【CS:GO】2021年9月22日更新日志
反恐精英:全球攻勢(shì)2021年9月22日更新日志?
翻譯:@內(nèi)格夫CSGO?
[OPERATION RIPTIDE]?
- Introducing Operation Riptide, featuring new maps, new missions, and new ways to play your favorite game modes! Activate an Operation Riptide Pass and complete your missions to earn rewards including all new agents, weapon collections, stickers, and patches.
【激流大行動(dòng)】
-?新增“激流大行動(dòng)”,包含新地圖、新任務(wù)系統(tǒng),以及全新的游戲體驗(yàn)方式。激活“激流大行動(dòng)”通行證(譯者注:國(guó)服價(jià)格為96元)完成周常任務(wù)以獲得獎(jiǎng)品,包括新探員、武器收藏品、印花和布章等;

Operation Riptide will last until February 20th, 2022. Players will receive new missions cards each week for the first 16 weeks of the operation.
“激流大行動(dòng)”將持續(xù)至2022年2月20日。購(gòu)買“激流大行動(dòng)”通行證的玩家將在大行動(dòng)開啟后的前16周內(nèi)每周收到新的任務(wù)卡;

[GAME MODES]
Private Matchmaking Queues
- Generate a Queue Code and share it with your friends to create a private Premier match on Valve servers.
- Or, select one of your Steam Groups and play a match exclusively with other members of that group.
【游戲模式】
私人隊(duì)列
-?生成一個(gè)“私人隊(duì)列”代碼,并與你的朋友分享,從而在Valve服務(wù)器上進(jìn)行私人優(yōu)先權(quán)比賽;
-?或者,從你的列表中選擇一個(gè)Steam組,并與該組的其他成員進(jìn)行專門的比賽;

Short Competitive
- Added the option to select a preference for match duration in competitive Matchmaking: Short (MR 16), Long (MR 30), or No Preference.
短時(shí)賽
-?在競(jìng)技匹配中增加了選擇比賽時(shí)長(zhǎng)的選項(xiàng):短時(shí)賽(16局9勝)、長(zhǎng)時(shí)賽(30局16勝)或者任意時(shí)長(zhǎng);
Deathmatch
- Added the option to select Classic Deathmatch, Team Deathmatch (first team to 100 kills wins), and Free-for-all Deathmatch (all players are enemies)
死亡競(jìng)賽
-?在死亡競(jìng)賽模式中增加風(fēng)格選項(xiàng)以供選擇:經(jīng)典死亡競(jìng)賽、團(tuán)隊(duì)競(jìng)賽(先達(dá)到100擊殺的陣營(yíng)獲勝)以及死斗競(jìng)賽(所有玩家都是對(duì)手)
Demolition
- Reduced max rounds to 10 and eliminated half-time team swap.
- Reduced round time.
- Adjusted weapon progression.
爆破模式
-?最大回合數(shù)減至10回合,取消半場(chǎng)交換陣營(yíng);
-?減少了回合時(shí)間;
-?調(diào)整了武器序列;
Arms Race
- Adjusted weapon progression.
- Players now receive a health-shot after three kills.
軍備競(jìng)賽
-?調(diào)整了武器序列;
-?連續(xù)完成三次擊殺后,玩家將獲得一支治療劑(頭號(hào)特訓(xùn)道具)
[GAMEPLAY]
- Grenades can now be dropped just like weapons.
- Vision after death reduced from 3.0s to 2.0s (vision by headshot reduced from 1.0s to 0.5s)
- Deagle
-- Reduced body damage.
- M4A1-S
-- Increased body damage.
- Dual Elites
-- Reduced price to $300.
- Riot Shield
-- Added the Riot Shield heavy weapon to the buy menu, currently purchasable by CTs in Casual Hostage map groups.
【游戲性】
-?投擲物現(xiàn)在可以被扔到地上,就像武器一樣;
-?死亡視角由3.0秒減少至2.0秒(爆頭導(dǎo)致的死亡視角由1.0秒減少至0.5秒)
-?沙漠之鷹:
減少身體傷害(譯者注:從63下降至53,散布系數(shù)由0.81增至0.85)
- M4A1-消音型:
?增加身體傷害(譯者注:從33上升至38)
-?雙持貝瑞塔:
價(jià)格降低至300元;
- 防暴盾牌:
?向購(gòu)買菜單增加重型武器“防暴盾牌”,目前可用于休閑模式人質(zhì)地圖中的CT陣營(yíng);

[MAPS]
- County has been added to official matchmaking in Danger Zone game mode.
- Basalt and Insertion II have been added to official matchmaking in Competitive, Casual, and Deathmatch game modes.
- Ravine and Extraction have been added to official matchmaking in Wingman game mode.
- The following maps are no longer available in official matchmaking: Grind, Mocha, Pitstop, Calavera, Frostbite.
【地圖】
-?無人之郡(County)已加入官方匹配的頭號(hào)特訓(xùn)模式;
-?冰火島(Basalt)和突入點(diǎn)2(Insertion II)已加入官方匹配的競(jìng)技模式、休閑模式和死亡競(jìng)賽模式;
-?霜夜城堡(Ravine)和湖心別墅(Extraction)已加入官方匹配的搭檔模式;
-?下列地圖不再適用于官方匹配:鈾礦基地、摩卡小鎮(zhèn)、賽車維修站、亡靈樂土、寒傷之地;

Dust2
- Slight visibility tweak from T spawn through mid.
- Improved visibility into B back site from upper tunnels.
炙熱沙城2
-?輕微調(diào)整T出生點(diǎn)至中路的能見度;
-?改善了從B洞上層觀察B點(diǎn)狙擊位的能見度;

Inferno
- Made gate at top of banana solid.
- Revised 1v1 layout.
- Minor bug fixes.
煉獄小鎮(zhèn)
-?將香蕉道頂端的門改為實(shí)心;
-?修改了賽前1v1熱身場(chǎng)地的布局;
-?微小錯(cuò)誤修復(fù);

Ancient
- Increased size of plantable area in both bombsites.
- Fixed bullet penetration on plywood surfaces.
- Further optimizations.
- Added 1v1 arenas.
遠(yuǎn)古遺跡
-?增加了兩個(gè)包點(diǎn)的炸彈安放區(qū)域的面積;
-?修復(fù)了子彈在木板表面穿透的問題;
-?進(jìn)一步優(yōu)化;
-?增加賽前1v1熱身場(chǎng)地。
