鋼鐵雄心4特別開發(fā)日志 | 1/27 1.11.5至1.11.7各版本號補丁附記

牧游社 牧有漢化翻譯
Barbarossa Patch 1.11.5 - Checksum: 7e1e | LIVE | Patch Notes
Barbarossa Patch 1.11.6 - Checksum: 630e | LIVE | Patch Notes
Barbarossa Patch 1.11.7 - Checksum: 98bf | LIVE | Patch Notes
Midgeman_Official, Community Ambassador
1.11.5 Patch (20220127)
1.11.5版本號(20220127)

Hello everyone! Our 1.11.5 open beta is now the live build of the game. Checksum: 7e1e. Here are the patch notes:
大家吼哇!咱的1.11.5版本號開放測試現(xiàn)已成為游戲當前版本。校驗碼為7e1e。以下為補丁附記。
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######## Patch 1.11.5 "Barbarossa" #########
######## 1.11.5版本號“巴巴羅薩” #########
############################################
############
# AI
# 人工智障
############
- Majors will now send volunteers to the Spanish Civil War even without La Resistance
- 即使沒有抵抗運動dlc,主要國家現(xiàn)在也會向西班牙內(nèi)戰(zhàn)派遣志愿軍。
- AI will no longer consider enemy lakes to be dangerous
- AI不再會認為敵方湖泊是危險地形。
- AI has learned the definition of insanity and will now try to avoid attacking in same place if previous invasion failed
- AI終于懂了什么叫犯傻,現(xiàn)在會避免進攻之前入侵失敗的同一個地區(qū)。
- AI will be more careful with their attacks if they start running out of manpower
- 如果AI人力出現(xiàn)短缺,則會在安排攻勢時更謹慎。
- AI now assigns free aces to valid existing wings instead of only when creating new wings
- AI現(xiàn)在會將空閑的王牌分配給有效存在的飛行聯(lián)隊,而非僅在創(chuàng)建新聯(lián)隊時分配。
- AI is now significantly less likely to release collaboration governments unless they have narrative reasons to do so
- 現(xiàn)在AI顯著減少了釋放合作政府的意愿,除非有符合歷史進程的原因。
#########
# UI
# 界面
########
- Supply map mode allows normal interactions with naval unit counters and doesn't hide fleet windows
- 補給地圖模式允許正常地與海軍單位兵牌互動,而且不會隱藏艦隊窗口。
- Fixed ship stats details pages not showing correct supply usage
- 修復了艦船詳情統(tǒng)計頁面不能正確顯示補給使用情況的問題。
- Fixed UI elements highlighting spurriously when tech template would unlock equipment which isn't included in current DLC profile
- 修復了當技術(shù)模板會解鎖不包括在當前DLC列表內(nèi)的裝備時,UI元素會突然高亮的問題。
- Fixed Army and Navy view windows opening on top of each other
- 修復了陸軍和海軍查看頁面打開會互相重疊的問題。
- Fixed shift+k shortcut for training air/navy
- 修復了訓練空軍/海軍沖突的快捷鍵shift+k。
- Decision map icons with CP costs no longer overlap unreadably
- 有指揮點數(shù)花費的地圖決議標志不再因重疊而影響可讀性。
- Fixed rail upgrade buttons sometimes not being generated. Buttons now line up with rails connecting to naval bases.
- 修復了鐵路升級按鈕有時無法生成的問題。按鈕現(xiàn)在與連接海軍基地的鐵路保持一致。
- Fixed Railway Gun supply icon never showing up and being in the wrong place when it did
- 修復了列車炮補給按鈕從未顯示,并且在顯示時會出現(xiàn)在錯誤地區(qū)的問題。
- Fixed naval unit counters not showing low supply icon
- 修復了海軍單位兵牌不會顯示低補給圖標的問題。
- Naval battle screen now correctly shows admiral portraits
- 海軍戰(zhàn)斗界面現(xiàn)在正確顯示海軍上將的肖像。
- Fixed operative map icons not getting frame mask applied
- 修復了間諜地圖標志沒有正確應用于框架掩碼上的問題。
- Updated equipment conversion and ship refitting tooltips to use accurate language and include the relevant values and modifiers.
- 更新了裝備改裝與艦船改裝的提示,以使用準確的語言,包括相關(guān)的值與修正。
- Hold units command now applies to all selected units when mixed armies are selected
- 當選定混合部隊時,待機命令現(xiàn)在可以應用于所有被選定的部隊。
- Supply bottleneck tooltip should now include undersized ports
- 過小的港口現(xiàn)在應該也會有補給瓶頸提示了。
##############
# Database
# 數(shù)據(jù)庫
##############
- The Race for Germany achievement will no longer fail if the player does not control Luxembourg at the time of German surrender (it's complicated)
- 德國投降時即使玩家沒有控制盧森堡,沖德競速成就也不會失?。ㄟ@問題很復雜)。
- Non-NSB Tanks will now have their correct fuel usage again. It was fun while it lasted!
- 不包含在絕不后退NSB擴展包中的坦克又擁有了對應的燃油使用量。很有趣,因為這問題居然持續(xù)了這么久。
- Brazil should no longer have access to non-NSB Tanks with NSB active
- 如果已啟用NSB,巴西應該不會再使用非NSB內(nèi)容的坦克。
###############
# Modding
# 模組
#################
- Added on_capitualtion_immediate on_action. This will be executed at the very start of the capitulation process, where on_capitulation is played in the middle of the process, which can bias the triggers result.
- 增加on_capitualtion_immediate on_action。該行為會在投降進程剛開始時執(zhí)行,而on_capitulation于進程中間執(zhí)行,可能會使觸發(fā)結(jié)果出現(xiàn)偏差。
- Added multiplicative modifier equipment_conversion_ic_cost which reduces conversion IC cost for non-naval equipment edited with the equipment designer (i.e. Tanks when NSB is active).
- 增加了相乘修正equipment_conversion_ic_cost,它可以減少改裝裝備設(shè)計器編輯的非海軍裝備(如啟用絕不后退NSB時的坦克)的花費。
- Game will now try to reconcile provinces declared as coastal without bordering a seazone (and vice versa). Check your error log!
- 游戲現(xiàn)在將會試圖調(diào)和被視為沿海但不與海洋區(qū)域接壤的省份(反之亦然)。檢查錯誤日志,請。
- Invalid buildings (like naval bases in landlocked provinces) in history setup will now be ignored and reported in error log.
- 在歷史設(shè)置中的無效建筑(如內(nèi)陸省份中的海軍基地)現(xiàn)在將被忽略,并在錯誤日志中進行報告。
- Modifiers declared in advisor character entries should now properly apply and persist between saves
- 在顧問角色內(nèi)容中標明的修正現(xiàn)該會正確應用,并保證在保存游戲時穩(wěn)定存留。
- Made set_character_name also work for unit leaders
- set_character_name現(xiàn)在也會應用于國家領(lǐng)導人。
- Fixed a CTD when going over the building state cap with off-map buildings
- 修復了當?shù)貓D外建筑超過建筑上限時引發(fā)的閃退問題。
############
# Balance
# 平衡
############
- Blitzkrieg Theorist advisors now have increased base cost
- 已增加閃電戰(zhàn)理論家顧問的基礎(chǔ)消耗。
- Smooth talking charmer now reduces maintenance cost for improving relations.
- 巧言的魔術(shù)師現(xiàn)在會減少改善關(guān)系的持續(xù)消耗。
- Backroom Backstabber no longer grants political power factor, and instead grants subverseive activities cost; drift defence factor buffed to 0.25
- 密謀的暗害者不再增加政治點數(shù),改為增加顛覆活動花費;抵制政治轉(zhuǎn)變系數(shù)增加到0.25。
- Compassionate Gentlemen now reduce resistance damage to garrisons in addition to monthly opinion gain
- 慈悲的紳士現(xiàn)在除每月可以增加關(guān)系以外,還可以減少對駐軍的抵抗損耗。
- Ideological Crusader now grants party popularity stability modifier in addition to old effects
- 意識形態(tài)十字軍除已有效果外,現(xiàn)在還會提供黨派支持率穩(wěn)定度修正。
- Armaments Organizer now increases supply hub construction -speed- by 10%
- 軍備組織者現(xiàn)在還會增加10%補給中心建造速度。
- Balance changes for armor and variant units
- 對裝甲及衍生單位的平衡改動。
- Moved High velocity 2 to antiTank_4 tech
- 將高速加農(nóng)炮2移動至反坦克4型科技。
- Increase mot equipments to 36 for mot AT
- 摩托反坦克連需要的摩托化裝備數(shù)量提升到36。
- Halved motorised breakthrough and hardness
- 摩托化部隊的突破和裝甲率減半。
- Reduced AT gun piercing
- 減少了反坦克槍的穿甲。
- Added missing tungsten cost to mot rocket arty
- 增加了建造摩托化火箭炮缺失的鎢消耗。
- Total rebalance of Tanks
- 坦克全部重新平衡。
- Tank weapons now based on turret weight class
- 坦克武器現(xiàn)在基于炮塔的重量等級。
############################
# Stability & Performance
# 性能和穩(wěn)定性
############################
- Fixed player/ai list not being properly reset when going back to menu, triggering OOS on new games
- 修復了回到主菜單時沒有正確重置玩家/ai列表,引起在開始新一局游戲時引發(fā)的失去同步問題。
- Significantly improved game startup time
- 顯著改善了游戲啟動時間。
###############
# Graphics
# 圖形
##############
- Fixed naval fort model luminance problem
- 修復了海軍要塞模型的亮度問題。
###########
# Bugfix
# 捉蟲子
############
- Fixed issue where Danzig could get stuck with negative modifier when Polish Danzig focuses were getting bypassed.
- 修復了當波蘭的但澤國策被跳過時,但澤的負面修正會卡手甩不掉的問題。
- When loading a save from a lost ironman game, observer mode is loaded and ironman flag should be turned off.
- 當加載已失敗的鐵人模式存檔時,會開啟觀察模式并移除鐵人標志。
- Fixed script parser silently ignoring last line of a file if it didn't contain a newline
- 修復了如果文件最后一行不包含換行符,就會默默忽略該行的問題。
- Fix positioning of the Expand Polish Intelligence branch when Man the Guns is not active. Without MtG the focus Expand Polish Intelligence will no longer require the player to complete the (MtG DLC-locked) parent focus Prepare for the Inevitable.
- 修復了未啟用炮手預備MtG時,拓展波蘭情報部門國策路線的位置。在未啟動炮手預備MtG時,國策“拓展波蘭情報部門”不再要求玩家完成(炮手預備MtG鎖定的)國策“人事已盡,天命難違”作為前置條件。
- Added newline at the end of equipment bonus tooltip
- 在裝備加成提示的末尾增加了換行符。
- Fixed George VI national spirit showing an advisor portrait instead of the regular national spirit portrait.
- 修復了喬治六世的民族精神會顯示一個顧問肖像而不是正常的民族精神肖像的問題。
- Hooked-in several NSB Baltic portraits for generals that were using generic ones.
- 為使用通用肖像的將軍們加上了幾個絕不后退NSB波羅的海肖像。
- Fix AI Queueing more railway upgrades than it intended
- 修復了AI在鐵路升級隊列里面排入過多的問題。
- Fix allied task force local supply draw
- 修復了同盟特遣艦隊的地區(qū)補給分配問題。
- fixed a reference to a missing German armor 3d model (this should not alter any 3d assets being displayed, just cleaned up the error log)
- 修復了對一個缺失的德國3d裝甲模型的引用(應該不會改變?nèi)魏螘@示的3d資源,只是清理錯誤日志里的問題)。
- Fixed issue where Generals, Field Marshals and Admirals were not being transfered when annexing through Polish and Lithuanian monarchist events.
- 修復了通過君主制事件吞并波蘭和立陶宛時,將軍、元帥和海軍上將沒有轉(zhuǎn)移的問題。
- Made it less likely that The Soviet Union partitions Poland with Lithuania if Lithuania is AI, and even less likely if Poland is controlled by the player.
- 如果立陶宛是AI,那么蘇聯(lián)和立陶宛瓜分波蘭的可能性變小,如果波蘭由玩家控制則會更小。
- Spanish generals should again be able to properly pick a side when the Civil War starts
- 西班牙的將領(lǐng)們在內(nèi)戰(zhàn)開始時可以正確地選邊站了。
- Fixed exploit which allowed circumvention of the building removal cooldown effective while at war.
- 修正了在戰(zhàn)時可以規(guī)避移除建筑的冷卻時間的漏洞。
- Adapt assignable trait skilled_staffer so field marshals can also gain xp in that trait.
- 修正了可分配的特性skilled_staffer以便讓元帥也可以獲得這項特性的經(jīng)驗。
- Air Supply now redistributes supply consumption to the hosting airbase.
- 空中補給任務(wù)現(xiàn)在會將所消耗的補給需求再分配給運輸機所在的空軍基地。
- Fixed bugs with multiple air supply missions having zero effect."
- 修正了空中補給任務(wù)無效的bug
- Soviet focuses will no longer grant Tank designs if NSB is not active.
- 蘇聯(lián)國策不會再在決不后退NSB未激活的情況下提供坦克設(shè)計。
- Soviet focuses requiring certain armor tech will now check for the appropriate tech based on NSB being active or not.
- 需要特定裝甲科技的蘇聯(lián)國策現(xiàn)在將會檢查《決不后退》DLC的開啟情況以決定所需科技是否可用。
- German focus Danubian Membership will no longer be bypassed if only one of the countries is gone, a subject, or allied to Germany. It requires all three countries to fulfill one of those conditions in order to get bypassed.
- 德國國策多瑙河成員國不會再在只有一個所需國家不存在、被附庸或和德國結(jié)盟的情況下被跳過。現(xiàn)在這個國策需要所需的三個國家全部滿足以上三個條件之一后才會被跳過。
- Fixed supply network sometimes reporting no connection when shortest path traveled through an enemy province
- 修復了補給系統(tǒng)有時在最短的補給路徑穿過敵軍控制的省份時提醒無鐵路連接的漏洞。
- Added loc to an unlocalized Estonian country flag
- 給一個未帶本地化的愛沙尼亞的國旗新增了本地化內(nèi)容。
- Fixed continous focus exploit which allowed stacking modifiers
- 修復了持續(xù)性國策會一直疊加修正的漏洞
- In civil war process, when copying unit leaders, use the clone function rather than recreating the unit leader from template (some unit leaders do not have template). Also use the character merge mecanism for those copies too if the revolter country receiving those copies already have the character.
- 在內(nèi)戰(zhàn)中,系統(tǒng)在復制粘貼軍隊將領(lǐng)時將會使用克隆功能,而不再是重新從模板中新建領(lǐng)袖(有些軍隊將領(lǐng)并沒有模板)。如果分裂出的國家接收到的副本角色已經(jīng)存在,系統(tǒng)便會對這些角色使用角色合并機制。
- Fixed crash caused by invalid naval invasion order
- 修正了由無效的登陸作戰(zhàn)指令導致的游戲崩潰。
- Railway guns should no longer be able to end up in a naval invasion
- 列車炮現(xiàn)應不會莫名摻和進登陸作戰(zhàn)里。
- Fixed crash caused by invalid province templates in mods during trade route computation
- 修復了由在一些mod計算貿(mào)易路線時出現(xiàn)無效省份模板導致的游戲崩潰。
- Fixed CTD when playing tutorial videos or opening the ingame browser on DirectX 11
- 修復了在DirectX11環(huán)境下播放教程視頻或打開游戲內(nèi)瀏覽器導致的游戲閃退。
- Fixed Empire of Brazil being so much into Fascism
- 修正了巴西帝國法西斯傾向過高的問題。
- Fixed inconsistencies with Dutch Wilhelmina national spirit portrait.
- 修復了荷蘭威廉明娜民族精神圖標不一致的問題。
- Fixed logistics strike mission not taking plane number into account correctly
- 修復了后勤打擊任務(wù)未正確考量飛機數(shù)量的錯誤。
- Soviet focus 'Committee in Exile' focus can now be bypassed if the Civil War is completed
- 蘇聯(lián)國策流亡委員會在內(nèi)戰(zhàn)完成后可以被跳過了。
- Modifiers from propaganda campaigns are now properly cleared when Soviet Union capitulates.
- 政治宣傳帶來的增益效果在蘇聯(lián)投降后會正確地刪除。
- Emilio Mola will no longer be retired after completing the focus The National-Syndicalist State, he will just drop his country leader roles but will keep his advisor and unit leader roles.
- 埃米利奧·莫拉在完成國策國家工團主義后不會再被退休,他只是不再擔任國家領(lǐng)袖,但會繼續(xù)擔任顧問和軍隊領(lǐng)袖的角色。
- Swapped Soviet armored cars I and II in the tech tree.
- 互換了蘇聯(lián)裝甲車I和II在科技樹上的位置。
- Communist support threshold to complete Estonian focus Break the Silence has been increased to be less than 5% (instead of less than 1%)
- 完成愛沙尼亞國策打破緘默所需要的共產(chǎn)主義支持度需要低于5%,而不再是1%.
- Fixed several character issues with Spanish Falangists in the focus tree. Emilio Mola and Primo de Rivera should be properly handled now and will no longer be literally killed in order to allow the other to take over as country leader.
- 修正了西班牙長槍黨國策樹上數(shù)個角色問題。埃米利奧·莫拉和普利莫·德里維拉的問題現(xiàn)在應該被正確處理,而不再出現(xiàn)必須殺掉一個才能讓另一人接管國家成為領(lǐng)袖的情況。
- Capital supply connection graph will now prioritize shorter sea routes
- 通向首都補給中心的連接現(xiàn)在會優(yōu)先選擇更短的海路。
- Supply network now considers convoy availability and tries to prioritize throughput over unconditionally avoiding naval connections
- 補給網(wǎng)絡(luò)現(xiàn)在將考慮護航艦隊的存在并將試圖優(yōu)先考慮補給量需求,而不是無條件忽略海路連接。
- Naval Supply routes now respect blocked region flags.
- 海路補給路線現(xiàn)在將不會進入航行命令為“封鎖”的海域。
- Fixed Patagonian lake being considered some sort of flooded plain aberration and prevented players from building nuclear reactors on it.
- 修正了巴塔哥尼亞湖(亞利桑那)被視作某種泛濫平原并阻止玩家在這里修建核反應堆的錯誤。
- Fixed an issue that made it impossible for players to progress down the Vichy focus tree because a Petain imposter was in charge
- 修復了一個因為貝當被冒名頂替而導致玩家無法正常繼續(xù)維希法國國策的問題。
- German Air Innovations 2 now correctly reduces cost of air doctrines, rather than increasing research speed
- 德國空軍改革II現(xiàn)在將正確減少空軍學說的花費,而不是增快研究速度。
- Fixed some design company ideas not having bonuses shown on equipment stats page
- 修正了一些設(shè)計商的加成在裝備統(tǒng)計界面不顯示增益的問題。
- Steal blueprints operation no longer gives access to locked out mutual exclude branches
- 偷取藍圖行動將不會再提供互斥的科技。
- Taskforces operating in a blocked naval region can draw supply from naval bases in that region
- 在被封鎖的海域執(zhí)行任務(wù)的海軍特遣隊可以從該海域的海軍基地中獲取補給。
- Characters no longer get traits for other classes of characters from national spirits
- 角色將不會再從民族精神中獲得給其他類別角色的特性。
- Supply Network (and tooltips) now correctly factor in building damage when considering throughput
- 補給系統(tǒng)(和彈窗提醒)現(xiàn)在將在計算補給量時正確考慮建筑物損壞情況。
- Issuing a move command to a province the unit is already fighting in no longer resets combat
- 指揮軍隊單位前往其當前正在戰(zhàn)斗的省份將不再會重置戰(zhàn)斗。
- Non-NSB Tanks once again have their correct reliability (80%) across the board
- 不屬于決不后退NSB內(nèi)容的坦克將再次在面板上顯示其正確的可靠性(80%)。
- Fix rail construction partial progress not getting saved correctly
- 修正了部分完成的鐵路建設(shè)不會被正確保存的問題。
- The Turkish investment decisions should now actually work
- 投資土耳其的決議現(xiàn)在應會實際發(fā)揮作用了。
- Fix British designers focus for baltics not giving correct air bonuses
- 修正了波羅的海國家的英國設(shè)計商國策未提供對應空軍加成的問題。
- Fix crash in any_navy_leader, all_navy_leader, any_army_leader, all_army_leader when there is no general/field marshal or no admiral in a country
- 修正了在某國沒有將軍、元帥或海軍上將時,any_navy_leader, all_navy_leader, any_army_leader, all_army_leader會導致游戲崩潰的問題。
- Stalinist mission Behead the Snake should now properly kill Trotsky when the player is going opposition.
- 在玩家走反對派路線時,斯大林派國策“斬斷蛇頭”將會正確地殺死托洛茨基。
- Changed the Polish Focus 'Request Autonomous Status' so it can be bypassed if Poland is more than autonomous than a reichsprotectorate or integrated puppet.
- 修改了波蘭國策“要求自治地位”,現(xiàn)在波蘭比帝國保護國或半吞并傀儡的自治程度要高,將跳過這個國策。
- Fix so that Franco can use Nationalist Infantry Division names in 39
- 39年劇本的弗朗哥現(xiàn)在可以使用國民軍的步兵師名稱。
- Fix upgrade costs not being calculated consistently
- 修正了升級花費計算不一致的問題。
- Fixed issue where event for Poland dismissing Lithuania's claim to its throne is sent to the wrong country.
- 修正了波蘭拒絕立陶宛對其的王位宣稱的事件彈窗出現(xiàn)在錯誤國家的問題。
- Fixed issue where Poland's Ignacy Moscicki would have the legacy portrait instead of using the new one from NSB.
- 修正了波蘭伊格納齊·莫希奇茨基會使用默認畫像而非決不后退內(nèi)容里新畫像的問題。
- Rocket interceptors pilots don't consider themselves too cool for school anymore
- 火箭動力截擊機的駕駛員不再自覺不用人教怎么飛。(譯注:疑似部署后訓練無效類bug)
- Toggling naval region access settings should no longer make captains panic when they reach a blocked zone and get stuck in place
- 調(diào)整海域通行權(quán)設(shè)置將不會再讓艦長們在進入被封鎖海域后恐懼萬分而困在原地。
- Rumors of TODOs in Soviet Stalinist missions flavor texts turned out to be counter-revolutionary propaganda. There never was any TODOs.
- 關(guān)于蘇聯(lián)中間派國策的文本工作計劃的謠言實際上是反革命的宣傳,我們根本沒有這些計劃。
- Fix carrier based fighters sometimes not contributing to combat
- 修正了艦載戰(zhàn)斗機有時候不去參戰(zhàn)的bug。
- Fixed CTD when renaming a railway gun variant.
- 修正了重命名列車炮衍生型導致的游戲閃退。
##### Patchnotes End #####

1.11.6 Patch (20220214)
1.11.6版本號(20220214)

Greetings Generals!
諸將吼哇!
Another day another update! Today we're bringing you a minor patch aimed at a few balance changes as well as resolving some more stability and performance issues! For the full patchnotes, check the spoiler tag below!
新的一天,新的版本升級!今天我們帶來了個小版本用于些許平衡改動,并解決一些更多的穩(wěn)定性和性能問題!完整版本日志請見下方折疊標簽頁!
############################################
######## Patch 1.11.6 "Barbarossa" #########
######## 1.11.6版本號“巴巴羅薩” #########
############################################
################
# Balance
# 平衡
################
- Flattened Tank chassis IC cost, raising earlier chassis by 10-20%, up to no change at later chassis.
- 坦克底盤花費平整化,早期底盤花費提高10-20%,后期底盤沒有變化。
- Transport planes now cost fuel to run.
- 運輸機現(xiàn)在需要燃料才能使用。
- Reduced truck damage from logistics strike mission by approx 30%, reduced train damage from logistics strike mission by approx 15%
- 襲擾后勤任務(wù)對卡車的傷害減少約30%,對火車的傷害減少約15%。
##############
# Modding
# 模組
#############
- Fixed dynamic modifiers not returning localized keys when supplied
- 修復了當提供動態(tài)修修正時,不會返回本地鍵值的問題。
- set_nationality effect will no longer check if the character is 'available' in the target country before transferring them
- set_nationality效果將不再在轉(zhuǎn)移角色前,檢查角色在目標國家是否"可用"。
- set_nationality on characters will no longer cause their owning country to reset to their original country on loading savegame. This addresses several CTDs and some unexpected behaviour
- 角色的set_nationality將不再導致他們的所屬國家在加載存檔時重置為原國家。這解決了幾個閃退問題和一些意外行為。
##################################
# Stability & Performance
# 穩(wěn)定性&性能
##################################
- Fixed OOS and other subtle issues caused by bad ordering of logistics stockpile in deployment logic
- 修復了由部署邏輯中的后勤庫存排序錯誤而導致的失去同步和其他小問題。
- Fixed CTD with mods that fire leaders without giving AI a proper 7 days notice period
- 修復了部分mod未給ai提供7天預告期的情況下解雇領(lǐng)導人引起的閃退問題。
- Liberal use of diplomatic_relation in script will not longer slowly corrupt memory, triggering random CTD and OOS
- 在腳本中自由使用diplomatic_relation將不再會慢慢消耗掉內(nèi)存,引起隨機的閃退和失去同步問題。
###############
# Bugfix
# 抓蟲子
###############
- Fixed CTD when clicking on provinces with no owner (mods only)
- 修復了當點擊無人所屬的省份時引起的閃退問題(僅mod)。
##### Patchnotes End #####

1.11.7 Patch (20220217)
1.11.7版本號(20220217)
############################################
######## Patch 1.11.7 "Barbarossa" #########
######## 1.11.7版本號“巴巴羅薩” #########
############################################
- Added a Career Profile where players can view statistics about their playthrough
- 增加了“職業(yè)生涯”功能,玩家能在那里看到關(guān)于他們游玩的數(shù)據(jù)。
- Added promotion for the new DLC Subscription
- 新增訂閱新DLC的消息推廣。
##### Patchnotes End #####
翻譯:Raymond 月蝕
校對:zzztotoso 三等文官猹中堂
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