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Stellaris開發(fā)日志#233 | 11/18 水生生物和赫伯特補丁附記

2021-12-01 13:04 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Stellaris Dev Diary #233 - Aquatics & 3.2 'Herbert' Patch Notes

Obidobi, Producer – Stellaris


3.2版本號“赫伯特”更新
夸耀純凈派民政
不能接收外交提議,但可以發(fā)出外交提議,并獲得使節(jié)和信任度增長獎益(需要人型生物物種包)。
地貌改造事件
增加隨機地貌改造事件,給地貌改造帶來更多風(fēng)味。
更多探索內(nèi)容
為氣態(tài)巨行星、小行星和不可殖民行星的異常類別增加更多異常點,為已經(jīng)存在的異常點增加更多選項。
AI改進
AI帝國現(xiàn)在在選擇建筑、區(qū)劃、地貌改造、恒星基地模塊和建筑等方面做得更好。AI現(xiàn)在也會建造都市星球,更好地選擇滅星武器,以及在降低犯罪度方面做得更好。
錯誤修復(fù)
升級防御平臺完成后現(xiàn)在也會有通知、艦隊管理器修復(fù)、修讀UI模組不同步問題等等,總計修復(fù)了80+的錯誤。
所有玩家可用的新艦船瀏覽器
從任何角度盡情欣賞艦船設(shè)計。
同時還包括
平衡性改動,模組能力改進,性能改進,艦隊增援修復(fù),以及更多……


Hello everyone!

大家吼!


Yesterday we announced that Aquatics will be released this coming Monday, November 22nd, for USD $9.99/€9.99 or regional equivalent. We're super excited to bring you this new Species Pack and we’re really happy to sea(see) the positive reactions you all have had to the ships and portraits that we’ve shared over the past few weeks.

在昨天,我們宣布了水生生物物種包將于下周一即2021年11月22號發(fā)布;售價為9.99美元/9.99歐元或當(dāng)?shù)叵喈?dāng)價格。我們非常高興能為你帶來這個新的物種包,我們也非常高興看到過去幾周來你們對我們分享的船只和肖像的正面反饋。


And as is the time-honored tradition, here follows the changelog for the Aquatic species pack, with the accompanied 3.2 'Herbert' Update, named after renowned author Frank Herbert, that the Custodian team has been working on :D

正如歷史悠久的傳統(tǒng)一樣,我們在這里附上水生生物物種包的改動日志,還伴有守護者團隊一直在開發(fā)的3.2版本號“赫伯特Herbert”更新包的內(nèi)容,這次更新包以著名的作家弗蘭克·赫伯特的名字命名。


3.2 PATCH NOTES

3.2版本號補丁附記


##########################
###### VERSION 3.2.0 #####
##########################

###################
# Aquatics Species Pack Features
# 水生生物物種包特性
###################

* Added a new Aquatic pre-scripted Empire.
* 添加了一個新的預(yù)設(shè)水生生物帝國。

* Added a new Phenotype with 16 new portraits (15 normal + 1 robot) of fishy looking Aquatics.
* 添加了一個新的水生生物原型,包含16個魚類水生物種新肖像(15個普通+1個機器人)。

* Added a new City Set and room backdrop for Aquatics.
* 為水生生物添加了一個新的城市和房間背景。

* Added a new bubbly Ship set.
* 添加了一個新的泡泡型艦船組。

* Added a new Advisor Voice.
* 添加了一個新的顧問語音。

* Added a new Civic: Anglers.
* 添加了一個新的民政:垂釣者Anglers。

* Added a new Species Trait: Aquatic.
* 添加了一個新的物種特質(zhì):水生生物Aquatic。

* Added two new Origins: Ocean Paradise and Here be Dragons.
* 添加了兩個新的起源:海洋天堂Ocean Paradise和龍族出沒Here be Dragons。

* Added a new Ascension Perk: Hydrocentric.
* 添加了一個新的飛升天賦:水之心Hydrocentric。

###################
# Humanoids Species Pack Features
# 類人生物物種包特性
###################

* Added a new Civic: Pompous Purists.
* 添加了一個新的民政:夸耀純凈派Pompous Purists。

######################
# 3.2.0 "Herbert" Features
# “赫伯特”特性
######################

* Multiplayer hosts that own the DLCs now unlock portraits as well as ship and background sets from the Plantoids and Humanoids Species Packs for clients that do not own them.
* 擁有DLC的多人主機現(xiàn)在可以為沒有擁有植物物種包和類人物種包的玩家解鎖它們的肖像、艦船和背景設(shè)定。

* Added the ability to pick your main species' gender during game setup.
* 允許你在游戲設(shè)定階段選擇你的主體物種的性別。

* Added over 200 new star names for random galaxy generation.
* 為隨機生成星系添加了超過200個新的恒星名稱。

* Added 13 random events to terraforming to make the feature more engaging.
* 為地貌改造添加了13個隨機的事件,使它更有吸引力。

* Added 4 new asteroid-related anomalies to spice up old anomaly categories.
* 添加了4個新的與小行星相關(guān)的異常點,為舊的異常類別添加趣味。

* Added 4 new Gas Giant anomalies.
* 添加了4個新的氣態(tài)巨行星異常點。

* Added 4 new anomalies to existing, uninhabitable worlds anomaly categories.
* 為已經(jīng)存在的不可殖民世界異常類別添加了4個新的異常點。

* Added new options to several old anomaly events which share categories with the newly added ones above.
* 為一些舊的異常點事件添加了新的選項,他們與上述新增異常共享異常類別。

* Enabled the Ship Browser for all players.
* 允許所有玩家使用艦船瀏覽器。

######################
# Improvements
# 改進
######################

* Reinforcement fleets will now attempt to find a safe but longer path if the shortest path to the target fleet is not considered safe. This will reduce how often reinforcement fleets are spawned at the shipyard at the cost of increasing the MIA time (due to taking a longer path) in these cases.
* 如果到達目標(biāo)艦隊的最短路徑不安全,增援艦隊現(xiàn)在會嘗試尋找一條安全但是更長的路徑。這種境況下,船塢生產(chǎn)增援艦隊的頻率會由于任務(wù)中失蹤(MIA)時間增加(因為選擇了更長的路徑)而被降低。

* Reinforcement fleets now consider systems that have both hostiles and allies in them to be safe for pathfinding purposes.
* 如果星系內(nèi)同時存在敵對的和同盟的艦隊,現(xiàn)在的增援艦隊在尋路時會認(rèn)為它們是安全的。

* Reinforcing fleets using jump drives no longer require a safe hyperlane path to the fleet they are reinforcing.
* 使用躍遷引擎的增援艦隊,不再要求一條安全的超空間航路(來使它們能夠)到達被增援艦隊。

* Improved how shipyards are selected when constructing reinforcements to better utilize stations with multiple shipyards and mega shipyards.
* 改進了在建造增援艦隊的時候選擇船塢的方式,使能更好地利用多船塢太空站與巨型船塢。

* Reinforcing fleets that fail to find a safe path to the target fleet will now merge with other fleets orbiting the same shipyard, if both fleets intended to reinforce the same target fleet.
* 無法找到通往被增援艦隊的安全航路的增援艦隊,會自動與那些(與它們)增援同一支艦隊的存在于當(dāng)前船塢軌道上的其他增援艦隊合并。

* Plantoids and Fungoids are no longer forced to have no gender, as you can now freely pick species' genders. Instead, every randomly generated species now has a 30% chance of being one of: genderless, female-only or male-only.
* 植物類生物和真菌類生物不再只能選擇無性別,你現(xiàn)在可以自由的選擇物種的性別。相對地,每個隨機生成的物種都有30%的概率選擇以下一種:無性別、僅男性和僅女性

* Added an additional option to the Alien Box event chain for Gestalts.
* 為格式塔的外星盒子事件鏈添加了一個新的選項。

* Added an Industrial colony designation to Ecumenopolis.
* 為都市星球添加了一個工業(yè)殖民地命名。

* Made it so colony events will not fire on newly terraformed worlds to avoid some Ludonarrative Dissonance.
* 使殖民地事件無法發(fā)生在剛剛完成地貌改造的世界上,以避免敘事失調(diào)。

* The default flag of new empires is now randomized, say goodbye to the red-black triangle flag!
* 新帝國們的默認(rèn)旗幟現(xiàn)在是隨機的了,向之前的紅黑三角旗告別吧!

######################
# Balance
# 平衡
######################

* Functional Architecture and Constructobot: Reduced the free building slots granted from 2 to 1.
* 實用建筑民政與施工機器人民政:將給予的免費建筑槽位從2減為1。

* Agrarian Idyll empires now get one planet building slot per four Agricultural districts built.
* 田園牧歌帝國現(xiàn)在每建造四個農(nóng)業(yè)區(qū)劃可以獲得一個行星建筑槽位。

* Reduced the ship upkeep cost modifier for Clone army Admirals variants to 5/10/20% respectively.
* 將海軍提督的克隆之軍變體的艦船維護修正分別降低至5/10/20%

* Ruins of Shallash arc site no longer has a chance of giving quite as much unity as defeating an endgame crisis.
* 考古遺跡“Shallash遺跡”不再有機會提供與擊敗終局危機時給予的數(shù)量相同的凝聚力點數(shù)。

* You can no longer use planet killer weapons on primitives inside your borders if you lack the appropriate primitive interference policies.
* 如果你沒有合適的原住民文明干涉政策,你將無法對你邊境內(nèi)的原住民文明使用滅星武器。

* Pops working the Livestock job now have 10% less political power.
* 在“牲畜“階層工作的人口的政治權(quán)利降低10%

* A lot of anomalies were rewarding 3 Society Research deposits, there is now more variety.
* 之前許多異常點的獎勵是社會學(xué)研究+3資源,現(xiàn)在會有更多變化。

* Made Awakened Fallen Empires use Traditions.
* 覺醒的墮落帝國可以使用傳統(tǒng)。

* Several productivity-improving technologies are now no longer of dubious benefit, as their upkeep (and production) effects now only apply to jobs actually primarily producing resources.
* 一些提升產(chǎn)能的科技的增益不再讓人感到困惑,它們對維護費(以及生產(chǎn))的影響現(xiàn)在只作用于主要生產(chǎn)這些資源的崗位。

* Nerve Stapled Hivemind pops can no longer perform complex drone jobs.
* 蜂巢帝國的神經(jīng)閹割人口不再可以在“復(fù)合子個體“崗位上工作。

* Reduced the amount of jobs added by Leisure Arcology Districts to bring them into line with other Ecumenopolis districts.
* 休閑生態(tài)區(qū)劃提供的崗位數(shù)量減少為與其他都市星球區(qū)劃相同。

* Ion cannons are no longer free to maintain, and have an upkeep cost of 8 energy.
* 離子加農(nóng)炮臺不再免維護費,而需要8能量幣來維護。

* Necro-Hives:
* 死靈蜂巢:
* * Cut Necrophage pop assembly penalty to 50% from 75%
* * 死靈族人口組裝速度懲罰從75%減少為50%。
* * Made pop output modifiers (positive and negative) no longer apply to hive minds.
* * 人口產(chǎn)出修正(正面或負面)不再作用于蜂巢思維。
* * Made the -50% organic upkeep also apply to energy, for photosynthesis.
* * 對光合作用來說,-50%有機體維護費同樣作用于能量(消耗)。
* * Devouring Swarm Necrophages now spawn with extra infrastructure to account for the lack of chambers of elevation.
* * 死靈嗜殺蜂群現(xiàn)在生成時將獲得額外的基礎(chǔ)設(shè)施以彌補擢升之庭的缺乏。

* Life-Seeded now start with a 30 space planet
* 生命之籽起源現(xiàn)在開局會有一個30格的行星。

######################
# Stability & Performance
# 穩(wěn)定性和性能
######################

* Fixed an OOS caused by using button effects in custom MOD UI, so now you can go back to building that Nicoll-Dyson Beam to "ensure galactic peace and prosperity".
* 修復(fù)了由于在自制MOD UI中使用按鍵特效而產(chǎn)生的失去同步問題,所以你現(xiàn)在可以再去建設(shè)尼克爾-戴森光束來“保障銀河系的和平與繁榮”了。

* Improved the performance of pop factions updating their support values - resolved an issue where the game looped over every pop in the Empire for each faction, rather than calculating it once for the whole Empire and referring to that value for each faction.
* 改進了人口派系更新支持度時的性能——解決了一個問題,導(dǎo)致在計算時每個派系都會遍歷所有人口,而不是只對整個帝國人口計算一次,再得出每個派系的支持度。

* Improved the performance of planet_resource_compare trigger, and cut down on its use a bit as it's still quite expensive.
* 改進了planet_resource_compare這一觸發(fā)器的性能,還減少了一些它的使用,因為它還是很吃性能。

* Improved the performance of a variety of checks by making more extensive use of species happiness caching.
* 通過更多地使用物種幸福度緩存,改進了一系列檢定的性能。

* Cached calculations of pop_has_random_ethics to reduce performance impact of repeatedly checking it, by 50%.
* 對pop_has_random_ethics的計算進行了緩存處理,從而把反復(fù)檢定它帶來的性能影響降低了50%。

* Optimised Rising Unemployment event's triggers to be only 15% as costly.
* 優(yōu)化了失業(yè)率上升事件的觸發(fā)器,使其只需要消耗原先15%的性能。

* The game will no longer try (and fail) to run Grey Goo event True Masters on every planet, every day.
* 游戲不會每天在每個行星上試圖觸發(fā)(其實根本觸發(fā)不了)灰蠱事件“真正的大師”。

* Optimised checks for whether a pop can belong to a certain faction by pre-filtering pops by ethics in code (rather than running the script checks on all pops). For modders: this means that a faction will only allow pops which match its "guiding_ethic" in it, unless "use_guiding_ethic_as_pop_filter = no" is specified.
* 通過在代碼中預(yù)過濾人口的思潮(而不是讓腳本檢定所有人口),優(yōu)化了一個人口是否能屬于某一派系的檢定。對于mod制作者:這意味著一個派系只會允許和它的guiding_ethic相匹配的人口加入,除非設(shè)定use_guiding_ethic_as_pop_filter = no。

* Optimised several expensive pop faction demands that were checking all pops instead of all species, and similar.
* 優(yōu)化了幾個很吃性能的人口派系訴求,這些訴求會檢定所有人口而不是整個物種,以及優(yōu)化了其它一些類似的東西

* Improved the efficiency of checking whether a pop faction should exist.
* 改進了檢定一個人口派系能否存在的效率。

* Optimised checks for jobs' "possible" trigger so that the four most common triggers are now pre-calculated per pop rather repeatedly for each job that a pop can take. (The format looks a bit different now, with possible_precalc, so modders will need to update a bit here - the error log will warn you in most cases, except that you also need to add a check when you use complex_specialist_job_check_trigger).
* 優(yōu)化了崗位的possible觸發(fā)器的檢定,現(xiàn)在四個最常見的觸發(fā)器可以為每個人口提前計算好,而不需要對一個人口所有能干的崗位反復(fù)進行計算了(有了possible_precalc之后,格式現(xiàn)在看起來會有所不同,所以mod制作者會需要進行一點更新——錯誤日志在大部分情況下會警告你,除了在你使用complex_specialist_job_check_trigger時會需要新增一個檢定之外)。

######################
# UI
# 界面
######################

* The Music Player controls bar now starts hidden and can be extended by clicking the music icon.
* 音樂播放器控制條現(xiàn)在初始狀態(tài)下會隱藏起來,并且可以通過點擊音樂圖標(biāo)來把它弄出來。

* The title of the Music Player is now localised.
* 音樂播放器的標(biāo)題現(xiàn)在也進行了本地化。

* Pop strata icons no longer overlap in Living Standards' tooltips.
* 人口階層的圖標(biāo)不會再和生活標(biāo)準(zhǔn)提示條重合。

* Tab-key in Console now also lists commands containing entered text.
* 控制臺中使用Tab鍵現(xiàn)在也會列出包含了已輸入文本的指令。

* Many in-game UIs updated to scale vertically with increased game resolutions.
* 許多游戲內(nèi)UI已經(jīng)過更新,現(xiàn)在他們會隨著游戲分辨率上升而在垂直方向上變大。

* Disabled "Delete" and "Update Template" buttons when editing a base species template.
* 在編輯基礎(chǔ)物種模板時,禁用“刪除”和“更新模板”按鍵。

* All languages now list the main menu hotkeys ("N" for New Game, etc).
* 所有語言的游戲里都列出了主菜單快捷鍵(“N”是新游戲,等等)。

* Added a description to how migration works to the Transit Hub star base.
* 為恒星基地的過境樞紐中移民機制如何生效增加了說明。

######################
# AI
######################

* Improved AI algorithm for picking which building and district to build by fixing an issue where it would not handle buildings or districts which produced multiple resources very well
* 通過修復(fù)一個AI不太會處理能生產(chǎn)多種資源的建筑或區(qū)劃的問題,改進了選擇建造什么建筑或區(qū)劃的AI算法。

* Improved AI logic for building starbase modules and buildings. It will no longer spam crew quarters everywhere, and will instead be better at building useful things like resource-producing buildings and titan assembly yards.
* 改進了建造恒星基地模塊和建筑的AI邏輯。現(xiàn)在AI不會到處建船員居住艙了,而是會更擅長建造一些有用的東西,比如資源生產(chǎn)建筑和泰坦組裝廠。

* On starbases, AI can now build Ice Mining Stations, if it is hydrocentric
* 如果AI擁有水之心飛升,就可以在恒星基地上建造采冰站。

* On starbases, AI can now build Dragon Hatcheries if it got the tech
* 如果AI擁有合適的科技,就可以在恒星基地上建造巨龍孵化室。

* On starbases, AI is building less crew quarters in general and in places where it doesn't make sense
* AI整體上會在恒星基地里建造更少的船員居住艙,也不會經(jīng)常在奇怪的地方建造。

* On starbases, AI is building a lot more anchorages
* AI會在恒星基地中建造更多的錨地。

* On starbases, AI is also building a bit more solar arrays if it is a gestalt
* 如果AI是格式塔帝國,AI會稍微多建造一些太陽能電池板。

* On starbases, AI is also building hydroponics now, since that has been buffed a lot and is way more useful to the economy
* 因為水培艙得到了大幅加強,在經(jīng)濟上更加有用,AI現(xiàn)在也會在恒星基地中建造水培艙。

* On starbases, AI will now handle starbases after taking over from a player - but it will NOT build lots of defense modules everywhere and tank the economy that way
* 在從玩家手里奪取恒星基地之后,AI現(xiàn)在會處理它們——但是AI不會建造一大堆防御模塊來榨干自己的經(jīng)濟。

* Made AI empires more careful about running out of food.
* 讓AI帝國更在意食物耗盡。

* Rogue Servitors AI (and player default) is now to give their bio-trophies migration rights, rather than to not do so.
* 失控機仆AI(以及玩家的默認(rèn)設(shè)定)會給他們的活體陳設(shè)移民權(quán),而不是不允許移民。

* The AI is now able to create Ecumenopolises.
* AI現(xiàn)在可以建造都市星球。

* AI is now better able to budget for repairing the Shattered Ring World that Shattered Ring origin Empires start with.
* 有破碎之環(huán)起源的AI帝國現(xiàn)在能夠更好的存儲資源來修復(fù)破碎的環(huán)世界。

* The AI is now better able to budget for terraforming, and will more readily terraform planets into classes which are ideal for them.
* AI現(xiàn)在能夠更好的儲存資源來進行地貌改造,也會更積極的將行星改造為適合他們的類型。

* Fixed AI sending small fleets to attack starbases without grouping up.
* 修復(fù)了AI派出沒有集結(jié)起來的小股艦隊去襲擊恒星基地的問題。

* Fixed AI trying to build starbase buildings and modules it wasn't allowed to be building in certain cases
* 修復(fù)了AI特定情況下試圖建造不允許建造的恒星基地建筑和模塊的問題。

* Improved AI weights for planet killer weapons, so they will tend to pick the one that benefits them the most. (This also applies to the player's auto-generated ship designs).
* 改進了滅星武器的AI權(quán)重,現(xiàn)在他們會選取一種對他們來說效益最大的武器。(這也適用于玩家自動生成的艦船設(shè)計。)

* The AI will now consider anti-crime campaigns a valid way of fighting crime. But it will also occasionally make deals with crime lords if it is the victim of a Criminal Syndicate.
* AI現(xiàn)在會認(rèn)為使用掃黑除惡行動是一種打擊犯罪的有效方式。但是AI有時也會和犯罪頭目達成協(xié)議,如果AI是犯罪集團的受害者的話。

* Fixed an issue where AI empires would leave fleets behind in others' space after peace was concluded.
* 修復(fù)了AI帝國會在和平條約簽署之后把艦隊留在別國空間內(nèi)的問題。

######################
# Modding
# 模組
######################

* Starbase components can now accept economic output modifiers in station_modifier and system_modifier.
* 恒星基地組件現(xiàn)在可以在station_modifier和system_modifier中接受有關(guān)經(jīng)濟產(chǎn)出的修正。

* Added on_queued and on_unqueued in decisions, and fixed a bug in abort_effect. (Also added an example sheet to show what all works: abort_effect and abort_trigger were probably hidden features).
* 在決議中添加了on_queued和on_unqueued,同時修復(fù)了abort_effect中的一個錯誤。(同時添加了一個展示這些如何使用的示例表單:abort_effect和abort_trigger可能是被隱藏的特性)。

* Added use of [loc] commands in decision descriptions.
* 在決議描述文本中添加了[loc]指令功能。

* Fixed set_owner not working on Juggernauts.
* 修復(fù)了set_owner對主宰失效的問題。

* In component_templates, valid_for_country is now a trigger rather than a weights block, as that is how it acted. (So if you used it, you will need to update that).
* 在component_templates中,valid_for_country現(xiàn)在是一個觸發(fā)器而不是一個權(quán)重模塊,令它更符合它的功能定位。(用過這個的,記得改)

* Added on_destroy_planet_with_<planet_killer_key>_queued/unqueued on_actions.
* 添加了on_destroy_planet_with_<planet_killer_key>_queued/unqueued on_actions

* Added species_gender trigger, which checks what gender settings a species allows.
* 添加了species_gender觸發(fā)器,用來檢測物種的性別設(shè)置。

* Fixed a mod compatibility issue where has_deposit would not predictably return false if referencing a non-existent deposit.
* 修復(fù)了一個因為has_deposit在引用不存在的存量可能無法按預(yù)期返回導(dǎo)致的mod兼容性問題。

* Added a create_nebula effect.
* 添加了create_nebula效果。

* Changed terraforming costs to use the post-Megacorp economy system.
* 修改地形改造花費以使用巨型企業(yè)后版本的經(jīng)濟系統(tǒng)。

* Removed unused technology parameter terraform_cost_change (use regular cost modifiers instead).
* 刪除了未使用的科技參數(shù)terraform_cost_change(使用常見的花費修正替代)。

* Removed 'energy' parameter from terraforming links (use 'resources' instead).
* 從地形改造鏈接中刪除了energy參數(shù)(使用resources代替)。

* Changed any_planet_army, count_planet_army, random_planet_army, and every_planet_army to no longer be restricted to armies owned by the planet owner. Use 'is_owned_by = planet.owner' as a limit to achieve the same result as previously.
* any_planet_army, count_planet_army, random_planet_army, every_planet_army不再被行星所有者所有的軍隊限制。is_owned_by = planet.owner作為限制可實現(xiàn)同樣的效果。

* Fixed issues with inputting prev and from scopes in fire_on_action.
* 修復(fù)了在fire_on_action中輸入prev和from scopes的問題。

* set_name can now be used on first contact sites.
* Set_name現(xiàn)可用于第一次接觸的考古遺址中。

* Added custom tooltips database for galactic objects with triggers to be executed for every system.
* 為有可被每個系統(tǒng)執(zhí)行的觸發(fā)器的銀河系對象添加了自定義工具提示數(shù)據(jù)庫。

* Added allowed_planet_classes to trait definitions for locking traits behind planet class selection in empire creation.
* 在特性定義中添加了allowed_planet_classes用來在創(chuàng)建國家中鎖定星球類型選擇后面的特性。

* Added "show" trigger to ship size empire_limit to control when the limit is shown to the player.
* 為艦船容量empire_limit添加了“show”觸發(fā)器,在限制被展示給玩家時用來控制。

* Added planet_clear_blocker_speed_mult..
* 添加planet_clear_blocker_speed_mult。

* Fixed set_starbase_building/module to use slots starting with 1 rather than 0. This now matches both remove_starbase_building/module effects, and vanilla usage, but modders who compensated for this mismatch will need to adjust for the fix. Also improved error logging for these effects.
* 修復(fù)了set_starbase_building/module從1開始使用槽位而不是0的問題。這現(xiàn)在既匹配move_starbase_building/module效果,也匹配普通使用,但是自行修復(fù)了這種不匹配的mod作者需要調(diào)整以適應(yīng)改進。同時改進了這些影響的錯誤記錄。

* Fixed missing names in tooltips for modifiers granted in triggered modifier sections of starbase building/modules.
* 修復(fù)了在恒星基地建筑/模塊的觸發(fā)修飾符部分中授予的修飾符的工具提示中缺少的名稱。

* Fixed starbases only refreshing slots on the next day after you use set_level, so set_level and directly followed by set_starbase_module would not work.
* 修復(fù)了恒星基地僅在玩家使用set_level的下一天才會刷新槽位的問題,所以set_level和直接跟在后面的set_starbase_module失效了。

* Added ideal_planet_class to traits. It can be used for defining which planet class a habitability trait should apply to.
* 新增ideal_planet_class??杀挥脕矶x宜居特性應(yīng)當(dāng)被用于哪顆星球。

* The add_trait effect’s tooltip now says what the trait does.
* Add_trait的效果提示欄現(xiàn)在可以說明這個特質(zhì)的功能。

* Fixed the "no" cases of several boolean triggers: is_bottleneck_system, is_idle, has_war_goal, has_valid_ai_personality, is_site_under_excavation, is_site_completed (they previously counted “no” as “yes”).
* 修復(fù)了一些布爾觸發(fā)器的“no”情況:is_bottleneck_system, is_idle, has_war_goal, has_valid_ai_personality, is_site_under_excavation, is_site_completed(這些之前把no按yes處理了)。

* Added defines for the thresholds controlling when to accept a longer path for reinforcements when the shortest path is not safe.
* 添加了當(dāng)最短路徑不再安全時選擇一條較長路徑進行增援的定義。

* Added REINFORCE_MIA_TIME_MULT and MIA_TIME_MULT for controlling reinforcement and MIA times.
* 添加REINFORCE_MIA_TIME_MULT和MIA_TIME_MULT用來控制增援和任務(wù)中失蹤的時間。

* Replaced define variable SHIPYARD_REINFORCE_MAX_DISTANCE with SHIPYARD_REINFORCE_MAX_JUMPS.
* 用SHIPYARD_REINFORCE_MAX_JUMPS代替定義變量SHIPYARD_REINFORCE_MAX_DISTANCE。

* Replaced define variable SHIPYARD_DISTANCE_DIV_FACTOR with SHIPYARD_REINFORCE_DISTANCE_MULT.
* 用SHIPYARD_REINFORCE_DISTANCE_MULT代替SHIPYARD_DISTANCE_DIV_FACTOR。

* Removed define variable SHIPYARD_MAX_OVER_CAPACITY.
* 移除定義變量SHIPYARD_MAX_OVER_CAPACITY。

* Added finish_arc_stage console command for finishing the stage of the archaeological on the selected planet.
* 添加控制臺指令finish_arc_stage用來結(jié)束在選定星球上的考古遺跡的當(dāng)前階段。

* The "possible" trigger of a tradition category's adopt tradition will now print in the tooltip for adopting that category if it fails.
* 當(dāng)目錄失效時,傳統(tǒng)類別的采用傳統(tǒng)的可能性觸發(fā)器會在提示中顯示出來。

* Added the possibility to get the number of civics for an empire scope with "civics_count" trigger.
* 增加了使用civics_count觸發(fā)器獲取帝國范圍內(nèi)人口數(shù)量的可能性。

* Added the possibility to remove a civic by index e.g. "force_remove_civic = 2".
* 增加了通過索引刪除國民理念的辦法,比如force_remove_civic = 2。

* Added on_capital_changed on_action.
* 添加了on_capital_changed on_action。

* Added on_action on_planet_class_changed.
* 添加了on_action on_planet_class_changed。

######################
# Bugfixes
# 捉蟲子
######################

* The notification shown when upgrading a defense platform now only appears when all queued upgrades are complete.
* 升級防御平臺的提示現(xiàn)在只會在隊列全部完成時出現(xiàn)。

* Fixed the purchasing event of the Ministry of Culture displaying the wrong job for Machine empires.
* 修復(fù)了購買文化部事件對機械帝國顯示錯誤崗位的問題。

* Changed the Atmospheric Hallucinogen modifier to more accurately follow the flavor text.
* 更改了“大氣迷幻劑”修正,以更準(zhǔn)確地跟隨文本。

* Surveying from the system map now queues orders correctly and displays the correct tooltips.
* 銀河系地圖的勘探可以正確排列訂單并顯示正確的工具提示

* "Crisis" diplomatic greetings now appear when talking to a crisis empire, rather than when being one.
* 危機類外交問候現(xiàn)在僅出現(xiàn)在對危機帝國外交,而不是自己是危機帝國的情形下。

* Fixed the three extradimensional crisis factions occasionally getting reinforcements in each others' dimensional portals.
* 修復(fù)了三個高維危機能從對方的傳送門偶爾獲得支援的問題。

* Devouring Swarms no longer have access to the Diplomacy Tradition Tree.
* 嗜殺蜂群不再能使用外交傳統(tǒng)。

* Fixed the effects and shortened the duration of the pop output modifiers granted by the What Separates Us event.
* 修正了效果并縮短了“什么分隔了我們”事件授予的人口產(chǎn)出修正的持續(xù)時間。

* Fixed Corporate Galactic Imperium not having access to Catalytic Processing and Mastercraft Inc.
* 修復(fù)了企業(yè)銀河皇帝不能使用催化處理和巧手公司的問題

* The Flesh is Weak Special Project no longer causes your species to lose their namelist.
* 血肉苦弱項目不再會導(dǎo)致物種失去名字列表。

* Cracking a non-colony planet no longer rewards Menace.
* 摧毀一個未殖民的星球不再獎勵威脅值。

* Corporate and regular civics that share very similar effects have been made mutually exclusive.
* 有相似效果的巨企理念和常規(guī)國民理念現(xiàn)在互斥。

* Fixed it being possible to remove and add traits that shouldn't be possible to change, via species modification.
* 修復(fù)了物種可以修改刪除和添加不可能改變的特征的可能性。

* Fixed enlightened primitive Lithoids getting farms instead of more mines.
* 修正了被提升的原始石頭人獲得農(nóng)場而不是礦物的問題。

* Ancient Clone Vats can now only assemble Clone Soldier pops.
* 遠古克隆艙現(xiàn)在只能組裝克隆士兵人口。

* Infertile Clone Army pops will no longer be able to reproduce just because they are having a nice night out with the Caravaneers.
* 不能生育的克隆士兵人口不再會繁殖人口因為他們只是和行商過了一個很好的夜晚。

* Fixed Nivlacs sometimes not being radiotrophic for owners of Plantoids.
* 修復(fù)了Nivlacs有時不屬于輻射營養(yǎng)的植物物種。

* The Resolution "Right to Work" now no longer slows down organic pop assembly.
* “工作權(quán)利”不再減慢有機人口組裝。

* Mastercraft Inc. now have access to their Artificers on Ecumenpoleis.
* 巧手公司現(xiàn)在可以在工業(yè)理想城找到熟練技工。

* Shattered Rings should no longer turn into spheres when the Gray Tempest attempts to turn it into a nanite world.
* 灰風(fēng)將破碎之環(huán)改造成納米世界的時候不會變成把環(huán)變成球體。

* Racket Industrial Enterprise will no longer say they will give you 4 pops and then only give you 3. They also realized that while trying to scam you they were giving you a great deal so they increased the cost of the pops.
* 拉奇工業(yè)公司不會再說給4個人口結(jié)果只給3個。他們同時意識到他們在嘗試騙錢的同時他們也給了你很多,所以他們提高了人口的價格。

* Catalytic and Master Crafter habitats colony designations should behave as expected.
* 催化師和巧匠在棲息地殖民地上現(xiàn)在應(yīng)當(dāng)按預(yù)期表現(xiàn)。

* Citadel of Faith, Auto-Curating Vault, and Vault of Acquisition are no longer gated behind the wrong planetary capital building.
* 信念堡壘、自新博物館和儲存?zhèn)}庫建筑現(xiàn)在不會再因為錯誤的首都建筑而無法建造了。

* Robots will no longer have 0 upkeep while living a decadent lifestyle.
* 機器人在享樂生活水平時的維護費將不再為0。

* After the Reanimators discovered that the Dessanu Consonance armies are made out of nanites they politely stopped reanimating them.
* 當(dāng)復(fù)生之軍在發(fā)現(xiàn)Dessanu Consonance的軍隊是由納米機器人組成的之后,他們禮貌地停止了復(fù)活這些軍隊的行為。

* Made it so subjects can't join federation if federation law states that subjects can not join.
* 如果聯(lián)邦法律規(guī)定仆從國不能加入聯(lián)邦,那么這些仆從國就不能加入聯(lián)邦。

* Made it so that fleets in combat while a star eater destroys a system ends combat and goes MIA.
* 當(dāng)弒星者毀滅一個星系時,正在與之戰(zhàn)斗的艦隊將會結(jié)束戰(zhàn)斗并失蹤。

* Fixed 'newly founded colony' immigration pull accidentally capping out at 15 months after colonisation rather than 15 years. Now correctly set to 15 years or a population of 10 pops, whichever happens first.
* 修正了“新建立殖民地”的移民意外被限制在殖民15個月后而不是15年的錯誤?,F(xiàn)在它被明確設(shè)定為殖民15年后或者10個人口,不管哪個先發(fā)生。

* Fixed fleets containing only one ship type and only one ship not being present in the fleet manager.
* 修正了艦隊只包含一種船型且這艘船沒有出現(xiàn)在艦隊編輯器里的錯誤。

* Science ship now considers Hostile Intel while planning an evasive route, this fixes a problem where science ships do not flee from hostile fleets.
* 科研船現(xiàn)在會在設(shè)計規(guī)避路線時考慮敵方情報,這修復(fù)了科研船無法逃離敵方艦隊的問題。

* Fixed reinforcements arriving at the shipyard if the target fleet was in combat when they finished construction.
* 修正了當(dāng)建造完成的援軍艦船發(fā)現(xiàn)要合并的目標(biāo)艦隊在戰(zhàn)斗中,它們會返回造船廠的錯誤。

* Fixed reinforcement construction miscalculating which shipyards to use when reinforcements were being sent via bypasses.
* 修正了建造援軍艦船時它們錯誤計算應(yīng)當(dāng)使用哪個船塢的問題,以及它們要通過哪些旁路抵達。

* Time taken for fleets to reinforce via fleet manager should now be the same as if reinforcing manually.
* 通過艦隊管理器增援艦隊的消耗時間現(xiàn)在與手動增援的時間一樣了。

* Fixed an issue in which during the year 2280, empty Marauder raid fleets could be created.
* 修正了在2280年時,一個空的掠奪者帝國艦隊會被憑空創(chuàng)建的問題。

* Clone Army pops from other empires should now decline even if their new owner has the Clone Army origin. These Pops no longer reduce the main species’ assembly speed.
* 來自其它帝國人口的克隆人軍團數(shù)量會下降,即使他們的新主人擁有克隆軍團起源。這些人口將不會降低主要物種的成長速度。

* Fixed a bug preventing the event which allowed you to acquire relics of other empires when invading their capital.
* 修復(fù)了一個bug,防止事件允許你在奪取其它帝國的遺珍時入侵他們的首都。

* You can no longer use your science ship to transport Shard to a separate system.
* 你現(xiàn)在不能再通過科研船將裂爪巨龍傳送到一個獨立的星系去。

* The Corporate Dominion civic now unlocks the Trade League Federation type.
* 企業(yè)自治民政現(xiàn)在會解鎖貿(mào)易聯(lián)盟聯(lián)邦類型。

* Fixed MIA times sometimes being longer than the estimated travel time between the point of origin and the destination system.
* 修正了艦船失蹤時間有時比出發(fā)星系和目標(biāo)星系之間的估計航行時間還長的問題。

* Fixed an issue with the fleet manager where it was possible to create fleets larger than the allowed command limit.
* 修正了艦隊管理器可能會創(chuàng)建出比指揮上限還要更大的艦隊的問題。

* Fixed the assimilation process overwriting/resetting species rights in certain circumstances.
* 修正了同化物種過程中在某些情況下會覆蓋/重置物種權(quán)利的問題。

* Fixed references to "pc_shattered_ring_habitable_adj" in certain first contact event chains.
* 修正了在某些第一次接觸事件鏈里對“pc_shattered_ring_habitable_adj”錯誤引用的問題。

* Fixed Policies sometimes showing that they could not be changed until a date that was in the past.
* 修復(fù)了政策有些時候無法被改變的問題,這些政策會持續(xù)到一個已經(jīng)過去的時間。

* Fixed the Terraforming button on planets sometimes being unavailable without a reason being stated (e.g. pre-sapients being present).
* 修正了行星上“地貌改造”按鈕有時在毫無理由的情況下不可用的問題(例如:未開化的生物仍存在)。

* Fixed it being possible to start the game using an invalid empire design by abusing confirmation prompts.
* 修正了濫用確認(rèn)提示來開始游戲時會使用無效帝國設(shè)計的問題。

* Fixed attack animations spuriously triggering when ships enter into the camera view.
* 修正了當(dāng)艦船進入鏡頭時攻擊動畫錯誤觸發(fā)的問題。

* Fixed clicking the falling intel alert opening the Diplomacy tab instead of the Intel tab.
* 修復(fù)了點擊頂部降下來的情報警告時打開的是外交選項卡而不是情報選項卡的問題

* Fixed an issue where transport, juggernaut, and colossus ship icons in the fleet view were displayed incorrectly.
* 修正了艦隊視圖中的運輸船、主宰和巨像的艦船圖標(biāo)顯示不正確的問題。

* Fixed some habitat colony designations not using habitat icons.
* 修正了一些棲息地殖民地名稱沒有使用棲息地圖標(biāo)的問題。

* Fixed the displayed cost sometimes being inaccurate when attempting to apply a species modification.
* 修復(fù)了當(dāng)嘗試應(yīng)用物種修改時,顯示的成本有時不準(zhǔn)確的問題。

* Fixed an issue where flak batteries showed the “small guns” 3D model instead of the “point defense” 3D model.
* 修正了高射炮炮組顯示的是“小型火炮”3D模型而不是“點防御”3D模型的問題。

* Privateers will no longer be intimidated by exceedingly large fleets and will still spawn from the Arm Privateers operation.
* 私掠船將不再被龐大的艦隊所嚇住,現(xiàn)在它們?nèi)匀粫奈溲b私掠船的行動中產(chǎn)生。

* Undead Armies resurrected during battle will no longer sometimes disband a month later.
* 戰(zhàn)斗中復(fù)活的不死軍團有時會在一個月后解散,以后不再會了。

* Fixed cases where the Insufficient Ancient Clone Vats modifier would apply while purging a completely different, non-clone species.
* 修正了當(dāng)清洗一個完全不同的非克隆物種時,遠古克隆倉不足的修正值會生效的情況。

* Fixed a bug where a species wouldn't ever grow on a planet with low habitability, also fixed that nothing would grow if you locked growing only that species
* 修復(fù)了一個物種不會在低宜居度星球上生長的bug,同時也修復(fù)了如果你只允許這個物種繁殖,那么什么物種都不會成長的bug。

* Ancient Drones will no longer be removing deposits that have benefits.
* 古代無人機不再會移除那些有益的沉積點。

* Adding Subterranean Liaisons no longer uses a placeholder icon.
* 添加地下聯(lián)絡(luò)站點將不會再占用占位符。

* Fixed an issue where "Call In Favor" and "Support" text would overlap in the federation vote UI.
* 修正了在聯(lián)邦投票界面中“請求支持”和“支持”文本重疊的問題。

* Fixed void dwellers starting on Sol getting a starting message mentioning a trinary star system.
* 修正了以太陽系作為起點的虛空居者會得到一個提到三星系統(tǒng)的開局信息文本的問題。

* Fixed the description of Alloy Foundries when playing Gestalts and Catalytic Processors.
* 修正了作為格式塔意識并擁有催化處理器游玩時對合金鑄造廠的文本描述的問題。

* The Thought Enforcement Edict now correctly mentions the reduction in crime it provides.
* 強制思想法令現(xiàn)在正確地提到它所減少的犯罪度的數(shù)量。

* Updated Merchant Guilds tooltip to be more in line with similar civics.
* 更新了商人公會的提示文本,使其與一般的民政更相似。

* Updated the Remnant Origin tooltip to be more in line with similar origins.
* 更新了遺跡起源的提示文本,使其與一般起源更相似。

* Updated the description in Bulwark of Harmony to be more Machine Intelligence friendly.
* 更新了對和睦保障的描述,使其對智械文明更友好。

* Updated the Contingency Core Relic tooltip to mention that it only works on Machine Pop Assembly.
* 更新了肅正協(xié)議核心遺珍的提示文本,表明它只對機器人人口組裝有效。

* Fixed that the Planetary FTL Inhibitor technology tooltip incorrectly informed the player that a Stronghold would support an FTL Inhibitor.
* 修正了行星超光速抑制技術(shù)的提示文本,它錯誤地告訴玩家要塞會支持超光速抑制。

* Updated Machine Building Speed Tooltips to mention that they only affect machines.
* 更新了機器制造速度的提示文本,表明它們只影響機器人。

* Standardized the tooltips of the different slavery types to be more clear about what they offer.
* 標(biāo)準(zhǔn)化不同奴隸類型的提示文本以更清楚地展示它們提供什么。

* Prosperous Unification now has a more fitting tooltip for gestalts.
* 繁榮統(tǒng)一現(xiàn)在有一個更適合格式塔意識的提示文本。

* Fixed a broken macro in the Chinese tooltip for Catalytic Processors.
* 修復(fù)了催化處理器的中文提示文本里的宏錯誤。

* Fixed the inconsistent translation of the description for Byzantine Bureaucracy civic in French.
* 修正了法語中拜占庭式官僚民政描述不一致的問題。

* Removed duplicate message in situation log tooltip for special project.
* 去除了特殊項目情況日志中重復(fù)的消息和提示文本。

* Added missing square bracket in German string mod_planet_technician_energy_produces_mult, which had caused the GetTechnicianPlural macro to display in game.
*在德語的字符串mod_planet_technician_energy_produces_mult中缺少的方括號,使得GetTechnicianPlural宏在游戲里可以正確顯示。

* Shattered Ring Sprawling Slum tooltips now match the regular planet ones.
* 破碎之環(huán)起源上的龐大的貧民窟提示文本現(xiàn)在作用于所有一般行星。

* Fixed Voidborne Ascension Perk displaying an incorrect tooltip for hiveminds.
* 修復(fù)太空子民飛升里對蜂巢思維文明的提示文本錯誤的問題。

* Fixed some Brazilian Portuguese grammatical errors.
* 修復(fù)了一些巴西葡語的語法錯誤。

* Fixed missing modifier names in certain interfaces from several colony designations, and a few other places.
* 修正了一些特定殖民地以及一些其他頁面的某些接口中缺少修飾符的問題。

* Corrected Mistranslation in Polish Tradition Strings
* 修正了一些字符串的波蘭語翻譯。

* Clarified tooltip of civics that cannot be manually added or removed after game start to specify that they cannot be added too.
* 明確了一些在游戲開始后不能手動添加或者刪除的民政的提示文本,并且明確它們也不能被添加。

* Fixed Imperial Armada Fleet Size text in the Galactic Imperium view not being localized.
* 修正了帝國艦隊的規(guī)模的文本在銀河帝國視圖中沒有被本地化的問題。

* Fixed broken First Contact tooltip localization refs.
* 錯誤的第一次接觸事件的分支的本地化文本已被修復(fù)。

* Fixed poor tooltip for Caravaneers Local Franchise event.
* 修正了行商本地特許經(jīng)營活動的提示文本錯誤的問題。

* Added missing effects tooltip for Terraforming Candidate planet modifier.
* 新增了之前缺失的地貌改造候選行星修正的提示文本。

##### Patchnotes End #####



翻譯:qqqqyyy AntiAccess 枸杞泡闊落 子炎

校對:一水戰(zhàn)阿部熊 三等文官猹中堂


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Stellaris開發(fā)日志#233 | 11/18 水生生物和赫伯特補丁附記的評論 (共 條)

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