維多利亞3開發(fā)日志#19 | 10/15 外交關系與惡名

牧游社 牧有漢化翻譯
Victoria 3 - Dev Diary #19 - Relations and Infamy
Wizzington, Game Director Victoria 3
Hello and welcome to another Victoria 3 dev diary! This one is going to be a little bit broad, as we want to go through the fundamental mechanics of Diplomacy before moving on to more specific topics. Today, the mechanics we'll be going over are Relations, Infamy and Interests, so let’s get to them one at a time, shall we?
大家吼??!歡迎來到新一期的維多利亞3開發(fā)日志。本篇內(nèi)容會偏概括性一些,我們想在講具體主題之前先瀏覽一遍外交方面的基礎機制。今天我們會談到關系、惡名和利益存在,我們一個個地來講吧。
Starting out with Relations, this is a value on a scale between -100 and +100 that determines the overall diplomatic standing between two countries, similar to relations/opinion in games such as Europa Universalis and Stellaris. The key difference between Relations here and in those games is that in Victoria 3 relations are bilateral, meaning that while in Europa Universalis France can have a relations of -100 with Prussia while Prussia has a relations of +100 with France, in Victoria 3 these two countries will always have the same Relations score towards each other.
先來說關系Relations,這是一個從-100到+100變化的值,它反映的兩國之間整體的外交情形,和歐陸風云及Stellaris中的關系/好感度類似。而關鍵的不同在于,維多利亞3中的關系指的是雙邊關系,也就是說不像歐陸風云中,法國對普魯士的好感度可能為-100,而普魯士對法國的好感度為+100,在維多利亞3中,兩國之于對方的評價都是相同的。
There's a few reasons for this change, such as making it more clear exactly where two countries stand with each other, but the most important is that we want Relations to be a mechanic with significance and mechanical effects not just for AI countries but also for the player, and even in multiplayer. Your relation number will translate into a relations level, and the different relations levels are as follows (from highest to lowest): Warm (80-100), Amiable (50-79), Cordial (20-49), Neutral (-19 to 19), Poor (-20 to -49), Cold (-50 to -79), Hostile (-80 to -100).
這一改動有幾個原因,比如為了更清晰準確地展示兩國關系到了何種地步,但最重要的一點是我們希望關系成為一個很重要且附帶效果的機制,不光是對AI國家起效,對玩家也是,甚至在多人游戲中也是。關系數(shù)值會對應到關系等級,關系等級從高到低依次為:熱情(80 - 100),親切(50 - 79),友好(20 - 49),中立(-19 - 19),緊張(-20 - -49),冷漠(-50 - -79),敵對(-80 - -100)

Your relationship with the Great Powers will be especially important, as they are the ones with the global reach to potentially affect you no matter where your country is located你與列強的關系將格外重要,因為無論你的國家位于何處,他們都有方法對你造成潛在的影響。
All of these have an impact on the AI's decision-making in terms of which diplomatic proposals it will accept, which side it will want to join in diplomatic plays, and so on, but besides that there are also limitations on what actions you can take against another country based on your mutual Relations. For example, a relations level of Cordial or above acts as a non-aggression pact: It isn't possible to start most Diplomatic Plays against a country with which you have that relation level without first acting to reduce said relations. On the flip side, signing and maintaining a Customs Union with a country requires you to be at or above Cordial relations, and there are other actions that cannot be taken unless relations are at other certain negative or positive thresholds.
這些關系等級會影響AI的決策,像是會不會接受外交提議,或是在外交博弈中支持哪一方等等。除此之外,根據(jù)雙方關系高低,你能采取的針對對方的行動也有所不同。比如,友好及以上的關系擁有相當于互不侵犯條約的效力:除非先降低關系,否則無法施展大部分對該國敵對的外交博弈Diplomatic Plays。另一方面,要想與一國簽訂關稅同盟,必須要有友好或以上的關系,還有一些行動除非正好處于或正面或負面的某個關系等級,否則不能實施。
So, how do you raise and lower relations? The primary way is through the Improve Relations and Damage Relations ongoing diplomatic actions (more on those next week), but there's many other ways in which relations can be increased or decreased, including various events, Diplomatic Incidents (see the section on Infamy below) and the Expel Diplomats diplomatic action (which we’ll also go over in detail next week), which is a way in which one country can act to prevent another from cozying up to them relations-wise, though at the cost of gaining Infamy.
那么,如何提高和降低關系呢?最主要的方式是通過改進關系Improve Relations和損害關系Damage Relations的持續(xù)外交行動(下周有更多消息),還有一些其他的提高或降低關系的方法,包括各種事件、外交摩擦Diplomatic Incidents(詳見后文惡名部分)和驅(qū)逐外交官Expel Diplomats的外交行動(這個下周也會細說),通過這種手段,一國可以阻止另一國在外交層面討好自己,代價是獲得惡名。

Here, France finds itself with few friends in Europe - the only other Great Power they have decent relations with is Austria, and it seems like it may not stay that way...下圖中,法國在歐洲幾乎沒有友邦——唯一一個關系還不錯的列強是奧地利,而且看上去這種狀況不會持續(xù)太久……
That covers Relations, so let's move on to Infamy. This is a system we have previously talked about a little under the name of Threat, implying that it works similarly to Aggressive Expansion in Europa Universalis, but is actually something we have since redesigned following tester feedback, as the very localized effects of Threat/Aggressive Expansion did not feel appropriate to the far more globalized Victorian era. The result is something that could be described as a hybrid between older Infamy (or 'Badboy' as those of you who have been around Paradox GSGs for a long time might recall) systems and the newer, more localized systems.
關系部分說完了,下面來說惡名Infamy。之前我們談及這部分內(nèi)容時還把它叫做威脅Threat,意指其作用類似于歐陸風云中的侵略擴張,但實際上惡名是我們根據(jù)測試員的反饋而重新設計的,因為威脅/侵略擴張這樣非常局部的效果在全球化程度高得多的維多利亞時代顯得不合適。結果就是弄出了一個介于舊的惡名系統(tǒng)(也稱為Badboy,長期游玩P社游戲的應該還記得)和新的更局部性的系統(tǒng)之間的縫合產(chǎn)物。
In Victoria 3, a country has an Infamy value that starts at 0 and can increase to… well, anything, as there's no upper cap on it. As a country's Infamy increases, other countries will become more wary, resulting in various diplomatic penalties for the infamous country.If Infamy exceeds the Pariah threshold (which is currently set to 100) the country becomes a potential target for a special Contain Threat diplomatic play where the Great Powers step in to 'restore order'. Infamy decays slowly over time, and its rate of decay can be increased if the country has a large amount of unallocated Influence capacity, representing that capacity being put to use trying to salvage the country's global reputation instead.
在維多利亞3中,國家開局時惡名為0,可以增加到……無限,這一數(shù)值沒有上限。隨著一國的惡名逐漸增加,其他國家會逐漸提防起來,導致惡名高的國家受到各種外交懲罰。如果惡名爆表(目前設定為100),該國就會成為一種特殊的外交博弈——控制威脅Contain Threat的潛在目標,列強會下場“重建秩序”。惡名隨時間推移緩慢降低,如果該國閑置的影響力容量比較多,惡名降低的速度將有所提高,代表著這部分影響力被用來挽回該國的全球聲譽。

After making some aggressive moves against its neighbors, Bolivia's infamy has increased to the point where they will start feeling some diplomatic effects - though it's not yet too bad.對鄰國實施一系列侵略行為之后,玻利維亞的惡名已經(jīng)增長到了足以感受到一些外交層面的后果的地步——雖然還不是太糟。
So far this should probably sound very familiar to anyone who has played Victoria 2, but the key difference between Victoria 3 and its predecessor here is the Diplomatic Incident mechanic tied to Infamy. In the vast majority of cases, any action a country takes (for example demanding land in a Diplomatic Play or violating a neutral country’s sovereignty during war) that increases Infamy will also create a Diplomatic Incident localized at a particular Strategic Region (more on that below) on the map.
說到這里,玩過維多利亞2的各位應該非常熟悉了,但維多利亞3關鍵的不同之處在于和惡名綁定的外交摩擦Diplomatic Incident機制。在絕大多數(shù)情況下,一國采取的任何增加惡名的行為(比如在外交博弈中聲索土地或是在戰(zhàn)爭中踐踏中立國家的主權)都會在一個特定的戰(zhàn)略區(qū)域Strategic Region中制造外交摩擦(詳見下圖)。
For example, starting a Diplomatic Play to demand a colony in West Africa will result in a Diplomatic Incident occurring there. Whenever a Diplomatic Incident happens, the country that caused it immediately suffers a penalty to their relations with all countries that have an Interest in the region, with the amount of Relations lost based on the amount of Infamy attached to the Incident in question.
比如說,展開一場聲索西非殖民地的外交博弈會導致該地區(qū)發(fā)生外交摩擦。無論何時,引發(fā)外交摩擦的國家與在該地有利益存在Interest的國家的關系都會立刻承受懲罰,根據(jù)該行為引發(fā)的惡名點數(shù)來決定降低多少關系。
Infamy in itself should be understood as a measure of how concerned the Great Powers are about a country, and as such, country Rank has an effect on how much Infamy a country gets when it commits a diplomatic transgression against another. Generally speaking, the lower the rank of the two countries involved, the less Infamy will be generated, as the Great Powers care a lot more about actions taken by and against other Great Powers than they do over two Minor Powers being engaged in a local squabble.
而惡名本身應該被理解為列強對該國有多么看不順眼,也因為如此,國家排名對該國在對其他國家做出外交侵犯時所獲得的惡名點數(shù)也有影響。大體上來說,被卷入紛爭的兩國排名越低,所產(chǎn)生的惡名也就越低,因為比起兩個小國因為地區(qū)利益的爭斗來,列強總是更關心其他列強之間的明槍暗箭。

The Sikh Empire's ambitions on India are not going to go unnoticed by countries with an Interest there.錫克帝國對印度的野心不會被在該地區(qū)有利益存在的國家視而不見。
Ultimately, what this means is that Infamy doesn't just have a global effect, and where you're accruing it matters. If you keep taking actions that destabilize a particular Strategic Region, you can expect to quickly become very unpopular with both the locals and any outside powers that have taken an Interest in it.
最終,這意味著惡名并不僅僅是有一個全球的影響,你在哪里產(chǎn)生惡名也很重要。如果你一直采取行動破壞某個戰(zhàn)略區(qū)域的穩(wěn)定,你就會很快地被那些本區(qū)域國家以及在本區(qū)域內(nèi)有利益存在的外部國家視為不受歡迎者。
By now, I've said the word Interest a whole bunch of times, so it's probably time to finally explain what they are. To do that though, I first have to explain the concept of Strategic Regions. A Strategic Region is a large predetermined geographic area consisting of a number of State Regions, with the 715 State Regions of the current internal build divided into a total of 49 Strategic Regions.
到目前為止,我已經(jīng)說了“利益存在Interest”這個詞很多次了,所以也是時候解釋一下這到底是什么了。首先,我要先解釋一下關于“戰(zhàn)略區(qū)域”這一概念。戰(zhàn)略區(qū)域是一個包含眾多地域State Regions的預設地理區(qū)域。 目前我們將715個地域分為了49個戰(zhàn)略區(qū)域。

A look at the Strategic Regions of Europe - do note that as with all parts of the map, this may not be how it looks on release!歐洲的戰(zhàn)略區(qū)域概覽 - 注意,這張圖顯示只是一張半成品,并不是最終成品!
Interests is, put simply, a mechanic that determines whether or not a country has a stake in a particular Strategic Region and plays into numerous different mechanics such as Diplomatic Plays, Colonization and the aforementioned Diplomatic Incidents. A country can gain an Interest in a region in one of two ways: either automatically by having a geographical presence there (owning land or controlling subject nations in the region) or by using a Declared Interest.
簡單來說,利益存在就是一個決定一個國家是否與某個戰(zhàn)略區(qū)域有利益相關的機制,并且融入許多其他機制,例如外交博弈、殖民與前文提到的外交摩擦。一個國家可以通過兩種方法中的任意一種獲得利益存在:或是因為地理上的存在(比如在該區(qū)域擁有土地或是在該區(qū)域內(nèi)控制了附庸國),或是通過宣稱利益存在Declared Interest。
A Declared Interest is a country quite simply saying that, regardless of their lack of a geographic presence, a Strategic Region is still of importance to them, perhaps because they plan to colonize it, or because they want to prevent a hated rival from expanding into it. A country can Declare an Interest in any region that is either adjacent to a region where they already have an Interest, or which they can reach through the support of their naval supply network (more on that later!). The number of Declared Interests that is available to a country depends on their Rank - a Great Power can choose to have its fingers in a great many pies, while an Insignificant Power is limited to acting only in regions where they already have land.
宣稱利益存在,簡單來說,就是一個國家無視地理因素地認為某個戰(zhàn)略區(qū)域?qū)λ麄兒苤匾?,也許是因為要對其進行殖民,或者是因為他們想阻止某個敵人在此處擴張。一個國家可以對已有利益存在的區(qū)域相鄰的任一區(qū)域,或是可以通過海軍補給網(wǎng)絡抵達的任一區(qū)域宣稱利益存在(之后我們會詳述這個)。一個國家可宣稱利益存在的數(shù)量取決于這個國家的級別,一個列強可以染指大量區(qū)域,而一個小國只能在其已經(jīng)擁有土地的區(qū)域宣稱利益存在。

You might want to declare an Interest in Persia for numerous reasons, such as checking Russian or British aggression in the region… or as a precursor to seizing colonies there for yourself出于多個原因,也許你想在波斯宣稱利益存在,比如制止俄羅斯或英國對此區(qū)域的侵略,或是成為在此地殖民的先驅(qū)。
Interests do not provide any inherent benefit to a country besides the ability to throw their weight around in a Strategic Region, and can actually be a bit of a double-edged sword in that a country with Interests all over the world may get dragged into a lot of local conflicts. Ultimately, Interests are our attempt to simulate such historical occurrences as why certain parts of the world simply got a lot more attention from the Great Powers than others at particular points during the century that Victoria 3 covers, and to make nations act and care about things in a way that makes sense according to their national self-interest.
除了可以將力量投入到一個戰(zhàn)略區(qū)域,利益存在并不為國家提供任何內(nèi)在收益,甚至也會成為那些利益存在遍布全球的國家的雙刃劍,因為這會把這些國家拖入大量的當?shù)丶姞帯?偟膩碚f,利益存在是我們模擬現(xiàn)實世界歷史事件的一次嘗試——為什么這個世界的某些區(qū)域在維多利亞3所涉及時代的特定時間點上會比其他區(qū)域更吸引列強關注,以及讓國家的行為和其所關心的東西更符合其自身利益,這樣也更合理一些。
Right then, that's all for today! Join me again next week as I continue to write lots of words about diplomatic things, this time on the topic of Diplomatic Actions!
那么,這就是我們今天的全部內(nèi)容啦!下周我們會繼續(xù)介紹外交相關的內(nèi)容,主題是外交行動Diplomatic Actions!
翻譯:摸魚怪 鏗爾舍瑟
校對:三等文官猹中堂
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