[Battlebit]2023.8.31 2.1.1版本更新公告社區(qū)服務(wù)器和api
社區(qū)服務(wù)器
在過去的一個(gè)月中,我們從零開始,為社區(qū)服務(wù)器開發(fā)了一個(gè)自定義界面。
這對(duì)您(作為玩家)意味著什么?
現(xiàn)在,如果您想玩特定的游戲模式、地圖,或者希望游戲速度更慢/更快或有不同的規(guī)則,那么您可以使用服務(wù)器瀏覽器來(lái)實(shí)現(xiàn)你想要的效果了。
您還可以在社區(qū)服務(wù)器中找到一些社區(qū)服務(wù)器公告。
如果您有興趣以自己的規(guī)則托管自己的服務(wù)器,我們將很快再次開放社區(qū)托管申請(qǐng)。
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更新內(nèi)容
轉(zhuǎn)生將不再重置武器/道具/車輛的擊殺次數(shù),不再需要重新解鎖配件
反復(fù)側(cè)身被削
在車輛修復(fù)時(shí)使用繃帶時(shí)無(wú)法同步
所有狙擊手的槍口都會(huì)發(fā)出更強(qiáng)的火光
L86給默認(rèn)瞄具 (紅點(diǎn))
將以車輛中心為參考點(diǎn)決定玩家是在安全區(qū)還是危險(xiǎn)區(qū)。這可以防止駕駛員停留在安全區(qū),而乘客處于危險(xiǎn)區(qū)(邊界外)
搶攻模式票數(shù)增加
Ads(反手雷道具,主動(dòng)防御系統(tǒng),下文簡(jiǎn)稱ads)從重型工具欄移到輕型工具欄(從按鍵5移到按鍵4)
Ads不再摧毀友方投擲物
Ads摧毀投擲物加分
摧毀ads/mdx(狙擊手反光鏡)加分
除非有更新,否則新聞不再顯示
在任意游戲模式中,無(wú)論旗幟是否被隊(duì)長(zhǎng)標(biāo)記為目標(biāo),玩家在旗幟中都將獲得攻擊/防御獎(jiǎng)勵(lì)和小隊(duì)分
ASVAL/AK5C/SVD/Groza/PP19/PP2000/SV98/AK15給OKP7、1P78、PKAS鏡子
修復(fù)了服務(wù)器列表的過濾器
服務(wù)器列表,有官方進(jìn)度的服務(wù)器將有正確的指示
將不再允許玩家在活著時(shí)更換小隊(duì)
修復(fù)了服務(wù)器列表的搜索問題
槍戰(zhàn)游戲,玩家彈藥會(huì)失效的 Bug 已修復(fù)
舊District、舊Eduardovo、舊Namak 和舊OilDunes地圖 將可用于社區(qū)服務(wù)器。(根據(jù)我們收到的對(duì)這些地圖的反饋,我們計(jì)劃將其中一些地圖返回官方地圖服務(wù)器輪換)
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槍械調(diào)整
----- Famas-----
傷害24→26
-----SG550-----
槍口火焰強(qiáng)度0.85→0.6
----- Ultimax -----
增加10%的換彈速度
首發(fā)后座2→1.5
垂直后座1.5→1.1
瞄準(zhǔn)時(shí)間0.35→0.3
奔跑速度0.9→0.925
----- AsVal -----
水平后座1.9→1.2
準(zhǔn)確度68.78→75
槍聲傳播距離600→200
可控性0.86→0.8
換彈時(shí)間3秒→3.33秒
傷害衰減距離20米→40米
----- HoneyBadger -----
傷害32→28
垂直后座1.5→1.25
水平后座1.9→1.1
槍口初速440→400
準(zhǔn)確度68.75→72.25
射速800→880
聲音傳播距離600→200
換彈時(shí)間4.17秒→3.79秒
基礎(chǔ)彈匣容量24→25
傷害衰減距離20米→40米
----- G36C -----
垂直后座1.4→1.45
水平后座1→0.84
----- UMP45 -----
傷害25→28
垂直后座0.9→1
水平后座0.5→0.65
槍口初速500→475
傷害衰減距離50米→30米
----- PP2000 -----
傷害23→24
垂直后座1.2→1.1
射速900→1000
瞄準(zhǔn)時(shí)間0.2秒→0.15秒
傷害衰減距離50米→30米
地圖
增加前線模式64v64和32v32
Rush模式調(diào)整了一個(gè)進(jìn)攻方的出生點(diǎn),避免被壓家?
FFA(FreeForAll)模式加入了District和Namak地圖,16v16和32v32規(guī)模
?實(shí)驗(yàn)性質(zhì)的舊淘汰模式(Elimination)32v32規(guī)模加入了Frugis, District, Lonovo, OilDunes, Salhan, Sandy Sunset, Tensa Town, Wine Paradise地圖
關(guān)于快速匹配的更新:
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? ? ? ?快速匹配現(xiàn)在只會(huì)將您放置在官方進(jìn)階服務(wù)器中,其中包括社區(qū)服務(wù)器(有官方進(jìn)度)和由我們托管的官方服務(wù)器。
? ? ? ?但是,由于社區(qū)服務(wù)器和官方進(jìn)階服務(wù)器之間的混淆,在這個(gè)問題得到更明確的解決之前,快速匹配目前只會(huì)讓您進(jìn)入由我們托管的官方服務(wù)器。
? ? ? ? 自游戲發(fā)布以來(lái),所有服務(wù)器之間一直沒有區(qū)別,因此快速匹配被廣泛使用。雖然使用起來(lái)非常方便,但我們也希望將社區(qū)服務(wù)器推廣進(jìn)來(lái),這將通過逐步介紹來(lái)實(shí)現(xiàn)。
原文
Community servers
For the past month, we've been developing a customization interface for community servers, starting from scratch.
What does it mean to you (as a player)
Now, if you had cases where you wanted to play a specific gamemode, map or wanted the game was slower/faster or had different rules, it's your time to use the server browser to it's intended implementation.
You can also find some community server posts in ?community-servers
If you are interested in hosting your own server with your own rules, we will open applications soon once again ?community-hosting.
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Updates
? Prestige will no longer reset weapon/gadget/vehicle kills, no longer required to re-unlock attachments.
? Leaning spam has been nerfed.
? Bandages wouldn't sync when used in vehicle fixed.
? All snipers will give off stronger muzzle flash.
? L86 will have default sight (reddot)
? To decide if players are in the safe zone or the dead zone, vehicle's center will be used as reference point. This prevents the driver from staying safe zone while other players are in the danger zone (outside boundaries).
? Domination tickets increased.
? Anti Grenade Trophy moved to light gadget section from heavy gadget section.
? Anti Grenade Trophy will no longer destroy friendly grenades.
? Anti Grenade Trophy will give XP when destroys a grenade.
? Destroying Anti Grenade Trophy/MDX will give XP.
? News/updates will no longer showup unless changed.
? Player will get attack/defend bonus + squad point when they are in flag regarless the flag is marked as target by captain in casual gamemode.
? ASVAL/SVD/Groza/PP19/PP2000/SV98/AK15 will have access to OKP7 - 1P78 - PKAS scopes.
? Server browser additional filters fixed.
? Server browser, server that has progression will have proper indicators.
? Players will be no longer allowed to change squad while alive.
? Server browser searching fixed.
? Gun game, a bug where player's ammo would desync fixed.
? Old District, Old Eduardovo, Old Namak, Old OilDunes will be available for community servers. (Depending on how we receive feedback on those maps, we are planning to return some of them to official map server's rotation as well)
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Weapon Changes
? Famas damage increased from 24 to 26.
? SG550 muzzle scale changed from 0.85 to 0.6
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----- Ultimax -----
? Increase reload speed by 10%.
? Reduce first shot kick from 2.0 to 1.5.
? Reduce vertical recoil from 1.5 to 1.1.
? Increase ads speed from 0.35 to 0.3
? Increase runspeed from 0.9 to 0.925
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----- AsVal -----
? Horizontal recoil lowered, from 1.9 to 1.2
? Accuracy increased, from 68.75 to 75
? Sound spread lowered, from 600 to 200
? Control lowered, from 0.86 to 0.8
? Reload time increased, from 3 seconds to 3.33 seconds
? Damage fall-off starting distance increased, from 20m to 40m
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----- HoneyBadger -----
? Damage lowered, from 32 to 28
? Vertical recoil lowered, from 1.5 to 1.25
? Horizontal recoil lowered, from 1.9 to 1.1
? Velocity lowered, from 440 to 400
? Accuracy increased, from 68.75 to 72.25
? Firerate increased, from 800 to 880
? Sound spread lowered, from 600 to 200
? Reload time lowered, from 4.17s to 3.79s
? Base magazine capacity increased, from 24 to 25
? Damage fall-off starting distance increased, from 20m to 40m
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----- G36C -----
? Vertical recoil from 1,40 to 1,45
? Horizontal recoil from 1,00 to 0,84
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----- UMP45 -----
? Damage increased, from 25 to 28
? Vertical recoil increased, from 0.9 to 1
? Horizontal recoil increased, from 0.5 to 0.65
? Velocity lowered, from 500 to 475
? Damage fall-off START reduced, from 50m to 30m
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----- PP2000 -----
? Increased damage, from 23 to 24
? Reduced vertical recoil, from 1.2 to 1.1
? Increased firerate, from 900 to 1000
? Reduced ADS time, from 0.2s to 0.15s
? Reduced damage fall-off starting distance, from 50m to 30m
Maps
District - Added Frontline 64v64 and 32v32
District - Rush gamemode adjusted one of attacker spawn on objective to avoid spawncamp.
FFA (FreeForAll) gamemode added to District and Namak in 16p and 32p players sizes.
Experimental old Elimination gamemode 32v32 was added on Frugis, District, Lonovo, OilDunes, Salhan, Sandy Sunset, Tensa Town, Wine Paradise
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Update Regarding Quick Match:
Quick match will now place you only in official progression servers, which includes both community servers (with official progression) and official servers hosted by us.
?However, due to the confusion between community servers and official progression, until this issue is more clearly addressed, quick match will currently place you only in official servers hosted by us.
Since the game's release, there has been no difference between all servers, so quick match has been widely used. Although it is very pleasing to use, we also want to promote community servers into the mix, and this will be done through a step-by-step introduction.