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rFactor 2 | 十一月版本更新

2020-11-19 10:53 作者:zxd1997  | 我要投稿

昨天rFactor 2發(fā)布了11月的版本更新,為了周五即將到來(lái)的spa dlc做了一些準(zhǔn)備。這一次更新包括了大量的改變和優(yōu)化,也標(biāo)志著32位版本徹底退出歷史舞臺(tái)。現(xiàn)在,我們強(qiáng)烈推薦用戶切換到新UI來(lái)享受到我們這次更新帶來(lái)的優(yōu)化和改進(jìn)。

這次同時(shí)的我們也帶來(lái)了VR下的桌面鏡像模式,方便那些使用VR但是又需要在顯示器上做進(jìn)賽道之前的設(shè)置的玩家來(lái)使用。注意這一功能近針對(duì)新UI以及VR用戶生效。

更新日志

- 移除32位版本支持,我們現(xiàn)在僅支持64位了。為了更平滑的轉(zhuǎn)換,我們還是留下了一些32位的工具。

?????- 已知問(wèn)題:steamCMD的dedi server下的bin64文件夾中的ModMgr.exe暫不可用,請(qǐng)使用bin32的先暫時(shí)替代

- 改變新UI渲染的方式,現(xiàn)在更加的流暢,甚至在后臺(tái)線程忙忙碌的時(shí)候。(當(dāng)然我tm還是偶爾會(huì)卡在某些地方,,可能還是mod裝太多了, 但是其他情況下流暢多了,loading賽道時(shí)候轉(zhuǎn)圈圈不帶卡了)

- 修復(fù)一系列在游戲內(nèi)改變顯示設(shè)置時(shí)的內(nèi)存泄漏和可能的崩潰

- 確保用戶在界面上輸入文字時(shí)不會(huì)觸發(fā)其他的控制器操作

- 修復(fù)鼠標(biāo)在VR下按esc下車后不見的情況

- 修復(fù)一些情況下當(dāng)重啟周末或進(jìn)入下一節(jié)時(shí)新UI消失卡住的情況

- 修復(fù)一系列屏幕比例導(dǎo)致的UI展示問(wèn)題(md,21:9現(xiàn)在看replay都不能全屏了。。。。)

- 修復(fù)新UI在三屏下高且寬了一個(gè)像素的問(wèn)題

- 加入VR下在顯示器上展示鏡像的功能,只在新UI可用

- 控制器配置

?????- 加入simagic m10的控制設(shè)置

? ? ?-?VRS Direct Force Pro 修復(fù)拼寫

- 重新打開并優(yōu)化了God Ray和light flare效果(丁達(dá)爾效應(yīng))(需要postfx打開,并且主要在太陽(yáng)被略微遮住的時(shí)候可見)(好看是好看,但是觸發(fā)條件有點(diǎn)少。。)

- 調(diào)整空氣污染參數(shù)的顏色混合和參數(shù)

- 修正月亮亮度

- 重新調(diào)整各種光線參數(shù)

- 將大氣參數(shù)從天氣配置(.WET)移動(dòng)到賽道配置(.GDB)

(下面是一些MOD制作和賽道shader上的改動(dòng),摸魚時(shí)間少就暫時(shí)不翻譯了抱歉(大多人也不會(huì)在意的233)

- Added option for static mappers to disable omni lights

- Fixed auto static mapper assignment, so Static01 mapper is auto assigned only. (prevent mappers for specific situations being auto assigned to assets)

- Fixes for issues with No Rain Zones including when falling back to bounding box, and sorting issues with the currently rendered no rain zones.

- Fixed an issue where reflections would stop updating after rejoining track

- Fix for track side cameras not always showing the correct number of objects

- Updated PBR track shaders to make use of new sampler methods to allow for more textures to be used.

- Fixed an issue where DXT1 and DXT5 textures would not sample sRGB when they should when using new sampler method (This was an issue on the Road Shader only previously)

- Fixed a rare issue causing texture animations to stop working

- IBL Road and IBL Curb:

????Added ability to use a second normal map (overlay on road, switch on curbs)

????Tweaked Groove Blending logic (This may result in more noticeable dust, you may wish to tone this down in your Road Details Map)

- Updated default settings for Groove & Dust IBL Standard

????Fixed some issues with the Detail Map

- IBL Standard & Blend

????Added option to use detail map as an alpha masked decal IBL Standard Blend

????Added the option to use a detail map with the same logic as IBL Standard

????Removed Multiply Square albedo blending mode, since this can be achieved by saving the texture in the correct format.

- IBL Terrain:

????Added the ability to set per Albedo strengths for Pattern map

????Added an optional splatter overlay map, which applies alpha to specular mask

????Added Albedo Tinting to Specular on Terrain Shaders

- IBL Vegetation

????Added a new Vegetation Specific shader, which contains only appropriate logic from IBL Standard

????Added Specular Tinting with a static colour in the Vegetation Shader.

rFactor 2 | 十一月版本更新的評(píng)論 (共 條)

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