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limbus反編譯

2023-03-05 17:20 作者:DANIEL4078  | 我要投稿

alwayswin:

StageController:

private void EndStage()

{

SingletonBehavior<BattleObjectManager>.Instance.OnStageEnd();

this.StageModel.SetStageResult(true, true, this._currentRound, this.SaveAddedUnlockedInformationData());

GlobalGameManager.Instance.SetStageClearState(this.StageModel.StageResult);

BattleSoundGenerator.StopBGM(true);

SingletonBehavior<BattleUIRoot>.Instance.OpenBattleEndTypo(this.StageModel.StageResult, this.StageModel.SkipStageResult(), this.StageModel.FormationInfo);

Singleton<DungeonSinStockManager>.Instance.OnStageEnd();

SingletonBehavior<BattleCamManager>.Instance.OnStageEnd();

}




HP, SP dungeon recover:

DungeonUnitModel:

public DungeonUnitModel(UnitDataModel_Player unit, int level, int hp, int mp)

{

this._unitModel = unit;

this._hp = 300;

this._mp = 50;

this._level = level;

this._egoGiftDetail = new EGOGiftDetail_Dungeon();

this._isGacksung = this.GacksungLevel == Singleton<StaticDataManager>.Instance.Common.PersonalityLevelTable.GetMaxGacksungLevelOfRank(unit.classInfo.Rank);

}


public void ResetData()

{

this._hp = this.GetMaxHp();

this._mp = 45;

}



Increase SP effect on coin flip:

Util:

public static float GetCoinProbAdder(int mp)

{

return (float)mp * 0.01f;

}



Start with 45 SP, else start with -45 SP:

BattleUnitModel:

public virtual void Init(UnitDataModel unitmodel, int instanceID)

{

this._instanceID = instanceID;

this._unitModel = unitmodel;

this._faction = unitmodel.Faction;

this._passiveDetail = new PassiveDetail(this, this._unitModel);

this._buffDetail = new BuffDetail(this);

this._EGOGiftDetail = new EGOGiftDetail_Battle();

this._systemAbilityDetail = new BattleSystemAbilityDetail();

this._actionSlotDetail = new ActionSlotDetail(this);

this._sortedActionList = new List<BattleActionModel>();

this._doneActionThisTurnList = new List<BattleActionModel>();

this._doneActionPrevTurnList = new List<BattleActionModel>();

this._activatedAbilityDic = new Dictionary<string, int>();

List<BreakSection> list = new List<BreakSection>();

if (!Singleton<StageController>.Instance.StageModel.BlockCreateBreakSectionWhenAddUnit(this))

{

BreakSectionInfo breakSection = this._unitModel.ClassInfo.BreakSection;

foreach (int num in ((breakSection != null) ? breakSection.SectionList : null))

{

int num2 = this._unitModel.GetMaxHp() * num / 100;

BreakSection breakSection2 = new BreakSection(this, num2);

list.Add(breakSection2);

}

}

this._resistDetail = new ResistDetail(unitmodel.ClassInfo.ResistInfo);

this._state = new CharacterState(false, false, false, false, false, false, false, false, unitmodel.GetMaxHp(), list);

if (this._faction.Equals(UNIT_FACTION.PLAYER))

{

this._state.Init(this);

this._state.RecoverMp(45);

}

? ? ? ? ? ? ? ? ? ? ? ? ?else

? ? ? ? ? ? ? ? ? ? ? ? ?{

this._state.RecoverMp(-45);

? ? ? ? ? ? ? ? ? ? ? ? ?}

this._originID = this._unitModel.ClassInfo.ID;

this.CreateSlotWeightConditions();

}



norecoverfrompanic:

CharacterState:

public void RecoverPanicState()

{

this._isPanic = this._isPanic;

this._isLowMorale = this._isLowMorale;

}


startwith99bullets:

CoinAbility:

public virtual void InitStage(BattleUnitModel actor)

{

int i = 0;

int count = this._necessaryCosumeData.Count;

while (i < count)

{

ConsumeBuffData consumeBuffData = this._necessaryCosumeData[i];

if (consumeBuffData.GetKeyword().ToString().Contains("Bullet"))

{

actor.EquipBullet(consumeBuffData.GetKeyword(), 99);

}

i++;

}

}


getallsinswhenuseskills:

// Token: 0x06004375 RID: 17269

public void DoneWithAction()

{

this._isDoneWithAction = true;

this.Model.ResetTakenDmg(this);

BattleUnitModel_Player battleUnitModel_Player = this.Model as BattleUnitModel_Player;

if (battleUnitModel_Player != null)

{

battleUnitModel_Player.ResetUsageLimitedSkillResoureces();

}

this.SinAction.UseSin();

ATTRIBUTE_TYPE skillAttributeType = this.GetSkillAttributeType();

if (this.Model.IsFaction(UNIT_FACTION.PLAYER) && (skillAttributeType != ATTRIBUTE_TYPE.NEUTRAL || skillAttributeType != ATTRIBUTE_TYPE.NONE))

{

Singleton<SinManager>.Instance.AddSinStock(ATTRIBUTE_TYPE.CRIMSON, 1);

Singleton<SinManager>.Instance.AddSinStock(ATTRIBUTE_TYPE.SCARLET, 1);

Singleton<SinManager>.Instance.AddSinStock(ATTRIBUTE_TYPE.AMBER, 1);

Singleton<SinManager>.Instance.AddSinStock(ATTRIBUTE_TYPE.SHAMROCK, 1);

Singleton<SinManager>.Instance.AddSinStock(ATTRIBUTE_TYPE.AZURE, 1);

Singleton<SinManager>.Instance.AddSinStock(ATTRIBUTE_TYPE.INDIGO, 1);

Singleton<SinManager>.Instance.AddSinStock(ATTRIBUTE_TYPE.VIOLET, 1);

Singleton<SinManager>.Instance.AddSinStock(ATTRIBUTE_TYPE.WHITE, 1);

Singleton<SinManager>.Instance.AddSinStock(ATTRIBUTE_TYPE.BLACK, 1);

Singleton<SinManager>.Instance.AddSinStock(ATTRIBUTE_TYPE.SPECIAL_RED, 1);

Singleton<SinManager>.Instance.AddSinStock(ATTRIBUTE_TYPE.SPECIAL_PALE, 1);

}

}


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