零聲Linux c架構(gòu)2207
首先,在當(dāng)前插件模塊的build.cs文件中添加Private目錄:
var EngineDir = Path.GetFullPath(Target.RelativeEnginePath);PrivateIncludePaths.AddRange(? ? new string[] {? ? ? Path.Combine(EngineDir, "Source/Editor/AnimationBlueprintEditor/Private/"),? ?});?
標(biāo)簽: