博德之門3 8月25日正式主要補(bǔ)丁1號 翻譯
大家好,
今天我們發(fā)布了《博德之門3》的第一個主要補(bǔ)丁,解決了1000多個bug,平衡,流程問題等等。由于Steam的角色限制,補(bǔ)丁1對于我們通常的補(bǔ)丁說明來說太大了,所以要獲得完整的說明,請?jiān)L問此鏈接:
閱讀完整的補(bǔ)丁1補(bǔ)丁說明(注意:一些條目可能有劇透!)
那么你對這次更新有什么期待呢?好吧,我們已經(jīng)消除了一些問題,比如npc有時會在他們不應(yīng)該看到你的時候發(fā)現(xiàn)你,像杯子和報紙這樣的漂浮物品應(yīng)該遵守重力定律,以及《Shadowheart》的浪漫場景的結(jié)局不會觸發(fā)某些玩家等等。隨著系統(tǒng)的擴(kuò)展,會出現(xiàn)許多未知數(shù),因此我們的支持團(tuán)隊(duì)將繼續(xù)與您合作,將任何問題傳遞給我們。請不要猶豫,聯(lián)系我們進(jìn)一步報道。
補(bǔ)丁1還解決了一些視覺缺陷,并在發(fā)行后進(jìn)行了更多潤色。我們將為短距離比賽帶來更好的接吻接觸的短王夏天!
你不會等待太久補(bǔ)丁2,這是在拐角處。這個更新將會有顯著的性能改進(jìn)——但是我們會在接近發(fā)布的時候詳細(xì)介紹。
同時,你是否知道自《Baldur’s Gate 3》發(fā)行以來,你總共玩了超過2億小時的游戲?那是超過22000年!
目前最受歡迎的職業(yè)選擇是圣騎士,其次是魔法師,而最不受歡迎的職業(yè)是牧師。
人類和精靈角色統(tǒng)治著法爾<s:1>,半精靈緊隨其后。在光譜的另一端,我們發(fā)現(xiàn)矮人,侏儒,吉斯揚(yáng)基和半身人。我們知道,他們并不是世界上最飄渺的美女,但他們?nèi)匀粫M成一支瘋狂的金屬樂隊(duì)。
現(xiàn)在,我們專注于修復(fù),感謝你玩博德之門3,并繼續(xù)與我們分享這個冒險。
突出了
很大
意志不再把你困在。
開始使用船去,將角色送到營地,然后使用另一個角色進(jìn)行旅程將不再阻礙你的進(jìn)程。
修復(fù)了玩家1在對話中偷聽,然后過早退出對話可能導(dǎo)致無法與任何東西互動的錯誤。
修復(fù)了一個導(dǎo)致反應(yīng)界面不正常工作的問題,如果你在反應(yīng)過程中保存游戲,可能會阻礙戰(zhàn)斗進(jìn)程。
固定戰(zhàn)利品在尸體有時不出現(xiàn)在多人游戲,直到一個項(xiàng)目被拖到尸體。
修復(fù)了一個bug,導(dǎo)致你在幫助被擊落的隊(duì)友后得到一個游戲結(jié)束界面。
修正了奧術(shù)敏銳之盔導(dǎo)致游戲崩潰的問題。這個條件現(xiàn)在上限為7層。
在被擊落后的對話中攻擊NPC現(xiàn)在會讓你被捕,而不是給你一個游戲結(jié)束屏幕。
修正了字符可能陷入無限下降循環(huán)的問題。
修正了馬庫斯被玩家雙持攻擊后復(fù)活的問題-第二次攻擊將不再使他復(fù)活。
故事流程和邏輯
威爾應(yīng)該能夠談?wù)?,并且不再有一個感嘆號在他的頭上沒有任何新的要說。
威爾現(xiàn)在應(yīng)該可以告訴你下一步該怎么做,如果他被殺了,他的頭上有一個感嘆號。
不再將非蝌蚪角色定位為True Souls。
暗影女應(yīng)該更容易跟進(jìn)她在第三幕中提出的浪漫時刻。
修正了在存檔加載完成前更新的條件。例如,如果在進(jìn)入Lower City時加載自動保存文件,玩家的HP將為0,這將阻礙玩家完成相關(guān)任務(wù)。
固定Karlach不去露營后,如果你的派對是滿的。
在你拯救明斯克之后,雅海拉和明斯克的道路就會捆綁在一起,所以如果你已經(jīng)拋棄了他,雅海拉現(xiàn)在應(yīng)該跟隨他。
修正了與阿斯塔里昂分手時無意中的錯誤。
如果你在他的路線中間開始跟隨他,司機(jī)現(xiàn)在會認(rèn)識到你和他在一起。
Art Cullagh和Fist J'ehlar不再害怕熊和蜘蛛而中斷任務(wù)。
在他們的盟友撤退到安全地帶后,Zhentarim將更持續(xù)地使用地雷,并且不會再主動地通過檢查有效的地雷來引爆自己。
Minthara不再引用不相關(guān)的話題或?qū)ν檫M(jìn)行多次判斷。
修正了約會Minthara時的對話流。
固定Minthara的身體消失在營地后,你決定。
你不能在同一個游戲中同時招募哈爾辛和明塔拉。
將一些精確的地圖標(biāo)記改為更合適的一般區(qū)域標(biāo)記,例如用于調(diào)查,調(diào)查和發(fā)現(xiàn)。
當(dāng)你選擇某些對話選項(xiàng)時,讓你和蓋爾開始一段羅曼史變得不那么模棱兩可了。
在Gale教授咒語的場景中,你現(xiàn)在可以選擇和Gale在一起的未來是親吻他還是踢他的頭。
當(dāng)對抗時,將不再以自己的支柱或盟友為目標(biāo)。
任務(wù)現(xiàn)在應(yīng)該收到關(guān)于下落的適當(dāng)更新,不管任務(wù)開始的方式如何。
修正了對埃塞爾阿姨使用非致命攻擊仍然會殺死她的問題。
你現(xiàn)在可以選擇再次尊重壞村外的妖怪和食人魔的隱私。不要妨礙真愛。
修正了允許玩家使用迷霧之步或維度之門等法術(shù)跳過第二章部分主要任務(wù)的關(guān)卡設(shè)計問題。
修正了一個關(guān)于一只可愛的貓的博德之嘴標(biāo)題可能被意外覆蓋的問題。
如果威爾沒有被招募,他現(xiàn)在會認(rèn)出神通卡拉奇并開始對話。
確保能隨時打斷威爾,不管他跑去哪里。
向乞丐扔一枚硬幣不會再傷害他們。
如果多莉多莉在月光燈里詛咒你,讓她生氣,她現(xiàn)在會在你臉上畫畫。這會給你一個教訓(xùn)。
如果你接近地精營地的真塔林,現(xiàn)在會變得更寬容。
平衡
在游戲中的多個容器中增加了金幣獎勵。
增加玩家在資源管理模式下的生命值獎勵從+50%增加到+100%。
固定的自由cast蝌蚪權(quán)力正確重置長休息。它為魔法師創(chuàng)造了無限的法術(shù)槽和魔法點(diǎn)數(shù)。
奧術(shù)魔術(shù)師的法師之手的魔法在被摧毀前不會失效,并且在長時間休息時不會失去隱形。
你不能再同時激活多個法師之手。
在沉默狀態(tài)下不再可以使用護(hù)盾反應(yīng)。
固定不能從魔法點(diǎn)創(chuàng)建5級法術(shù)槽。
愛學(xué)院的吟游詩人現(xiàn)在可以選擇他們獲得的額外技能熟練度。已經(jīng)進(jìn)入愛學(xué)院的吟游詩人需要尊重這個選擇。
確保正確的法術(shù)DC應(yīng)用在多職業(yè)。
為吟游詩人的魔法秘密特性增加了法術(shù):放逐之擊,生命之死,十字軍的披風(fēng),哈達(dá)爾的饑餓,復(fù)活,雨雪風(fēng)暴,虛弱之怒,網(wǎng),糾纏,獵人的印記,避難所,雷鳴之擊,骨寒,邪術(shù)變形爆破,火箭,冰霜之光,圣火。
山巨人力量俱樂部現(xiàn)在增加力量到19,而不是一些微不足道的15。
修正了遠(yuǎn)程敵人即使在不需要的情況下也會不斷重復(fù)使用獵人印記的錯誤。
術(shù)士的鎖鏈契約召喚現(xiàn)在可以使用他們的額外攻擊不止一次。
固定的npc有時發(fā)現(xiàn)你,即使他們不應(yīng)該能夠。
修正了當(dāng)你沿著視場邊緣行走時觸發(fā)多次滾動的問題。
當(dāng)你長時間休息時,死亡之舞的食尸鬼將不再殺死你。
如果你對一種毒藥成功豁免檢定,你將獲得對該毒藥的免疫,持續(xù)2回合。
格林姆現(xiàn)在在戰(zhàn)術(shù)師模式下造成更多傷害。。
魔女現(xiàn)在對暗影詛咒免疫。
增加的HP和AC。
不能再施法,當(dāng)沉默。
幫助明塔拉記起如何使用武器。
固定的敵人瞄準(zhǔn)你從上面通過天花板在。
啟用擅闖警告后,任何額外的字符擅闖后,而不是立即觸發(fā)戰(zhàn)斗。
固定npc攻擊他們的回合外,當(dāng)戰(zhàn)斗開始時,在強(qiáng)制回合制模式。
可用性
固定對話通知,如支持率和滾動結(jié)果,消失得太早。
啟動器現(xiàn)在會記住你是選擇DX11還是Vulkan。
修正了在所有UI菜單中顯示的不正確的黃金數(shù)量,如果數(shù)量太大。
固定法術(shù),如Hex隨機(jī)移動的順序,導(dǎo)致你誤點(diǎn)擊,如果你移動和點(diǎn)擊直覺。
固定的球員誰只是在聽一個對話能夠跳過線-只有說話者現(xiàn)在可以這樣做。
修正了多人游戲中第二個本地玩家如果在游戲中加入營地補(bǔ)給值的問題。唉,長時間的休息將不再不花錢了。
你不能再與其他玩家的庫存互動(例如,發(fā)送多選物品或使用他們的物品),如果他們的庫存被鎖定。
修正了暴擊文本有時不出現(xiàn)。
改進(jìn)了當(dāng)新地圖標(biāo)記出現(xiàn)或舊地圖標(biāo)記消失時小地圖的性能。
染過的盔甲現(xiàn)在會在升級界面以正確的顏色出現(xiàn)。
哈爾辛的野性形態(tài)現(xiàn)在會正確地顯示他是一只洞穴熊。
視覺效果
固定謙虛過濾器不工作的龍?zhí)ァ?/p>
固定耳環(huán)對女性堅(jiān)強(qiáng)的性格模型。
增加了一個控制器樣式選項(xiàng),它允許你覆蓋哪個控制器的圖標(biāo)顯示。
修復(fù)了一個問題,導(dǎo)致小丑化妝不僅不會出現(xiàn)在萊澤爾的臉上,而且還會去除她特有的紋身和化妝。
調(diào)用口是心非現(xiàn)在作為一個相同的副本你的角色。而且他們不是裸體的。
固定了一個皮革頭盔,一個金屬頭盔,和打擊頭盔漂浮在一些人物模型。
接受牙齒!
萊澤爾的內(nèi)衣現(xiàn)在可以更準(zhǔn)確地反映所使用染料的顏色。
電影的場景
修復(fù)了與起源角色在游戲中的親吻場景,例如確保身體接觸正確,考慮到較短的比賽,以及考慮到不平坦的地面。
確??缀驼_的場景,她。
固定物品,如馬克杯和報紙漂浮在空中的對話-角色拿著他們是正確的隱藏,但物品本身沒有。鬼的走開!
固定劃痕的位置,所以你可以試著把球從他的嘴里拿出來。他是否會讓你得到它是另一回事。
改進(jìn)了Volo的瞄準(zhǔn)。
在你們討論約會的對話中,萊澤爾不再上下浮動。
確保威爾有足夠的空間不管你在哪里露營。
修正了一些相機(jī)無法包含阿斯達(dá)里昂在晚上與他在營地對話時的力量。還在需要的地方調(diào)整和添加了面部表情。
當(dāng)你通過感知檢定后,你在翡翠林中通過望遠(yuǎn)鏡看到的東西將不再模糊。
修正了Karlach升級后第一次擁抱你時的鏡頭位置。
修正了如果你手動觸發(fā)對話,心靈剝皮者不會出現(xiàn)在與德羅爾·拉格茲林的電影對話中。
戰(zhàn)利品和貿(mào)易
儲存染料的商人現(xiàn)在也儲存染料去污劑。
在你完成埃斯特夫人的任務(wù)后,可以和她交易。
魚販現(xiàn)在有更多的魚可以賣。那新魚餌一定起作用了!
馬戲團(tuán)的狗頭人波普爾現(xiàn)在賣的怪東西更多了。
Jannath女士現(xiàn)在有藝術(shù)品可以交易了。
塞爾<s:1>奈特前哨周圍的骷髏不再有新鮮的食物。
長官,現(xiàn)在可以找到洛斯的畫像了。
Misc
更新了信用表,并將其重新格式化為兩列。
數(shù)字豪華DLC的D:OS2的硬歌現(xiàn)在也授予同伴,而不僅僅是玩家的化身。
所有來自豪華版的額外吟游詩人歌曲現(xiàn)在都可以使用,即使你使用豪華版的Lohse's Lute of the Merryweather bard。
DLC獎勵將不再被刪除,如果你加載一個保存與DLC未安裝。任何因此被移除的獎勵都將被恢復(fù)。
鋼鐵守望者的空閑聲音不再占用流帶寬。
你不能再爬搖搖丘了。
優(yōu)化了供過于求的行走范圍,使它能更好地導(dǎo)航世界和戰(zhàn)場。
閱讀完整的補(bǔ)丁1補(bǔ)丁說明(注意:一些條目可能有劇透!)
原文
Hello everyone,
Today we’re releasing our first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more. Patch 1 is too big for our usual patch notes due to Steam’s character limit, so for the full notes head to this link:
Read the full Patch 1 patch notes (Note: Some of the entries might have spoilers!)
So what can you expect from this update? Well, we’ve eliminated issues like NPCs who sometimes spot you when they really shouldn’t be able to, floating items like mugs and newspapers that should abide the laws of gravity, and the conclusion to Shadowheart’s romance scene not triggering for some players, among others. With expansive systems come many unknowns, so our support team continues to work with you to relay any issues to us. Please don’t hesitate to reach out with further reports.
Patch 1 also tackles a few visual bugs, and sprinkles on more post-launch polish. We’re bringing back Short King Summer with better kissing contact for short races!
You won’t be waiting long for Patch 2, which is right around the corner. This update will feature significant performance improvements - but we’ll go into more detail about that closer to its release.
In the meantime, did you know that collectively you’ve played over 200,000,000 hours of Baldur's Gate 3 since launch? That’s over 22,000 years!
The most popular class choice is currently Paladin, followed by Sorcerer, while the award for least popular class goes to Cleric.
Human and Elf characters reign supreme in Faer?n, followed swiftly and unsurprisingly by Half-Elf. On the opposite end of the spectrum we find Dwarf, Gnome, Githyanki, and Halfling. We get it, they’re not exactly the most ethereal beauties of the Realms but they’d still form a rad metal band.
For now, as we focus on fixes, thank you for playing Baldur’s Gate 3 and continuing to share this adventure with us.
HIGHLIGHTS
Showstoppers
The? will no longer leave you stranded in .
Starting to use the boat to go to the , sending that character to camp, and then using another character to make the journey will no longer block you from progressing.
Fixed a bug where listening in on a conversation as Player 1 and then exiting the dialogue prematurely could result in not being able to interact with anything anymore.
Fixed an issue causing the Reaction UI to not work correctly and potentially block progress in combat if you save the game in the middle of a reaction.
Fixed loot in corpses sometimes not appearing in multiplayer until an item is dragged onto the corpse.
Fixed a bug causing you to get a Game Over screen after helping Downed party members.
Fixed the Helm of Arcane Acuity crashing the game. The condition is now capped to 7 stacks.
Attacking an NPC during a dialogue after being Downed will now get you arrested rather than giving you a Game Over screen.
Fixed an issue where characters could get stuck in an infinite falling loop.
Fixed an issue with Marcus being resurrected by players hitting him with a dual-wield attack - the second hit will no longer revive him.
Story Flow and Logic
Wyll should be able to talk about , and will no longer have an exclamation point above his head without having anything new to say.
Wyll should now be able to tell you what to do next if? is killed and he has an exclamation mark above his head.
?no longer addresses non-tadpoled characters as True Souls in .
Shadowheart should more easily follow up on her proposed romance moments in Act III.
Fixed conditions being updated before a savegame finished loading. This, for instance, caused? to have 0 HP if loading an autosave created when entering the Lower City, preventing you from progressing through related quests.
Fixed Karlach not going to camp after? if your party was full.
Jaheira and Minsc's paths are tied after you save Minsc, so if you've forsaken him, Jaheira should now follow after him.
Fixed bug that made it possible to break up with Astarion without meaning to.
The drider will now recognise that you're with him when reaching Moonrise Towers if you start following him in the middle of his route.
Art Cullagh and Fist J'ehlar no longer get so scared of bears and spiders that their quest breaks.
The Zhentarim will more consistently use the mines after their allies have fallen back to safety, and will no longer actively try to blow themselves up by checking active mines.
Minthara no longer references irrelevant topics or passes judgement on companions more than once.
Fixed the dialogue flow when dating Minthara.
Fixed Minthara's body disappearing at camp after you decide to .
You can no longer recruit both Halsin and Minthara to camp in the same playthrough.
Changed several precise map markers into more appropriate general area markers, such as for investigating , investigating , and finding .
Made it less ambiguous that you're starting a romance with Gale when choosing certain dialogue options.
During Gale's spell-teaching scene, you now have the option to picture a future with Gale that falls somewhere in between kissing him and kicking him in the head.
When confronting ,? will no longer target his own pillars or allies with .
The? quest should now receive a proper update about? whereabouts, regardless of the way the quest started.
Fixed an issue where using non-lethal attacks on Auntie Ethel would still kill her.
You can now opt to respect the privacy of the bugbear and the ogre outside the Blighted Village again. Don't get in the way of real love.
Fixed a level design quirk that would allow you to use a spell like Misty Step or Dimension Door to skip part of the main quest sequence in Act II.
Fixed an issue where the Baldur's Mouth headline about a cute cat could get accidentally overwritten.
If Wyll isn't recruited, he will now recognise Avatar Karlach and initiate dialogue.
Made sure? can always interrupt Wyll, no matter where he runs off to.
Throwing a single coin at the beggars will no longer damage them.
If Dolly Dolly Dolly curses you with the A Clown in Town condition for making her angry while inside the Moonlantern, she will now paint your face. That'll teach you.
The Zhentarim at the Goblin Camp should now be more tolerant if you approach them.
Balance
Made gold bounties more generous in several containers across the game.
Increased players' HP bonus in Explorer Mode from +50% to +100%.
Fixed the Freecast tadpole power to properly reset on Long Rest. It was creating infinite spell slots and Sorcery Points for sorcerers.
Arcane Tricksters' Mage Hand Legerdemain now does not expire until destroyed, and does not lose Invisibility on Long Rest.
You can no longer have multiple Mage Hands active at the same time.
The Shield reaction can no longer be used while Silenced.
Fixed not being able to create 5th Level spell slots from Sorcery Points.
College of Lore bards can now pick which additional skill proficiency they receive. Bards that are already of the College of Lore need to respec to get this choice.
Made sure proper spell DC is applied during multiclassing.
Added spells to bards' Magical Secrets feature: Banishing Smite, Animate Dead, Crusader's Mantle, Hunger of Hadar, Revivify, Sleet Storm, Rage of Enfeeblement, Web, Entangle, Hunter's Mark, Sanctuary, Thunderous Smite, Bone Chill, Eldritch Morphic Blast, Fire Bolt, Ray of Frost, Sacred Flame.
The Club of Hill Giant Strength now increases Strength to 19 and not some puny 15.
Fixed a bug with ranged enemies reapplying Hunter's Mark constantly, even when not needed.
Warlocks' Pact of the Chain summons now get to use their Extra Attack more than once.
Fixed NPCs sometimes spotting you even if they're not supposed to be able to.
Fixed an issue where multiple rolls trigger if you walk along the edge of a cone of vision.
Danse Macabre ghouls will no longer kill you when you Long Rest.
If you make a successful Saving Throw against a poison, you will now gain immunity to that specific poison for 2 turns.
Grym, , now deals more damage in Tactician Mode.
Meenlocks are now immune to the shadow curse.
Increased the HP and AC of .
?can no longer cast , when silenced.
Helped Minthara remember how to use her weapons.
Fixed enemies targeting you from above through the ceiling in the .
Enabled trespass warnings for any additional characters that trespass after the first instead of immediately triggering combat.
Fixed NPCs attacking outside of their turn when combat starts during forced Turn-Based Mode.
Usability
Fixed dialogue notifications, like approval ratings and roll results, disappearing too early.
The Launcher will now remember whether you chose DX11 or Vulkan.
Fixed the incorrect amount of gold being displayed in all UI menus if the amount is too large.
Fixed spells like Hex randomly shifting in order, causing you to misclick if you're moving and clicking around intuitively.
Fixed players who are merely listening in on a dialogue being able to skip lines - only the speaker can now do this.
Fixed an issue with Camp Supply values for the second local player in multiplayer if they joined during a game. Long Rests will, alas, no longer cost nothing.
You can no longer interact with another player's inventory (e.g. send multiselected items or use their items) if their inventory is locked.
Fixed the critical hit text sometimes not appearing.
Improved the performance of the minimap when new map markers appear or old ones disappear.
Dyed armour will now appear in the right colour in the Level Up screen.
Halsin's Wild Shape tooltip will now correctly call him a cave bear.
Visuals
Fixed the modesty filter not working on dragonborns.
Fixed earrings on tiefling female strong character models.
Added a Controller Style option, which allows you to override which controller's icons are displayed.
Fixed an issue causing the clown makeup to not only not appear on Lae'zel's face when applied, but also remove her characteristic tattoos and makeup.
Invoke Duplicity now works as an identical copy of your character. And they're not naked.
Fixed a leather helmet, a metal helmet, and the Helmet of Smiting floating on some character models.
Undergoing? teeth!
Lae'zel's underwear will now more accurately reflect the colour of dyes used on it.
Cinematic Scenes
Made fixes to kissing scenes with the Origin characters across the game, for example to make sure physical contact is made properly, to account for shorter races, and to account for uneven ground.
Made sure? armour and? are correct in the scene where she .
Fixed items like mugs and newspapers floating in the air during dialogues - the characters holding them were correctly hidden but the items themselves weren't. Ghosties begone!
Fixed Scratch's position so you can try to get that ball out of his mouth. Whether he'll let you have it is another matter.
Improved Volo's aim during your .
Lae'zel no longer floats up and down during your dialogue where you discuss dating.
Made sure Wyll has room to? no matter where you're camping.
Fixed some cameras that couldn't contain the force that is Astarion in a dialogue with him at night at camp. Also tweaked and added facial expressions where needed.
The? you see through the telescope in the Emerald Grove will no longer remain blurry after you pass the Perception check.
Fixed a camera position when Karlach hugs you for the first time after getting her upgrade.
Fixed the mind flayer not appearing in the cinematic dialogue with Dror Ragzlin if you manually trigger the dialogue.
Loot and Trade
Traders who stock dyes now also stock dye remover.
Made Lady Esther available to trade with after you've completed her quests.
Fish vendors now have more fish to sell. That new bait must be doing the trick!
Popper the kobold at the circus now sells more oddities.
Lady Jannath will now have artsy items to trade.
Skeletons around the Sel?nite Outpost no longer have fresh food in their inventory.
Lohse's portrait is now reachable, chief.
Misc
Updated the credits and reformatted them into two neater columns.
The Digital Deluxe DLC's D:OS2 bard songs are now also granted to companions as well, instead of just player avatars.
All the extra bard songs from the Deluxe Edition will now be available even if you use Lohse's Lute of the Merryweather Bard from the Deluxe Edition.
DLC rewards will no longer get removed if you load a save with that DLC not installed. Any rewards that were removed due to this will be restored.
Steel Watcher idle sounds no longer take up streaming bandwidth.
You can no longer climb the Shambling Mound.
Optimised the walking bounds of Glut so that it navigates the world and the battlefield better.
Read the full Patch 1 patch notes (Note: Some of the entries might have spoilers!)