維多利亞3開發(fā)日志#68 | 12/1 1.1版本號補丁改動日志(第四部分)

牧游社 牧有漢化翻譯
Victoria 3 - Dev Diary #68 - Patch 1.1 Changelog (part 4)
lachek, Victoria 3 Lead Designer
Hello and welcome to the final dev diary on the subject of patch 1.1!The release date for this patch is Monday December 5th, at 10:00 Central European Time.Your existing save games will be compatible with 1.1, but as usual we will backup the old 1.0.6 version as a Steam beta branch you can rollback to if needed (e.g. for mod compatibility).
歡迎來到1.1補丁版本號的終極日志!補丁將于歐洲中部時間12月5日周一10:00發(fā)布。你現(xiàn)有的存檔將會與1.1版本號兼容,但跟往常一樣,我們備份了老的1.0.6版本號,你可以通過Steam測試分支來回滾(比如因為mod不兼容等原因)。
This is a chonky update so I'm not going to go over the entries in detail, but to get a more in-depth look at a few of the major things that have been added or changed to 1.1, you can take a look at our previous dev diaries.
這次更新超大量,所以我不打算詳細介紹其條目,但如果想要更深入了解1.1版本號中增加或改動的一些主要內(nèi)容,你可以看看我們之前的開發(fā)日志。
Let's dig into it!
現(xiàn)在咱就開整!
Features
特性
- Reworked Morale to inflict a base loss for every round of battle, modified by the difference in casualties inflicted between the sides as well as various other modifiers
- 士氣重做,在每輪戰(zhàn)斗中都會對士氣造成基礎(chǔ)損傷,并根據(jù)雙方的傷亡差異與其它多種因素進行修正。
- Reworked Legitimacy to provide bonuses and penalties to countries at different Legitimacy levels
- 合法性重做,為處于不同合法性的國家提供加成與懲罰。
- Added a new Legitimacy modifier based on Votes in Government
- 增加新的基于政府選票的合法性修正項。
- Replaced Legitimacy Penalty from Government Size with a Legitimacy Penalty from Ideological incoherence
- 用意識形態(tài)分歧的合法性懲罰來取代政府規(guī)模的合法性懲罰。
- Treaty Ports will no longer function if the owner's Power Rank isn't greater than the market owner's, ensuring Great Powers cannot use them to get access to the markets of other Great Powers
- 如果條約港所有者的國際地位不高于市場所有者的國際地位,條約港將不再有效,以此確保列強不能利用它們來進入其他列強的市場。
Balance
平衡
- Rebalanced Legitimacy across all Laws
- 重新平衡所有法律的合法性。
- Added Authority bonus to High and Very High Government Wages
- 為高與極高政府工資添加權(quán)威力加成。
- Added Morale Recovery and Power Projection bonus to High and Very High Military Wages
- 為高與極高軍隊工資添加士氣恢復與力量投射加成。
- Added Power Projection penalty to Low and Very Low Military Wages
- 為低與極低軍隊工資添加力量投射懲罰。
- Lowered Training Rate penalty for Very Low Military Wages
- 為極低軍隊工資添加訓練率懲罰。
- Lowered the positive and negative approval from Government/Military Wages
- 降低了政府/軍隊工資帶來的正面與負面支持度。
- Buildings will now only raise wages if they are either competing for wages?or?are below their minimum wage target; the target is based on employees' Expected Standard of Living to prevent too much active radicalization
- 建筑物現(xiàn)在只有在存在工資競爭或低于其最低工資目標的情況下才會提高工資;目標工資基于就業(yè)者的預期生活水平,以防止過多的主動激進化。
- Building wage targets are lowered in unincorporated states (e.g. colonies) and for discriminated pops
- 降低未整合地區(qū)(如殖民地)與受歧視人群的建筑的工資目標。
- Laws that restrict cultural / religious tolerance now give a decrease to radicals and increase to loyalists from accepted cultures / religions - the more restrictive the law, the higher the effect
- 限制性的文化/宗教容忍的法律現(xiàn)在會減少激進派,并增加可接受文化/宗教的效忠派——法律的限制性越強,效果越明顯。
- Pops in Unincorporated States now have their voting power reduced according to current Incorporation level
- 未整合地區(qū)的人口選票力量會減少,基于該地區(qū)的當期整合等級。
- Mass migration now only targets incorporated states, to avoid colonies being the main target of mass migration rather than e.g. the New World
- 大規(guī)模移民現(xiàn)在只針對整合后的地區(qū),以免殖民地而不是新大陸成為大規(guī)模移民的主要目標。
- Unincorporated states now have a lower expected standard of living than incorporated states
- 未整合地區(qū)的預期生活水平低于已整合地區(qū)。
- Rebalanced potential Oil and Rubber deposits around the world
- 重新平衡全世界各地的潛在石油與橡膠資源儲藏。
- Rebalanced Power Plant production method
- 重新平衡發(fā)電廠的生產(chǎn)方式。
- Reduced the impact of Artillery Commander traits
- 減少炮兵指揮官特性的影響。
- Rebalanced Port production methods to (generally) increase Convoy production
- 重新平衡港口的生產(chǎn)方式,以(普遍)增加商船產(chǎn)量。
- Rebalanced technology unlocks for potential Port levels to increase sizes over time
- 重新平衡通過科技解鎖潛在港口等級的方式,改為規(guī)模隨時間增長。
- Replaced Cape Colony with Persia as a recommendation for the Learn the Game objective
- 在“學習游戲”目標的建議國家中,用波斯取代開普殖民地。
- USA no longer immediately starts losing its Interest in the Great Plains on game start
- 美國不再在游戲開始時立刻失去其在大平原的利益。
AI
- AI will not begin unifying Canada or Australia until Pan-Nationalism is researched
- 在研究泛民族主義前,AI不會開始統(tǒng)一加拿大或澳大利亞。
- Australian and Canadian confederation no longer forces the annexation of a player
- 澳大利亞與加拿大聯(lián)邦不再會強行吞并玩家。
- AI acceptance for white peace now increases over time the longer a war goes on
- 現(xiàn)在戰(zhàn)爭持續(xù)時間越長,AI對無條件和平的接受程度就越高。
- AI is now less inclined to pursue annexation of subjects with whom they have good relations
- AI現(xiàn)在不傾向追求吞并與他們有良好關(guān)系的國家。
- AI is now more willing to settle wars that are going nowhere with a white peace
- AI現(xiàn)在更愿意用無條件和平來結(jié)束毫無進展的戰(zhàn)爭。
- AI now also takes into account bankruptcy when considering peace desire, neutrality and confidence, not just debt level
- AI現(xiàn)在在考慮和平期望、中立與信心時也會顧及破產(chǎn),而不僅僅考慮債務(wù)水平。
- AI will now properly stop enacting a law to avoid revolution if it calculates this to be in its best interest
- AI現(xiàn)在會適當停止法律以避免革命,如果它計算出這符合它的最佳利益的話。
- AI will now properly use its investment pool when it can cover the entire construction cost, despite being in deficit
- 盡管處于赤字中,AI現(xiàn)在仍會在能夠支付建筑所有費用時適當使用其投資池。
- Fixed native uprisings not mobilizing due to not being able to calculate their conscripts' power projection
- 修復土著起義者因無法計算其征召軍的力量投射而無法動員的問題。
- Improve the AI's understanding of when it should produce more military goods of a certain type
- 提升AI對何時應生產(chǎn)更多某類型的軍事物資的理解。
- Make the AI more interested in switching to more productive PMs, and less interested in switching to less productive ones unless there is a very good reason to do so
- AI將會更愿意切換至生產(chǎn)力更高的生產(chǎn)方式,而不太愿意切換至生產(chǎn)力更低的生產(chǎn)方式,除非有非常好的理由。
- Great Powers are much more likely to declare an interest in Arabia while the Ottomans are trying to reclaim Syria
- 列強更有可能在奧斯曼試圖收復敘利亞時,對阿拉伯宣布利益。
- Liberia now begins independent, to discourage US colonization of Africa and to better reflect Liberia's de facto situation
- 現(xiàn)在利比里亞在開局時獨立,以阻止美國對非洲的殖民,并更好反映利比里亞的實際情況。
- Changed incorrect check in Powerful Protectors that compared army size to country rank instead of army size
- 改動“強大的保護者”中的錯誤檢查,該檢查將軍隊規(guī)模與國家等級相比較,而非與軍隊規(guī)模相比較。
- Fixed some cases where the AI would use the wrong define for computing heuristics
- 修復一些情況,該情況下AI會用錯誤的定義來計算啟發(fā)式算法。
Interface
界面
- Improves the Pop Details Panel with tabs and Consumed Goods
- 改進人口詳情面板中的標簽與消費品界面。
- Added a Good's current Trade Routes to the Goods Panel's Market tab
- 在商品面板的市場標簽中添加商品的當前貿(mào)易路線。
- Added a delay to opening map tooltips.The amount of delay is controlled by a new setting.
- 添加打開地圖提示框的延遲,該延遲可以由一個新設(shè)置來控制。
- Added pop consumption goods needs display to Economy and Consumption pop tabs
- 在經(jīng)濟和消費的人口標簽頁增加人口消費商品需求顯示。
- Added "show more" button to the Population panel to display all categories, inspired by the "Complete Pop List" mod by Ron Swanson
- 在人口面板添加了“顯示更多”按鈕,點擊后可顯示所有分類信息,這一改動受Ron Swanson制作的“Complete Pop List”模組啟發(fā)。
- Make the Construction Queue building list items say their State as well as making the list items smaller, inspired by the "Construction Queue with States" mod by Seppiya
- 建造隊列中的各項建筑現(xiàn)在會顯示所在地區(qū),同時縮小建造隊列中的條目大小,這一改動受Seppiya制作的“Construction Queue with States”模組啟發(fā)。
- Multiple changes to which notification types display as Toasts (middle of the screen) versus Feed (bottom right)
- 對哪些通知用彈窗(屏幕中間)還是反饋(屏幕右下角)的展示類型有多處改動。
- Show usable manpower involved on each side of a battle in addition to the number of battalions
- 戰(zhàn)斗時在顯示雙方營隊數(shù)的基礎(chǔ)上增加顯示雙方可用的人力。
- The volume for Music Stingers and Background Music can now be adjusted independently in the Audio Settings screen
- 音樂刺針和背景音樂的音量現(xiàn)在可以在聲音設(shè)置界面分別調(diào)節(jié)了。
- Inactive Treaty Ports are now displayed as such, with a tooltip explaining why
- 未激活的條約港現(xiàn)在會顯示為未激活,并伴有一個提示框解釋為什么未激活。
- Active Production Methods are now non-clickable and more distinguishable from the rest
- 已激活的生產(chǎn)方式現(xiàn)在不可點擊,并且比其他生產(chǎn)方式更顯眼了。
- Game rules are now visible even before you select a Player Objective in the New Game Interface
- 在新游戲界面中選擇游戲目標前,也可以看到本局游戲規(guī)則了。
- Moved the Timed Modifiers higher up in the change Production Method tooltip
- 在改變生產(chǎn)方式的提示框里,將定時的修正項移動更到上面。
- The amount of unrealized taxes are now displayed in the country budget tooltip
- 國家預算的提示框里現(xiàn)在可以顯示沒有征收到的稅收了。
- Transfer of Power information is now displayed better
- 權(quán)力轉(zhuǎn)移制度的信息現(xiàn)在能更好地顯示了。
- The outliner now shows the number of currently active unpinned Player Objective challenges and Journal Entries
- 右側(cè)概覽窗口現(xiàn)在可以顯示啟用但未釘選的游玩目標任務(wù)和日志條目的數(shù)量。
- Update to the construction queue's page buttons visuals
- 更新了建造隊列的按鈕外觀。
- Establish Trade Route Map List Panel can now sort markets alphabetically by name
- 建立貿(mào)易路線地圖的列表面板現(xiàn)在可以按名稱順序?qū)Ω鱾€市場排序。
- Updated text for convoy raiding order to better represent information to the player
- 更新了襲擊商船命令的文本描述,以更好地將信息呈現(xiàn)給玩家。
- Right-align the Consumption tax cost in the add Consumption tax menu for better readability
- 將添加消費稅菜單里的消費稅花費向右對齊,以增加可讀性。
- Removes decimals from Legitimacy modifier types
- 移除了合法性修正項類別中的小數(shù)。
Content
游戲內(nèi)容
- Added decision to cancel surveys of Panama/Suez
- 添加了終止巴拿馬/蘇伊士勘測的決議。
- Added event greatly weakening the Shogunate if Japan is forced to open its market
- 增加了一個如果日本被迫開放市場,則會極大地削弱幕府的事件。
- Skyscraper now has a Trade Nexus base PM as an option for Bureaucratic Nexus
- 摩天大樓新增了基礎(chǔ)生產(chǎn)方式“貿(mào)易中心”,可作為官僚中心的替換選項。
- Changed the requirement for completing the Reading Campaign to only require 95% literacy.
- 將“掃盲運動”成就的要求下調(diào)為95%識字率。
- Made several repeating events fire less often
- 使幾個重復性事件發(fā)生得不那么頻繁。
- Fixed various issues in 1848 content
- 修正了1848年內(nèi)容中的各種問題。
- Expanded the name lists for North German, South German, North Italian, South Italian, and Thai cultures
- 擴展了北德意志、南德意志、北意大利、南意大利和泰文化的命名列表。
- Added some variant unifier flags for Germany and Italy
- 為德國和意大利添加了一些變種的統(tǒng)一旗幟。
- Germany's default flag is now the Black-Red-Gold tricolor
- 德國的默認旗幟現(xiàn)改為黑紅金三色旗。
- Italy's default flag is now the Green-White-Red tricolor without the House of Savoy's coat of arms
- 意大利的默認旗幟現(xiàn)改為沒有薩伏伊王朝紋章的綠白紅三色旗。
- Conservative IGs such as the Landowners, Devout and Rural Folk now tend to be significantly stronger at the start of the game in most countries
- 現(xiàn)在大多數(shù)國家的保守派利益集團,比如地主、虔信者和鄉(xiāng)村民眾,在游戲開局時會顯著地更加強大。
- Fixed the large starting unemployment in several Decentralized Countries
- 修正了幾個松散政權(quán)開局時的高失業(yè)率。
- Reduced Hokkaido's population to historical levels
- 北海道的人口降至史實水平。
- Made events that strengthen abolitionism rarer in the USA
- 增強廢奴主義的事件在美國變得更少見。
- Manifest Destiny decision now requires an Interest in the Pacific Coast
- 昭昭天命決議現(xiàn)在需要在太平洋海岸有生效利益。
- Manifest Destiny now provide claims on the colonized split states of Mexico
- 昭昭天命現(xiàn)在能提供墨西哥殖民的分屬地區(qū)的宣稱。
- Alaska Purchase decision now has significantly easier requirements
- 購買阿拉斯加決議的要求大幅降低了。
- American West Expedition is now significantly easier to complete
- 勘測美國西部變得容易完成得多了。
- "The Dream" event for gold rushes no longer has one unequivocally better option
- 淘金熱系列的“夢想”事件不再有一個明顯更優(yōu)的選項。
- Sub-Saharan African states now have more cultural homelands assigned to them
- 撒哈拉以南的非洲地區(qū)現(xiàn)在被更多文化視為本土。
- Amended Great Qing flavor text to better fit its historical situation
- 修改了大清的風味文本,使其更符合本來的歷史境遇。
- Reduced the urban center requirements for the Underground Railway Journal Entry from 30 to 20, and made the completion goal valid for cases where the country's capital and the country's market capital are in different states
- 將地下鐵路日志條目中的城鎮(zhèn)中心等級要求由30降為20,并且當國家的政治首都和市場中心在不同地區(qū)時完成條件也有效。
- People's Springtime is now correctly triggered by a powerful Radical IG, not only through insurrection
- “人民之春”現(xiàn)在會恰當?shù)赜梢粋€強有力的激進派利益集團觸發(fā),而不僅僅是靠起義。
- tanzimat_events.10 now requires Napoleonic Warfare
- tanzimat_events.10(征召齊米)現(xiàn)在需要已研究拿破侖戰(zhàn)術(shù)。
- migration_laws.6 now displays pop names correctly
- migration_law.6(XX人的請求)現(xiàn)在可以正確的顯示人群的名字了。
- "A Tale of Hope" event no longer targets a null state
- “希望的故事”事件的目標不再能是無效地區(qū)。
- "An Economic Prison" event no longer applies trade route effects to isolationist countries
- “經(jīng)濟監(jiān)獄”事件的貿(mào)易路線效果不再適用于孤立主義國家。
- "Devout Scandal" no longer has a sentence starting with a lowercase letter
- “虔信者丑聞”中有一句話的首字母沒有大寫,現(xiàn)已修正。
- "Elevating Our Situation" journal entry has been made less convoluted
- “升高我們的位置”日志條目稍有簡化。
- "Expand the East Indies Administration" is now visible whenever the Dutch East Indies exists
- “擴大東印度政府”現(xiàn)在只要荷屬東印度還存在就是可見的。
- "Mutually Beneficial" event now applies the correct popularity modifiers.
- “互惠互利”事件現(xiàn)在適用正確的人氣修正項。
- "The Rogue Imperialist" event can no longer cause a diplomatic incident with yourself
- “流氓帝國主義者”事件不會再觸發(fā)一場目標為你自己的外交事件。
- Austrian-formed Germany no longer has the Matter of Hungary Journal Entry
- 奧地利成立的德國不再擁有“匈牙利事務(wù)”日志條目。
- Fixed many issues in cultural_homelands_events
- 修正了cultural_homelands_events中的許多問題。
- China now re-incorporates the states of the Heavenly Kingdom upon defeating the rebellion.
- 現(xiàn)在中國在擊敗太平天國以后會重新整合其一度擁有的地區(qū)。
- Commanders can no longer cheat with their own spouses
- 指揮官不會再對配偶不忠。
- Defeat in the Opium Wars will now remove opium bans and opium ban Authority cost
- 鴉片戰(zhàn)爭失敗后將移除鴉片禁令和鴉片禁令的權(quán)威力花費。
- Countries with the Free Trade law can now remove trade bans but not add them
- 擁有自由貿(mào)易法律的國家可以移除但不能添加貿(mào)易禁令。
- Doctrine of Lapse decision for the British East India Company now has a proper cooldown of two years
- 英屬東印度公司“無嗣失權(quán)”決議的冷卻期現(xiàn)在正確地調(diào)整為兩年。
- Elitist ideology now has a stance on theocracy
- 精英主義者意識形態(tài)現(xiàn)在會持神權(quán)制的立場。
- Ethiopia now requires at least two fully controlled states to form
- 現(xiàn)在要求至少有兩個完全控制的地區(qū)才能成立埃塞俄比亞。
- Poland now requires only 5 Polish states to form rather than 7
- 現(xiàn)在只需要5個波蘭地區(qū)就能建立波蘭,而不是7個。
- Event "Campaign Financing" now requires active parties to fire
- 事件“競選資金”現(xiàn)在只有活躍的黨派才能觸發(fā)。
- Expand Productive Building tutorial challenge now tests if the player can actually expand the target building an additional level before selecting it as a target building
- 擴建生產(chǎn)性建筑的教程挑戰(zhàn),現(xiàn)在可以玩家在選擇目標建筑之前進行測試,來檢驗玩家是否真的可以將其擴建一個等級。
- Italian nations classified as minor powers may now participate in Risoregimento
- 被歸類為次要政權(quán)的意大利國家現(xiàn)在也可以參與復興運動了。
- Efficient Home Affairs modifier is now actually efficient
- 高效官僚機構(gòu)這一修正現(xiàn)在變得真正高效了。
- Made the "Good Word of the Revolution" event less spammy
- 使得 "贊美革命 "事件不再像垃圾郵件那樣煩人。
- Mustard Gas no longer permanently applies modifiers to states
- 芥子氣不再對各地區(qū)永久適用修正項。
- North German Federation, South German Federation, and Italy are now formable if all completion requirements are achieved before Nationalism is researched
- 如果在研究民族主義之前達到所有的完成要求,現(xiàn)在則可以建立北德聯(lián)邦、南德聯(lián)邦和意大利。
- Numerous law enaction events will now fire properly, and not auto-cancel
- 眾多的法律頒布事件現(xiàn)在可以正常觸發(fā),而不是自動取消。
- Paying for school supplies now costs bureaucracy instead of benefiting it
- 購買學習用品事件現(xiàn)在花費行政力,而不是從中獲得行政力加成。
- Philip Sheridan's birth date is now correct
- 菲利普-謝里丹的出生日期現(xiàn)在是正確的了。
- Presidents in Republics now die less frequently
- 共和國總統(tǒng)的死亡頻率現(xiàn)在降低了。
- Railway research bonus in the Atmospheric Engine tech event now requires all railway prereqs to be unlocked
- 大氣式蒸汽機科技事件中的鐵路研究獎勵,現(xiàn)在需要所有鐵路的前置條件被解鎖。
- Resolved edge case where native_resettlement.4 has no options
- 解決了native_resettlement.4沒有選項的特殊情況。
- Resolved issue with error spam when China was annexed
- 解決了中國被吞并時的一大堆錯誤問題。
- The Free States of America's name now shows up in its secession event
- 美利堅自由邦的名字現(xiàn)在會顯示在其分離事件中。
- The Ripper can no longer be a child or toddler
- 開膛手不能再是兒童或幼兒了。
- Tooltip for "How to Reform your Government" tutorial will no longer flood the error log
- “如何改革你的政府”這一教程的提示將不再淹沒在一堆錯誤日志中。
- West America expedition now removes event tracking variables properly
- 美國西部探險現(xiàn)在可以正確地移除事件追蹤變量了。
- Bureaucracy tech no longer uses the same localization key as bureaucracy concept
- 官僚體系這一科技不再使用與行政力概念相同的本地化鍵值。
Modding
模組
- Cleaned up defines to remove unused ones
- 整理了定義,刪除了未使用的定義。
- Renamed some defines to be more precise about what they do
- 重新命名了一些定義,以便更準確地說明它們的作用。
- Exposed several parameters of character life expectancy calculation as defines
- 將角色預期壽命計算的幾個參數(shù)披露在定義中。
Major Bugfixes
主要的錯誤修復
- Fixed font atlas not notifying the map system when textures where recycled, leading to garbled map names especially frequent in Chinese, Japanese, and Korean languages
- 修正了字體圖集在紋理回收時沒有通知地圖系統(tǒng)的問題,導致地圖名稱出現(xiàn)亂碼,特別是在中文、日文和韓文中經(jīng)常出現(xiàn)。
- Enabled new logging system that prevents log files from growing too large
- 啟用了新的日志系統(tǒng),防止日志文件過大。
- Fixed overflows in politics related math that could lead to weird values for political strength of pops, or amount of votes in elections, and other such things
- 修正了政治相關(guān)數(shù)學中的溢出問題,該問題可能導致出現(xiàn)一些奇怪的數(shù)值,比如人口的政治力量,或選舉中的票數(shù),以及其他類似的東西。
- Fixed an issue that led to most characters having a natural lifespan in excess of 90 years
- 修正了一個導致大多數(shù)角色的自然壽命超過90年的問題。
- Fixed computation error that made it possible to have two highly profitable routes trading the same good back and forth between two markets
- 修正了一個計算錯誤,該錯誤使得有可能出現(xiàn)兩條高利潤的路線,在兩個市場之間來回交易同一種貨物。
- Fixed an issue that made the "force open market" and "ban slavery" wargoals forbid the affected country from changing policy for 60 years instead of 60 months
- 修正了一個問題,它使得“開放市場”和“禁止奴隸制”的戰(zhàn)爭目標會禁止受影響的國家在60年而不是60月內(nèi)改變政策。
- Fixed an overflow in gold reserves limit
- 修正了黃金儲備上限的溢出問題。
- Fixed a bug that would cause garrison units to not recover morale
- 修正了一個會導致駐軍單位無法恢復士氣的錯誤。
- Ensures that angry IGs always leave the government if able to do so, even when in a party
- 確保憤怒的利益集團在能離開政府時總是離開政府,即使是在某一政黨內(nèi)時也是如此。
- Fixed an issue where tariffs would incorrectly be paid out to market owner from tariff-exempt trade routes
- 修正了一個導致關(guān)稅會錯誤地支付給免關(guān)稅貿(mào)易路線的市場所有者的問題。
- Revolutionary and seceding countries can no longer engage in colonization until the civil war is over
- 正在進行革命和分裂的國家在內(nèi)戰(zhàn)結(jié)束前不能再從事殖民活動了。
- Discriminated Pops now have their Political Strength reduced by 90% as intended
- 受歧視的人群現(xiàn)在會依照設(shè)計將其政治力量減少90%。
- Pops in Unincorporated States now get a 50% penalty to Political Strength as intended
- 在未整合地區(qū)中的人群現(xiàn)在按設(shè)計會受到50%的政治力量的懲罰。
- Battalions are now assigned to battles in order of descending usable manpower (including Morale)
- 現(xiàn)在,各營將按照可用人力(包括士氣)的遞減順序分配到戰(zhàn)斗中。
- Countries can no longer make progress on colonies in regions without maintaining an active Interest there
- 國家在沒有維持激活利益的情況下,不能再在該區(qū)域內(nèi)的殖民地上取得進展。
- Subjects no longer have to ratify a peace deal if their overlord does, even if they have diplomatic autonomy
- 如果他們的宗主國批準了,附庸國就不再需要批準和平協(xié)議。即使他們有外交自主權(quán)。
- Expedition leaders are now always properly returned to service upon expedition conclusion
- 探險隊的領(lǐng)導人現(xiàn)在總是在遠征結(jié)束后正確地歸隊。
- Expeditions no longer automatically fail after turning back on the Niger River
- 在尼日爾河上探險折返后不再自動失敗。
- Expedition modifier for expedition taxes now removed upon expedition end
- 探險結(jié)束后,探險稅的探險修正現(xiàn)在將被移除。
- Fixed general travel exploit that would allow to teleport generals by alternating orders towards the same destination
- 修正了將領(lǐng)移動的漏洞,該漏洞允許通過替換命令指派將領(lǐng)到同一目的地來傳送將領(lǐng)。
- Fixed a general travel duration exploit that was possible when giving several orders targeting different destinations, causing GENERAL_TRAVEL_OVERSEAS_SCALE to sometimes not be applied
- 修正了一個將領(lǐng)移動時間的漏洞,當發(fā)出幾個針對不同目的地的命令時,可能導致GENERAL_TRAVEL_OVERSEAS_SCALE有時不被應用。
- Fixed a bug where making a general return to a previous location during travel would sometimes apply GENERAL_TRAVEL_OVERSEAS_SCALE
- 修正了一個錯誤,即在移動過程中讓將軍返回前一個地點有時會應用GENERAL_TRAVEL_OVERSEAS_SCALE。
- Military buildings are now unable to provide more Battalions or Flotillas than their level can support
- 軍事建筑現(xiàn)在不能提供超過其等級所能支持的營隊或船隊了。
- Fixed the bug when Cut Down To Size wargoal would liberate conquered states regardless of when they were acquired
- 修正了一個錯誤,即削減多余領(lǐng)土的戰(zhàn)爭目標會解放被征服的國家,而不管它們是何時獲得的。
- Fixed a bug that would cause only one admiral to be able to defend against naval invasions
- 修復了一個會導致只有一名海軍將領(lǐng)能夠防御海上入侵的問題。
- Fixed a bug that allowed an admiral to be able to naval invade a state that has no passable coastal provinces controlled by the enemy
- 修復了一個海軍將領(lǐng)可以海上入侵一個沒有被敵人控制的、可通行的沿海省份的問題。
- Fixed an issue that caused secessionist countries to not being able to be targeted by diplomatic plays even after they win the secession war
- 修復了一個會導致分離主義國家在贏得分離戰(zhàn)爭之后,依然不能作為外交博弈對象的問題。
- Fixed a bug where Treaty Ports could give you access to markets in states outside the same state region
- 修復了一個條約港會給你提供同一地區(qū)之外的市場接入的問題。
- Fixed bug where market access was not updated in states split due to ceding a Treaty Port or gaining independence
- 修復了市場接入度在因為割讓條約港或獲得獨立而分裂的地區(qū)內(nèi)沒有更新的問題。
- Fixed the bug when status of convoy raiding wasn't displayed on the map nodes
- 修復了襲擊商船的狀態(tài)沒有顯示在地圖節(jié)點上的問題。
- Combat unit allocation between commanders is now recomputed if a commander loses their role
- 如果一名指揮官失去了自身地位,作戰(zhàn)單位在指揮官之間的分配現(xiàn)在會重新計算。
- Failed or timed out Journal Entries won't be triggered by an Objective again unless marked as repeatable
- 現(xiàn)在游戲目標不會再次觸發(fā)已經(jīng)失敗或者超時的日志條目,除非該條目是可重復的。
- Fixed an error that caused the building tooltip to display incorrectly and produce error log spam when the building was built in a state with an apostrophe in its name
- 修復了一個在名字里帶有撇號的地區(qū)修建建筑,會導致建筑提示框顯示不正確并產(chǎn)生大量錯誤日志的問題。
- Fixed commonly occuring crash caused by offscreen GUI VFX not being cleaned up properly
- 修復了因為屏幕外的用戶界面視覺效果沒有正常清除,從而經(jīng)常出現(xiàn)的崩潰問題。
- Fixed crash when running out of cloud storage space for save files
- 修復了因為存檔云存儲空間不足而產(chǎn)生的崩潰。
- Fixed OOS for Elections when hot-joining
- 修復了熱加入的時候因為選舉失去同步的問題。
- Fixed a crash that would happen when the same peace deal is accepted at the same time in multiple wars
- 修復了在多場戰(zhàn)爭中同時接受同一份和平協(xié)議產(chǎn)生的崩潰問題。
- Fixed crash when listing saves
- 修復了列出存檔時的崩潰問題。
- Fixed crash arising from cultural_homeland_events.1
- 修復了事件cultural_homeland_events.1帶來的崩潰問題。
- Fixed crash during commander generation
- 修復了生成指揮官時的崩潰問題。
Minor Bugfixes
次要的錯誤修復
- Fixed issue with displaying country names for civil war countries
- 修復了處于內(nèi)戰(zhàn)中的國家的名字顯示問題。
- Ensures the correct number of Battalions are reported for both Regulars and Conscripts on various panels and tooltips
- 確保了在各個界面和彈框提示上常備軍和征召軍營隊的數(shù)量顯示正確。
- Death notifications no longer fire upon the retirement of a politician
- 政客退休時不再會觸發(fā)死亡通知。
- Fixed an issue in prediction tooltips where Peasant goods consumption was incorrectly calculated, causing price predictions to be wrong for certain goods
- 修復了預測彈框提示對于自給農(nóng)的商品消費計算不正確,導致某些商品的價格預測錯誤的問題。
- Fixed an issue where price predictions for pop-consumed goods would get increasingly inaccurate the longer the game went on due to old data not being properly cleared
- 修復了由于沒有正常清除舊的數(shù)據(jù),導致人群消費的商品的價格預測隨著游戲進行越來越不準的問題。
- Fixed flickering map mode in the culture panel
- 修復了文化界面地圖模式會閃爍的問題。
- Fixed front map markers not showing up correctly in Observer Mode
- 修復了觀察者模式下前端地圖標志未能正確顯示的問題。
- Fixed overlapping text of the options in the Sway Country Panel
- 修復了拉攏國家界面的選項文本重疊的問題。
- Fixed overlapping text on the Nation Formation panel to not overlap
- 修復了成立國家界面的文本重疊的問題,使其不重疊了。
- Fixed text overlapping and alignment issues on the War Panel
- 修復了戰(zhàn)爭界面的文本重疊問題以及對齊問題。
- Fixed the Diplomatic Play title text to not overlap the flags when very long
- 修復了外交博弈文本,現(xiàn)在就算名字特別長也不會和旗子重疊了。
- Fixed 'You' label being visible for other players in the War Panel in a Multiplayer game
- 修復了在多人游戲的戰(zhàn)爭界面中,“你”這個標簽對其他玩家也可見的問題。
- Fixed invalid diplomatic relations expandable tooltip
- 修復了不可用的外交關(guān)系可擴展彈框提示問題。
- Fixed wrong scope provided to on_sway_offer_rejected
- 修復了on_sway_offer_rejected中的錯誤范圍問題。
- Added missing localization for is_direct_subject_of
- 為is_direct_subject_of增加了之前缺失的本地化。
- Fixed a missing texture that would appear in the war tooltip when the initiator of a diplomatic play had obtained all of their declared war goals
- 修復了一個外交博弈發(fā)起者已經(jīng)獲得了所有宣稱的戰(zhàn)爭目標的時候,戰(zhàn)爭彈框提示缺失紋理的問題。
- Fixed an issue that made it possible to change government or military wage rates when the country wasn't actually paying any government / military wages
- 修復了一個國家在沒有支付任何政府/軍隊工資的時候,可以調(diào)整政府或者軍隊工資的問題。
- Fixed incorrect text that would appear in the war tooltip when either side of a diplomatic play had obtained all of their declared wargoals
- 修復了外交博弈的任意一邊已經(jīng)獲得了所有宣稱的戰(zhàn)爭目標的時候,戰(zhàn)爭彈框提示顯示文本不正確的問題。
- Fixed notifications accidentally appearing twice when closed
- 修復了關(guān)閉通知之后,還是會意外出現(xiàn)兩次的問題。
- Fixed typo in Pop Properties tutorial lesson
- 修復了人群財富教學中的拼寫錯誤。
- Fixed missing text for Annex Subject Diplomatic Play Tooltip
- 修復了吞并附庸外交博弈彈框提示中文本缺失的問題。
- Korean officers now wear clothes
- 朝鮮軍官現(xiàn)在會穿上衣服。
- Male Academics and Capitalist pops no longer carry parasols
- 男性學者和資本家人群現(xiàn)在不會帶著遮陽傘了。
- Dinka slave pops are now properly naked
- 丁卡奴隸人群現(xiàn)在不穿衣物了。
- The final fallback for character clothing is now peasant's clothes instead of a birthday suit
- 現(xiàn)在角色最窘迫的時候也會穿上農(nóng)民衣服,而不是一點不穿了。
- The Confederate States of America should now always be called such during the American Civil War
- 在美國內(nèi)戰(zhàn)中,美利堅聯(lián)盟國會一直叫這個名字。
- Taiping Rebellion war name is now properly localized
- 太平天國叛亂的戰(zhàn)爭名字得到了本地化。
- Corrected spelling issues with Australian hubs and Theodore Roosevelt
- 修正了澳大利亞貿(mào)易中心和西奧多·羅斯福的拼寫問題。
- Commanders-in-Chief now use the correct Character background on their Character Panel
- 總指揮官現(xiàn)在會使用和他們的角色界面一樣的正確角色背景。
- Fixed unlocalized string in the load game button in the multiplayer game over screen
- 修復了多人界面游戲結(jié)束界面加載游戲按鈕未本地化的文本問題。
- Resolved several typos in the country flavor text for Parma, Modena, and Krakow
- 修復了帕爾馬、摩德納、克拉科夫的國家風味文本中的拼寫錯誤。
- Fixed spelling of "Van Diemen's Land", "Concepción", and "Legazpi"
- 修復了“范迪門地Van Diemen's Land”、“康塞普西翁Concepción”、“黎牙實比Legazpi”的拼寫錯誤。
##### Patchnotes End?#####
We hope you enjoy this update!Please continue to provide your?feedbackand make sure to?let us know if you run into any other bugs?so we can continue to improve the game for the next free patch 1.2.We will return to discuss our next plans for the future next Thursday!
我們衷心希望你能享受這次更新!請繼續(xù)為我們提供反饋,如果遇到了任何其他問題也一定要告訴我們,這樣我們才能在接下來的免費1.2版本更新中繼續(xù)改進游戲。下周四我們會來繼續(xù)討論我們關(guān)于未來的下一個計劃!
翻譯:月蝕 AntiAccess 摸魚怪 鏗爾舍瑟
校對:三等文官猹中堂
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