官方星空問答20230816
沒什么干貨
可招募20+隊(duì)友,技能固定

:我們可以在主要城市購買房屋或房產(chǎn)嗎?
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沈威爾 — 今天上午 7:04
是的!玩家可以在不同的城市獲得住房。有些是您必須購買的,有些是特定任務(wù)的獎(jiǎng)勵(lì)。
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埃米爾·帕利亞魯洛 — 今天上午 7:07
埃米爾: 當(dāng)然可以!您可以在游戲中的所有主要城市購買住宅。而且至少有一個(gè)是專門為完成而獲得的......東西。
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Q2:如果我們得到Kids Stuff特征,我們的父母是根據(jù)我們的角色外表生成的,還是有標(biāo)準(zhǔn)的父母?可能有什么好處?
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沈威爾 — 今天上午 7:09
我們的新人臉技術(shù)程序員很高興能夠制作一個(gè)可以嘗試匹配您的自定義面部的功能,然后創(chuàng)建兩個(gè)父級(jí)。所以它們基于你的角色長什么樣,盡管所涉及的具體數(shù)學(xué)有點(diǎn)超出我。我們在之前的游戲中也有類似的技術(shù)。
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埃米爾·帕利亞魯洛 — 今天上午 7:09
是的,完全。就像我們在《輻射3》中和你父親一起做的那樣,在《輻射4》中和你的兒子一起做的那樣,在星空,如果你采取兒童的東西特質(zhì)。你的父母以你為基礎(chǔ)。沒有劇透,但我認(rèn)為粉絲們會(huì)非常欣賞我們扮演這些角色的演員。他們只是投入其中,這太棒了。 (哦,是的,你可以得到...東西)
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Q3:對(duì)于我們這些從未玩過BGS游戲并且將從Starfield開始的人來說,我們應(yīng)該知道哪些信息才能從一開始就使體驗(yàn)更具影響力?
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在開始游戲之前,我們應(yīng)該深入多大地創(chuàng)建角色的背景故事?
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埃米爾·帕利亞魯洛 — 今天上午 7:10
嗯......井。。。
我們總是為新老粉絲制作游戲。因此,您無需玩過貝塞斯達(dá)游戲即可加入。
但我們喜歡把它看作是一個(gè)游戲,而不是生活在我們創(chuàng)造的宇宙中。
因此,安頓下來,按照自己的節(jié)奏前進(jìn),很快你就會(huì)學(xué)習(xí)所有的系統(tǒng),并以你選擇的方式冒險(xiǎn)通過定居的系統(tǒng)。
至于進(jìn)入角色的背景故事,這完全取決于你。我完全是關(guān)于那個(gè)頭炮的。
例如,我的最新角色是一個(gè)名叫Mitch Dombrowski的工作笨蛋。他是一個(gè)沙啞、善良的太空卡車司機(jī),雖然他會(huì)盡一切努力保護(hù)自己,但他永遠(yuǎn)不會(huì)先開槍。他就像漢·索羅(Han Solo)更可愛的哥哥。
是的,有一些特征和背景支持這種事情。
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沈威爾 — 今天上午 7:11
雖然我們確實(shí)在同一個(gè)地方開始了你,但在游戲開始之前發(fā)生在你身上的事情完全取決于你和你的頭炮。
有一個(gè)特征和背景系統(tǒng),可以讓您指定更多關(guān)于自己的信息,但您也可以根據(jù)需要選擇匿名背景和無特征。
如果您以前從未玩過BGS游戲:嘗試任何事情!我們既是模擬游戲,也是角色扮演游戲,因此我們盡力支持玩家做他們想做的事。
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Q4: 走私貨物系統(tǒng)將如何運(yùn)作?我們可以把它藏在船上的某個(gè)地方,以后賣掉它換取更多的貨幣嗎?
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沈威爾 — 今天上午 7:15
某些物品被視為“違禁品”,您需要將它們偷運(yùn)過主要定居點(diǎn)軌道上的安全船。
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埃米爾·帕利亞魯洛 — 今天上午 7:15
有些特定的物品被認(rèn)為是違禁品,這意味著它們在任何地方都是非法的。
是的,您可以使用可以購買的特殊船舶模塊隱藏它們。所以,你知道,不要被那些摘取的器官抓住。:金庫男孩太陽鏡:
經(jīng)濟(jì)是固定的,但買賣商品的價(jià)格可能會(huì)根據(jù)您選擇的技能而變化。
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Q5: 如果我們犯罪,會(huì)有監(jiān)獄系統(tǒng)嗎?
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沈威爾 — 今天上午 7:17
是的,當(dāng)你被捕時(shí),你可以選擇入獄或支付罰款(甚至拒捕并試圖逃跑)。
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埃米爾·帕利亞魯洛 — 今天上午 7:17
是的。在這方面,定居系統(tǒng)更像是天際,而不是輻射4的聯(lián)邦。雅班查罪犯!
有文明,有政府,有法律。在一些案例中,我們實(shí)際上探索了未來宇宙中的犯罪和懲罰主題。
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Q6:不在游戲中時(shí)時(shí)間會(huì)流逝嗎?例如,我的貿(mào)易路線、前哨站和采礦作業(yè)會(huì)繼續(xù)生產(chǎn),還是只有在活躍游戲時(shí)才會(huì)發(fā)生?
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沈威爾 — 今天上午 7:18
只有在積極玩耍時(shí)。
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埃米爾·帕利亞魯洛 — 今天上午 7:18
模擬游戲僅在您積極玩游戲時(shí)運(yùn)行。工作時(shí)不睡覺!
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Q7:你能在游戲中成為雙重間諜嗎?比如,如果你加入聯(lián)合殖民地,你能不能也加入緋紅艦隊(duì),給聯(lián)合殖民地提供信息?如果他們這樣做,哪些派系具有這種特征?
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沈威爾 — 今天上午 7:19
所有可玩的派系都可以獨(dú)立完成。
在《緋紅艦隊(duì)》的故事情節(jié)中,你確實(shí)是代表UC SysDef(聯(lián)合殖民地的一個(gè)特定軍事分支)在艦隊(duì)內(nèi)部的臥底特工,但你是背叛艦隊(duì)還是UC SysDef是你必須做出的選擇。
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埃米爾·帕利亞魯洛 — 今天上午 7:19
醫(yī) 管 局!這正是你可以做的——潛入深紅艦隊(duì),為UC SysDef!它特定于該任務(wù)線。
在工作室里,我被(半開玩笑地)指責(zé)引用了一些人從未看過的電影,因?yàn)槲依狭恕K杂辛诉@個(gè)特殊的情節(jié),靈感很大程度上是電影唐尼布拉斯科,這是一個(gè)滲透到黑手黨的聯(lián)邦調(diào)查局特工的真實(shí)故事。你會(huì)走多遠(yuǎn)?!
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Q8:根據(jù)在創(chuàng)建角色時(shí)選擇的特征,是否有可能在“和平主義模式”下玩游戲,即不殺死任何人,甚至不殺死任何東西?
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沈威爾 — 今天上午 7:20
我不能保證每個(gè)任務(wù)都能在和平主義模式下完成,但我們確實(shí)有幾個(gè)系統(tǒng)會(huì)有所幫助。
一個(gè)系統(tǒng)是我們的語音挑戰(zhàn)游戲,您可以在其中說服某人做一些事情,例如不要與您戰(zhàn)斗。
語音挑戰(zhàn)游戲是在特定的腳本時(shí)刻添加的,我們嘗試在重要角色與您對(duì)抗的大多數(shù)任務(wù)中添加一個(gè)。
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埃米爾·帕利亞魯洛 — 今天上午 7:21
所以,我們在前期制作的時(shí)候就討論過這個(gè)問題,我們是否完全支持“非致命”的游戲。我們意識(shí)到,由于各種原因,這并不完全可行。
話雖如此,現(xiàn)在有一些很好的非致命選擇,無論是通過對(duì)話還是使用非致命武器。這些可以在某些情況下使用,老實(shí)說,很多情況下,盡管我不能放心地說你可以在沒有任何殺戮的情況下完成整個(gè)游戲。
定居系統(tǒng)大多是文明的,但如果你不走人跡罕至的地方,它可能是一個(gè)危險(xiǎn)的地方。而且你絕對(duì)走尋常路!
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Q9: 我們可以加入的宗教(聖所、開悟、大蛇)的信仰和基本歷史是什麼?
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沈威爾 — 今天上午 7:23
是的
在我們的時(shí)間線中,Sanctum Universum只有幾十年的歷史,但已經(jīng)獲得了很大的知名度。
他們相信上帝就在那里,在宇宙的某個(gè)地方,人類在星星上旅行的能力使我們更接近上帝。
開明者是一個(gè)無神論團(tuán)體,專注于人道主義和社區(qū)工作。
他們認(rèn)為生活是每個(gè)人都必須承擔(dān)責(zé)任的事情,所以如果我們希望世界變得更美好,我們必須這樣做。
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埃米爾·帕利亞魯洛 — 今天上午 7:23
好的,所以這個(gè)...
現(xiàn)有的IRL宗教是星空宇宙的一部分(那里有所有宗教和教派的人),但我們并沒有真正關(guān)注它們。相反,我們重點(diǎn)介紹了三個(gè)特定于游戲的新內(nèi)容。
Sanctum Universum – 被稱為“宇宙”的成員相信上帝存在于宇宙的某個(gè)地方。一個(gè)更高的力量在指引我們所有人。具體來說,他們相信人類在宇宙中旅行和重力跳躍的能力是上帝說“我在這里??靵碚椅野?。
開明者 – 這些人本質(zhì)上是有組織的無神論者。他們不相信任何更高的力量。相反,他們教導(dǎo)人類必須互相照顧,他們通過各種社區(qū)外展計(jì)劃實(shí)踐他們所宣揚(yáng)的。
瓦魯恩之家 - 嘿嘿。
所以,在游戲中,你并不真正確定完整的真相是什么,但是......
守衛(wèi)中的八卦是這樣的:一艘殖民船出發(fā)前往一個(gè)新世界,沿途進(jìn)行重力跳躍。在一次重力跳躍之后,其中一名乘客聲稱他花了這段時(shí)間與一個(gè)被稱為大蛇的天體交流。對(duì)其他人來說,幾秒鐘是...對(duì)他來說要長得多。他帶回了一個(gè)任務(wù),基本上是,“上船,或者當(dāng)大蛇環(huán)繞宇宙時(shí)被吞噬。
是真的嗎??我不是說'。
所以在游戲中,你有時(shí)會(huì)面對(duì)Va'ruun家族的狂熱者(作為一個(gè)敵對(duì)團(tuán)體),這就是他們的動(dòng)機(jī)。
我最近在手腕上紋上了House Va'runn的標(biāo)志。所以是的,我挖它們。
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Q10: 我們總共可以招募多少名同伴?
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沈威爾 — 今天上午 7:28
有超過20個(gè)有名的角色可以加入你的船員。
其中四個(gè)來自星座,與玩家的故事和互動(dòng)最多,但所有命名角色都有自己的背景,可以跟隨你(并攜帶你的東西)。
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埃米爾·帕利亞魯洛 — 今天上午 7:28
總共超過20個(gè),我們真正關(guān)注的是星座的成員。
威爾說的。哈哈
當(dāng)我們第一次開始《星空》前期制作時(shí),我們回顧了以前的游戲,意識(shí)到這些同伴是多么受歡迎和有效。所以它們對(duì)我們來說是一個(gè)重要的優(yōu)先事項(xiàng),我們真的很想將它們直接與主線任務(wù)聯(lián)系起來。
他們有一些非常重要的時(shí)刻。
我還應(yīng)該提到,我們的同伴配音演員很棒。我們還沒有公布名單,但你可以肯定有很多才華橫溢的演員將這些角色帶入生活。(一般星座相同)
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Q11: 當(dāng)我們指派機(jī)組人員到前哨工作時(shí),我們是否必須支付他們的工資?
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沈威爾 — 今天上午 7:30
是的。一次性付款(您可以使用語音挑戰(zhàn)游戲進(jìn)行談判。一些特征也會(huì)影響成本)
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埃米爾·帕利亞魯洛 — 今天上午 7:30
您只需支付一次。我們實(shí)際上嘗試過向他們支付固定工資,但最終決定只預(yù)付一筆費(fèi)用。
《星空》中有很多事情要做,我們希望盡量減少玩家必須不斷跟蹤的內(nèi)容。
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Q12: 我們的同伴能夠升級(jí)他們的特權(quán)嗎?他們的福利會(huì)和我們的一樣嗎?
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沈威爾 — 今天上午 7:31
所有乘員都從特定等級(jí)的一組特權(quán)開始。
所以你可能會(huì)遇到一個(gè)特別擅長步槍的角色,你雇傭他們來監(jiān)視你的背影?;蛘撸赡軙?huì)遇到一位天體動(dòng)力學(xué)專家,當(dāng)分配給您的飛船時(shí),他會(huì)增加您的重力跳躍范圍。
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埃米爾·帕利亞魯洛 — 今天上午 7:31
他們不會(huì)升級(jí),但他們的等級(jí)不同,具體取決于同伴。
好吧,我們稱它們?yōu)樾强占寄?。?dāng)相關(guān)時(shí),它們確實(shí)與您的堆疊在一起。
有些是為了味道,以突出同伴的背景和興趣。但你會(huì)真正感受到與艦船和戰(zhàn)斗相關(guān)的好處。提升你的盾牌,或者看到你的同伴用他們精通的武器放火,都是非常甜蜜的時(shí)刻。
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Q13: 你最喜歡游戲中的哪些部分?
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沈威爾 — 今天上午 7:34
我喜歡尋找我還沒有看過或忘記的內(nèi)容。我們的游戲是如此之大,以至于沒有人可能看過這一切,即使經(jīng)過了我們所有的通過和審查級(jí)別。
我們的任務(wù)確實(shí)隨著開發(fā)而發(fā)展,很高興看到每個(gè)人(設(shè)計(jì)師、動(dòng)畫師、配音演員、燈光等)如何添加內(nèi)容。
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埃米爾·帕利亞魯洛 — 今天上午 7:33
發(fā)貨!
但說真的,伙計(jì)們。
因?yàn)槲业穆毼?,我的?jīng)歷和你有點(diǎn)不同。我不會(huì)代表威爾,但就我個(gè)人而言,我在每個(gè)開發(fā)階段都看到了游戲中的每一條任務(wù)線、每座城市、每條主要內(nèi)容。所以我的回答是有色彩的。
對(duì)我來說,真正的樂趣是看到它們?nèi)绾窝葑兂山裉斓陌姹?- 這里的每個(gè)人都會(huì)玩的版本。我對(duì)霓虹燈情有獨(dú)鐘。確定這座城市需要許多不同的人做很多工作,結(jié)果真的是我一直希望的賽博朋克解決方案。
我也喜歡所有的任務(wù)線。我認(rèn)為這是我們做過的最好的。 這個(gè)項(xiàng)目的設(shè)計(jì)師完全殺死了它。
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Q14: 哪些書籍或電影對(duì)某些任務(wù)有很大的影響?
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沈威爾 — 今天上午 7:37
我是一個(gè)歷史書,所以我實(shí)際上聽了很多播客,比如硬核歷史和羅馬歷史。
雖然我們的游戲是科幻小說,但我喜歡歷史學(xué)家如何告訴你人類對(duì)極端情況(如戰(zhàn)爭、饑荒和技術(shù)突破)的反應(yīng),你可以想象我們在虛構(gòu)的環(huán)境中對(duì)類似情況的反應(yīng)(只是規(guī)模更大)。
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埃米爾·帕利亞魯洛 — 今天上午 7:37
嗯,我是70年代末-80年代初的孩子,我對(duì)當(dāng)時(shí)的科幻小說有非常美好的回憶。
所以,讓我想想...
星球大戰(zhàn),OG太空堡壘卡拉狄加,太空:1999,巴克羅杰斯,超越星辰的戰(zhàn)斗,冰海盜...讓我們不要忘記經(jīng)典的金屬風(fēng)暴:賈里德·辛的毀滅。我想我實(shí)際上在3D中看到了那個(gè)。
但也有更“令人頭暈?zāi)垦!钡目苹米髌罚热鐏喩た死耍ˋrthur C. Clarke)和羅伯特·海因萊因(Robert Heinlein)的作品,或者像《接觸》(Contact)、《星際穿越》(Interstellar)、《2001:太空漫游》(2001: A Space Odyssey)甚至《事件地平線》(Event Horizon)這樣的電影。
在所有這些例子中,你意識(shí)到外太空是兩件事:1.)神秘和奇跡的來源,有時(shí)是恐怖和2))一個(gè)巨大的空白頁,您可以在上面寫任何故事。我們在Starfield寫了很多非常不同的故事。
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Q15: 《星空》中有哪些最喜歡的小細(xì)節(jié)來增加沉浸感?
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沈威爾 — 今天上午 7:39
我非常仔細(xì)地觀察我們所有的服裝。你可以看到材料,特別是在宇航服上(星座成員的宇航服上有補(bǔ)丁,他們與他們擁有的技能有關(guān))。
我們也喜歡按鈕。有很多按鈕。
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埃米爾·帕利亞魯洛 — 今天上午 7:39
我想我真正喜歡的是,雖然人類生活在太空中,我們的審美非?!癗ASA朋克”,但這是一個(gè)非?;罨挠钪?。你到處都能看到它。
你知道,每個(gè)人都喜歡三明治。但正是這些書,公告板上的筆記,我們的關(guān)卡設(shè)計(jì)師和世界藝術(shù)家非常擅長的環(huán)境故事。
所以,我是一個(gè)緩慢的打字者,而且有點(diǎn)癡迷錯(cuò)別字......
我也非常喜歡我們配音演員的作品。還有音樂。和音效。還有衣服。哈哈
按鈕!我們確實(shí)喜歡我們的按鈕。
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Q16: 機(jī)甲的歷史是怎樣的?
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埃米爾·帕利亞魯洛 — 今天上午 7:45
嗚機(jī)甲。好一個(gè)。
因此,我們在一部動(dòng)畫短片中對(duì)此進(jìn)行了一些展示。
機(jī)甲是殖民地戰(zhàn)爭的殘骸。(請注意,這是殖民地戰(zhàn)爭,而不是殖民地戰(zhàn)爭。單數(shù))
雙方,聯(lián)合殖民地和自由星集體,都有機(jī)甲。但自由星集體真的掌握了它們。聯(lián)合殖民地也有機(jī)甲,但他們也依賴他們異戰(zhàn)師控制的外星野獸。
我并不是說游戲中有一個(gè)古老的機(jī)甲戰(zhàn)場。
我正在打字。
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Q1: Can we buy houses or property in main cities?
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Will Shen — Today at 7:04 AM
Yep! There’s housing in different cities that the player can get. Some you have to purchase and some are rewards for specific quests.
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Emil Pagliarulo — Today at 7:07 AM
Emil: Sure can! You can purchase a dwelling in all the major cities in the game. And there’s at least one that you get specifically for completing... something.
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Q2: If we get the Kids Stuff trait, will our parents be generated based on our characters look or are there standard parents put in place? What benefits might there be?
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Will Shen — Today at 7:09 AM
Our programmers on our new face tech were excited to make a function that could try to match your custom face and then create the two parents. So they are based on what your character looks like, although the specific math involved is a bit beyond me. We had similar tech in our previous games.
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Emil Pagliarulo — Today at 7:09 AM
Yes, totally. Just as we did in Fallout 3 with your dad, and in Fallout 4 with your son, in Starfield, if you take the Kid Stuff Trait. your parents are based off of you. No spoilers, but I think fans will really appreciate the actors we got to play those roles. And they just get SO into it, it’s awesome.? (Oh, and yeah, you can get... stuff)
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Q3: For those of us who have never played a BGS game and will be starting with Starfield, what information should we know that will make the experience more impactful right from the start?
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How deep should we go into creating our character’s backstory before we start the game?
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Emil Pagliarulo — Today at 7:10 AM
Hmmm... Well...
We always make our games for fans both old AND new. So you can jump in without ever having played a Bethesda title before.
But we like to look at it less as playing a game, and more about living in the universe we created.
So settle in, go at your own pace, and pretty soon you’ll learn all the systems and be adventuring through the Settled Systems the way you choose.
As for going into a character's backstory, that's entirely up to you. I'm all about that head canon.
For example, my latest character is a working shlub named Mitch Dombrowski. He’s a husky, good-natured space trucker, and while he’ll do whatever he needs to defend himself, he’ll never shoot first. He's like Han Solo’s sweeter older brother.
And yes, there are Traits and Backgrounds that support that kind of thing.
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Will Shen — Today at 7:11 AM
While we do start you off in the same spot, what happened to you before the game starts is totally up to you and your head canon.
There is a Trait and Background system that will let you specify more about yourself, but you can also select an anonymous background and no traits if you want.
In terms of if you've never played a BGS game before: Try anything! We’re a simulation as well as a roleplaying game, so we try to support the player doing what they want as much as we can.
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Q4: How will the smuggling cargo system work? Can we hide it somewhere on the ship and sell it for more currency later?
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Will Shen — Today at 7:15 AM
Certain items are considered “Contraband” and you’ll need to smuggle them past security ships that are in orbit of major settlements.
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Emil Pagliarulo — Today at 7:15 AM
There are specific items that are considered Contraband, meaning they’re pretty much illegal everywhere.
And yes, you can hide them using special ship modules you can purchase. So, you know, don’t get caught with those harvested organs. :VaultBoySunglasses:
The economy is fixed, but prices of bought and sold good can change based on the Skills you choose.
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Q5: Will there be a jail system if we committed crimes?
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Will Shen — Today at 7:17 AM
Yes, you can elect to go to jail or pay a fine when you’re arrested (or even resist arrest and try to escape).
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Emil Pagliarulo — Today at 7:17 AM
Yup. The Settled Systems is more like Skyrim than Fallout 4’s Commonwealth in that regard. Ya bancha criminals!
There’s civilization, there’s government, and there are laws. And in a couple cases, we actually explore the themes of crime and punishment in our futuristic universe.
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Q6: Will time pass when not in the game? For example, will my trade routes, outposts, and mining operations continue to produce or does that only occur while actively playing?
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Will Shen — Today at 7:18 AM
Only when actively playing.
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Emil Pagliarulo — Today at 7:18 AM
The sim only runs when you’re actively playing. No sleeping on the job!
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Q7: Can you be a double agent in the game? For example, if you join the United Colonies, can you also join the Crimson Fleet and give the United Colonies information? And what factions have that feature if they do?
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Will Shen — Today at 7:19 AM
All of the playable factions can be completed independently.
The Crimson Fleet storyline does feature you being an undercover agent inside the Fleet on behalf of UC SysDef (a specific military branch of the United Colonies), but whether you betray the Fleet or UC SysDef is a choice you will get to make.
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Emil Pagliarulo — Today at 7:19 AM
Ha! That is exactly what you can do – infiltrate the Crimson Fleet for UC SysDef! It's specific to that questline.
In the studio, I have been (half-jokingly) accused of referencing movies that some folks have never seen, because I’m old. So with this particular plotline, the inspiration was very much the movie Donnie Brasco, which is the true story of an FBI agent who infiltrates the mafia. HOW FAR WILL YOU GO?!
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Q8: Depending on traits selected during character creation, will it at all be possible to play through the game in a 'pacifist mode', i.e. without killing anyone, or even potentially, anything?
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Will Shen — Today at 7:20 AM
I can’t guarantee every mission can be completed in pacifist mode, but we do have a couple of systems that will help.
One system is our Speech Challenge game, where you can persuade someone to do something like not fight you.
The speech challenge game is added in specific scripted moments, and we try to add one in to most quests where important characters confront you.
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Emil Pagliarulo — Today at 7:21 AM
So, we talked about this very early on during pre-production, whether or not we would fully support a “non-lethal” playthrough. We realized that, for various reasons, that wasn’t totally feasible.
Now, that being said, there are some good non-lethal options, whether through dialogue or by using a non-lethal weapon. Those can be used in certain situations, honestly a lot of situations, though I couldn’t comfortably say you can complete the entire game without any killing whatsoever.
The Settled Systems is mostly civilized, but it can be a dangerous place if you’re going off the beaten path. And you’re absolutely going off the beaten path!
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Q9: What are the beliefs and basic history of the religions we can join (Sanctum Universum, Enlightened, Great Serpent)?
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Will Shen — Today at 7:23 AM
Yeah
The Sanctum Universum is only a couple decades old in our timeline, but has gained a lot of prominence.
They believe that God is out there, somewhere in the universe, and that humanity’s ability to travel the stars brings us closer to God.
The Enlightened are an atheist group that focus on humanitarian and community work.
They believe that life is something every person has to take responsibility for, so that if we want the world to be a better place, we have to do it.
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Emil Pagliarulo — Today at 7:23 AM
Okay, so this one...
Existing, IRL religions are part of the Starfield universe, (with folks of all religions and denominations out there) but we don't really focus on them. Instead, we highlight three new ones specific to the game.
Sanctum Universum – The members, called “Universals,” believe that God very much exists somewhere in the universe. That a higher power is guiding us all. Specifically, they believe that humanity’s ability to travel the universe and grav jump is God’s way of saying, “I’m out here. Come find me.”
The Enlightened – These folks are essentially organized atheists. They don’t believe in any kind of higher power. Rather, they teach that human beings have to take care of each other, and they practice what they preach through various community outreach programs.
House Va’ruun - Ho boy.
So, in the game, you’re not really sure what the complete truth is, but...
The gossip among the guards is this: a colony ship sets off for a new world, making grav jumps along the way. After one of the grav jumps, one of the passengers claims he spent that time communing with a celestial entity known as the Great Serpent. What was a few seconds for everyone else was... much longer for him. And he brought back a mandate, which is basically, “get onboard, or be devoured when the Great Serpent encircles the universe.”
Is it true?? I ain't sayin'.
So in the game, you sometimes face off against House Va’ruun Zealots (as an enemy group), and that’s their motivation.
I recently got the House Va’runn logo tattooed on my wrist. So yeah, I dig them.
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Q10: How many companions total will we be able to recruit?
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Will Shen — Today at 7:28 AM
There are over 20 named characters who can join your crew.
Four of them are from Constellation and have the most story and interaction with the player, but all of the named characters have their own backgrounds and can follow you around (and carry your stuff).
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Emil Pagliarulo — Today at 7:28 AM
Over 20 total, and we really focused on the members of Constellation.
What Will said. lol
When we first began Starfield pre-production, we looked back at our previous games, and realized how popular and effective the companions were. So they were a big priority for us, and we really wanted to tie them directly to the main quest.
There are some really big moments with them specifically.
I should also mention that our companion voice cast is amazing. We haven’t released the list yet, but you can be sure there are a lot of talented actors bringing those characters to life. (Same for Constellation in general)
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Q11: When we assign crew members to work at outposts, do we have to pay them salaries?
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Will Shen — Today at 7:30 AM
Yep. One time payment (that you can use the speech challenge game to negotiate over. Some traits also affect the cost)
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Emil Pagliarulo — Today at 7:30 AM
You just pay them once. We actually experimented with paying them regular salaries, but ultimately decided to just have the one cost up front.
There’s a lot to do in Starfield, and we wanted to minimize what the player had to constantly keep track of.
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Q12: Will our companions be able to level up their perks? Will their perks stack with ours?
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Will Shen — Today at 7:31 AM
All crew start with a set of perks at specific ranks.
So you might meet a character that’s especially good at rifles, and you hire them to watch your back. Or you might meet an Astrodynamics expert that will increase your grav jump range when assigned to your ship.
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Emil Pagliarulo — Today at 7:31 AM
They don’t level up, but they come at different ranks, depending on the companion.
Well, we call them Skills in Starfield. And they do stack with yours, when relevant.
Some are there for flavor, to highlight the companions’ backgrounds and interests. But you’ll really feel the benefit of the ship- and combat-related ones. Getting a boost to your shields, or seeing your companion laying down fire with a weapon they’re proficient in, are pretty sweet moments.
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Q13: What are your favorite parts of the game?
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Will Shen — Today at 7:34 AM
I love finding content that I haven’t seen yet or forgot about. Our games are so big that no one person is likely to have seen it all, even after all our passes and levels of review.
Our quests really evolve over development and its great to see how everyone adds to them (designers, animators, voice actors, lighting, everything).
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Emil Pagliarulo — Today at 7:33 AM
Shipping it!
But seriously, folks.
Because of my position, my experience is a little different than yours. I won't speak for Will, but personally, I’ve seen every questline, every city, every major piece of content in the game at every stage of development. So my answer is colored by that.
For me, the real pleasure is seeing how they’ve all evolved into the versions they are today – the versions everyone here will play. I have a real soft spot for Neon. Getting that city nailed down took a lot of work by a lot of different people, and the result is, really, the cyberpunk settlement I always hoped it would be.
I also love all the questlines. I think they’re the best we’ve ever done.? The designers on this project totally killed it.
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Q14: What books or movies had a big influence on some of the quests?
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Will Shen — Today at 7:37 AM
I’m a history nerd, so I actually listen to a lot of podcasts like Hardcore History and The History of Rome.
While our game is science fiction, I like how historians can tell you about how human beings react to extreme circumstances (like war, famine, and technological breakthroughs), and you can imagine how we’d react to similar circumstances in a fictional setting (just at a grander scale).
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Emil Pagliarulo — Today at 7:37 AM
Well,? I’m a child of the late 70s-early 80s, and I have very fond memories of the sci-fi of that time.
So, let me think...
Star Wars, OG Battlestar Galactica, Space: 1999, Buck Rogers, Battle Beyond the Stars, Ice Pirates... and let’s not forget the classic that is Metal storm: The Destruction of Jaryd Syn. I think I actually saw that one in 3D.
But also much “headier” sci-fi stuff, like the writings of Arthur C. Clarke and Robert Heinlein, or films like Contact, Interstellar, 2001: A Space Odyssey, and even Event Horizon.
In all of those examples, you realize that outer space is two things: 1.) A source of mystery and wonder, sometimes terror AND 2.) A giant blank page on which you can write any story. And we have written a lot of VERY different stories in Starfield.
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Q15: What are some favorite small details in Starfield to add to the immersion?
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Will Shen — Today at 7:39 AM
I look really closely at all our outfits. You can see seems, materials, especially on the spacesuits (Constellation members have patches on their spacesuits and they're tied to what skills they have).
We also love buttons. There's a lot of buttons.
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Emil Pagliarulo — Today at 7:39 AM
I think what I really love is that, although humans are living in space, and our aesthetic is very much "NASApunk," this is a very lived-in universe. And you can see it everywhere.
You know, everyone loves the sandwiches. But it's the books that are lying around, the notes on bulletin boards, the environmental storytelling that our level designers and world artists are so good at.
So all, I'm a slow typer, and somewhat typo obsessed...
Totally love the work from our voice actors, too. And the music. And sound effects. And clothes. lol
Buttons! We do love our buttons.
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Q16: What is the history of the mechs?
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Emil Pagliarulo — Today at 7:45 AM
Oooooo the mechs. Good one.
So, we showed this a bit in one of the animated shorts.
The mechs are leftovers from the Colony Wars. (Note it's Colony War and not Colony Wars. Singular)
Both sides, United Colonies and Freestar Collective, had mechs. But the Freestar Collective really mastered them. The United Colonies had mechs, too, but they also relied on the controlled alien beasts from their Xenowarfare division.
I'm not saying there's an old mech battleground in the game.
I'm typing it.
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