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btd6 31.0版本更新內(nèi)容

2022-04-08 19:28 作者:hao123yang  | 我要投稿


Bloons TD 6 v31.0 -更新預(yù)覽!即將到來的v30.0

主要新特性

新英雄,神秘的店主杰拉爾多!

作為一個(gè)大膽的冒險(xiǎn)家和美好事物的追尋者,杰拉爾多探索了遙遠(yuǎn)、神秘的猴子世界,并收集了他的簽名收藏

除了他的商店,Geraldo幾乎什么都不是,所以當(dāng)他被選中時(shí),選擇Geraldo肖像旁邊的“商店”圖標(biāo);商店將記住它的開放或關(guān)閉狀態(tài),以方便進(jìn)入

商店道具有多種用途——有些是地圖上的某個(gè)地方,有些是軌道上的,有些是猴子或子塔的目標(biāo);他們都必須被從商店拉到運(yùn)動(dòng)場(chǎng)

準(zhǔn)備好一場(chǎng)狂野之旅吧,因?yàn)榻芾瓲柖啻蛩愠蔀橐粋€(gè)“構(gòu)建”英雄,支持各種設(shè)計(jì)成規(guī)模的策略;大量的開發(fā)和平衡時(shí)間在這后面-我們希望你喜歡神秘!

新布隆老板-漩渦,致命的空氣主人!

他被親切地稱為“快速的老板”,但你可能還需要一段時(shí)間才能對(duì)這位難以置信的強(qiáng)硬老板產(chǎn)生任何好感

刷出時(shí)有一個(gè)臨時(shí)的風(fēng)盾,在短時(shí)間內(nèi)吹走所有速度太慢而無法通過它的投射物

自然的Bloon產(chǎn)卵被漩渦的滑流增強(qiáng),以難以置信的速度移動(dòng),直到他們趕上

在骷髏上,漩渦用閃電擊暈附近所有的塔,激活風(fēng)暴護(hù)盾,并撤退一小段距離

周期性地引發(fā)風(fēng)暴,摧毀所有大范圍內(nèi)的拋射物

分布式布局和遠(yuǎn)程攻擊是勝利的關(guān)鍵-祝你好運(yùn)!

新太棒了

新的初學(xué)者地圖,廢料場(chǎng)!

舊汽車和其他廢料會(huì)在偏僻的地方報(bào)廢,但布隆人甚至找到了這個(gè)偏遠(yuǎn)的地方;保衛(wèi)被遺棄的人,不要忘記玩重型機(jī)械!

很抱歉那些在比賽中提交了類似想法的玩家,但是我們已經(jīng)有自己的想法了

新的紀(jì)念品商店物品

Bloons:貓耳朵Bloons,偽裝眼鏡

合作:Pat Flex emote, Mind Blown emote

游戲和UI:陽光小夜曲-嘉年華混合音樂track, 2個(gè)新的化身-超級(jí)猴子和前鋒瓊斯

紅迪網(wǎng)橫幅比賽獲勝者

旗幟贏家(到來)- betapotata

旗幟贏家(在海浪之下)- Cyliia

大的變化/增加

自定義挑戰(zhàn)勝利的新特殊條件

《Least Cash》對(duì)賺取現(xiàn)金沒有限制,并允許各種形式的收入產(chǎn)生,但只有當(dāng)玩家的現(xiàn)金支出低于所選擇的閾值時(shí)才會(huì)獲得勝利獎(jiǎng)勵(lì)

最小等級(jí)將勝利限制在一個(gè)選擇的等級(jí)值之下,這個(gè)等級(jí)值會(huì)隨著每個(gè)塔/升級(jí)/英雄/等級(jí)的購買而增加

我們添加了這些特殊的勝利條件,我們認(rèn)為他們自己會(huì)很有趣,但是我們也讓他們記住的爭(zhēng)議地區(qū)今年晚些時(shí)候更新來了,各種各樣的勝利條件將使團(tuán)隊(duì)動(dòng)力需要捕獲和舉行一系列的領(lǐng)土更有趣

英雄屏幕更新

我們想要更新英雄界面已經(jīng)有一段時(shí)間了,所以我們添加了第14個(gè)英雄,Geraldo,我們做到了

希望你會(huì)喜歡完整的重做——讓你更容易看到所有的英雄,可以并排比較英雄的能力,以及隨著不同升級(jí)而出現(xiàn)的視覺變化

為了防止賽事游戲在提交分?jǐn)?shù)時(shí)間上超過最后的截止時(shí)間,現(xiàn)在在競(jìng)技賽事的最后時(shí)刻將會(huì)有一個(gè)短暫的休息時(shí)間,在這個(gè)時(shí)間內(nèi),賽事仍然是活躍的,但不能繼續(xù)進(jìn)行比賽

結(jié)構(gòu)和性能重做到Bloons和Bloon覆蓋系統(tǒng)。所有這些都是為了更緊湊的代碼和更靈活的未來更新。

增加了逗號(hào)的現(xiàn)金,傷害數(shù),和收入,提高能見度和輕微延遲訪問您各自的驗(yàn)光師

大的變化后端合作游戲通信客戶端增加穩(wěn)定性

Facebook好友分?jǐn)?shù)被LiNK好友分?jǐn)?shù)取代,這樣我們對(duì)分?jǐn)?shù)分享的控制就更加可靠;請(qǐng)注意,你的Facebook好友不會(huì)自動(dòng)加入到你的LiNK好友中——你必須手動(dòng)重新建立任何好友連接

由于多年來的需求,我們?cè)谟螒蚓W(wǎng)頁視圖中增加了注銷選項(xiàng)。

Bug修復(fù)和一般更改

解決了自定義奧德賽標(biāo)題/描述被重置的問題

改變了boss bloon狀態(tài)疊加的方式,使其看起來更好

解決了Techbot在自定義挑戰(zhàn)中忽略技能使用的硬限制,導(dǎo)致動(dòng)畫循環(huán)滯后的問題

解決玩家在一些低端設(shè)備上因?yàn)殚L時(shí)間不同步而被踢出合作會(huì)話的問題

優(yōu)化的自由發(fā)揮的roundsets

在失敗之前使用Thrive,重新開始時(shí)不會(huì)破壞動(dòng)畫

修正了一些錯(cuò)誤的獎(jiǎng)牌顯示在排行榜上

解決了一些特定的情況導(dǎo)致暫停懲罰的比賽進(jìn)行到下一次嘗試

地圖區(qū)域數(shù)據(jù)轉(zhuǎn)換到一個(gè)新的系統(tǒng),應(yīng)該提高性能和允許更復(fù)雜的形狀

火箭風(fēng)暴技能現(xiàn)在在回合之間變灰

為所有英雄的皮膚添加新的本地化,移除玩家檔案中英雄名字中的“皮膚”。

解決了一些在合作模式中改變主人時(shí)英雄皮膚的問題

解決了一些罕見的崩潰

為“創(chuàng)建挑戰(zhàn)”按鈕添加了一個(gè)新圖標(biāo)

修正了貨物地圖上的水紋理

回飛棒的猴子

5xx回飛棒再次與xx2正確交叉

猴子海盜

解決了升級(jí)忍者后海盜顯示錯(cuò)誤的升級(jí)文本

直升機(jī)飛行員

赫利的迷你科曼奇現(xiàn)在可以正確地一次發(fā)射5枚飛鏢

xx5科曼奇指揮官的傷害被交叉修正

砂漿的猴子

502迫擊炮現(xiàn)在可以在沒有MIB的情況下對(duì)ddt進(jìn)行燃燒,只要它們繞過迷彩

連射炮手

x5x MAD高度不一致與x4x火箭風(fēng)暴已經(jīng)解決

向?qū)У暮镒?/p>

召喚鳳凰現(xiàn)在可以正確的與隱蔽prio互動(dòng)

忍者的猴子

解決了主投彈手粘性有時(shí)會(huì)擊中普通布隆而不是MOABs的問題

德魯伊

5xx超級(jí)風(fēng)暴現(xiàn)在可以從球體閃電中獲得25%的凍結(jié)幾率,無論交叉路徑如何

解決了冷鋒MK不總是顯示布隆上覆冰的問題

猴子村

解決了頂部路徑農(nóng)場(chǎng)的一些不一致的圖標(biāo)

工程師

xx4解決了在某些地方有陷阱掉落在地圖下面的凹柱上的陷阱問題

014 Bloon Trap問題解決了某些條件導(dǎo)致bloonTrap重復(fù)自動(dòng)收集,即使是空的

阿朵拉

阿朵拉犧牲buff現(xiàn)在適用于太陽穴的迷你太陽圣靈

海軍上將Brickell溫泉

解決了布里克上將的Mega Mine有時(shí)不顯示昏迷效果的問題

桌面版

如果你已經(jīng)放置了你的英雄,你的“英雄熱鍵”(默認(rèn)為U)現(xiàn)在會(huì)替換為“選擇你的英雄”。如果你有一個(gè)以上的英雄,這將循環(huán)通過他們

解決了在加載屏幕時(shí)使用熱鍵導(dǎo)致一些塔的肖像褪色的問題

平衡的變化

飛鏢的猴子

為了給神像402交叉路徑添加更多的協(xié)同交叉路徑,xx2現(xiàn)在也會(huì)給予額外的彈丸壽命,這適用于任何交叉路徑的使用,盡管我們覺得它會(huì)很好地與反彈的彈丸配對(duì)。一般來說,神像也有一個(gè)小的技能擊退buff,以幫助它在游戲中持續(xù)更長的時(shí)間。

遠(yuǎn)程飛鏢也增加射彈壽命+15%

增強(qiáng)的視力同時(shí)增加射彈壽命+20%

4xx神像獲得輕微的布隆擊退(和xx3飛鏢一樣,但持續(xù)時(shí)間減半)

大炮

前路炸彈的碎片彈crosspath射手一直是很糟糕的選擇,試圖與攻擊速度作為眩暈效用的好處永遠(yuǎn)不會(huì)解決我們走的路線,而不是把碎片彈crosspath變成一個(gè)DPS /眩暈混合小迷的力量干掉。

302真大炸彈的碎片傷害增加1 ->

302真的大炸彈獲得更多的碎片8 -> 12

布隆沖擊破洞增加1

布隆沖擊碎片傷害增加2 ->

Bloon Impact獲得更多碎片8 -> 16

布隆粉碎仍然是碎片傷害12

布隆粉碎碎片增加12點(diǎn)陶瓷加成

布隆粉碎獲得碎片穿刺效果3 - 20

膠水炮手

哎呀,好像我什么都忘了寫。

2xx腐蝕性膠點(diǎn)速率增加2.3s ->

3xx Bloon溶解器DoT陶瓷加成增加0 -> 1

4xx Bloon液化器DoT陶瓷加成不變

Bloon Solver的摩押傷害增加3 ->

潛艇猴

Energizer的升級(jí)沒有給反應(yīng)堆提供額外的功能,除了利基效用buff,所以我們?cè)黾恿撕笃谟螒虻那謇頋摿?,以幫助處理超?jí)陶瓷。

5xx能量炮傷害增加3 ->

5xx勁量現(xiàn)在增加陶瓷傷害+5

猴子海盜

T4摩押拆下的基礎(chǔ)葡萄攻擊增加了一個(gè)陶瓷加成,使T5更好一點(diǎn)。

x4x MOAB拆卸葡萄彈陶瓷加1

飛機(jī)猴

間諜飛機(jī)一直是一個(gè)較少的交叉路徑,除了特殊的挑戰(zhàn),需要偽裝檢測(cè)。它和夜視狙擊手有相似的感覺,所以我們給了它一個(gè)類似的buff。

x2x間諜飛機(jī)對(duì)迷彩加成傷害+1

直升機(jī)飛行員

以前的剃刀旋翼是用來讓直升機(jī)追求更遠(yuǎn)的距離&這導(dǎo)致它經(jīng)常無法達(dá)到鉛布隆與旋翼攻擊,可以pop them。這整體上似乎是一個(gè)設(shè)計(jì)缺陷,所以后退距離已被移動(dòng)到T4代替。隨著時(shí)間的推移,阿帕奇飛鏢作為主要武器的可行性儲(chǔ)備也在下降,盡管它本來是相當(dāng)困難的,但一些變化使它比它可能應(yīng)該的要困難一些,所以我們?cè)黾恿藱C(jī)槍攻擊的穿刺。

3xx剃須刀旋翼的追擊不再離lead太遠(yuǎn)而無法擊中他們

4xx阿帕奇飛鏢追蹤距離增加現(xiàn)在發(fā)生在這里

4xx飛鏢鏢機(jī)槍穿刺增加5 ->

5xx阿帕奇Prime機(jī)槍擊穿未變

機(jī)槍猴

《毀滅之光》的缺點(diǎn)是它被設(shè)計(jì)成一個(gè)高的穿刺塔,因?yàn)樗膬r(jià)格相對(duì)于100輪來說太弱了,如果你過早地投資它而沒有其他形式的單一目標(biāo),為了帶回一些有趣的T4的目標(biāo),并幫助解決這個(gè)單一目標(biāo)的問題,它現(xiàn)在將對(duì)第一個(gè)擊中的目標(biāo)造成巨大的傷害加成沿光束路徑。

5xx毀滅之光現(xiàn)在對(duì)第一個(gè)命中的目標(biāo)造成+55的額外傷害

3xx激光炮穿刺從4 -6增加

激光炮穿刺從6 -9增加

強(qiáng)力飛鏢現(xiàn)在也提供“更大的投射物”作為交叉路徑

強(qiáng)力飛鏢的正常彈丸大小從2 -3增加

九頭蛇火箭吊艙的爆炸大小從8增加到12

402等離子加速器焦點(diǎn)尺寸從4 ->增加6

402等離子體加速器光束寬度從2 -3增加

毀滅之光的光束寬度從6 -9增加

魔法猴

基塔奧術(shù)爆炸的好處是非常小的價(jià)格,也不進(jìn)行其他t3以及crosspath因?yàn)樗麄兲砑有碌墓舳皇菕伖饣A(chǔ)攻擊,價(jià)格已經(jīng)減少到摩押多加一點(diǎn)值隨著損傷在T5給它更多的價(jià)值在神秘的峰值。正如我們所期望的那樣,最后的暗黑王子的重制并沒有真正的削弱它,所以我們現(xiàn)在正在跟進(jìn)一個(gè)小的價(jià)格削弱。

2xx奧術(shù)爆破價(jià)格降低$600 -> $450

5xx大法師對(duì)怪物的傷害加成17 ->

xx5黑暗王子的價(jià)格從$24,000增加到26,500

超級(jí)猴子

在《超級(jí)猴子2》的最后一次重制中,Robo并不需要失去穿刺,而《黑暗騎士》在沒有考慮穿刺交叉路徑的情況下就覺得它有太多的穿刺。所以為了平衡這些,我們將pierce從《黑暗騎士》中移除,并將其添加到《2x》中,并將其添加到《Robo Monkey》中。黑暗冠軍的穿刺增加而不是減少,以使其進(jìn)一步領(lǐng)先于黑暗騎士。

x2x史詩射程進(jìn)一步增加穿透力3 -4

黑暗騎士穿刺降低5 -4

黑暗戰(zhàn)士穿刺增加7 -8

忍者猴

《Grand Sabotage》在自由游戲中非常強(qiáng)大,但除了縮放機(jī)制之外就非常無聊了。為了讓忍者機(jī)制更有味道,T5現(xiàn)在會(huì)提升你的忍者軍隊(duì)的潛力。

x5x大破壞技能使你所有的忍者在屏幕上+5范圍

x5x大破壞技能使所有忍者對(duì)飛艇級(jí)造成+1傷害

香蕉農(nóng)場(chǎng)

我們添加了一種非力量形式的簡(jiǎn)單香蕉收集。然而,我們不想過多地忽視選擇更小的農(nóng)場(chǎng)路徑所帶來的負(fù)面影響,所以這仍然局限于低射程的5級(jí)升級(jí)。

xx5猴子華爾街現(xiàn)在收集附近的香蕉/木箱像一個(gè)猴子農(nóng)民

刺釘工廠

為了讓建造一個(gè)T5而不是多個(gè)T4變得不那么困難,“釘鞋地毯”的基本攻擊在速度,射程和傷害上有了顯著的提高。

長刺地毯的射程從34 ->增加50

尖刺地毯的主傷害從3 ->增加

尖刺地毯主攻擊延遲減少0.98秒

猴子村

召喚武器的能力受到了正常運(yùn)行時(shí)間的影響,對(duì)于這樣一個(gè)昂貴的升級(jí),而且射程很低,純粹的支持,這使得它很難使用,所以持續(xù)時(shí)間現(xiàn)在增加到1/3的正常運(yùn)行時(shí)間閾值

召喚武器技能持續(xù)時(shí)間增加12 -> 15

國土防御持續(xù)時(shí)間保持不變

工程師

哨兵專家確實(shí)需要一些邏輯修正,以獲得更多的實(shí)際正確的哨兵在正確的時(shí)間,它也收到了一些全面的能量buff,以補(bǔ)充新的邏輯重做。清潔泡沫已經(jīng)增加了一些額外的交叉通道效用,在價(jià)格上增加了一點(diǎn),并大幅降低了Ultraboost的價(jià)格。

4xx哨兵專家邏輯已被重制,以評(píng)估威脅級(jí)別基于它可以對(duì)抗的Bloon類型,Bloon類型對(duì)抗它想要生成的哨兵,以及當(dāng)前屏幕上的威脅是最大的。哨兵類型的分布應(yīng)該基于一個(gè)Bloon威脅比另一個(gè)更大的威脅。

哨兵專家粉碎哨兵的陶瓷傷害加成從1 ->增加

4xx哨兵專家粉碎哨兵的傷害類型從銳變->粉碎

哨兵專家炸彈哨兵的傷害增加2 ->

4xx哨兵專家寒冷哨兵穿刺從15 ->增加25

4xx哨兵專家寒冷哨兵的半徑從12增加到18

哨兵獲得+2摩押傷害加成

潔面泡沫價(jià)格從800 -> 850

大頭針可以讓清潔泡沫短暫減緩50%的泡沫

泡沫使哨兵射擊泡沫釘子,剝離屬性

x5x Ultraboost價(jià)格從$120,000 -> 105,000下降

格溫多琳

關(guān)德林的火風(fēng)暴傷害不能很好地延續(xù)到最后階段,所以在以后的關(guān)卡中被buff了。

火風(fēng)暴的基礎(chǔ)傷害抽動(dòng)從1 >增加5

火風(fēng)暴摩押的傷害從10 >增加15

帕特

帕特·福斯蒂最初給了一個(gè)較小的足跡比它覺得他應(yīng)該考慮到平衡與他的小半徑,但實(shí)際上已經(jīng)非常強(qiáng)大的很長一段時(shí)間,盡管這些半徑問題。我們覺得現(xiàn)在把他本來應(yīng)該擁有的和丘吉爾一樣的足跡還給他,會(huì)在不傷害他早期使用的情況下,為他的后期游戲增加一個(gè)合理的劣勢(shì)。

帕特的足跡從7 ->增加8

海軍上將

添加在29日的水雷延遲減少brickell溫泉的一些弱點(diǎn)方面做得很好,但當(dāng)我們預(yù)期有所添加新弱點(diǎn)沖輪bloon現(xiàn)在可以溜過去之前她所有的礦山已經(jīng)能夠獲得一個(gè)目標(biāo)。為了減輕這個(gè)新問題,她獲得了一個(gè)全新的能力,可以讓更多的水雷在短時(shí)間內(nèi)迅速部署并找到目標(biāo)。

布里克上將增加了7級(jí)爆炸鏈技能。在10秒內(nèi),所有水雷的延遲減半(新增加的是29),射速加倍

我們覺得Psi的早期游戲太容易融入一些非常強(qiáng)大的游戲后期設(shè)置。這些設(shè)置之所以表現(xiàn)出色是因?yàn)槟承├鋮s時(shí)間交互作用導(dǎo)致了冷卻時(shí)間的延遲,但是為了避免削弱普通玩家的冷卻時(shí)間,我們決定讓這種延遲協(xié)同更難以實(shí)現(xiàn)。

基礎(chǔ)價(jià)格增加$800 -> 1000

10級(jí)靈能尖叫技能“反擊速度”從布隆速度增加300% - >600%

粘鼠

膠水鼠寵物已經(jīng)在所有游戲模式中表現(xiàn)出色了一段時(shí)間,沒有任何明顯的弱點(diǎn)或戰(zhàn)略缺點(diǎn)。

基礎(chǔ)移動(dòng)速度上升水平持久

最大水平的護(hù)目鏡松緊從Max -> Sam松動(dòng)




Bloons TD 6 v31.0 -?Update Preview! upcoming v30.0

Key New Features

  • New Hero, Geraldo the Mystic Shopkeeper!

    • A bold adventurer and seeker of fine things, Geraldo has explored the distant, mysterious reaches of the Monkey world to assemble his signature collection

    • Geraldo is almost nothing without his shop, so select the “Shop” icon next to Geraldo’s portrait when he is selected; the shop will remember its open or closed state for easy access

    • Shop items have a variety of uses - some place on the map, some on the track, others target Monkeys or subtowers; they all must be pulled from the shop to the playfield

    • Get ready for a wild ride, as Geraldo is intended to be a “build” hero, supporting a variety of strategies that are designed to scale; heaps of dev and balance time behind this one - we hope you enjoy the mysteries!

  • New Bloon Boss - Vortex, Deadly Master of Air!

    • Affectionately known as speedy boi, but it may be some time before you feel any affection for this incredibly tough boss

    • Spawns with a temporary shield of wind that for a short time blows away all projectiles that are too slow to pass through it

    • Natural Bloon spawns are buffed by Vortex’s slipstream, moving at incredible speeds until they catch up

    • On Skulls Vortex stuns all nearby towers with a burst of lightning, activates its storm shield, and retreats a short distance

    • Periodically triggers a storm wave that destroys all projectiles in a large radius

    • Distributed placements and ranged attacks are key to victory - good luck!

New Awesome

  • New Beginner Map, Scrapyard!

    • Old cars and other scrap go to die in places off the beaten track, but the Bloons have even found this remote location; defend the derelicts and don’t forget to play with the heavy machinery!

    • Sorry to the players who submitted similar ideas during the competition, but we already had our own idea in the works for a while now

  • New Trophy Store Items

    • Banner winner (Arrival) - by betapotata

    • Banner winner (Beneath the Waves) - by Cyliia

    • Bloons: Cat Ear Bloons, Disguise Glasses

    • Co-op: Pat Flex emote, Mind Blown emote

    • Game & UI: Sunshine Serenade - Fiesta Mix music track, 2 New Avatars - Super Monkey & Striker Jones

    • Reddit Banner Competition winners

Big Changes / Additions

  • New Special Conditions for Custom Challenge victory

    • Least Cash has no limits on earning cash & allows all forms of income generation, but rewards victory only if a player remains below a chosen cash spent threshold

    • Least Tiers limits victory to staying under a chosen value of tiers which increments for every tower/ upgrades/ hero/ level purchased

    • We added these special conditions for victory as we thought they would be fun on their own, but we also have them in mind for the Contested Territory update coming later this year, as a variety of victory conditions will make the team dynamics needed to capture and hold a range of territory more interesting

  • Updated Heroes Screen

    • We’ve been wanting to update the Heroes screen for awhile, so with the addition of our 14th Hero, Geraldo, we made that happen

    • Hopefully you will enjoy the full rework - making it easier to see all Heroes, allowing side by side comparisons of Heroes’ powers, and surfacing the visual changes that accompany various upgrades

  • To prevent event games running past the final cutoff on score submission time, there will now be a short break in the final moments of competitive events in which the event is still active but no further games can be started

  • Structural and performance reworks to Bloons and the Bloon overlay system. All in the interest of tighter code and more flexibility for future updates.

  • Added commas to Cash, Damage Numbers, & Income for increased visibility and slightly delayed visits to your respective optometrists

  • Large changes to backend co-op game communication between clients for increased stability

  • Facebook friends’ scores has been replaced with LiNK Friends scores so that we have more reliable control of score sharing; please note your Facebook friends will not autopopulate into your LiNK Friends - you will have to reestablish any Friend connections manually

  • Due to demand over the years, we have added a Logout option to our in game webview.

Bug Fixes & General Changes

  • Resolved an issue with Custom Odyssey title/description being reset

  • Changed how boss bloon status overlays are applied to look better

  • Resolved an issue with Techbot ignoring hard limits on ability use in custom challenges in regards to overlap, causing laggy animation loops

  • Resolved players getting booted out of co-op sessions on some low end devices due to being timed out from a long desync

  • Optimizations made to freeplay roundsets

  • Using Thrive right before defeat, and restarting should no longer break the animation

  • Fixed some incorrect medal displays on leaderboards

  • Resolved some specific cases causing the pause penalty on races to carry over onto the next attempt

  • Map Area data converted to a new System which should improve performance & allow for more complex shapes

  • Rocket Storm ability is now grayed out between rounds

  • Add new localization for all hero skins to remove ‘skin’ from their names on player profiles.

  • Resolved some issues with hero skins changing when changing owner in co-op

  • Resolved a number of rare crashes

  • Added a new icon for the ‘Create Challenge’ button

  • Fixed Water Textures on Cargo map

Boomerang Monkey

  • 5xx Boomerang glaives again crosspath correctly with xx2

Monkey Buccaneer

  • Resolved Buccaneer showing wrong upgrade text after upgrading a ninja

Heli Pilot

  • 104 Heli's Mini Comanche now correctly fire 5 darts at a time

  • xx5 Comanche Commander's damage has been corrected with crosspaths

Mortar Monkey

  • 502 Mortar now applies burn to DDTs without MIB so long as they circumvent the camo

Dartling Gunner

  • x5x MAD height inconsistencies compare to x4x Rocket Storm have been resolved

Wizard Monkey

  • 042 Summon Phoenix should now correctly interact with camo prio

Ninja Monkey

  • Resolved an issue with Master Bomber Stickies sometimes hitting regular Bloons instead of MOABs

Druid

  • 5xx Superstorm now benefits from Ball Lightning 25% freeze chance regardless of crosspath

  • Resolved an issue with the Cold Front MK not always showing ice overlays on Bloons

Monkey Village

  • Resolved some inconsistencies with top path farm buff icons

Engineer

  • xx4 Bloon Trap issue resolved on Sunken Columns with BloonTraps falling under the map in certain locations

  • 014 Bloon Trap issue resolved with certain conditions causing BloonTraps to repeatedly auto-collect even while empty

Adora

  • Adora sacrifice buff should now apply to Mini Sun Avatars from Temples

Admiral Brickell

  • Resolved an issue with Admiral Brickell's Mega Mine sometimes not showing stun effects

Desktop Version

  • If you have already placed your hero, your ‘Hero hotkey’ (U by default) will now swap to instead ‘select your hero’ wherever it is. If you have more than one hero this will cycle through them

  • Resolved an issue with using hotkeys during loading screens causing some tower portraits to become faded out

Balance Changes

Dart Monkey

To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.

  • xx1 Long Range Darts also increases projectile lifespan +15%

  • xx2 Enhanced Eyesight also increases projectile lifespan +20%

  • 4xx Juggernaut gains a slight Bloon knockback (Same as xx3 dartling, but half duration)

Bomb Shooter

The Frags crosspath for top path Bomb Shooter has always been quite a poor choice, trying to compete with attack speed as a benefit for stun utility isn’t going to ever work out so we have instead gone the route of turning the frags crosspath into a DPS/Stun hybrid with a lot of small buffs to frag power.

  • 302 Really Big Bombs frag damage increased 1 -> 3

  • 302 Really Big Bombs gains more frags 8 -> 12

  • 402 Bloon Impact frag pierce increased +1

  • 402 Bloon Impact frag damage increased 2 -> 3

  • 402 Bloon Impact gains even more frags 8 -> 16

  • 502 Bloon Crush remains at frag damage 12

  • 502 Bloon Crush frags gain bonus to ceramic +12

  • 502 Bloon Crush gains frag pierce 3 -> 20

Glue Gunner

Whoops, looks like I forgot to write anything.

  • 2xx Corrosive Glue DoT rate increased 2.3s -> 2

  • 3xx Bloon Dissolver DoT ceramic bonus increased 0 -> 1

  • 4xx Bloon Liquifier DoT ceramic bonus unchanged

  • 5xx The Bloon Solver bonus moab damage increased 3 -> 5

Monkey Sub

Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics.

  • 5xx Energizer damage increased 3 -> 5

  • 5xx Energizer now adds bonus damage to ceramics +5

Monkey Buccaneer

The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.

  • x4x MOAB Takedown grapeshot ceramic bonus added +1

Monkey Ace

Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff.

  • x2x Spy Plane grants attacks bonus damage to camos +1

Heli Pilot

Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.

  • 3xx Razor Rotor’s pursuit no longer backs so far away from Leads that it can’t hit them

  • 4xx Apache Dartship pursuit distance increase now occurs here

  • 4xx Apache Dartship Machinegun pierce increased 5 -> 7

  • 5xx Apache Prime Machinegun pierce unchanged

Dartling Gunner

Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.

  • 5xx Ray of Doom now deals bonus damage to the first target hit +55

  • 3xx Laser Cannon pierce increased from 4 -> 6

  • 302 Laser Cannon pierce increased from 6 -> 9

  • xx2 Powerful Darts now also gives 'larger projectiles' as a crosspath

    • 002 Powerful Darts normal projectile size increased from 2 -> 3

    • 032 Hydra Rocket Pods explosion size increased from 8 -> 12

    • 402 Plasma Accelerator focal point size increased from 4 -> 6

    • 402 Plasma Accelerator beam width increased from 2 -> 3

    • 502 Ray of Doom beam width increased from 6 -> 9

Wizard Monkey

Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.

  • 2xx Arcane Blast price reduced $600 -> $450

  • 5xx Archmage bonus damage to MOABs 17 -> 19

  • xx5 Prince of Darkness price increased from $24,000 -> 26,500

Super Monkey

Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight.

  • x2x Epic Range increases pierce further 3 -> 4

  • xx3 Dark Knight pierce decreased 5 -> 4

  • xx4 Dark Champion pierce increased 7 -> 8

Ninja Monkey

Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army.

  • x5x Grand Sabotage ability grants all your Shinobi on screen +5 range

  • x5x Grand Sabotage ability grants all Shinobi +1 damage to MOABs

Banana Farm

Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade.

  • xx5 Monkey Wall Street now collects nearby bananas/crates as a Monkey Farmer would

Spike Factory

To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage.

  • x5x Carpet of Spikes range increased from 34 -> 50

  • x5x Carpet of Spikes main damage increased from 3 -> 4

  • x5x Carpet of Spikes main attack delay reduced 0.98s -> 0.33

Monkey Village

Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold

  • x4x Call To Arms ability duration increased 12 -> 15

  • x5x Homeland duration remains unchanged

Engineer

Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price.

  • 4xx Sentry Expert logic has been reworked to evaluate threat levels based on Bloon types that it can counter, Bloon types that counter the sentries that it wants to spawn, and which of the current threats on screen is the greatest. Distribution of sentry types should scale based on how much one Bloon threat is more of a threat than another.

  • 4xx Sentry Expert Crush Sentry ceramic damage bonus increased from 1 -> 4

  • 4xx Sentry Expert Crush Sentry damage type changed from Sharp -> Shatter

  • 4xx Sentry Expert Bomb Sentry damage increased 2 -> 4

  • 4xx Sentry Expert Cold Sentry pierce increased from 15 -> 25

  • 4xx Sentry Expert Cold Sentry radius increased from 12 -> 18

  • 4xx Sentry Expert Energy Sentry gain moab damage bonus of +2

  • x3x Cleansing Foam price increased from 800 -> 850

  • 032 Pin allows Cleansing Foam to slow Bloons 50% briefly

  • 130 Foam makes Sentries shoot Foamy nails that strip properties

  • x5x Ultraboost price decreased from $120,000 -> 105,000

Gwendolin

Gwendolin’s Firestorm damage doesn’t carry well into the endgame so has been buffed at a later level.

  • Lv16 Firestorm base damage tic increases from 1 > 5

  • Lv16 Firestorm MOAB damage tic increases from 10 > 15

Pat Fusty

Pat Fusty was initially given a smaller footprint than it felt he should have due to concerns about balance with his small radius, but actually has been extremely powerful for a long time despite these radius issues. We feel like now giving him back the footprint size that he always should have had similar to Churchill will add a reasonable lategame downside to consider without harming his early use so badly.

  • Pat Fusty footprint increased from 7 -> 8

Admiral Brickell

The Sea Mines delay that was added back in 29 has done well for reducing some of Brickells weaknesses, but as we expected somewhat does add in new weaknesses to rush rounds of Bloons that can now sneak past before all of her mines have been able to acquire a target. To help lessen this new issue she has gained a brand new ability that will allow more Sea Mines to rapidly deploy and find a target over a short duration.

  • Lv7 Blast Chain utility ability added for Admiral Brickell. For 10 seconds all sea mines have their delay halved (the new one added in 29), & their projectile speed doubled

Psi

We felt that Psi’s early game too easily carried into some extremely powerful endgame setups. These setups were overperforming due to certain cooldown interactions with stalling out cooldown, however in an effort to try to avoid nerfing the cooldown for the average player we decided to make that stalling synergy harder to pull off instead.

  • Psi base price increased $800 -> 1000

  • Lv10 Psionic Scream ability 'speed of blow back' increased from Bloon speed 300% -> 600%

Glue Rat

Glue Rat pet has been overperforming in all game modes for a while now without any apparent weakness or strategic downsides.

  • Base movement speed ramping level endures persistently

  • Max level goggle tightness loosened from Max -> Sam


btd6 31.0版本更新內(nèi)容的評(píng)論 (共 條)

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