最美情侣中文字幕电影,在线麻豆精品传媒,在线网站高清黄,久久黄色视频

歡迎光臨散文網(wǎng) 會員登陸 & 注冊

歐陸風(fēng)云4開發(fā)日志 | 9/21 阿居烏壤和埃塞俄比亞

2021-09-25 16:50 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


EU4 - Development Diary - 21st of September 2021

Ogele, Recruit


Hello and welcome to the 3rd Dev Diary for the content of the Sub-Saharan region. Today we shall take a look at the Horn of Africa - at Ajuuraan and Ethiopia to be more precise.

大家好,歡迎來到第三篇關(guān)于撒哈拉以南區(qū)域內(nèi)容的開發(fā)者日志。今天我們要看看非洲之角——說得更準(zhǔn)確一些,是阿居烏壤和埃塞俄比亞。


We start off with Ajuuraan as they have the smaller mission tree. Ajuuraan is one of the Somali clans in the Horn and is known for its impressive irrigation system, for its unique position as a theocratic clan state, as a trading nation, which had its merchants active in India and Asia, and even as a winner against Portuguese aggression. The mission tree for Ajuuraan reflects these traits, focusing on both the military strength and the trade power it possessed.

我們先從阿居烏壤開始,因?yàn)樗麄兊娜蝿?wù)樹更小。阿居烏壤是非洲之角的一個索馬里部落,因?yàn)樗麄兂霰姷墓喔认到y(tǒng)、獨(dú)特的神權(quán)部落政體、作為商賈活躍在印度和亞洲的貿(mào)易國家、甚至作為對抗葡萄牙入侵的勝利者的獨(dú)特地位而聞名。阿居烏壤的任務(wù)樹反映了這些特征,同時集中表現(xiàn)在軍事力量和它的貿(mào)易實(shí)力上。



The most left row focuses on the trade aspect of Ajuuraan. A theme of this row is the importance of Mogadishu as a center of trade and its minted currency. After annexing Mogadishu you get access to the "Gain Gold Access" mission. The requirements of it seem easy enough: just have a gold province. However, the mission can also be completed diplomatically by allying and having 100 opinion with a country which happens to have a gold province. If you finish the mission diplomatically, your ally will receive an event, which will ask them to supply Ajuuraan with their precious metal. They either can choose to refuse, giving mercantilism for the ally, or accept the deal, reduce their own Global Trade Power by 5%, but increase Goods Produced by 5% and reduce the inflation by 0.05 for 25 years.

最左邊一列任務(wù)聚焦于阿居烏壤的貿(mào)面。這列任務(wù)的主題是摩加迪沙作為貿(mào)易中心的重要性與其鑄幣行業(yè)。你在吞并摩加迪沙之后,可以進(jìn)行“獲取黃金來源”的任務(wù)。任務(wù)的要求看著夠簡單了:有一個金礦省份就行。不過,這個任務(wù)也可以通過與擁有一個金礦省份的國家結(jié)盟并擁有100關(guān)系的外交方式完成。如果你以外交方式完成,你的盟友會得到一個詢問他們是否向阿居烏壤提供貴金屬的事件。他們要么選擇拒絕來獲得重商主義,要么達(dá)成生意,降低他們5%全局貿(mào)易力量,但是在25年內(nèi)提高5%的商品產(chǎn)出并每年減少0.05的通貨膨脹。


In exchange, Ajuuraan will receive an acceptance or refusal event. In case of acceptance you get 0.25 years worth of income, increased Global Trade Power by 10%, increased Trade Power Abroad by 25% and increased inflation of 0.05 for 25 years.

作為交換,阿居烏壤會收到接受或者拒絕的事件。如果接受的話,你會獲得等同于一年收入四分之一的金幣、在25年內(nèi)增加10%的全局貿(mào)易力量、25%的海外貿(mào)易力量、0.05的每年通貨膨脹。


The Trade Power Abroad might seem a little bit off, but it will come in handy for the next mission "Trade with India", where you need to have 5% Trade Power in any of the Indian trade nodes. Achieving this mission will trigger the "The Merchants of Ajuuraan" event for all countries which have their capital in India:

海外貿(mào)易力量看起來有點(diǎn)少,但是會在下一個任務(wù)“與印度通商”中得到更多,該任務(wù)需要你在任何印度的貿(mào)易節(jié)點(diǎn)擁有5%的貿(mào)易力量。完成該任務(wù)會觸發(fā)為所有定都印度的國家觸發(fā)“阿居烏壤商賈”的事件。


阿居烏壤商賈
阿居烏壤的商賈近年來在印度已屢見不鮮。他們?yōu)樯坦?,帶來的貨物品質(zhì)優(yōu)良。最引人注目的是他們對本地制造業(yè)流程的參與和他們支付給我們的貨幣。這些商賈也許在我們多種商品的產(chǎn)能提升上能大顯身手,但是我們也可能對這些異邦人過于依賴。

- 但是更高的產(chǎn)能永遠(yuǎn)是好的。[毗奢耶那伽羅獲得“阿居烏壤投資”直到1469年11月11日,效果如下:國內(nèi)貿(mào)易力量-10.0%,商品產(chǎn)出修正:15.0%]
- 驅(qū)逐他們。

Note: The AI will always expel your merchants if their attitude is either outraged, hostile or rival to you.
注意:如果AI對你的態(tài)度是憤怒、敵意、宿敵,他們總是會選擇驅(qū)逐商人。


Additionally, Ajuuraan gains in every Indian Trade Node, where they had at least 5% Trade Power, +10 Trade Power for 25 years too.

另外,阿居烏壤也會在每一個至少擁有5%貿(mào)易力量的印度貿(mào)易節(jié)點(diǎn)獲得持續(xù)25年的10貿(mào)易力量。


Afterwards your trade row branches into three directions, where you need to have an active merchant in Beijing, good relations with Dong Kinh and have 5% trade power in Moluccas. My personal favorite is the event for the Emperor of China when you finish the mission "Trade with the Dragon":

你的貿(mào)易任務(wù)線隨后會有三個分支,分別要求你在北京有行動中的商人、與(越南)東京關(guān)系友好、在摩鹿加有5%的貿(mào)易力量。我個人最喜歡的是在你完成“與真龍通商”的任務(wù)之后,中華天子觸發(fā)的事件。


麒麟獻(xiàn)天子
遙遠(yuǎn)的阿居烏壤國派遣使節(jié)面見偉大的朱祁鎮(zhèn)皇帝。他們帶給我們了關(guān)于他們的土地的故事與貴重的禮物,其中有一份引起了圣上的注意。那是一頭麒麟,在中土更像是神話傳說中的動物。他們將這頭動物作為來自他們伊瑪目的友誼象征贈與我們。
- 真乃……瑰奇之寶![北京獲得“異域動物園”直到1469年11月11日,效果如下:本地叛亂-2.00,年度威望+0.25,本地繁榮度增長+0.10]
- 感謝,但是我們不是真的需要麒麟。

Note: a proper event picture is currently work in progress by our great artists. The picture you see right now is just a placeholder.
注意:我們牛逼的美工正在創(chuàng)作合適的事件圖片。你現(xiàn)在看到的圖片只是占位符。


All the trade missions interact with the countries in their respective trade nodes while the rewards for Ajuuraan itself are more moderate like cash, mercantilism and monarch power.

所有的貿(mào)易任務(wù)與相應(yīng)貿(mào)易節(jié)點(diǎn)的國家互動,阿居烏壤得到的獎勵則是普通的金幣、重商主義和君主點(diǎn)數(shù)。


The right side of the mission tree is more focused about the military and the conquest with the end goal of consolidating your region. They are quite self explanatory, so I will show you how the end result of all the conquest missions should look like if you only take the claims from the mission tree.

任務(wù)樹右側(cè)的分支更注重于軍事和征服,并以鞏固你的地區(qū)為最終目標(biāo)。這些任務(wù)的意思很簡單明了,所以我會向你展示如果你只奪取任務(wù)樹提供的宣稱省份,全部征服任務(wù)的最終結(jié)果是什么樣子的。



While I am at it: we did not forget to use this opportunity to showcase one of the formables we will add with the patch:

我想在這提一嘴:我們沒有忘記用這個機(jī)會展現(xiàn)我們將在此版本新增的一個可成立國家:


Note: Final color might change later as Somalia's blue clashes too much with Ethiopia's blue.

注意:最終的顏色后面會修改,因?yàn)樗黢R里的藍(lán)色和埃塞俄比亞的藍(lán)色太像了。


Finally one last thing: Ajuuraan is well known for its hydraulic constructions, which they used to enforce their power in their provinces. To represent the importance of these wells and the Ajuuraan efficiency in creating them, the mission "Hydraulic Expertise" grants Ajuuraan the estate privilege "Hydraulic Rights":

最后說一點(diǎn):阿居烏壤用于在治下省份鞏固權(quán)力的水利建設(shè)聞名于世。為了體現(xiàn)這些水井的重要性與阿居烏壤打造他們的效率,“水利專長”任務(wù)會給予阿居烏壤“水利特權(quán)”的階級特權(quán)。


水利特權(quán)
水的分配一直是偏僻村落擔(dān)心的問題。通過允許商人行會對水資源擁有更直接的掌控的特權(quán),我們可以確保水源分配的公正與效率。
效果:
每個擁有的沙漠、海岸沙漠、草原、稀樹莽原的省份因地形造成的發(fā)展度花費(fèi)懲罰減少50%


With that said, let's move on to Ethiopia, the empire of the legendary Solomonid dynasty.

說完這些,我們現(xiàn)在看看埃塞俄比亞,傳奇的所羅門王朝統(tǒng)治的帝國。



The mission tree of Ethiopia has basically 3 major parts: the Liberation of the Copts in the Middle East, the legacy of the Aksumite Empire and the contact with the Europeans.

埃塞俄比亞任務(wù)樹基本上有三個主要分支:解放中東的科普特信徒、阿克蘇姆帝國的遺產(chǎn)和接觸歐洲人。


Let's start with the most basic one: the rightmost missions, which are about the Aksumite Empire and surpassing its old territory. These missions are quite conservative as they give you permanent claims over the whole Horn of Africa eventually and even some permanent claims on Arabian provinces, which are part of the Gulf of Aden trade node. The "Centralize the State" mission is more interesting though, as it requires that you reach the 6th tier of the government reforms or that you abandon your starting government reform.

我們先從最基本的說起:關(guān)于阿克蘇姆帝國與超過其舊有疆域的最右側(cè)任務(wù)。這些任務(wù)相當(dāng)保守,它們最終給你提供整個非洲之角的永久宣稱,甚至還有一些屬于亞丁灣貿(mào)易節(jié)點(diǎn)的部分阿拉伯省份的永久宣稱。“國家集權(quán)”任務(wù)則更有趣,因?yàn)樗枰氵_(dá)到第六級政府改革或者放棄你的初始政府改革。


內(nèi)格薩·納格斯特(萬王之王)君主制
盡管埃塞俄比亞是一個帝國,它仍缺少合適的手段來確保內(nèi)格薩·納格斯特——即埃塞俄比亞皇帝——的權(quán)威。內(nèi)格薩·納格斯特君主制將是埃塞俄比亞帝國的嬰兒期,因此這次改革還伴隨著宗教不統(tǒng)一、缺乏中央權(quán)力和流動首都制,這些都是弊大于利的。
以下之一必須為真:
是埃塞俄比亞
完成了內(nèi)格薩·納格斯特君主制改革
政府機(jī)制:
擁有流動首都
允許征召恰瓦武士
改革修正:
全國叛亂度:-1.00
穩(wěn)定度花費(fèi)修正:-10.0%
遷移首都花費(fèi)修正: -75.0%
這是你在目前在這個等級選擇的改革。
這是一項(xiàng)特殊的政府改革。你不能再選擇其他同等級改革。


And well, I have to give credit where credit's due. The Itinerant Capital mechanic and the ???wa regiment (the game doesn't like the ??, so we had to settle with "Cawa") are heavily inspired by ajsieg incredible suggestions.

好吧,該表揚(yáng)的時候就要表揚(yáng)。流動首都的機(jī)制和恰瓦武士團(tuán)(這游戲不喜歡字母??,所以我們只好寫成Cawa)很大程度上都受到了aisieg絕妙建議的啟發(fā)。


Around the start of the game, Ethiopia will receive the following event, explaining the starting situation and the drawbacks of their moving capital system:

在游戲開始的時候,埃塞俄比亞會獲得下面這個事件,說明開局情況和他們的流動首都系統(tǒng)的缺點(diǎn):


埃塞俄比亞的流動首都
埃塞俄比亞永遠(yuǎn)不會有一個固定的首都。當(dāng)埃塞俄比亞的內(nèi)格薩·納格斯特把宮廷遷移到他們認(rèn)為必要的地區(qū)時,首都也隨之改變。雖然這一系統(tǒng)保證了新首都周圍的地區(qū)獲得了所羅門的恩賜,但埃塞俄比亞的其他地區(qū)則基本處于自治狀態(tài),導(dǎo)致國家失去對它們的控制。
- 好吧。
埃塞俄比亞獲得“去中心化國家”直到游戲結(jié)束,帶來以下效果:
最低自治度:+15.00
每月自治度變化:+0.20


To combat the issues caused by this modifier, the Itinerant Capital has a special mechanic attached to it: provinces of the capital area always have the following modifier.

為了平衡這一修正帶來的問題,流動首都帶有一個特殊機(jī)制:首都地區(qū)的省份會一直獲得以下修正。


流動首都所在地區(qū)
本地叛亂度:-2.00
最低本地自治度:-15.00
每月自治度變化:-0.25
每月荒廢度:-0.25
本地繁榮度增長:+0.03


It should also be mentioned that for 5 years after moving your capital you get +1000% Move Capital cost modifier, so make sure you make the best out of it.

必須提到的一點(diǎn)是,在移動首都后5年內(nèi)你會獲得+1000%的遷移首都花費(fèi)修正,所以請好好利用流動首都的修正。


To get rid of this nasty modifier you have to complete the mission "Centralize the State", which fires the following event:

為了擺脫這個討厭的修正,玩家需要完成“國家集權(quán)”的任務(wù),該任務(wù)會觸發(fā)以下事件:


建立一個永久首都
內(nèi)格薩·納格斯特扎拉·雅各布將埃塞俄比亞帶入了現(xiàn)代化時代并于1444年在貢德爾建立了第一個首都。同時,他還解決了拖延重要決策的宗教爭端,并建立了中央集權(quán)政府。他的成就將永遠(yuǎn)銘刻在埃塞俄比亞的歷史上。
- 終于不再有流動首都了。
- 但我更喜歡移動的首都。

實(shí)行所羅門帝國一級政府改革
給予以下效果:
政府機(jī)制:
鎖定帝國政府等級
允許征召恰瓦武士
改革修正:
全國叛亂度:-2.00
正統(tǒng)信仰容忍:+2.00
最大專制度:+20.00
恰瓦最大值:+100.0%
(這是一項(xiàng)鎖定的改革。你將無法轉(zhuǎn)變成同等級的其他改革。)
將“去中心化國家”從埃塞俄比亞移除。


Of course you can choose to keep your current government reform. Both cases will remove the modifier and you can later choose to switch to the Solomonic Empire.

當(dāng)然你也可以選擇保留當(dāng)前的政府改革。這兩種情況都會移除修正,且之后你可以選擇轉(zhuǎn)變?yōu)樗_門帝國。


Ethiopia history has a lot to offer, and as such we couldn't forget the legendary war between Adal and Ethiopia, which almost brought doom upon Ethiopia if it wasn't for the Portuguese. As such we tried to recapture it with a few flavor events for both Ethiopia and Adal.

埃塞俄比亞的歷史十分豐富,因此我們不能錯過阿達(dá)爾和埃塞俄比亞之間的傳奇戰(zhàn)爭。如果不是因?yàn)槠咸蜒廊说慕槿?,這種戰(zhàn)爭幾乎造成了埃塞俄比亞亡國。所以我們試圖通過埃塞俄比亞和阿達(dá)爾的一些風(fēng)味事件來重現(xiàn)這一傳奇。


Now, here is the deal though: The Ottomans, the ally of Adal during this war, look usually like this in the test runs

然而,現(xiàn)在的情況是這樣的:奧斯曼,阿達(dá)爾在這場戰(zhàn)爭中的盟友,在測試中經(jīng)??雌饋硐襁@樣:



Meanwhile, the Ethiopian ally...

同時,埃塞俄比亞的盟友就……



Because of this limitation + the usual tendency that the Iberians won't reach Africa we have decided to recapture the spirit of this war through military aid in the form of mercenaries.

由于這個限制以及伊比利亞人通常不會涉足非洲的傾向,我們決定通過雇傭兵形式的軍事援助來重現(xiàn)這場戰(zhàn)爭的精髓。


For Adal that means they get the following events should they be at war with Ethiopia while the Ottomans exist

對于阿達(dá)爾來說,這意味著在奧斯曼存在時,當(dāng)他們與埃塞俄比亞開戰(zhàn)時會觸發(fā)以下事件:


奧斯曼的援助
在1529年的埃塞俄比亞-阿達(dá)爾大戰(zhàn)中,奧斯曼作為阿達(dá)爾蘇丹國的盟友加入了戰(zhàn)爭,以擊敗埃塞俄比亞帝國并消滅非洲之角上的最后一座基督教堡壘。盡管對奧斯曼來說這并不是一場全面爆發(fā)的戰(zhàn)爭,他們還是派出了幾個兵團(tuán)的土耳其士兵來支持阿達(dá)爾。
- 感謝奧斯曼的幫助,愿真主保佑他們!
解鎖奧斯曼禁衛(wèi)軍雇傭兵團(tuán)??膳汕矊④娝_伊德·穆罕默德(3/3/2/0)。
獲得5.00%軍隊職業(yè)度。獲得25.0軍事傳統(tǒng)。


Around 2 - 5 years later, Ethiopia receives the help of the Portuguese - if they are still alive that is

大約2到5年后,埃塞俄比亞會獲得葡萄牙的幫助——如果他們那時還存在的話。


葡萄牙的援助
埃塞俄比亞—阿達(dá)爾之戰(zhàn)對埃塞俄比亞來說是一場災(zāi)難。不少城鎮(zhèn)被夷平,首都被阿達(dá)爾和奧斯曼帝國的聯(lián)軍攻占,而剩余的埃塞俄比亞軍隊不得不撤退到群山之中。穆斯林們認(rèn)為埃塞俄比亞的覆滅只是個時間問題了。
然后,葡萄牙人來了。在1541年,葡萄牙派來了指揮官克里斯多弗·達(dá)伽馬以及一個葡萄牙軍團(tuán)來幫助埃塞俄比亞抗擊奧斯曼帝國。這些新的軍隊讓埃塞俄比亞得以扭轉(zhuǎn)局勢,并擊敗了人數(shù)眾多的穆斯林軍隊,最終帶來了1543年的無條件和平。
- 感謝上帝,葡萄牙人來了!
解鎖葡萄牙鳥銃手雇傭兵團(tuán)??膳汕矊④娍死锼苟喔ァみ_(dá)伽馬(4/4/3/0)。
獲得5.00%軍隊職業(yè)度。獲得25.0軍事傳統(tǒng)。


The Janissaries have -10% Shock and Fire damage received, while the Portuguese have +5% Discipline and +10% Infantry Combat Ability. Both merc companies are a little bit cheaper than the usual mercenaries, so it is advised to use them.

禁衛(wèi)軍受到的突擊和火力傷害-10%,而葡萄牙人則有+5%的訓(xùn)練度和+10%的步兵作戰(zhàn)能力。這兩個雇傭兵團(tuán)都比一般的雇傭兵稍微便宜一些,所以我們推薦你使用它們。


Speaking of units: the second mechanic Ethiopia receives are the ???wa regiments. Right now you recruit them in your states like Janissaries, but without the requirement of being limited to heathen provinces. The amount of ???wa you can have is dependent on the development of your provinces, which is about 0.125 regiments per development (+ some other modifiers).

說到單位:埃塞俄比亞獲得的第二個機(jī)制是恰瓦武士團(tuán)。目前,你可以在國家中像征召禁衛(wèi)軍那樣征召它們,且不必局限在異教省份。你可以擁有的恰瓦武士的數(shù)量于省份的發(fā)展度有關(guān),大致是每點(diǎn)發(fā)展度帶來0.125個武士團(tuán)(以及一些其他修正)。


Recruiting one regiment costs 10 Mil Power right now (value might change later on).

現(xiàn)在,征召每個武士團(tuán)消耗10點(diǎn)軍事點(diǎn)數(shù)(該數(shù)量之后可能會有變化)。



Figures for the ???wa and their privilege are not final, we're still waiting on some more modifiers which will give me more options to fine-tune them. Also, we are not entirely sure what color we want to give them just yet, so they are blank for now (I personally considered yellow for their color as it is part of the Ethiopian flag + it is free to take). I am open for suggestions though.

恰瓦武士的數(shù)據(jù)和特權(quán)還未最終確定,我們?nèi)栽诘却嗟囊恍┬拚?,它們將給予我們更多的選項(xiàng)來微調(diào)這些。另外,我們目前還不確定要給予他們什么顏色,所以他們現(xiàn)在是空白的(我個人考慮黃色,因?yàn)檫@是埃塞俄比亞國旗的一部分+這顏色還未被占用)。不過,我愿意接受其他建議。


Other highlights of Ethiopia:

埃塞俄比亞的其他亮點(diǎn):


A small event chain triggered by "Create the Ethiopian Navy", where a small fleet sails along the Nile and reaches the Pope
由“打造埃塞俄比亞海軍”觸發(fā)的小型事件鏈,描述了一只小艦隊沿尼羅河而下找到教宗的事。

"Modernize the Army" allows you to switch your unit type to "Western Units"
“現(xiàn)代化陸軍”任務(wù)允許玩家把單位類型轉(zhuǎn)為“西歐兵種組”。

"Train the Cawa" unlocks Noble privileges, which reduce the amount of available ???was in exchange for global modifiers. Right now, there are two mutually exclusive privileges, which reduce the allowed ???wa by 50%, but either reduce global unrest by 1 or increase Siege Ability by 5%
“訓(xùn)練恰瓦武士”解鎖貴族特權(quán),這將通過減少可用的恰瓦武士數(shù)量來換取全局修正。目前有兩個不可共存的特權(quán),通過減少50%的可用恰瓦武士,獲得全局叛亂度-1或者攻城能力+5%的修正。

"A Blessed Empire" is the only permanent modifier, giving -15% Stability Cost and +3 Tolerance of Faith
“受稱頌之帝國”是唯一的永久修正,它會帶來-15%的穩(wěn)定度花費(fèi)和+3的信仰容忍。


Before finishing the Dev Diary for good, let's look back at West Africa for a moment: After doing some research, we took some suggestions from the forums done after the last DD, so we have been working on a rework of starting setup (although with no new provinces, as you already know).

這徹底結(jié)束開發(fā)日志之前,讓我們來回顧以下西非:在做了些研究之后,我們采取了上次開發(fā)日志發(fā)布后論壇上的一些建議,所以我們現(xiàn)在在重做開局設(shè)定(但是正如你所知道的,沒有新的省份)。



The Mossi Kingdom has been split into 3 realms now: Yatenga, Fada N'gourma (also known as Gurma) and Wagadugu. Additionally, the ahistorical state of Macina has been annexed by Mali, although we're working on a better balancing of this area, as Mali may be a bit overpowered with this extra provinces. Also, on every Bambara province there is now a Segu core. The event "Emergence of the Fulani" allows you now to switch your country to Fulo and the event "The Ashanti" allows you to switch your country to Ashanti.

莫西王國現(xiàn)在被分為3個國家:雅滕加、法達(dá)恩古爾馬(也被稱作古爾馬)、瓦加杜古。同時,魔幻歷史地區(qū)馬西納也被并入馬里,但我們?nèi)栽谡{(diào)整這一區(qū)域的平衡,因?yàn)轳R里有可能因?yàn)檫@些額外的省份而變得過于強(qiáng)大。另外,現(xiàn)在每個班巴拉的省份都有一個塞古核心。事件“富拉尼的緊急情況”允許你把國家轉(zhuǎn)變?yōu)楦宦?,而事件“阿散蒂人”則允許你轉(zhuǎn)變?yōu)榘⑸⒌佟?/p>


Also, Songhai's decision "Focus on a Professional Army" now costs 75 mil power instead of 200 per ruler and the Songhai mission tree has seen some QoL changes:

另外,桑海的決議“專注于職業(yè)軍隊”現(xiàn)在每個統(tǒng)治者需花費(fèi)75軍事點(diǎn)數(shù)而非200。桑海的任務(wù)樹也有一些游戲基礎(chǔ)質(zhì)量方面的改進(jìn):



By hovering over the triggers and effects you can read what the eventual branches would request of you if you select any of the two paths.

通過將鼠標(biāo)懸停在觸發(fā)條件和效果上,你可以看到選擇這兩條中的任意一條路線最終分支會要求你做什么。


That's it for today. I hope you enjoyed the Dev Diary.

以上就是今天的全部內(nèi)容了。希望你喜歡這篇開發(fā)日志。



翻譯:Strategemata Parapinakes

校對:113322qwe1 三等文官猹中堂


歡迎關(guān)注UP主和主播小牧Phenix!

歡迎關(guān)注牧游社微信公眾號和知乎專欄!微信公眾號改版為信息流,歡迎【置頂訂閱】不迷路,即時獲得推送消息!

B站在關(guān)注分組中設(shè)置為【特別關(guān)注】,將會在私信內(nèi)及時收到視頻和專欄投稿的推送!

歡迎加入牧有漢化,致力于為玩家社群提供優(yōu)質(zhì)內(nèi)容!組員急切募集中!測試群組822400145!? ?

歐陸風(fēng)云4開發(fā)日志 | 9/21 阿居烏壤和埃塞俄比亞的評論 (共 條)

分享到微博請遵守國家法律
疏附县| 吉安县| 阿克| 东阳市| 梨树县| 石城县| 甘南县| 米林县| 清水河县| 高州市| 体育| 贵溪市| 长子县| 淳安县| 西宁市| 呼伦贝尔市| 安多县| 鸡东县| 兴和县| 昌邑市| 南岸区| 康马县| 迁安市| 泊头市| 穆棱市| 福海县| 桐乡市| 佛山市| 漳州市| 淅川县| 岳西县| 滕州市| 安远县| 安龙县| 铁力市| 开封市| 布拖县| 漳平市| 丰城市| 开化县| 若尔盖县|