apex英雄16賽季更新(包含傳奇槍械數(shù)據(jù))
來自EA官網(wǎng)(機(jī)翻+英文原文)
https://www.ea.com/games/apex-legends/news/revelry-patch-notes?isLocalized=true
重制傳奇職業(yè)
在狂歡中,傳奇根據(jù)他們的職業(yè)在傳奇屏幕上進(jìn)行了重組。您將能夠在該傳奇的獨(dú)特能力之上看到他們相關(guān)的職業(yè)特長。
此次重組將幫助玩家識別以類似方式扮演或支持團(tuán)隊(duì)的傳奇人物,并幫助他們更輕松地理解新角色。將有5個班級:
突擊
偵察
前衛(wèi)
控制器
支持
班級福利
現(xiàn)在,每個傳奇職業(yè)都有一個相關(guān)的游戲特長,可以讓該職業(yè)的傳奇獲得游戲中新的戰(zhàn)略選項(xiàng)。
在休閑游戲級別,這些新的游戲優(yōu)勢將是有趣的新獎勵,可以參與并增強(qiáng)決策能力。
在更高級別的游戲中,小隊(duì)的組成現(xiàn)在決定了團(tuán)隊(duì)可以訪問哪些游戲元素,以及他們留下了什么。
更多彈藥/堆棧
訪問“紅色”垃圾箱
揭示護(hù)理包
測量信標(biāo)
(敵方位置)
環(huán)形控制臺
(下一圈)
制作橫幅
訪問“藍(lán)色”垃圾箱
在此處閱讀有關(guān)重制版?zhèn)髌鎸⑷绾喂ぷ鞯母嘈畔ⅲ垍㈤單覀兊拈_發(fā)者更新。
TEAM DEATHMATCH, PERMANENT LIMITED-TIME MODE ROTATIONS
At the launch of Revelry, we’ll be debuting Team Deathmatch to the Apex Games –? a no holds barred brawl between two teams of six – which will be available for the first three weeks of the season. This has been our most requested mode, and we’re excited for players to check in out.
In Team Deathmatch players will be able to select their Legend and weapon loadouts, similar to Control, with respawns occurring automatically after death. The first team to score 30 kills wins the round, and the first team to win two rounds wins the match. Loadouts will shuffle in between rounds, and you can always swap between them and your selected legend while waiting to respawn after death. Make sure to keep an eye out for periodic airdrops throughout the map which come loaded with Care Package and gold-kitted weapons.
混音帶播放列表
在團(tuán)隊(duì)死亡競賽的前三周之后,我們很高興推出一種全新的方式來享受我們一些更高要求的 LTM,通過我們的混音帶播放列表永久輪換。這個新的模式隊(duì)列讓玩家有機(jī)會在我們的快速重生模式之間直接進(jìn)入狂熱而引人入勝的戰(zhàn)斗體驗(yàn):控制、團(tuán)隊(duì)死亡競賽和槍跑。這些模式提供了充足的機(jī)會在我們的核心BR體驗(yàn)之外嘗試和練習(xí)武器和傳奇,戰(zhàn)斗和重生之間的停機(jī)時間很少。
新武器:復(fù)仇女神
自從我們推出新武器以來已經(jīng)有一段時間了,當(dāng) Revelry 推出一種新能源武器時,等待就會結(jié)束:復(fù)仇女神,一種每次連發(fā)發(fā)射四發(fā)的新能源級突擊步槍。通過減少連發(fā)之間的時間并模擬全自動武器的斜坡連發(fā)延遲,我們希望看到這可能會取代最受歡迎的待機(jī),如 R-301 和 Flatline。
周年紀(jì)念收藏活動
本月也是Apex Legends?的4周年紀(jì)念日,我們將通過周年紀(jì)念收藏活動來慶祝,其中包括全新的社區(qū)內(nèi)容獎勵軌道和游戲中發(fā)生的許多慶?;顒樱ㄙ惣厩皟芍艿牡卿洩剟?,第一周的特色是解鎖加密和所有登錄玩家的加密主題包, 以及第二周解鎖灰燼和一個小智主題包,供所有登錄的玩家使用。此外,輪換中的每張地圖都會有特殊的裝飾,我們將回歸粉絲的最愛,我們將在發(fā)布時公布。
射程更新
添加了自定義射程體驗(yàn)的選項(xiàng)
假人現(xiàn)在可以左右掃射了!您可以控制他們的移動速度,他們是否應(yīng)該蹲下,以及他們的盾牌等級。
動態(tài)統(tǒng)計數(shù)據(jù)會在您造成傷害時顯示,讓您跟蹤自己的表現(xiàn)。
命中指示器可幫助您跟蹤噴霧模式。
無限彈藥意味著不再需要回到槍架重新裝填。
這是射擊場幾輪更新中的第一輪,因此我們將密切關(guān)注社區(qū)如何使用新工具。
定向匹配
外域新手?嘗試新的定向匹配系統(tǒng),旨在創(chuàng)建一個簡單的介紹,新玩家可以在其中了解他們的方位并學(xué)習(xí)Apex Legends的核心機(jī)制。要參加迎新比賽,您必須成為全新的玩家或與新玩家組隊(duì),在加入常規(guī)匹配隊(duì)列之前干掉一些機(jī)器人。
16764389.56623
補(bǔ)丁說明
傳奇霰彈槍螺栓
新的霰彈槍螺栓稀有等級添加到地板戰(zhàn)利品和工匠中
金幣特長:滑動時自動重新裝填回合。裝備或收起時激活。
護(hù)理包輪換
Hemlok Burst AR進(jìn)入護(hù)理包
橫沖直撞的LMG重返地板
武器制作旋轉(zhuǎn)
長弓DMR進(jìn)入工匠
伏特沖鋒槍進(jìn)入工匠
G7偵察兵重返賽場
C.A.R. SMG重返賽場
黃金武器旋轉(zhuǎn)
復(fù)仇女神,橫沖直撞,PK,僚機(jī),R99
鐵砧接收器跳躍 [R-301,扁平線]
從地板戰(zhàn)利品和制作中移除
錘點(diǎn)回合跳躍 [莫桑比克,P2020]
添加到地板戰(zhàn)利品和制作中
稀有等級提升至傳奇等級
C.A.R. SMG
基本彈藥容量減少至 19 枚(原為 20 枚)
R-99
傷害增加到 12(原為 11)
突擊步槍
顯著降低臀部射擊精度
R-301
傷害降低至 13(為 14)
海姆洛克爆裂AR [護(hù)理套餐]
傷害增加到23(原為20)
爆頭乘數(shù)增加到1.8(原為1.75)
改善后坐力
集成增壓裝載機(jī) Hop-Up
Boosted Loader:在低彈藥時更快地重新加載,使彈匣超載 9 發(fā)額外
獒犬:
點(diǎn)差模式調(diào)整得更緊
添加戰(zhàn)術(shù)庫存附件以提高裝填速度和處理能力
近距離彈丸尺寸增加
和平
添加了戰(zhàn)術(shù)庫存附件以提高裝填速度和操控性
近距離射彈尺寸增加
EVA-8
近距離射彈尺寸增加
橫沖直撞 [地板]
恢復(fù)到非護(hù)理包版本
傷害降低至 26(護(hù)理包中為 28)
取貨時不再自動通電
不發(fā)射時能量衰減較慢
傳說
先知
被動 - 心跳傳感器
來自 Seer 被動的音頻現(xiàn)在對敵方玩家來說更容易聽到
激活現(xiàn)在延遲以匹配武器或非武裝的提升動畫
鎖定指示現(xiàn)在僅顯示在目標(biāo)的心跳頻率上
戰(zhàn)術(shù) - 關(guān)注焦點(diǎn)
不再顯示掃描目標(biāo)的全身掃描
終極:展覽
啟動時不再顯示
持續(xù)時間從30秒降低到25秒
冷卻時間從120秒增加到180秒
獵犬
被動 - 跟蹤器
白烏鴉
空靈的白烏鴉現(xiàn)在偶爾會在沒有敵人的時候在尋血獵犬附近生成。
可以與白烏鴉互動或掃描,以觸發(fā)它們飛向最近的敵方玩家
白烏鴉將留下一條迷霧繚繞的痕跡供尋血獵犬跟隨,并將在地圖上與他們的團(tuán)隊(duì)分享這個方向。
使用白烏鴉將恢復(fù) 25% 戰(zhàn)術(shù)/終極沖鋒
掃描白烏鴉將全額退還戰(zhàn)術(shù)費(fèi)用
戰(zhàn)術(shù) - 全父之眼
全身掃描時間從 3 秒縮短到 1 秒
掃描敵人上的鉆石目標(biāo)不變
終極 - 狩獵野獸
不再充能或加快尋血獵犬戰(zhàn)術(shù)的冷卻速度
將發(fā)射一只白烏鴉,飛向最近的敵人
在狩獵野獸中殺死敵人也會觸發(fā)白烏鴉
海市蜃樓
被動 - 現(xiàn)在你看到我了...
幻影和他的盟友現(xiàn)在在復(fù)活 3 秒后仍然隱身
武器在隱身時保持收起
拔出武器會提前消除隱身效果
海市蜃樓克隆
痞花現(xiàn)在只能由子彈射擊和近戰(zhàn)觸發(fā)
被迷惑的敵人現(xiàn)在會在屏幕上收到通知
Bamboozle圖標(biāo)標(biāo)記現(xiàn)在跟蹤Bamboozled玩家的移動
Bamboozle 圖標(biāo)標(biāo)記持續(xù)時間從 2.5s 增加到 3.5s
探路 者
被動 - 內(nèi)幕知識
探路者的被動優(yōu)勢不再通過掃描勘測信標(biāo)獲得
探路者的被動優(yōu)勢(終極充能和10秒終極冷卻時間減少)現(xiàn)在可以通過顯示具有散兵技能的護(hù)理包來獲得
終極 - 滑索槍
最大射程增加 ~60%。
最大速度提高 66%。
加速和退出速度調(diào)整。
定位改進(jìn),包括更新的視覺和音頻提示。
無法再將終端站放置在 OOB 區(qū)域。
幽靈
終極 - 次元裂痕
最大傳送門距離增加了一倍(~76米至152米)
傳送門持續(xù)時間從60秒降低到45秒
Wraith 現(xiàn)在在創(chuàng)建更長的門戶時會隨著時間的推移而提高速度
地平線
戰(zhàn)術(shù) - 重力升降機(jī)
重力提升中的武器散布增加
重力提升的垂直速度提高 10%
生命線
被動 - 戰(zhàn)斗復(fù)活
減少了啟動復(fù)活時生命線的緩慢懲罰
終極 - 護(hù)理套餐
護(hù)理包的掉落動畫速度從 14 秒降低到 8 秒
擴(kuò)大了護(hù)理包的部署范圍
排名 - 地圖旋轉(zhuǎn)
排名隊(duì)列現(xiàn)在將在所有正在播放的地圖中輪換,每張地圖 24 小時。第一次拆分的地圖是:
世界邊緣
風(fēng)暴點(diǎn)
破碎的月亮
實(shí)時接口 2.0
適用于PC的Live API的2.0版本正式發(fā)布,在15.1.2期間預(yù)覽。該 API 是一種內(nèi)置機(jī)制,用于偵聽游戲事件并以編程方式與 Apex 傳奇進(jìn)行交互。此版本包括:
支持 WebSockets 服務(wù)器連接
支持協(xié)議緩沖區(qū) (protobuf) 發(fā)送和接收數(shù)據(jù)
通過命令行和 JSON 進(jìn)行配置
12 個新的 API 請求,包括
2 個游戲請求:更改相機(jī)和暫停切換
專門針對自定義匹配的 10 個大廳請求
更多信息,包括技術(shù)文檔,可以在游戲安裝的 LiveAPI 文件夾中找到。
生活質(zhì)量
在大廳的游戲模式選擇器中添加了地圖旋轉(zhuǎn)預(yù)覽。
玩家現(xiàn)在可以是Gun Run中的任何團(tuán)隊(duì)。
增加了在槍跑中成為尼斯湖水怪戰(zhàn)隊(duì)的幾率。
尼斯湖水怪戰(zhàn)隊(duì)現(xiàn)在可供所有戰(zhàn)隊(duì)查看。
在HUD單元框架上為控制中的評級領(lǐng)導(dǎo)者添加了新指示器。
消耗品現(xiàn)在在 HUD 上的單位框架旁邊顯示隊(duì)友的進(jìn)度條。類似于復(fù)活。
在控制中增加了記分牌的傷害。
增加了空投復(fù)制器與其他空投之間的最小距離。
訪問完整地圖時的地圖要素現(xiàn)在反映當(dāng)前選定的職業(yè)技能信息。此外,熱區(qū)地圖要素描述將從完整地圖中移除,而熱區(qū)將從地圖中隱藏。
在射擊場中,玩家現(xiàn)在可以在傳奇選擇菜單中重新選擇他們的傳奇時恢復(fù)全部生命值和護(hù)盾。
添加了即使光學(xué)附件插槽已滿也能對光學(xué)器件執(zhí)行 ping 操作的功能。
略微增加了敵人連接、騎乘和脫離滑索的音頻。
為創(chuàng)作者啟發(fā)和設(shè)計的物品添加積分。
錯誤修復(fù)
修復(fù)了 Crypto 的無人機(jī)標(biāo)線在 16:10 分辨率下未居中的問題。
修復(fù)了玩家在冠軍序列中死亡時無法表達(dá)情感的問題。
[控制]修復(fù)了如果持有 MRB 的玩家離開比賽,MRB 會消失的問題。
各種 UI 錯誤和對專用匹配流的改進(jìn)。
修復(fù)了某些裝飾品的各種錯誤。
修復(fù)了從魅力子選項(xiàng)卡中退出武器時,裝備選項(xiàng)卡中的武器相機(jī)無法重置到正確位置的問題。
修復(fù)了賽季任務(wù)中的頁腳按鈕不可點(diǎn)擊的問題。
修復(fù)了在冠軍序列中有時出現(xiàn)玩家十字準(zhǔn)線的問題。
隱藏提示選項(xiàng)不再隱藏隊(duì)友可以使用的物品上的揮手人物圖標(biāo)。
修復(fù)了如果團(tuán)隊(duì)在Gun Run中為空,HUD將顯示錯誤信息的錯誤。
[表情]修復(fù)了表情相機(jī)有時會穿過墻壁。
刪除了允許玩家在界外停留的時間比預(yù)期更長的漏洞。
[先知]修復(fù)了先知的終極可能被擺動的門壓碎的問題。
[先知]修復(fù)了 Seer 的終極和 Crypto 的無人機(jī)會擋住大型滑動門的問題。
[先知]修復(fù)了 Seer 在掃描加密貨幣時遇到問題的情況。
[先知]修復(fù)了 Seer 的被動心跳傳感器在放置在不平坦表面上時通過 Catalyst 的 ult 工作的問題。
[先知]修復(fù)此處的情況 如果使用者在制作時使用,先知的戰(zhàn)術(shù)可能會讓用戶卡住。
[女武神]修復(fù)了她的動畫在機(jī)上餐食表情中扭曲的錯誤。
[紐卡斯?fàn)朷修復(fù)了如果用戶在使用終極版時被先知戰(zhàn)術(shù)擊中,則不會退款/不會放置的 bug。
[加密]修復(fù)了 Crypto 的無人機(jī)在被擊倒但未被淘汰時會被摧毀的問題。
[加密]修復(fù)了 Crypto 的無人機(jī)掃描可以阻止 Catalyst 加固門的錯誤。
[加密]修復(fù)了如果加密被關(guān)閉,他的終極版停止部署的情況
[催化劑]修復(fù)了他們的戰(zhàn)術(shù)使滑索、死亡箱和戰(zhàn)利品箱難以互動的錯誤。
修復(fù)了玩家無法通過催化劑終極版使用近戰(zhàn)攻擊的問題。
修復(fù)了玩家在使用制作站時被先知的戰(zhàn)術(shù)擊中后可能被卡住的問題。
修復(fù)了在禁用心跳傳感器的情況下,在未武裝的情況下處于 ADS 中時 Seer 的移動速度會更高的問題。
修復(fù)了 Crypto 在駕駛無人機(jī)時不會被 Seer 的戰(zhàn)術(shù)掃描的問題,并且無人機(jī)也沒有被戰(zhàn)術(shù)擊中。
[有利位置]減少控制器在拉出或收起兩個保險杠時意外戰(zhàn)術(shù)激活的次數(shù)。
[有利位置]通過添加類似于掃描的屏幕提示來提高狙擊手標(biāo)記的可見性。
[有利位置]在被地理封鎖的區(qū)域使用戰(zhàn)術(shù),可能會導(dǎo)致玩家被發(fā)射到空中
修復(fù)了紐卡斯?fàn)柦K極版被打斷時無法正確退還他的終極版的問題。
修復(fù)了紐卡斯?fàn)栐谂c他的終極階段階段時繼續(xù)瞄準(zhǔn)盟友的問題。
修復(fù)了一個罕見的問題,即紐卡斯?fàn)柕膽?zhàn)術(shù)可能會懸在空中而無法部署
修復(fù)了黑洞允許它錯誤地將玩家拉過墻壁和拐角的問題。
修復(fù)了在射擊場中交換傳說如果以亡魂身份流血時會崩潰的問題。
修復(fù)了在 Crypto 的無人機(jī)中交換射擊場中的圖例會崩潰的問題。
修復(fù)了紐卡斯?fàn)柦K極版在著陸時可能無法部署的問題。
修復(fù)了觀眾在被 DOC 治療的兩個玩家之間交換會導(dǎo)致觀眾崩潰的問題。
[生命線]修復(fù)了最終冷卻時間似乎需要 101% 充電的問題。
修復(fù)了當(dāng)玩家仍在跳傘時可能出現(xiàn)終極版就緒提示的問題。
修復(fù)了敵方角斗士卡牌上顯示上賽季排名的錯誤。
減少了控制器上的意外啟動。
[DX12]修復(fù)了啟動時不受支持的硬件缺少錯誤彈出窗口的問題。
[DX12]修復(fù)了某些自發(fā)光紋理不會以第三人稱顯示的問題。
? 每周的獎勵僅限于每個EA賬戶兌換一次。優(yōu)惠沒有現(xiàn)金價值,不得替代、交換或出售現(xiàn)金、商品或服務(wù)。除非獲得 EA 明確授權(quán),否則不得與其他優(yōu)惠或可兌換適用內(nèi)容的預(yù)付卡同時使用。 在法律禁止、征稅或限制的情況下無效。
優(yōu)惠將按以下方式提供:
第 1 周:優(yōu)惠從太平洋時間 10 月 14 日上午 9 點(diǎn)開始,到 59 月 21 日太平洋時間上午 <>:<> 結(jié)束
第 2 周:優(yōu)惠從太平洋時間 10 月 21 日上午 9 點(diǎn)開始,到 59 月 28 日太平洋時間上午 <>:<> 結(jié)束
REMASTERED LEGEND CLASSES
In Revelry, Legends have been reorganized on the Legends Screen according to their Class. You’ll be able to see their associated Class perk on top of that Legend’s unique abilities.?
This reorganization will help players identify Legends that play or support the team in a similar manner, and help them understand the new roles easier. There will be 5 Classes:
Assault
Recon
Skirmisher?
Controller
Support
CLASS PERKS
Every Legend Class also now has an associated gameplay perk that grants the Legends of that class access to new strategic options in the game.
At casual levels of play, these new gameplay benefits will be fun new bonuses to engage with and empower decision-making.
At higher levels of play, a squad make-up now determines what gameplay elements the team will have access to, and what they’re leaving behind.
Read more about how Remastered Legends will work in our developer update here.
TEAM DEATHMATCH, PERMANENT LIMITED-TIME MODE ROTATIONS
At the launch of Revelry, we’ll be debuting Team Deathmatch to the Apex Games –? a no holds barred brawl between two teams of six – which will be available for the first three weeks of the season. This has been our most requested mode, and we’re excited for players to check in out.
In Team Deathmatch players will be able to select their Legend and weapon loadouts, similar to Control, with respawns occurring automatically after death. The first team to score 30 kills wins the round, and the first team to win two rounds wins the match. Loadouts will shuffle in between rounds, and you can always swap between them and your selected legend while waiting to respawn after death. Make sure to keep an eye out for periodic airdrops throughout the map which come loaded with Care Package and gold-kitted weapons.
MIXTAPE PLAYLIST
Following the first three weeks of Team Deathmatch, we’re thrilled to introduce a brand new way to enjoy some of our more highly requested LTMs on a permanent rotation with our Mixtape Playlist. This new mode queue provides players with the opportunity to jump right into frenetic and engaging combat experiences between our quick respawn modes: Control, Team Deathmatch, and Gun Run. These modes give ample opportunity to experiment and practice with weapons and Legends outside of our core BR experience, with little downtime between fights and respawns.
NEW WEAPON: NEMESIS
It’s been a while since we unleashed a new weapon and the wait will be over when Revelry launches with a new energy weapon: The Nemesis, a new energy class assault rifle that fires four rounds per burst. With a ramping burst delay that decreases the time between bursts and simulates a fully automatic weapon, we’re hoping to see this potentially unseat favorite standbys like the R-301 and Flatline.
ANNIVERSARY COLLECTION EVENT
This month is also the 4th Anniversary of Apex Legends? and we’re celebrating with the Anniversary Collection Event featuring an all-new community content reward track and lots of celebrations happening in the game including login rewards? during the first two weeks of the season, with week one featuring Crypto unlocked and one Crypto Thematic pack for all players that login, and week two unlocking Ash plus one Ash Thematic pack for all players that login. Also, every map in the rotation will have special decorations and we’ll have the return of a fan favorite that we’ll reveal closer to the launch.
FIRING RANGE UPDATES
Added options to customize your firing range experience
Dummies can now strafe left and right! You control how fast they move, whether they should crouch, and their shield level.
Dynamic stats appear any time you deal damage, letting you track your performance.
Hit indicators help you keep track of spray patterns.
Unlimited ammo means no more trips back to the gun racks to reload.
This is the first of several rounds of updates to the firing range, so we will keep an eye on how the community uses the new tools.
ORIENTATION MATCHES
New to the Outlands? Try the new Orientation Match system, meant to create an easy introduction where new players can get their bearings and learn the core mechanics of Apex Legends. To participate in Orientation matches you have to be a brand new player or party up with a new player to take out some bots before joining the regular matchmaking queue.
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PATCH NOTES
Legendary Shotgun Bolt
New shotgun bolt rarity tier added to floor loot and crafters
Gold Perk: Automatically reloads rounds while sliding. Activates while equipped or stowed.
Care Package Rotation
Hemlok Burst AR enters the Care Package
Rampage LMG returns to the floor
Weapon Crafting Rotation
Longbow DMR enters the crafter
Volt SMG enters the crafter
G7 Scout returns to the floor
C.A.R. SMG returns to the floor
Gold Weapon Rotation
Nemesis, Rampage, PK, Wingman, R99
Anvil Receiver Hop-Up [R-301, Flatline]
Removed from floor loot and crafting
Hammerpoint Rounds Hop-Up [Mozambique, P2020]
Added to floor loot and crafting
Rarity tier increased to Legendary
C.A.R. SMG
Reduced base ammo capacity to 19 (was 20)
R-99
Increased damage to 12 (was 11)
Assault Rifles
Significantly reduced hipfire accuracy
R-301
Reduced damage to 13 (was 14)
Hemlok Burst AR [Care Package]
Damage increased to 23 (was 20)
Headshot Multiplier increased to 1.8 (was 1.75)
Improved recoil
Integrated Boosted Loader Hop-Up
Boosted Loader: Faster reloads at low ammo that overload the magazine with 9 extra rounds
Mastiff
Spread pattern adjusted to be tighter
Added Tactical Stocks attachment to improve reload speed and handling
Increased projectile size at close range
Peacekeeper
Added Tactical Stocks attachment to improve reload speed and handling
Increased projectile size at close range
EVA-8
Increased projectile size at close range
Rampage LMG [Floor]
Reverted to non-Care Package version
Damage reduced to 26 (was 28 in Care Package)
No longer auto-energizes when picking up
Energy decays slower when not firing
LEGENDS
Seer
Passive - Heartbeat Sensor
Audio from Seer’s passive is now more audible to enemy players
Activation is now delayed to match raise animation of weapon or unarmed
Lock-On indication will now only show on heartbeat cadence of target
Tactical - Focus of Attention
No longer shows full body scan on scanned targets
Ultimate: Exhibit
No longer reveals on initiation
Duration reduced from 30s to 25s
Cooldown increased from 120s to 180s
Bloodhound
Passive - Tracker
White Ravens
Ethereal White Ravens will now occasionally spawn near Bloodhound when no enemies are around.
White Ravens can be interacted with or scanned to trigger them to fly towards the nearest enemy player
The White Raven will leave a misty trail behind for Bloodhound to follow, and will share this direction with their team on the map.
Using a White Raven will recover 25% Tactical / Ultimate charge
Scanning a White Raven will fully refund the Tactical Charge
Tactical - Eye of the Allfather
Reduced full body scan time from 3s to 1s
Diamond target on scanned enemy is unchanged
Ultimate - Beast of the Hunt
No longer recharges or speeds up the cooldown rate of Bloodhound’s Tactical
Will launch a White Raven that flies towards the nearest enemy
Killing an enemy while in Beast of the Hunt will also trigger a White Raven
Mirage
Passive - Now you see me…
Mirage and his ally now remain cloaked after a revive for 3s
Weapons remain stowed while cloaked
Drawing your weapon will remove the cloaking effect early
Mirage Clones
Bamboozles are now only triggered by bullet fire and melee
Enemies who are bamboozled now receive notification on their screen
Bamboozle icon marker now tracks the Bamboozled player’s movement?
Bamboozle icon marker duration increased from 2.5s to 3.5s??
Pathfinder
Passive - Insider Knowledge
Pathfinder’s passive benefits are no longer gained by scanning Survey Beacons
Pathfinder’s passive benefits (Ultimate charge and 10s Ultimate Cooldown reduction) are now gained by revealing Care Packages with the Skirmisher ability?
Ultimate - Zipline Gun
Max Range increased by ~60%.
Max Speed increased by 66%.?
Acceleration and exit speed adjustments.
Targeting improvements, including updated visual and audio cues.
Can no longer place the end station on OOB zones.?
Wraith
Ultimate - Dimensional Rift
Max Portal Distance has been doubled? (~76m to 152m)
Portal Duration reduced from 60s to 45s
Wraith now increases speed over time when creating longer portals
Horizon
Tactical - Gravity Lift
Increased weapon spread in Gravity Lift
Increased vertical speed of Gravity Lift by 10%
Lifeline
Passive - Combat Revive
Reduced the slow penalty on Lifeline when initiating a revive
Ultimate - Care Package
Decreased the drop animation speed of Care Package from 14s to 8s
Increased the deployment range of Care Package
RANKED - MAP ROTATION
Ranked queue will now rotate through all maps in play, 24 hours per map. The maps for the first split are:
World's Edge
Storm Point
Broken Moon
LiveAPI 2.0
Official release of version 2.0 of Live API for PC previewed during 15.1.2. The API is a built-in mechanism for listening to gameplay events and programmatically interacting with Apex Legends. This release includes:
Support for WebSockets server connection
Support for Protocol Buffers (protobuf) to send and receive data
Configuration through both command line and JSON
12 new API requests, including
2 gameplay requests: ChangeCamera and PauseToggle
10 lobby requests specifically for Custom Match
More information, including technical documentation, can be found in the LiveAPI folder of the game installation.
Quality of Life
Added map rotation previews to the game mode selector in the lobby.
Players can now be any team in Gun Run.
Increased the odds of becoming Team Nessie in Gun Run.
Team Nessie is now viewable for all teams.
Added new indicator on HUD unit frames for the Ratings Leader in Control.
Consumables now show a progress bar for teammates next to their unit frame on the HUD. Similar to reviving.?
Added damage to the scoreboard in Control.
Increased the minimum distance between airdropped replicators and other airdrops.
Map Features when accessing the Full Map now reflect currently selected Class Perk info. Additionally, the Hot Zone map feature description is removed from the Full Map while the Hot Zone is hidden from the map.?
When in Firing Range, players now regain full health and shields when they reselect their legend in the legend select menu.
Added ability to ping for an optic even if the optic attachment slot is filled.
Slightly increased audio for enemies attaching, riding, and detaching from Ziprails.
Adding Credits to Items inspired and designed by Creators.
Bug Fixes
Fix for Crypto’s drone reticle not being centered when on 16:10 resolutions.
Fix for players not being able to emote if they were dead during the champion sequence.
[Control] Fixed an issue where the MRB disappears if the player holding it leaves the match.
Various UI bugs and improvements to the private match flow.
Various bug fixes to some cosmetic items.
Fix for the weapon camera in the Loadouts tab not resetting to the correct position when exiting a weapon from the Charms subtab.
Fix for footer buttons in the seasonal quest not being clickable.
Fix for the players' crosshairs being present sometimes during the champion sequence.
The hide hints option no longer hides the waving person icon on items your teammates can use.
Fixed a bug where if a team was empty in Gun Run the HUD would display incorrect information.
[Emotes] fix for emotes camera sometimes passing through walls.
Removed exploit that allowed players to remain out of bounds longer than intended.
[Seer]Fixed an issue where Seer’s ultimate could be crushed by swinging doors.
[Seer]Fixed an issue where Seer’ s ultimate and Crypto’s drones would block large sliding doors.
[Seer] Fix for cases where Seer would have issues scanning Crypto.
[Seer] Fix for when Seer's passive heartbeat sensor works through Catalyst's ult when placed on uneven surfaces.
[Seer] Fix for cases here Seer’s tactical can get users stuck if used when they are crafting.
[Valkyrie] Fixed bug where her animation warps in the in-flight meal emote.
[Newcastle] Fixed bug where the Ultimate is not refunded/is not placed if a user is getting hit with Seer Tactical right when using it.
[Crypto] Fixed an issue where Crypto’s drone would be destroyed when he’s knocked but not eliminated.
[Crypto] Fix for bug where Crypto’s Drone scanning can block Catalyst from reinforcing doors.
[Crypto] Fix for cases where his Ultimate stops from deploying if Crypto gets downed
[Catalyst] Fixed bug where their Tactical makes it difficult to interact with ziplines, death boxes, and loot bins.
Fixed bug where the player is unable to use melee attacks through Catalyst's Ultimate.
Fixed an issue where players could be stuck after being hit by Seer’s tactical while using a crafting station.
Fixed an issue where Seer’s move speed would be higher when in ADS while unarmed with the heartbeat sensor disabled.
Fixed an issue where Crypto would not be scanned by Seer’s tactical while he was piloting his drone and the drone was not also hit by the tactical.
[Vantage] Reduce the number of accidental tactical activations on controller when pulling out or putting away the ultimate with both bumpers.
[Vantage] Increase visibility of Sniper's mark by adding on-screen prompt, similar to scans.
[Vantage] Using tactical in areas blocked by geo, can result in the player getting launched into the air
Fixed an issue where when Newcastle’s Ultimate was interrupted it would not correctly refund his Ultimate.
Fixed an issue where Newcastle would continue to target allies while phased with his Ultimate.
Fixed a rare issue were Newcastle’s tactical could get hung in the air and not deploy
Fixed an issue with the Black Hole that allowed it to pull players through walls and around corners incorrectly.
Fixed an issue where swapping legends in Firing Range would crash if bleeding out as Revenant.
Fixed an issue where swapping legends in Firing Range while in Crypto’s drone would crash.
Fixed an issue where Newcastle’s ultimate could fail to deploy on landing.
Fixed an issue where a spectator swapping between two players being healed by DOC would crash the spectator.
[Lifeline] Fixed ultimate cooldown appearing to need 101% charge.
Fixed an issue where the Ultimate is ready prompt could appear while the player is still skydiving.
Fixed bug where the previous Season rank is being shown on enemy gladiator cards.?
Reduced accidental launches on controller.
[DX12] Fixed missing error popup on launch for unsupported hardware.
[DX12] Fixed an issue where some emissive textures would not appear in third person.
? Each week’s rewards are limited to one redemption per EA Account. Offer has no cash value and may not be substituted, exchanged, or sold for cash, goods, or services. May not be combined with other offers or prepaid card redeemable for the applicable content unless expressly authorized by EA. Void where prohibited, taxed, or restricted by law.?
Offers will be available as follows:
Week 1: Offer starts at 10am PT on February 14th and end at 9:59am PT on February 21st?
Week 2: Offer starts at 10am PT on February 21st and end at 9:59am PT on February 28th