1.0.8 | 應(yīng)用階段
2023-08-03 16:14 作者:GeometryGlacier | 我要投稿

目錄索引

本系列與知乎同名翻譯同步更新,原文鏈接:https://zhuanlan.zhihu.com/p/645933003
如有任何翻譯錯誤,歡迎在評論區(qū)踹我:)!
原文對照
The application stage starts at the CPU and is responsible for various operations that occur within a scene, e.g.,
Collision detection.
Texture animation.
Keyboard input.
Mouse input, and more.
Its function is to read the stored data in memory to generate primitives later (e.g. triangles, lines, vertices). At the end of the application stage, all this information is sent to the geometry processing phase to generate the vertices' transformation through matrix multiplication.


譯文
應(yīng)用階段叢CPU開始,負(fù)責(zé)場景中的一系列操作,例如:
碰撞檢測
紋理動畫
鍵盤輸入
鼠標(biāo)輸入
....
應(yīng)用階段的功能是讀取內(nèi)存中的存儲的模型數(shù)據(jù),隨后生成圖元(如三角形、直線、頂點)。在應(yīng)用階段結(jié)束時,這些信息都會被發(fā)送到幾何處理階段,通過矩陣乘法進行頂點變換。
