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CSGO CFG 備份 (審核不要推送pls

2023-07-10 18:36 作者:-DoTike  | 我要投稿

cfg1


fps_max 999
fps_max_menu 999

alias +jumpthrow "+jump;-attack;-attack2"
alias -jumpthrow "-jump"
bind "t" +jumpthrow ?

bind "mwheelup" "+jump"
bind "mwheeldown" "+jump"

alias +you"+moveright;-moveleft"; alias -you"-moveright"; bind d "+you"; alias +zuo"+moveleft;-moveright"; alias -zuo"-moveleft"; bind a "+zuo";

bind q"use weapon_knife;slot2;slot1;use weapon_deagle;use weapon_awp;use weapon_ssg08"
cl_threaded_bone_setup 1

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump"
bind p"toggle cl_draw_only_Deathnotices 0 1"

bind shift "+speed;r_cleardecals"
bind f "+lookatweapon;clear"
bind mouse4 "toggle cl_righthand 0 1"
r_drawtracers_firstperson 0????????????????????????????????????? ?
cl_lagcompensation 1???????????????????????????????????????????? ?
cl_predict 1????????????????????????????????????????????????????????????? ?
cl_predictweapons 1?????????????????????????????????????????????????? ?
cl_updaterate 128
cl_cmdrate 128

cl_bobamt_lat 0
cl_bobamt_vert 0
cl_bob_lower_amt 0
viewmodel_recoil 0
mat_queue_mode 2

windows_speaker_config "1"
snd_front_headphone_position 45
snd_rear_headphone_position 135
snd_headphone_pan_exponent 2
snd_headphone_pan_radial_weight 2
dsp_enhance_stereo "0"
snd_legacy_surround "0"
snd_mixahead "0.4"
snd_pitchquality "1"

net_threaded_socket_recovery_time 1
rate 760320
sv_clockcorrection_msecs 60
net_threaded_socket_recovery_rate 512
sv_maxusrcmdprocessticks 128
net_splitrate 5
cl_interp_ratio 1
sv_maxunlag 0.25
net_scale 125


cl_showloadout "1"
muzzleflash_light 0
func_break_max_pieces 0
cl_disablehtmlmotd 1
r_drawparticles 0
cl_showfps 0
player_nevershow_communityservermessage "1"
mm_dedicated_force_servers ""
gameinstructor_enable "0"
option_duck_method "0"
option_speed_method "0"
cl_forcepreload "1"
sv_forcepreload "1"
cl_downloadfilter "nosound"
cl_disablehtmlmotd "0"
cl_autohelp "0"
cl_showhelp "0"
cl_disablefreezecam "1"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"

clear

status

cfg2

net_maxroutable "1200"
net_threaded_socket_burst_cap ""
net_threaded_socket_recovery_rate ""
net_threaded_socket_recovery_time ""
net_scale 125
net_splitrate 5
mat_queue_mode 2

alias +you"+moveright;-moveleft"; alias -you"-moveright"; bind d "+you"; alias +zuo"+moveleft;-moveright"; alias -zuo"-moveleft"; bind a "+zuo";

bind q"use weapon_knife;slot2;slot1;use weapon_deagle;use weapon_awp;use weapon_ssg08"

rate "760320"


cl_cmdrate "128"
cl_updaterate "128"
cl_interp_ratio 1
cl_interp 1
cl_lagcompensation "1"
cl_predict "1"
cl_predictweapons "1"

m_rawinput "1"
m_pitch "0.022"
m_customaccel "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_customaccel "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed 1


fps_max "999" // change this once you get in game to 0
fps_max_menu "999"
r_dynamic "0"
r_drawtracers_firstperson "0"
cl_threaded_bone_setup "1"



ui_steam_overlay_notification_position "bottomright"
player_nevershow_communityservermessage "1"
mm_dedicated_search_maxping "25" // max ping for matchmaking games


r_eyegloss "0" // No Makeup.
r_eyemove "0" // No Eye Movement.
r_eyeshift_x "0" // No Eye Movement X-Angel.
r_eyeshift_y "0" // No Eye Movement Y-Angel.
r_eyeshift_z "0" // No Eye Movement Z-Angel.
r_eyesize "0" // Smaller Eyes.
m_rawinput "1"


cl_showloadout "1"
cl_showpos "0"
cl_showfps "0"
player_nevershow_communityservermessage "1"
gameinstructor_enable "0"
option_duck_method "0"
option_speed_method "0"
sv_forcepreload "1"
cl_downloadfilter nosound
cl_disablehtmlmotd "0"
cl_autohelp "0"
cl_showhelp "0"


windows_speaker_config "1"
snd_front_headphone_position "45.0"
snd_rear_headphone_position 90
snd_headphone_pan_exponent "2"
snd_headphone_pan_radial_weight "2"
dsp_enhance_stereo "0"
snd_legacy_surround "0"
snd_mixahead 0.05
snd_pitchquality "1"

clear

cfg3

sv_cheats "1"
cl_lagcompensation "1"
sv_lagcompensateself "1"
sv_lagcompensationforcerestore "1"
cl_extrapolate "1"
cl_extrapolate_amount "0.015625"
cl_interp "1"
cl_interp_ratio "1"
cl_interpolate 1
rate "760320"
sv_enable_delta_packing "1"
cl_predictweapons "1"
cl_predict "1"
sv_force_transmit_players "0"
sv_force_transmit_ents "0"
sv_parallel_send "1"
sv_parallel_packentities "1"
sv_parallel_sendsnapshot "1"
render_blanks "3.6875"
sv_clockcorrection_msecs"15.625"
sv_client_cmdrate_difference "3"
cl_fullupdate "1"

cl_lagcompensation "1"
sv_maxunlag 1
sv_forcepreload 1
sv_reservation_tickrate_adjustment 0
sv_reservation_timeout 180
sv_reservation_tickrate_adjustment 180
sv_parallel_send 1
sv_parallel_packentities 1
sv_parallel_sendsnapshot 1
sv_force_transmit_players 0
sv_force_transmit_ents 0
sv_alternateticks 0
sv_maxusrcmdprocessticks 1280
sv_max_dropped_packets_to_process 1280

cfg4

clear
rate 153600
net_splitrate 1
cl_lagcompensation 1
sv_enable_delta_packing 0
sv_clockcorrection_msecs 100
net_threaded_socket_burst_cap ""

net_threaded_socketrecoveryrate ""

net_threaded_socket_recovery_time ""
status

echo "sv_clockcorrection_msecs=房間內(nèi)除你之外延遲最高的玩家的延遲+你的延遲+50毫秒"
echo "軌跡r_drawtracers_firstperson"
echo "環(huán)境光效r_dynamic"

cfg5

cl_updaterate "128"

cl_cmdrate "128"
rate 786432
cl_lagcompensation "1"

sv_lagcompensationforcerestore "1"

sv_lagcompensateself "1"

fps_max "300"

fps_max_menu "300"

net_threaded_socket_recovery_time "7.8125"

net_threaded_socketrecoveryrate "1200"

net_threaded_socket_burst_cap "1200"

net_splitrate "1"

cl_interp "1"

cl_interp_ratio "1"

cl_interpolate "1"

sv_enable_deltapacking "0"

sv_parallel_send "0"

sv_parallel_packentities "0"

sv_parallel_sendsnapshot "0"

cl_predict "1"

cl_predictweapons "1"

sv_force_transmit_players "0"

sv_force_transmit_ents "0"

sv_clockcorrectionmsecs "30"

cl_clockdrift_max_ms "1000"

cl_clockdrift_max_ms_threadmode "1000"

sv_reservation_tickrate_adjustment "0"

sv_reservation_timeout "180"

sv_maxunlag "1"

sv_maxusrcmdprocessticks "999999"

sv_max_dropped_packets_to_process "999999"

net_graph "1"

sv_alternateticks "2"

sv_forcepreload "0"

cl_forcepreload "0"

cl_resend "5"

viewmodel_fov "68"

r_drawmodelstatsoverlay "0"

mp_footsteps_serverside "0"



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