Layer Weight

The Blend input of the Layer Weight Node in Blender's Shader Nodes is a float value that can be used to control the blend strength of two input layers. This value is used to determine the amount of blending that is applied to the layers, with a higher value resulting in more blending and a lower value resulting in less blending. This input can be used to create the appearance of smoother transitions between the layers or to create more distinct lines between the layers. Additionally, this input can be linked to other nodes, such as the Color Ramp Node, to control the color of the blend based on its strength.
Blender的Shader Nodes中Layer Weight Node的Blend輸入是一個(gè)浮點(diǎn)值,可以用來控制兩個(gè)輸入層的混合強(qiáng)度。該值用于確定應(yīng)用于圖層的混合量,值越高,混合越多,值越低,混合越少。此輸入可用于在層之間創(chuàng)建更平滑過渡的外觀,或在層之間創(chuàng)建更清晰的線條。此外,此輸入可以鏈接到其他節(jié)點(diǎn),例如顏色漸變節(jié)點(diǎn),以根據(jù)其強(qiáng)度控制混合的顏色。
The Normal input of the Layer Weight Node in Blender's Shader Nodes is a vector value that can be used to control the direction of the blending between two input layers. This value is used to determine the direction in which the two layers are blended, allowing you to create the appearance of smoother transitions between the layers or more distinct lines between the layers. Additionally, this input can be linked to other nodes, such as the Color Ramp Node, to control the color of the blend based on its direction.
Blender 的 Shader Nodes 中 Layer Weight Node 的 Normal 輸入是一個(gè)向量值,可用于控制兩個(gè)輸入層之間的混合方向。該值用于確定兩個(gè)層的混合方向,允許您在層之間創(chuàng)建更平滑的過渡外觀或在層之間創(chuàng)建更清晰的線條。此外,此輸入可以鏈接到其他節(jié)點(diǎn),例如顏色漸變節(jié)點(diǎn),以根據(jù)其方向控制混合的顏色。
The Fresnel output of the Layer Weight Node in Blender's Shader Nodes is a float value that can be used to control the blending between two input layers. This value is based on the Fresnel effect, which is a phenomenon that occurs when light is reflected off of a surface at an angle. The Fresnel output of the Layer Weight Node can be used to create the appearance of smooth transitions between the layers or more distinct lines between the layers. Additionally, this output can be linked to other nodes, such as the Color Ramp Node, to control the color of the blend based on the Fresnel effect.
Blender 的著色器節(jié)點(diǎn)中層權(quán)重節(jié)點(diǎn)的菲涅爾輸出是一個(gè)浮點(diǎn)值,可用于控制兩個(gè)輸入層之間的混合。該值基于菲涅爾效應(yīng),這是一種當(dāng)光以一定角度從表面反射時(shí)發(fā)生的現(xiàn)象。圖層權(quán)重節(jié)點(diǎn)的菲涅耳輸出可用于創(chuàng)建圖層之間平滑過渡的外觀或圖層之間更清晰的線條。此外,此輸出可以鏈接到其他節(jié)點(diǎn),例如顏色漸變節(jié)點(diǎn),以根據(jù)菲涅耳效果控制混合的顏色。
The Facing output of the Layer Weight Node in Blender's Shader Nodes is a float value that can be used to control the blending between two input layers. This value is based on the facing ratio of the surface, which is the ratio of the surface normal that is facing the camera to the surface normal that is facing away from the camera. The Facing output of the Layer Weight Node can be used to create the appearance of smooth transitions between the layers or more distinct lines between the layers. Additionally, this output can be linked to other nodes, such as the Color Ramp Node, to control the color of the blend based on the facing ratio.
Blender 著色器節(jié)點(diǎn)中層權(quán)重節(jié)點(diǎn)的 Facing 輸出是一個(gè)浮點(diǎn)值,可用于控制兩個(gè)輸入層之間的混合。該值基于表面的朝向比率,即面向相機(jī)的表面法線與背向相機(jī)的表面法線之比。 Layer Weight Node 的 Facing 輸出可用于創(chuàng)建層之間平滑過渡的外觀或?qū)又g更明顯的線條。此外,此輸出可以鏈接到其他節(jié)點(diǎn),例如顏色漸變節(jié)點(diǎn),以根據(jù)面比率控制混合的顏色。