UE5.1_Niagara高級3.2_ Dynamic Grid Transform
3.2 Dynamic Grid Transform【動態(tài)網格變換】
?"Initialize Neighbor Grid" creates a grid and allows artists to easily define its transform.
【初始化相鄰網格模組創(chuàng)建一個網格,并能容易地定義它的變換】
This emitter transforms a box into the location of each grid cell and shows how one can transform data from the neighbor grid's 0-1 space to world space.
【此發(fā)射器轉換一個方框到每個網格單元格的位置,并展示了數據是如何從相鄰網格的0-1空間轉換到世界空間的】
This emitter spawns particles in an arbitrary grid formation and then translates their world position back to the grid's 0-1 local space. That local space location is then sent to the material.
【此發(fā)射器以任意的網格形狀生成粒子,然后把它們的世界位置轉換回網格的0-1本地空間。本地空間位置隨后被發(fā)送到材質】
Initial Neighbor Grid【初始化相鄰網格】模組
注:需要取消勾選Library Only,與【網格3D創(chuàng)建單位到世界變換】模組一樣,用于構建單位空間與世界空間的變換矩陣,并帶有初始化相鄰網格3D選相
Grid Extents【網格長度】
Local Pivot【本地樞軸點】:(0,0,0)為原始樞軸點,(0.5,0.5,0.5)為中心樞軸點,即為世界坐標軸的偏移量
Coordinate Space For Rotation and offset【旋轉和偏移的坐標空間】
Offset【偏移】:為World時,時在世界空間偏移單位空間
Rotation【旋轉】
Define Neighbor Grid【定義相鄰網格】:為True時模組創(chuàng)建并初始化一個Neighbor Grid 3D類型變量
System.InitializeNeighborGrid.NeighborGrid3D:模組創(chuàng)建并初始化的Neighbor Grid 3D類型變量