擊殺判定獎(jiǎng)勵(lì)指令教程,指令不多很簡(jiǎn)單,不會(huì)的小伙伴快來(lái)學(xué)習(xí)吧,可以在沒(méi)有死...
2023-06-29 15:47 作者:清風(fēng)_涵涵 | 我要投稿

execute @e[name=屏障] ~~~ title @p[r=20] titie §l§e你擊殺了@a[hasitem={item=barrier,quantity=0}]獲得2000金幣 循環(huán)無(wú)條件
execute @e[name=屏障] ~~~ say §l§6@p擊殺了@a[hasitem={item=barrier,quantity=0}]有條件連鎖
execute @e[name=屏障] ~~~ scoreboard players add @p 2000有條件連鎖
execute @e[name=屏障] ~~~ playsound random.levelup @p有條件連鎖
kill @e[name=屏障]連鎖無(wú)條件
/replaceitem entity @a slot.hotbar 8 keep barrier 1 0 {"minecraft:item_lock":{"mode":"lock_in_slot"}}
無(wú)條件循環(huán)
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