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Stellaris開發(fā)日志#209 | 4/14 進擊的補丁附記

2021-05-12 21:36 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Stellaris Dev Diary #209: Nemesis - Attack of the Patch Notes

Obidobi, Producer – Stellaris


Hello everyone!

大家吼!


Hopefully this will come as a pleasant surprise to all of you! Last week I posted the changelog for 3.0.0 and talked a bit about the fact that we were already working on the 3.0.1. The details I left out were that we were actually close to being done, but for the sake of not making promises I wouldn't be able to keep, I decided that I would err on the side of caution. However, now that the 3.0.1 has gone through all the necessary checks and processes I am happy to announce that we will launch Nemesis, and by extension the 3.0 'Dick' Patch, with this 3.0.1 patch!

希望這對你們所有人來說都是一個意外的驚喜! 上周我發(fā)布了3.0.0版本號的更新日志,并談到了我們已經在開發(fā)3.0.1版本號的事實。我遺漏的細節(jié)是,我們實際上已經接近完成了,但為了不做出我無法兌現的承諾,我決定謹慎行事。然而,現在3.0.1版本號已經通過了所有必要的檢查和程序,我很高興地宣布,我們將發(fā)布涅墨西斯Nemesis,并擴展3.0版本號“迪克Dick”補丁,一并同時推出3.0.1版本號。


This means that there will never be a 'live' version of the 3.0.0., and instead you will all receive all the fixes that we've worked on for the 3.0.1. in addition to the massive changelog of the 3.0.0. For some perspective, the 3.0.1 contains roughly 8 pages of fixes and balancing, bringing the entire 3.0.0 and 3.0.1 to roughly 27 pages of new content, balancing changes, UI tweaks, AI fixes, Improved Stability, many new modding features, and of course general bug fixes.

這意味著永遠不會有3.0.0版本號上線了,取而代之的是,在3.0.0版本號的大量更新日志外,你們還會收到我們?yōu)?.0.1版本號所做的所有修正。從另一個角度來看,3.0.1版本號包含大約8頁的修復和平衡調整,使整個3.0.0和3.0.1版本號達到27頁,囊括了新內容、平衡性改動、UI調整、AI修復、穩(wěn)定性改進、許多新的模組功能,當然還有常規(guī)的捉蟲。


So the moment you have all been waiting for, here's the changelog for the 3.0.1 that will be released tomorrow along side Nemesis!

因此,在大家都在等待的時刻,我們?yōu)槟愠噬?.0.1版本號的改動日志,將于明天與涅墨西斯Nemesis一起發(fā)布!


###############################
######## VERSION 3.0.1 ########
###############################


###################
# Features
# 特性
###################

* Added several new diplomatic messages for Becoming the Crisis empires
* 為化身天災帝國增加了一些新的外交信息。

###################
# Balance
# 平衡性
###################

* A wormhole now connects Scions to their Fallen Empire overlords.
* 現在上國蔭藩國和他們的墮落宗主國之間有一個蟲洞鏈接

* Aetherophasic Engine now grants increasing amounts of energy, minerals and Naval Capacity with each upgrade.
* 以太相位引擎現在每次升級都會增加能量、礦物和海軍容量。

* Scaled down the Unity rewards of various espionage events which now award a value based on existing, monthly Unity income.
* 減少了各種間諜事件的凝聚力獎勵,現在獎勵的價值基于現有的每月凝聚力收入。

* Imperial Security Directorate updated such that it now offers the Emperor +2 to Decryption and +4 to Encryption only.
* 帝國安全局更新為僅為皇帝增加2點解密和4點加密等級。

* Reverted change to special resource edicts' one-time costs: their costs now increase with empire sprawl as well as overextension, as opposed to just overextension. Also clarified the tooltip a bit.
* 回調特殊資源法令的一次性成本:它們的成本現在隨著帝國規(guī)模和過度擴張度而增加,而不僅僅是過度擴張度。同時也讓一些提示欄更加明了。

* The new Special Projects for the final step in the base game Precursor event chains now take 30 days to research.
* 基礎游戲先驅者事件鏈的最后一步的新特殊項目現在需要30天的時間來研究。

* The Indentured Servitude slavery type no longer applies Slavery based production modifiers if the pop is working in a Specialist job. Other slavery based modifiers such as reduced Housing and Amenity usage continue to apply.
* 契約奴工奴隸類型不再適用奴隸的生產修正,如果該人口在從事專業(yè)工作的話。其他基于奴隸的修正,如減少住房和舒適度使用的修正則繼續(xù)適用。

* Lowered chance of Unbidden spawning as they can spawn early, so were appearing a lot more often than other crises
* 降低了高維入侵的出現幾率,因為它們可以提前出現,所以比其他危機出現得更頻繁

* Reintroduced Slave Processing Facility requirement to recruiting Slave Armies.
* 重新引入招募奴隸軍隊的奴隸處理設備要求。

###################
# Performance and Stability
# 性能與穩(wěn)定性
###################

* Fixed potential CTD when partial failure to connect to host in MP view.
* 修正了在多人游戲視圖連接主機部分失敗時潛在的閃退問題。

* Stopped research_all_technologies console command from crashing the game.
* 控制臺命令research_all_technologies現在不會導致游戲崩潰

* Right click unassigning a spymaster envoy no longer desyncs the game in MP.
* 用右鍵取消指派間諜大師特使將不再會使多人游戲失去同步。

* Improved efficiency of the code for picking what to build via planetary automation scripts.
* 提高了通過行星自動化腳本選擇建造內容的代碼效率。

* Reduced the “destroy galaxy” performance impact by not destroying each pop individually.
* 通過不挨個刪除每個人口而減少了“摧毀銀河”的性能影響。

* Remade destroy colony so it is destroying any pops before changing owner/controller to no country just to reduce the amount of per pop calculations.
* 重做摧毀殖民地,在將人口的所有者/控制者改成無國家前就開始刪除人口,這樣就能減少人口方面的計算量。

* Removed ai_weight fields from buildings, as the AI was periodically evaluating whether they added up to less than -1 (which they never did) to see if they should be destroyed. (Note: ai_weights were replaced by economic_plans so were not used for evaluating which building to build; note 2: if for some reason as a modder you really want to use them, you can still do so by disabling economic_plans)
* 從建筑物中移除ai_weight字段,因為AI會定期評估它們的總和是否小于-1(它們永遠不可能小于-1),看看它們是否應該被摧毀(注:ai_weights被economic_plans取代,因此不再用于評估應該建設哪一個建筑物;注2:如果因為某些原因,作為一個模組制作者你真想使用他們,你仍然可以通過禁用economic_plans來這樣做)。
* Fixed crash on Linux when joining a game through steam friends while the game was running.
* 修正了在Linux上運行游戲時通過Steam好友加入游戲的崩潰問題。

###################
# UI
# 用戶界面
###################

* Filter out ill suited empires from the top right target Empire drop down in the Diplomacy view. E.g. The Shroud and Curator Enclaves.
* 在外交視圖中右上角的目標帝國里過濾掉不合適的帝國。例如:靈能界和策展人。

* Galactic focus selection window is now hidden when changing tab in the galactic community.
* 當在銀河共同體中切換標簽時,銀河焦點選擇窗口現在隱藏了。

* Rename Build ship and Build Defensive Platforms buttons on Starbases and Megastructures to Open catalog, which better describes the actual action.
* 在基地和巨型建筑上重命名“建造飛船”和“建造防御平臺”按鈕為“打開目錄”,這樣可以更好地描述實際行動。

* Disable newly renamed Open catalog buttons in Starbase and Megastructure ship builder UI when they have no effect.
* 在星際基地和巨型建筑造船UI中當它們沒有效果時禁用新命名的打開目錄按鈕。

* The Special Deposit tooltip now lists the effects that the special deposits have.
* 特殊資源點提示欄現在會列出特殊資源點的效果。

* UX rehaul of the MP Game Lobby making it clearer what to do and who's ready.
* 修改了多人游戲大廳的視覺效果,讓玩家更清楚該做什么、誰準備好了。

* Excavation sites are now greyed out when fully excavated.
* 發(fā)掘地點現在完全挖掘后變成灰色。

* Remade planet view locked building slot tooltip to refer to actual capital building name and district with highest building slot add modifier
* 重做行星視圖鎖定的建筑槽提示,以對應實際的首都建筑的名稱和有最高的建筑槽增加修正的區(qū)域

* Details for fleet, pops, economy, and technology are now hidden in the breakdown of diplomatic weight if you don't have enough intel
* 如果你沒有足夠的情報,艦隊、人口、經濟和技術的細節(jié)現在都隱藏在外交權重的分解欄中。

* Tidied up the tooltip for a planet's habitability in the planet's interface to clearly state what each number is.
* 整理了行星界面的宜居性提示欄,以清楚地說明每個數字是什么。

* Intel value text should now be displayed better in all languages.
* 情報值的文本現在應該在所有語言中更好地顯示。

* The espionage operation categories filter is now hidden if there are less than 2 operations available.
* 間諜行動類別過濾器如果只有少于2個可用的行動的話,現在會被隱藏。

* Only showing espionage operation category filters for potential and/or ongoing operations
* 僅顯示間諜行動類別過濾器的潛在和/或正在進行的行動

* You can now use "go to capital" on Marauders in the Contacts menu (it will take you to their home system).
* 你現在可以在聯系人菜單中對掠奪者使用“去到首都”(這會帶你到他們的母星系)。

* If you have sufficient intel, hovering over the button to form or cancel a research agreement will now tell you how many technologies you and the other country may learn from it.
* 如果你有足夠的情報,懸停在按鈕上締結或取消一項研究協(xié)議的話,現在將告訴你你和其他國家可以從中學到多少技術。

* Hovering over the button to form or cancel a commercial agreement now tells you how many credits you will gain from it (rather than you having to propose the agreement to find out).
* 懸停在按鈕上締結或取消一個商業(yè)協(xié)議現在告訴你你將從中獲得多少資金(而不是你必須締結協(xié)議才能知道)。

* When you are offered a commercial agreement, you will now hear about the energy credit benefits.
* 當你收到一份商業(yè)協(xié)議時,你現在可以得知能量幣的收益。

* Removed superfluous "Are you the baddie?" tooltip for the Crisis tab, only displayed when not Becoming the Crisis.
* 刪除了危機選項卡中多余的“你是壞蛋嗎?”的提示,只有當不是危機時才會顯示。

* Improved consistency of Diplomatic Stance policy options being hidden or unavailable; visibility is now determined by government type and DLC ownership, while other factors determine availability.
* 改進了隱藏或不可用的外交立場政策選擇的一致性;現在,能見度是由政府類型和DLC所有權決定的,而其他因素則決定了可用性。

* Changed tooltip for starbase buildings/modules in starbase view buildables to show calculated value and hide base if value is not affected by modifier.
* 修改了太空基地建造模塊界面的文字提示,如果數值得到修正,將直接顯示最終效果,如果沒有得到修正,將會隱藏基礎值顯示。

* The tooltip for Crisis Objectives now contains information for how much Menace you have gained from this Objective.
* 威懾力目標的提示欄中現在包括你可以從中獲得的威懾力數值。

* Added variety to the "unknown species" cardboard cutout in the first contact interface.
* 在第一次接觸的界面中增加了未知物種的剪影。

* Fixed inappropriate line breaks in "Intel" labels for some languages,
* 修復了部分語言在情報提示中的不合適的換行符。

* Show diplomatic pacts an Empire has even if they're only known via a second hand Intel source. E.g. You having high Intel on A and thereby knowing it has a Commercial Pact with B will now show that Commercial Pact in the diplomacy view of B even if you don't have full Intel on all of B's diplomatic pacts.
* 在你只有間接的情報時仍然可以看到其它帝國的外交關系例如,你對A有高情報等級,并以此了解到A與B簽署了商業(yè)協(xié)議?,F在就算你對B沒有完整的情報也會在你對B的外交界面上直接顯示B與A有商業(yè)協(xié)定。

* Cost/upkeep/production breakdown tooltip should not show mult modifiers for "empty" resources.
* 花費/維護/產出的文字提示中現在不會顯示對“空”資源的修正。

* Opinion map mode now properly hides opinion breakdowns unless enough Intel is gained.
* 外交關系地圖模式現在會在你未獲得足夠的情報的情況下合適地隱藏好感度的詳解。

###################
# AI
###################


* AI war strategies are now recalculated more often to make it respond better to changes in ally fleets.
* AI的戰(zhàn)略計劃將會更加頻繁地重新計算以更好地符合同盟艦隊實力的變化。

* The AI now better accounts for the value of different resources when deciding what to buy on the market.
* AI現在在市場上購買資源時將會更好地評估不同資源的實際價值。

* Allow the AI to trade with Living Metal, Dark Matter, and Zro on the market.
* 現在允許AI在市場上交易活體金屬,暗物質和澤珞。

* Added cooldown before AI considers responding to a proposal, set in define DIPLOMACY_RESPONSE_COOLDOWN_DAYS
* 增添了AI考慮外交提議的冷卻時間,設定在DIPLOMACY_RESPONSE_COOLDOWN_DAYS

* Increased randomness when AI responds to proposals, will still do a daily roll if it should but chance for responding starts at none and then rapidly increases each day until proposal expiration date.
* 增添了AI對外交提議回復的隨機性,如果AI應當接受這項提議,AI回復的概率將會零開始每天迅速增加直到外交提議超時的日期。

* The AI now better take into consideration that Federation and GDF ships have no upkeep when deciding which ships to build.
* AI現在會在聯邦艦隊和銀河防衛(wèi)軍艦隊沒有維護費的前提下更好地建設聯邦艦隊和銀河防衛(wèi)軍。

* The independent GDF AI will now remember which capital systems it has visited upon reloading a save file.
* 獨立的銀河防衛(wèi)軍AI現在在讀取一個存檔時能記得存檔時訪問過的上一個首都星系。

###################
# Modding
# 模組
###################

* Added on_army_killed_in_combat / no_combat on_actions.
* 添加了on_army_killed_in_combat / no_combat的on_actions。

* Using "pop" scope change in army scope now takes you to the pop that spawned the army.
* 使用在陸軍作用域中的“人口”作用域可以直接跳轉到生成該陸軍的人口。

* Added export_resource_income_to_variable effect.
* 添加export_resource_income_to_variable效果

* Added export_trigger_value_to_variable_effect.
* 添加export_trigger_value_to_variable_effect效果

* Added trigger is_current_first_contact_stage.
* 添加觸發(fā)器is_current_first_contact_stage.

* Fixed various issues with setting species archetype restrictions for government elements (civics, authorities) so that it is now checked in every case and can be used safely.
* 修復了為政府元素(民政、政體)設置物種原型的一些問題,因此現在可以在任何時刻更加安全地檢查和使用它們。

* Enabled triggered descriptions and gametext ([ ] commands) in espionage operation descriptions.
* 允許在間諜行動的文本描述中調用觸發(fā)描述和游戲文本([ ]命令)。

* Fixed a bug in scripted effects/triggers that meant that you'd get weird startup errors if you ever used more than one "[" in a scripted effect/trigger.
* 修正了一個在腳本效果和觸發(fā)器中使用多個“[”會出現奇怪的啟動錯誤的bug。

* Added is_total_war trigger.
* 添加了is_total_war觸發(fā)器。

* Fixed issue where owned_species and enslaved_species scope script lists would not always work in planet events.
* 修正了owned_species和enslaved_species范圍腳本列表在行星事件中偶爾失靈的問題。

* Added abort trigger on espionage operation type for killing of an active operation.
* 增加了中止一個進行中的間諜行動的中止觸發(fā)器。

* Added has_active_building trigger (checks if a planet has the building in a non-ruined and non-disabled state).
* 增加了has_active_building觸發(fā)器(檢查行星上的建筑是否處于非毀壞和非禁用狀態(tài))。

* Added effect for postponing modifier calculations, useful when executing a lot of effects where individual result of them is not important.
* 增加了延遲修正計算的效果,在執(zhí)行很多個別結果不重要的效果時很有用。

* Fixed cases of missing modifier names (where a modifier would show up as "<blank>: +X") in pop jobs (triggered modifiers) and deposits (country modifiers).
* 修復了人口工作(觸發(fā)器層面的修正)和行星特征(國家層面的修正)缺失的修正名(bug存在時,修正的名字將顯示為“<blank>:+X”)

* Fixed any_owned_species so it also works on day 1 of a new game now.
* 修正了any_owned_species,現在它也可以在新游戲的第一天有效。

* Added remove_invalid_civics option to change_government effect to force incompatible civics to be removed from the government.
* 在change_government effect中增加了remove_invalid_civics選項,以迫使不兼容的國民理念從國民理念中被移除。

* Made is_majority_species make sense.
* 讓is_majority_species正常運行

* Fixed some minor documentation issues brought to our attention by eagle-eyed modders.
* 修正了一些眼尖的modder發(fā)現的小的文檔問題。

###################
# Bugfixes
# 捉蟲
###################

* Fixed rare case of frontend background not covering the entire screen.
* 修正了罕見的前端背景不覆蓋整個屏幕的情況。

* Fix occasional fullscreen flickering when running with the -dx11 flag.
* 修正了當使用-dx11時偶爾出現的全屏閃爍。

* Zro Distillation now always becomes a tech option if Extradimensional Experimentation resolution is enacted.
* 蒸餾澤珞現在在點出異次元實驗決議后作為一種可選科技。

* Removed superfluous information about default country types in the tooltip for forming a research agreement.
* 移除了達成科研協(xié)議時提示中關于默認國家類型的多余信息。

* Event "The Fumes Lie Thick" now tells you about the scientist's new trait.
* 事件驅之不散The Fumes Lie Thick現在會告訴你科學家獲得的新特性。

* Fixed an issue where habitat auto-designation would not pick energy specialisation when that was clearly the right choice.
* 修正了殖民地自動規(guī)劃不能在適合選取專注能源選取該專精的問題。

* Fixed some grammar errors in "Wind Back and Proceed" archaeology event.
* 修復了在倒帶重演Wind Back and Proceed考古事件中的語法錯誤。

* Molluscoid Integration event now no longer refers to "tiles" (what on earth is a tile?? :) ). It now also only gives you 6 new pops.
* 軟體整合事件中不會再給你“tiles”(俺們寫這個的也不造啥是tile)現在只會給你6個人口。
* Fixed an issue where the special project fail event "Smuggler Weapons Trade" would talk about a spaceship rather than a planet.
* 修正了一個特殊項目失敗事件“走私者武器交易Smuggler Weapons Trade”,現在他們將談論宇宙飛船而不是行星。

* Fixed Machine Synchronicity Traditions lacking a line break at the end, causing it to be fairly unreadable.
* 修復了智械同步傳統(tǒng)末尾缺少換行符導致不可讀的問題

* Fixed an issue where you could break the Necrophage origin by having your prepatent species as a subspecies of the main species
* 修正了一個你可以通過將你的轉化前物種作為主要物種的亞種來打破死靈起源的問題

* Random Spy Network event "An Operative Resurfaces" no longer refers to the empire's leader getting hands-on in extraction of operatives, and preparing security reports.
* “營救特工行動An Operative Resurface”不再是帝國的領導人親自營救特工并準備安全報告。

* Added a missing tooltip from random Operations event "Excess Noise".
* 增加了在隨機的“多余噪聲Excess Noise”行動事件中缺失的文字提示。

* Corrected a missing tooltip from Spy Network event "Hostile Infiltration Detected".
*修正了間諜網絡事件“偵測到敵對滲透Hostile Infiltration Detected”中缺失的提示文本。

* Leaving federations through events no longer generates opinion penalties unless we deliberately want those penalties set.
* 通過事件離開聯邦不再產生好感度懲罰,除非我們特意設置這些懲罰。

* Resolutions to repeal the banning of slave trade now have their correct icons.
* 廢除奴隸貿易禁令的決議現在有了正確的標志。

* Corrected Fallen Empires in their mistaken assumption that they have 16 building slots instead of 12 on their starting planets.
* 修正了墮落帝國的錯誤前提,即他們在起始星球上有16個建筑槽而不是12個。

* Added various government types which were not fully recognized by VIR during the first stage of the tutorial.
* 增加了更多在第一階段教程中不被VIR認可的政府類型。

* Selecting an Oligarchic authority type with the Death Cult civic is now consistently recognized as a Grim Council government.
* 選擇一個具有死亡教團的公民型寡頭政府,現在一直被認為是一個冷酷的議會政府。

* Fixed several cases where Alloy Mega-Forges and other similar buildings providing +X jobs per Y district would sometimes be unspecific or wrong about how many jobs they'd get from you building which district.
* 修正了一些在巨型合金熔爐和其他類似的提供每Y區(qū)劃+X崗位的建筑計算工作崗位時會不確定或錯誤的問題

* Fixed several fallen empires lacking housing due to having no city districts.
* 修正了幾個墮落帝國因沒有城市區(qū)域缺乏住房的問題。

* You can no longer get the “Scandalous Insult” event on yourself.
* 你不再能自己對自己觸發(fā)“外交侮辱”事件。

* Improved tooltip for when a Spy Network has become overextended.
* 改進了當間諜網絡過度擴張時的提示。

* Subjects that are in a federation with their overlord should now be able to declare a war for independence on them.
* 與宗主在同一聯邦的附屬國現在可以對宗主發(fā)動獨立戰(zhàn)爭。

* Make diplo action positive/neutral/negative background shown in UI again.
* 讓積極/中立/負面的背景在外交行動UI中重新出現。

* Reanimated Armies is now fully incompatible with Synthetic Ascension, rather than just quietly doing nothing as before.
* 逝者軍勢Reanimated Armies現在和合成進化不兼容,而不是和以前一樣。

* Cosmic Nudge arc site now no longer gives you 10% progress on a habitability tech way beyond what you have researched (essentially useless as it costs so much), but instead gives you progress on the next tech in that line that you can research
*?太空一推Cosmic Nudge考古遺跡現在將不再給已研究超過10%的宜居性科技提供科研進度。

* First Contact event "A Terrible Sight to Behold" no longer shows a happy handshake as its event picture
* 第一次接觸事件“可怖一幕A Terrible Sight to Behold”將不再展示一個友好接觸的事件圖片。

* Guarantee independence now displayed properly in the diplomacy view (them guaranteeing our independence does not make it work the other way around).
* 獨立保障現在將正確的顯示在外交界面(之前被其他國家保障獨立之后反過來卻無法正常操作)。

* The tooltip for Society Management now correctly mentions the Crisis tab if the player has Nemesis installed.
* 當玩家擁有涅墨西斯Nemesis時,社會管理界面的提示欄現在將正確地顯示天災選項。

* Fixed a reference to the "Traditions and Relics" interface in the tutorial (it is now "Society Management").
* 修復了在關于教程里面的“傳統(tǒng)與遺珍”界面的注釋(現在改為社會管理界面)

* Fixed AIs unintentionally spawning Advanced Empires through the Lost Colony origin even when Advanced AI Starts have been disabled by the player.
* 修復了即使玩家關閉了生成AI高級帝國,AI高級帝國還是會通過失落星球起源隨機產生的BUG。

* Galaxy Generator now uses correct starbase types for marauders and FE when it needs to connect the empire through a non owned system.
* 銀河生成器在將掠奪者帝國或墮落帝國與無主星系連接起來時,將會正常設置(這些帝國所屬的特殊星系)恒星基地的類型。

* Fixed the AI sometimes having sectors with no planets in them
* 修復了AI的星域里有時會沒有星球的問題.

* Operation Arm Privateers may only be conducted against the same target once every 3 years. The operation will conclude early if another empire has successfully armed the brigands before you have.
* 武裝私掠行動每三年只能對同一個目標使用一次。如果另一個帝國在你之前成功武裝海盜那么這個行動將會提前結束。

* If the other side finishes the first contact site before you, but you had successfully started a hostile first contact event chain and were merely awaiting the outcome (e.g. completing the vivisection), you will now get the rewards and flavour event anyway.
* 如果另一方在你之前完成了第一次接觸,但你已經成功開啟了敵意初次接觸事件鏈同時只是在等待結果的話(舉個例子:完成活體解剖),那么你仍將得到獎勵以及風味事件。

* Operation event "Smear Campaign Exposed" now makes references to the proper empires in its description.
* 行動事件“詆毀運動被發(fā)現”現在會在其描述中提到特定的帝國。

* Reworked the final step of the Vultaum, Yuht, First League, Irassian, and Cybrex precursor chains. They now provide a one-day Special Project on the discovered homeworld rather than the last event being fired on-survey. This should improve visibility and increase robustness in situations where e.g. the star system changes ownership or is colonized.
* 重做了所有先驅者事件鏈的最后一個階段?,F在最后的事件將提供一個為期一天的關于發(fā)現母星的特殊項目而不是一個調查事件。這將顯著提升諸如星系所有權變更或者被殖民時的可見度以及穩(wěn)定性。

* Added bespoke event descriptions for scenarios in which Operation Spark Diplomatic Incident is conducted against a target who, in turn, causes offense to your own empire.
* 為“引發(fā)外交事故”行動的場景增添了一些定制的劇情文本。這一行動的目標反過來激怒你的帝國時將會觸發(fā)這些劇情。

* Fixed some cases of starbases incorrectly respawning on loading a save.
* 修復了某些情況下載入游戲時恒星基地位置復位錯誤。

* AI will now give AI full rights in some circumstances.
* AI現在將在某些情況下給予AI完整公民權(譯注:原文如此,后一個AI指的應當是合成人/智能人人口)。

* Fixed Adaptability Tradition "Survival of the Fittest" not using its own art.
* 修復了適應傳統(tǒng)中“適者生存”沒有使用原本的美術圖案的問題。

* Fixes a bug in events not creating random outcomes properly in some cases.
* 修復了事件中的一個bug即在某些情況下不會正確的生成隨機結果的問題。

* Fixed missing event title when declaring Tiyanki to be galactic pests (frankly uncalled for).
* 修復了當宣布緹楊奇為星際危害時丟失的事件標題。(老實來說,這沒道理)

* Clarified some references to target Encryption in events "Contact Lost" and "A Surprise Catch".
* 明確了在事件“失去聯絡”和“一次奇襲”中對加密目標的引用。

* Votes now display as a popup so that they are not as easily missed and auto-declined.
* 選舉活動現在將彈出通知,這樣這些通知就不易被忽視和自動消除。

* Empires who receive the event "An Operative Resurfaces" and who maintain a Spy Network on the empire in question are now able to attempt an extraction of said operative, assuming they have a sufficient Infiltration Level.
那些收到“特工再次露面”事件的帝國以及那些擁有間諜網絡的帝國現在可以嘗試把間諜撤離出來,前提是有一定的滲透等級。

* "An Operative Resurfaces" events are now part of a more easily trackable event chain.
*“特工再次露面”事件現在是一個更容易追蹤的事件鏈的一部分。

* Removed various instances of an extra exclamation mark appearing in notification messages.
* 刪除了通知消息中出現的多個額外的感嘆號符號。

* Added a prolog step to the tutorial for establishing First Contact. Players will now be directed to the Situation Log in order to begin the process.
* 為教程中建立初次接觸這一步添加了一個開場白。玩家們將會被引導到情報日志來開啟這一進程。

* Fixed a case where you sometimes wouldn't get the Does Not Compute achievement if multiple countries' fleets were bombarding the last AI planet.
* 修復了某些情況下如果多國艦隊同時轟炸最后一顆AI星球時有可能無法獲得成就Does Not Compute(譯注:在目前的Localization文件中,這個成就的文本不僅沒被翻譯,還被注釋掉了……)

* Wipe Em Out war goal will now no longer destroy starbases that previously belonged to your vassals, but will instead return them.
* “鏟除干凈”戰(zhàn)爭目標將不再摧毀之前屬于你的附庸的恒星基地而是還給他們。

* Fixes num_species and num_unique_species triggers. This affected, but is not limited to the Tourist Trap achievement not working.
* 修復了num_species 和 num_unique_species的觸發(fā)機制。這對成就“旅游陷阱”有影響但不限于使成就無法完成。

* Fixed an edge case where The Surveyor relic would rarely fail to spawn a resource deposit.
* 修復了一個罕見情況下勘探器遺珍沒有生成一個新的資源儲備。

* Fixed a trigger check in Operation Smear Campaign which may not produce the expected results for campaigns involving xenophilic empires.
* 修復了“詆毀運動”的一個觸發(fā)器檢查,這可能不會使包括親外主義帝國在內的運動產生預期的結果。

* Refined script for Operation Smear Campaign such that it should now be able to handle multiple campaigns targeting the same empire at once.
* 為“詆毀運動”改善了腳本,現在它將可以同時處理針對同一個帝國的多次行動。

* Fixed an error in which targets of Operation Smear Campaign who do not have an active Spy Network may fail to receive any event at all, and thus would not have any of their opinions changed.
* 修復了一個錯誤,當“詆毀運動”的目標國家沒有一個在運作的間諜網絡時將完全不會收到任何事件通知,而且因此他們的好感度就不會發(fā)生任何改變。


* Fixed a faulty reference to the country being targeted by Arm Privateers in the notification event, "Privateers Already Engaged".
* 修復了一個一個國家被作為武裝私掠行動目標時錯誤的文字介紹,此時顯示為“準備與海盜交戰(zhàn)”

* Fixed broken Go To buttons in a couple of Caravaneer events.
* 修復了幾個在行商事件中無法使用的“前往”按鈕。

* Fixed Xenophobes welcoming aliens with open arms in the "Caravaneers: A warm welcome!" event.
* 修復了在“行商:熱烈歡迎!”事件中排外主義國家歡迎外星人的到來的問題。

* Scripts which may apply reinforcements for the Galactic Defense Force on an annual basis are now only enacted so long as a playable country remains a member of the Galactic Community.
* 現在必須有一個可游玩國家還是星海共同體的成員國,每年為銀河防衛(wèi)軍提供增援的法案才能通過。

* Improved a tooltip on the Operations panel, explaining when and why Crisis Beacon is subject to a cooldown period.
* 在特工行動界面里增加了一個新的提示欄來解釋何時以及為什么“天災信標”會進入冷卻期。

* Fixed a reference to the Spymaster in localisation, for the finalé event in which Operation Crisis Beacon is set to work on the Unbidden.
* 修復了一個間諜首腦的本地化文本的注釋,在天災信標行動的最后一個環(huán)節(jié),間諜首腦的所有者會被顯示為高維入侵。

* Fixed an error which caused the random Operations event "Snuffed Out" not to fire "Hostile Infiltration Detected", if the empire in question falls foul of their target's Encryption level.
* 修復了一個錯誤,如果帝國與目標的加密等級發(fā)生沖突,那么該錯誤會導致隨機行動事件“扼殺”不會發(fā)出“發(fā)現敵方滲透活動”的警告,

* Auto-upgrade for Federation and GDF ship designs now properly applies the technology of all member empires when choosing components.
* 當為聯邦以及銀河防衛(wèi)軍的艦船設計選擇部件時,自動升級將會正確的應用所有的成員國科技。

* Fixed planetary automation sometimes failing to build anything if there was unemployment but multiple free jobs.
* 修復了如果星球上有失業(yè)人口但是又有空閑工作崗位時行星自動管理有時不會建造任何建筑的問題。

* Fixed several edge cases where precursor systems could spawn outside of your borders.
* 修復了幾個罕見情況,即先驅者星系會生成在你的邊界之外。

* Fixed an exploit where you could mod the game to get a button giving 500 minerals for free without changing the checksum.
* 修復了一個漏洞,可以讓你修改游戲得到一個免費獲得500礦物的按鈕的同時不會修改游戲的校驗碼。

* Fixed dialog references to the Great Khan's vanquisher in "The Great Khan Meets Defeat", such that even an unknown empire is referred to by its proper name.
* 修復了在“大可汗被擊敗”事件中提到大可汗的征服者時,即使是一個未知的帝國也會顯示其正確的國家名的問題。

* Fixed the tooltip for the event when you Become Emperor showing erroneous information if you did so as a Gestalt of Megacorp empire.
* 修復了當你是格式塔政體的巨型企業(yè)帝國,在你成為星海皇帝時會顯示錯誤的事件文本信息的問題。

* Updated modifier names when switching ruler since title is depending on ruler and heir roles.
* 更新了當切換統(tǒng)治者時的修正名稱,因為頭銜取決于統(tǒng)治者以及他的繼承人。

* Fixed a scripted check which is used to ascertain whether or not the empire in question has an active Spy Network.
* 修復了一個腳本檢測,來確定帝國是否有一個在運作的間諜網絡。

* Fixed missing modifier name for tradition swap tr_diplomacy_insider_trading_megacorp (Insider Trading as a Megacorp) - made it correctly inherit the parent's modifier name.
* 修正了對特定國家傳統(tǒng)變換中丟失的修飾符命名tr_diplomacy_insider_trading_megacorp(作為寰宇企業(yè)時“外交”傳統(tǒng)下的“內幕交易”)——現在能正確地繼承父類的修飾符命名。

* Fixed envoy event "Gone Native" sometimes missing a description entirely.
* 修正了特使事件“入鄉(xiāng)隨俗”的描述時而丟失的問題。

* Fixed the tooltip for Pop Assembling Capacity (below Pop Assembly in the planet interface) not showing all information and not taking into account organic assembly.
* 修正了人口組裝容量的提示框(行星界面中人口組裝下方)不顯示所有信息以及未統(tǒng)計有機人口組裝的問題。

* Fixed a bug where buildings that increased the number of jobs offered by other buildings or districts would do this even if they were ruined or disabled.
* 修正了可以增加來自于其他建筑或區(qū)劃所提供崗位數量的建筑在被摧毀和不可用時仍然能生效的bug。

* Fixed it being possible to recruit Imperial Legions infinitely (it is now capped to 12).
* 修正了可以無限制的招募帝國軍團的問題(現在最多12支)。

* Fixed event icons in event for opening communications presenting wrong information when concerning Fallen Empires.
* 修正了在與墮落帝國打開通訊的事件中,事件圖標展示錯誤信息的情況。

* Fixed Subterranean Refugees event failing to create a pop.
* 修正了地下文明難民事件生成一單位人口失敗的bug。

* Fixed information for resource gain from Commercial Pacts while proposing it showing the information the wrong way around, i.e. it would say the other side would get what you would get and vice versa.
* 修正了商業(yè)協(xié)議中獲得資源的信息,提議時資源信息會顛倒(也就是說,它本來顯示對方會得到你將要得到的資源,反之亦然)

* Curbed the Galactic Emperor's extreme paranoia - not everyone is a seditionist (i.e. the Emperor can now only run the Operation Target Seditionists against rivals and countries actually undermining their authority).
* 抑制了星?;实鄣臉O端妄想癥——并不是所有人都是顛覆分子(也就是說皇帝現在只能對確實在削弱帝國權威的宿敵和國家進行“關注顛覆勢力”行動)。

* "Leviathan Down" anomaly event now gives the planet a Metal Boneyard deposit if it is inhabited, instead of granting an unlocalised one meant for orbital deposits.
*“巨獸隕落”異常點事件現在會給已經被殖民的行星添加一處建筑廢墟地貌特征,而不是給予一個沒有本地化的軌道資源點。

* Made the "Falling Intel" alert more helpful.
* 使“情報在減少”警報變得更有幫助

* Improved a descriptor for relatively weak encryption/decryption.
* 改進了相對弱的加密/解密的描述。

* Fixed the Mineral Extraction Operation's mining stations proving an insurmountable obstacle to AI expansion.
* 修正了遠古采礦無人機的采礦空間站會成為AI擴張不可逾越的障礙的情況

* You now no longer gain menace per month while purging, but instead upon a pop finishing being purged.
* 現在不再能通過凈化來每月獲取威懾力了,改為每當一個人口被凈化完成時獲得威懾力。

* Enabled the overlay for assigning envoys in Spy Network view.
* 在間諜網絡視圖中啟用了指派特工的覆蓋圖層。

* Fixed a Crisis Beacon operation event falling back to the wrong event text in a certain situation.
* 修正了天災信標行動事件在特定情況下會回退到錯誤事件文本的bug。

* Added indicator for recurring menace objectives.
* 為循環(huán)的威懾力目標添加了指示器。

* If you have the "Lost Amoeba" anomaly event, you no longer need to establish communications with space amoebas. That event's options now give you the space amoeba buffs/projects in that case.
*如果你遇上了“迷路的變形蟲”異常點事件,你不再需要和太空變形蟲建立通信?,F在該事件會直接給你太空變形蟲的增益/特殊項目。

* Fixed some cases where you could not interact with a colony because it was occupied by factions such as the CARE Mechanocalibrator.
* 修正了某些情況下無法和被諸如C.A.R.E巨型戰(zhàn)體所占領的殖民地互動的問題。

* Having claims on a subject now means you can use the Claims casus belli on their overlord.
* 對附庸國擁有宣稱現在意味著你也可以用它作為與其宗主國開戰(zhàn)的借口。

* The "Form Galactic Council" resolution will no longer appear as active after the Galactic Imperium has fallen
* “組建星系理事會”決議在星海帝國陷落之后不再顯示為可用。

* When forming the Galactic Council again after it has been abolished, the time until the next election will be the expected 180 days instead of the longer time that is normally between elections
* 當星系理事會被廢止后重新建立時,下次選舉的時間會定為180天而不是正常換屆時的更長時間。

* Fixed tutorial sometimes opening and closing in rapid succession.
* 修正了教程在聯邦主席快速輪替的時候會自己打開或關掉的情況。

* Fixed an issue where government data of Custodians and Imperium rulers would not be restored when they lose their position.
* 修正了監(jiān)管人和帝國統(tǒng)治者失去職位時,其政體數據不被記錄的問題。

* The AI and player default for very strong syncretic servile slaves is to have them as Chattel rather than as Battle Thralls.
* 對AI和玩家來說,“協(xié)同進化”中非常強壯的協(xié)同物種奴隸傾向于被用作奴隸勞工而不是奴隸兵。

* Fixed Isolationist faction's first contact policy demands to be for not having a Proactive policy, rather than for explicitly having an Aggressive one.
* 修正了孤立主義派系的對第一次接觸政策的要求,現在為不使用主動接觸協(xié)議而不是原來的明確要求使用敵意接觸協(xié)議。

* Inwards Perfectionists' Materialist faction will no longer demand Research Agreements (since that demand cannot be fulfilled).
* 內圣之道國家的唯物主義派系不再要求與其他國家簽訂科研協(xié)議(因為該要求無法被滿足)。

* Slaves that are working Specialist jobs now gain Specialist production modifiers rather than Worker production modifiers. (Necrophages will no longer suffer penalties in the Specialist tier as Indentured Servants, and the Authoritarian worker bonuses will no longer apply at the Specialist tier either.)
* 在專家崗位工作的奴隸現在會獲得專家的產出修正而不是之前的勞工產出修正(專家階層的死靈不再受到契約奴隸的懲罰,威權主義下勞工階層的產出加成也不再適用于專家階層)。

* Fixed the Shoot to Kill achievement (its logic was flipped, so you had to be the victim to get it!).
* 修正了“格殺勿論Shoot to Kill”成就。(之前的觸發(fā)邏輯寫反了,以前只有當你被宣的時候才能解鎖這個成就?。?br>
* Fixed Sic Semper Tyrannis achievement.
* 修正了“這就是暴君的下場Sic Semper Tyrannis”成就。

* Forming the Galactic Imperium no longer triggers a government cooldown.
* 建立星海帝國不再觸發(fā)政體變換冷卻。

* Script controlling the expansion of Ancient Mining Drone fleets has been reworked so as to no longer create excessive event scope backlogs.
* 控制遠古采礦無人機艦隊擴張的腳本重做了,現在不會再產生過多的事件作用域導致積壓。

* Mining Drone Expansion Fleet and Aggressive Drone Expansion Fleet have been reworked such that every 10 years, for as long as the Mining Drones persist, 3 fleets will spawn and seek out suitable systems into which they can expand. The fleets favor systems which lie within 1-6 hyperlane jumps from their system of origin.
* 采礦無人機擴張艦隊和攻擊無人機艦隊重做了,現在只要采礦無人機還有存留則每10年會生成3支艦隊并會自動尋找合適的星系進行擴張。艦隊會偏好距離他們的原始星系1-6跳之內的星系。

* Fixed an issue where the government would not reform properly when the Imperium is formed if the government had civics that were incompatible with the "Imperial" authority.
* 修正了當星海帝國建立時,如果政府擁有和“帝制”不兼容的國民理念,則會導致政體變化不正確的問題。

* Recruitable leaders may no longer possess the Psionic or Chosen trait directly alongside either the Synthetic or Cyborg trait.
* 可招募的領袖不會再同時帶有靈媒或天選之人的特質和合成人或義體人的特質(即靈飛和機飛特質不會同時出現)。

* Fixed (Become the) Crisis Level 5 sharing one trigger condition with Crisis Level 4.
* 修正了天災等級5級和天災等級4級共用一個觸發(fā)條件的情況。

* Script controlling the expansion of Ancient Mining Drone fleets has been reworked so as to no longer create excessive event scope backlogs.
* 控制遠古采礦無人機艦隊擴張的腳本重做了,現在不會再產生過多的事件作用域導致積壓。(譯注:和上面一條重了。)

* Portraits in the empire designer should now animate properly.
* 帝國設計器中的人物立繪現在應該會適當動起來了。

* Fixed spawned Star-Eaters having too many shield components instead of armor components, and made sure the owner receives the relevant armor technologies.
* 修正了自動生成的焚天神兵護盾太多裝甲太少的情況,并且確認擁有者解鎖了對應的裝甲科技。

* Fixed Mass Extinction Through the Ages breaking sometimes in MP.
* 修正了大滅絕事件鏈在多人游戲中有時會壞掉的情況。

* Fixed duplicate colons in espionage operation tooltips.
* 修正了間諜活動提示框里重復的冒號。

* A conditional event description for "Final Disavowal", part of the "Disavowed Operative Resurfaces" chain, now displays correctly more often for those who have an active Spy Network, and for those who do not.
* 一個條件性的事件“最終除名”的描述,作為事件鏈“特工再次露面”的一部分,現在能如設計一般,更多顯示給給擁有活躍間諜網絡的玩家,對間諜網絡沒那么活躍的玩家也是如此。

* Subjects are no longer able to become presidents of federations through rotation or random succession.
* 附庸國不能再通過輪值和隨機繼承的方式就任聯邦主席。

* Fixed Diplomatic Map Mode leaking information you do not have intel on.
* 修正了外交模式地圖會泄露一些你缺少情報的信息的問題。

* Fixed various error log messages relating to Crisis Objectives, along with several edge cases where the rewards were not granted when they should have been.
* 修正了關于威懾力目標的各種錯誤日志信息,連同在某些極端情況下一些應該給予的獎勵沒有發(fā)放的情況。

* Fixed an issue where the acceptance breakdown for diplomatic actions was available even if you didn't have sufficient intel.
* 修正了即使你缺少足夠的情報,外交選項中“接受”的原因仍然可以顯示的問題。

##### Patchnotes End ####



翻譯:Frost 枸杞泡闊落 瘋狂的新兵 摸魚怪

校對:一水戰(zhàn)阿部熊 三等文官猹中堂


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Stellaris開發(fā)日志#209 | 4/14 進擊的補丁附記的評論 (共 條)

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