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20230712_Crows Corner 暗鴉角落 Q&A | 【火炬之光:無限】

2023-07-12 20:01 作者:-躺狗  | 我要投稿

Crows?Corner Community FAQ - July?12——https://www.taptap.io/post/5988375

以下由GPT翻譯自英語


7月12日 暗鴉角落 常見問題解答?

Q:在我看來,與正在玩這個(gè)賽季的玩家數(shù)量相比,當(dāng)前實(shí)際可用物品的掉落率非常低。一些傳奇物品應(yīng)該更容易得到,這樣非常富有的玩家就不會(huì)簡(jiǎn)單地互相抬價(jià),一次又一次地將同一件物品列為前一次價(jià)格的兩倍,直到價(jià)格飆升到只有這些抬價(jià)者才能買得起的程度?,F(xiàn)在沒有足夠的玩家來滿足對(duì)新元建筑的需求。也許可以添加一個(gè)動(dòng)態(tài)系統(tǒng),在拍賣行上沒有(或者非常少量)特定物品的情況下提高其掉落率?這樣,那些晚開始賽季的人就可以更容易地獲得他們需要的貨幣來購(gòu)買建筑必備的物品。

A這是我們未來將重點(diǎn)調(diào)整的一個(gè)關(guān)鍵問題。在本賽季中,影響傳奇物品價(jià)格的因素不僅僅是后期玩家較少導(dǎo)致物品掉落不足,還因?yàn)楸举惣镜腻懺煜到y(tǒng)對(duì)獵人們來說不夠吸引人,導(dǎo)致玩家消耗炎燃的途徑不足。未來,我們將增加鍛造的吸引力和性價(jià)比。此外,我們還將評(píng)估增加關(guān)鍵物品的掉落數(shù)量的可能性。我們將物品分類為必需品和奢侈品,確保必需品的供應(yīng)滿足大多數(shù)玩家的需求。


Q:在游戲的所有區(qū)域中是否可以支持完整的鼠標(biāo)懸停工具提示?現(xiàn)在,在個(gè)人物品庫(kù)中搜索物品時(shí)沒有鼠標(biāo)懸停工具提示,而是需要點(diǎn)擊每個(gè)單獨(dú)的物品才能查看其數(shù)值。如果您可以通過懸停鼠標(biāo)指針在這些區(qū)域的物品上查看數(shù)值,這將是一個(gè)巨大的改進(jìn)。

A:在本賽季中,我們已經(jīng)在地圖拾取界面中添加了鼠標(biāo)懸停功能,使玩家能夠更輕松地查看拾取物品的屬性。將來,我們還將逐步優(yōu)化游戲其他部分的用戶界面體驗(yàn)。


Q:人們要求更好的戰(zhàn)利品,對(duì)我來說,這不是最大的問題。隨著賽季的進(jìn)展,參與游戲的人越來越少,因此拍賣行中的物品也越來越少。所以隨著賽季的進(jìn)展,增加物品的上架時(shí)間(甚至多次)可能是解決辦法。

A:目前我們?cè)谶@方面沒有計(jì)劃。然而,正如之前所提到的,下賽季我們將增加一些關(guān)鍵物品的產(chǎn)量,減少玩家對(duì)交易行的依賴。


Q:電擊是如何解決的?當(dāng)我造成電擊時(shí),即使擊中沒有電擊,所有擊中傷害也會(huì)解決電擊,直到解決12次?結(jié)算傷害是被電擊的一次擊中傷害的百分比嗎?它只采用電擊的最高傷害?例如:我造成1百萬點(diǎn)擊中傷害的電擊,即使我接下來的擊中只造成1千點(diǎn)傷害,那么默認(rèn)的結(jié)算傷害也是每次30千嗎?電擊只在解決12次或者受到更高的電擊傷害后才更新?

A:計(jì)算將基于該實(shí)例中記錄的擊中閃電傷害的百分比。雖然所有受到的電擊都會(huì)被記錄,但參與計(jì)算的效果將是造成的最高傷害,而效果的次數(shù)將重新設(shè)置為12次。


Q:嗨!游戲中所有區(qū)域是否都可以支持完整的鼠標(biāo)懸停工具提示?目前,在個(gè)人物品庫(kù)中搜索物品時(shí)沒有鼠標(biāo)懸停工具提示,而是需要點(diǎn)擊每個(gè)單獨(dú)的物品才能查看其數(shù)值。如果你能夠通過懸停鼠標(biāo)指針在這些區(qū)域的物品上查看數(shù)值,這將是一個(gè)巨大的改進(jìn)。

A:在本賽季中,我們已經(jīng)在地圖拾取界面中添加了鼠標(biāo)懸停功能,使玩家能夠更輕松地查看掉落物品的屬性。將來,我們還將逐步優(yōu)化游戲其他部分的用戶界面體驗(yàn)。


Q:我希望開發(fā)人員在兩到三個(gè)賽季后免費(fèi)使用一個(gè)英雄或特性。

A:在本賽季中,玩家可以使用英雄徽章免費(fèi)交換最新的Thea特性。這個(gè)賽季我們也提供了100個(gè)英雄徽章,其中30個(gè)來自活動(dòng),70個(gè)來自戰(zhàn)斗通行證。


Q:我厭倦了因?yàn)槭褂肁HK按住左鍵而被封禁,好嗎?所以請(qǐng)讓按下按鈕時(shí)能夠持續(xù)移動(dòng),松開按鈕時(shí)停止不斷移動(dòng)(光標(biāo)所在的位置)。這很重要,因?yàn)槿绻乙恢卑醋∷?,我的手指?huì)疼痛。如果我打開AHK,你們會(huì)封禁我,沒有道理。

A:我們對(duì)使用第三方AHK軟件一直持消極態(tài)度。如果您使用它,有被封禁的風(fēng)險(xiǎn)。如果您對(duì)此事有任何申訴,請(qǐng)?jiān)谟螒蛑新?lián)系客服。


Q:是否有打算給玩家一個(gè)理由去玩常規(guī)服務(wù)器,例如超過100級(jí)的等級(jí),僅限常規(guī)服務(wù)器的建筑或其他長(zhǎng)期游戲終局系統(tǒng)?目前,常規(guī)服務(wù)器上的交易行非??斩?,可能是因?yàn)橥婕逸^少,所以感覺需要玩賽季服務(wù)器,否則就不玩。

A:目前,我們沒有這樣的計(jì)劃,我們更希望鼓勵(lì)玩家去探索新的賽季內(nèi)容而不是常規(guī)服務(wù)器的內(nèi)容。


Q:你們是如何決定新英雄的特性的?大多數(shù)角色的特性和備選特性都很相似,除了Youga,從施法速度到持續(xù)傷害。我們有火與冰、隨從、近戰(zhàn)、投射物、祝福、多重攻擊(近戰(zhàn)2.0)、施法速度、持續(xù)傷害。

A:英雄代表一種戰(zhàn)斗風(fēng)格,需要從總體的角度進(jìn)行規(guī)劃和考慮。我們需要考慮其與所有其他裝備和英雄圣物的互動(dòng)。因此,隨著要考慮的因素越來越多,設(shè)計(jì)英雄變得越來越困難。


Q:未來是否會(huì)重做天賦面板,使建筑更自由?

A:目前我們沒有這方面的計(jì)劃,但將來可能會(huì)考慮。


Q:所以我一直在嘗試通過Frostbitten Gemma擴(kuò)大冰射擊的傷害,并最近遇到了神圣箭板上的詞綴,上面寫著“24%冰冷傷害,30%隨從冰冷傷害,在命中傷害時(shí)2秒內(nèi)降低目標(biāo)的冰冷抗性5%”。我有多個(gè)神圣箭板具有這個(gè)詞綴。這個(gè)詞綴的debuff會(huì)疊加多次嗎?例如,我有3個(gè)具有這個(gè)詞綴的神圣箭板,會(huì)得到-15%的冰冷抗性嗎?還是只計(jì)算1個(gè)?

A:效果會(huì)疊加。

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(兌換截止時(shí)間:2023年7月12日23:59)

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原文


7/12 crows corner FAQ

Q:?In my opinion current drop rates of actually usable items is very low compared to the number of players that are playing the season. Some of legendary items should be more available, so very rich players won't simply outflip each other, listing the same item for x2 of the previous price over and over again until the price skyrockets to the point that only these flippers can buy it.There are simply not enough players to supply the demand for new meta builds.Maybe add a dynamic system that increases the drop rate of particular items, if there is none (or very little stock) listed on the AH? that way people who started season late can get currency they need for their build enabling items easier.

A:?This is a key issue that we will focus on adjusting in the future. In this season, the factors affecting the prices of Legendary Items are not only due to fewer players in the later stages of the season, resulting in a lack of item drops, but also because the Crafting system in this season is not attractive enough to hunters, leading to a lack of ways for players to consume FlameFuel. Moving forward, we will enhance the attractiveness and cost-effectiveness of Crafting. Additionally, we will assess the possibility of increasing the drop quantity of key Items. We will classify Items into necessities and luxuries, ensuring that the supply of necessities meets the demands of most players.

Q:?Would it be possible to have a full mouseover tooltip support in all areas of the game ? Right now , there is no mouseover tooltip when you search for items in the personal stash, instead you have to click each single item to see its values. It would be a huge improvement , if you could just glance at the values by hovering the mouse pointer over stuff in these areas.

A:?In this season, we have added a mouseover feature to the map pick-up interface, allowing players to more easily view the stats of dropped items. In the future, we will also gradually optimise the UI experience in other parts of the game.

Q:?People ask for better loot, to me that's not the biggest problem.As the season progresses less people play, so less items are in the auction house.So increasing the duration of listed items as the season progresses(even multiple times) could be the solution.

A:?Currently, we have no plans in that area. However, as mentioned previously, next season we will increase the production of some key items, reducing players' reliance on the Trade House.

Q:?How does shock settle?When I inflict a shock, all hit damage will settle it once even the hit doesn’t shock, til it settle 12 times?And the settlement damage is % of the hit that inflicted shock?And it only takes the highest damage of a shock hit?For example:I cause a shock with 1M hit damage, the default settlement damage will be 30K each time even my next hit only deals 1K?And the shock only renews after it settles 12 times or a higher shock hit is inflicted?

A:?Calculations will be based on the percentage of On Hit Lightning Damage recorded in that instance. While all inflicted Shocks are recorded, the effect taken into account will be the highest Damage dealt, and the number of effects will be reset to 12 times again.

Q:?HI!? There are 2 similar core talents:Mind Focus / Changes the base effect of Focus Blessing to: Adds Cold Damage equal to 2% of Max Mana to Attacks and Spells , andSacrifice / Changes the effect of each stack of Tenacity Blessing to: +6% additional Attack Speed, +8% Skill Area The second uses words average between 2 types of talents.? It has the ""changes effect"" phrase , like Mind Focus.? But it misses ""basic"", and mentions ""effect of each stack"", like talents providing new effects to blessings.Is it just oversight, or do these 2 work differently?"

A:?In essence, the effects should be the same, with only the description being inconsistent.

Q:?What value of the physic damage in ""additional physical damage as elemental damage"" take?The physic damage on weapon/spell?? Or after additional physical damage accounting?Also, does it benefit from bonuses again like damage conversion?

A:?For Attack skills, it depends on the Weapon; for Spell skills, it depends on whether the skill itself has Physical Damage.

Q:?When will we get Coop finally ?

A:?We plan to introduce a basic online feature in the upcoming season. Development and debugging are ongoing, with specific information to be provided in official announcements.

Q:?I hope dev makes a hero or the traits free to use after two or three seasons.

A:?In this season, players can use the hero emblem to exchange the latest Thea trait for free. We offered 100 hero emblems this season too, 30 from the event, and 70 from the battle pass.

Q:?I am tired of getting banned for using AHK to hold the left mouse button, OK?? So make it possible to constantly keep moving on button press, stop constantly keep moving on that button press (where cursor is).? This is essential because if I hold it my finger hurts.? If I turn on AHK you guys will ban me.? no sense.

A:?We have always had a negative attitude towards the use of third-party AHK software. If you use it, there is a risk of being banned. If you have any appeals regarding this matter, please contact customer service in the game.

Q:?Is there any intention to give players a reason to play the permanent server, such as levels beyond 100, permanent server-only builds or some other long-term endgame system?? Currently, the trading house in the permanent server is very empty probably because there are few players so it feels like you need to play the seasonal server or do not play at all.

A:?As of now, we have no such plans and would prefer to encourage players to explore new season content rather than Permanent Server content.

Q:?How do you decide what the new hero comes with?? Most character's traits and the alternative trait are similar, except Youga, from cast speed to DoT.we got fire & cold, minions, melee, projectile, blessing , multistrike(melee 2.0), cast speed, DoT.

A:?Hero represents a combat style and requires planning and consideration from an overall perspective. We need to account for its interaction with all other equipment and Hero Relics. As a result, designing heroes becomes more difficult as more factors need to be considered.

Q:?Will the talent panel rework in the future to make the building more free?

A:?At present, we do not have a plan for that, but it may be considered in the future.

Q:?So i've been trying to scale the damage for Ice Shot w/ Frostbitten Gemma, and recently came across the affix on divinity slates that say "24% Cold Damage, 30% Minion Cold Damage, -5% Target's Cold Resistance for 2s on Damage Hit".? I have multiple Divinity Slates that have this affix.? Does the debuff from this affix stack multiple times?? For example I have 3 Divinity Slates with this affix, does it add up to -15% Cold Resistance?? Or does it just count the 1?

A:?The effects will stack.



20230712_Crows Corner 暗鴉角落 Q&A | 【火炬之光:無限】的評(píng)論 (共 條)

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