time of League of Legends.




You mentioned in [Ask Riot Issue 55]?


Ultra Rapid Fire makes some players stop playing League of Legends.


Every time we roll out regular Ultra Rapid Fire, we notice a huge spike in the number of games played, and then that number drops to a much lower level than it did before Ultra Rapid Fire.


It's normal for new players to join League of Legends and old players to leave - it happens all the time. But when we turn on the regular Ultra Rapid Fire, the situation is different. For example, in North America whenever we launch Ultra Rapid Fire, we usually see more than twice as many veteran players leaving the game than we would normally expect.


In other words, some players suddenly stopped playing League of Legends after bingeing on Ultra Rapid Fire. And the scale of this drop suggests that it's not just people coming back and playing Ultra Rapid Fire and then leaving. Despite spending a lot of time investigating the reasons behind this, we're not actually sure if the Ultra Rapid Fire caused some kind of "wind-out" effect or if it made the regular normal game feel sluggish in comparison - maybe because of the Ultra Rapid Fire feel It looks like you're hacking League of Legends. Regardless, the total number of games dropped after we turned on Ultra Rapid Fire, as did the overall game length. Even if it can be recovered, it will take a long time.


We've been trying to figure out a way to fix this for a long time, and it's one of the biggest reasons you've seen us experimenting with variants of the same mode like All Random Ultra Rapid Fire and Snow Festival Ultra Rapid Fire. While these modes still suffer from the "end of carnival" like the regular Ultra Rapid Fire, it's not nearly as bad (probably because you won't see the same champion every round).


Ultra Rapid Fire makes some players not play League of Legends, but there are many players who really like it. So instead of killing Ultra Rapid Fire completely, we've been trying to find a healthier way to bring you Ultra Rapid Fire.




And my opinion is that you guys are totally wrong!

Ultra Rapid Fire did not make some players stop playing League of Legends. On the contrary, Ultra Rapid Fire made players love League of Legends even more. When this limited-time game mode is over, players will become sad without Ultra Rapid Fire to play. So they left League of Legends. And that is my own experience which I have mentioned earlier. I think players who like to play Ultra Rapid Fire or only play Ultra Rapid Fire do not have much energy and time to take rank seriously. However, international competitions like MSI and the Worlds Championship are still worth watching. And what we really need is just joy, and playing Ultra Rapid Fire is the kind of happiness we need. So every time Ultra Rapid Fire is came back for a limited time, old players will come back as well enthusiastically, because we all remember how much fun Ultra Rapid Fire has brought us!


So in this case, why not build a dedicated server of Ultra Rapid Fire? In this way, players who like the e-sports feeling of ranking can continue to stay on the server they are on, while players who like Ultra Rapid Fire can go to the dedicated server for Ultra Rapid Fire, and you can also set up a ticket to enter the server, For example, the permanent pass for the dedicated server of Ultra Rapid Fire is 199 yuan per piece. I'm really sure thousands of players will be flocking to play their favorite Ultra Rapid Fire mode on that server.




Believe me, it is the right way to build a separate server for Ultra Rapid Fire and normal game mode. Not only will the number of players be retained to a large extent, the loss of players will be greatly reduced, and at the same time, it will not affect the players on the normal server. And you can also earn considerable income.




Why am I so sure, I have mentioned that I am a loyal League of Legends fan. I have met many, many players in the past ten years. Some players are just like me. the increase in age and the development of life make them just want to play entertainment mode, and some players will not play even if the Ultra Rapid Fire is available, they just want that kind of e-sports, or you can say the feeling of fighting wits. There is no conflict between those two, and there is nothing to worry about. Because this is the real opinion of a player, as game developers, if you go to in-depth interpretation and listen to the thoughts of players, you will understand why I am so sure, how correct it is to build a server dedicated to Ultra Rapid Fire!




Ultra Rapid Fire started on April 1, 2014, to the present, and is about to usher in its 10th anniversary! I hope you will listen to my advice and set up a dedicated server for Ultra Rapid Fire earlier so that more players will not lose their joy and happiness!




I am DeeperVoice as a Bilibili Ultra Rapid Fire game streamer. I am a loyal League of Legends fan and a fan of Ultra Rapid Fire.


I also wrote a song called "Ultra Rapid Fire, I Love You" as my gift for Ultra Rapid Fire's 10th anniversary.


I hope this game will get better and better! I hope that all players have gained more or less happiness!




So Far




Deeper Voice




A Fan of Ultra Rapid Fire



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