維多利亞3開發(fā)日志#26 | 12/2 和平協(xié)議

牧游社 牧有漢化翻譯
Victoria 3 - Dev Diary #26 - Peace Deals
Wizzington, Game Director Victoria 3
Hello and welcome back to another Victoria 3 development diary! Last week we wrapped up our dev diaries on War, and now we'll be bringing both Diplomacy and War to a close (for the being, that is) by talking about (appropriately enough) how to negotiate an end to one of your wars. We're of course not done talking about warfare and will return to the topic at a later point, but for now, let's talk peace.
大家吼,歡迎來瞧新的一篇維多利亞3開發(fā)日志!上周我們總結(jié)了關(guān)于戰(zhàn)爭的日志,現(xiàn)在我們開始把外交和戰(zhàn)爭放到一起來看,(也就是)來討論如何來協(xié)商結(jié)束你的戰(zhàn)爭(足夠合理)。我們當(dāng)然現(xiàn)在還沒完全結(jié)束對于戰(zhàn)爭方面的討論,所以我們后續(xù)會繼續(xù)回來討論這些,但是現(xiàn)在我們先來談?wù)労推健?/p>
So, let's say you launched that diplomatic play to get the Dutch colony you've been eyeing for years thinking that you’d have it in the bag, all the way up until the French decided to back them up and you found yourself dragged into a bloody and costly conflict that you now want nothing more than to get out of. What do you do?
所以,假設(shè)你發(fā)起了一場外交博弈Diplomatic Play,試圖獲得你多年來一直覬覦的荷蘭殖民地。你覺得荷蘭殖民地已經(jīng)如同探囊取物一般唾手可得,但是此時法蘭西決定進(jìn)場支持荷蘭,你發(fā)現(xiàn)你自己被拖入了一場血腥而代價高昂的沖突。你只想從中脫身。怎么辦?
There’s actually two different ways of making peace in Victoria 3: Capitulating and Negotiating Peace. However, before we explain how these work, we first need to explain a crucial mechanic to all forms of peace-making: War Support.
在維多利亞3中有兩種不同的方式來獲得和平:投降Capitulating,以及談判和平Negotiating Peace。然而,在我們開始聊這些之前,我們首先需要解釋所有形式的和平建立的關(guān)鍵機(jī)制:戰(zhàn)爭支持度War Support。
War Support is a measure of the political will in your country to continue fighting in a particular war, and goes from -100 to +100. Each country will start a war with a high degree of War Support (currently always 100, though we're considering having it start on different levels based on how politically unified your country is), which declines over time. The factors that govern how quickly War Support drops include:
戰(zhàn)爭支持度是衡量國家在某場特定戰(zhàn)爭中繼續(xù)作戰(zhàn)的政治意愿的指標(biāo),從-100到+100。每個國家都會在戰(zhàn)爭的開始時有一個很高的戰(zhàn)爭支持度(目前總是+100開始,盡管我們現(xiàn)在正考慮是否根據(jù)國家政治統(tǒng)一的不同程度設(shè)置不同的水平),并隨著時間的推移而下降。決定戰(zhàn)爭支持度下降速度的因素包括:
Having your territory occupied by the enemy
你的領(lǐng)土被敵人占領(lǐng)
Pops dying and being wounded in battle and from attrition
Pop在戰(zhàn)斗中/損耗中死亡和受傷
Internal turmoil in your country, for example because your economy is worsening due to the war
國家內(nèi)部的動蕩,例如你的經(jīng)濟(jì)隨著戰(zhàn)爭而惡化
Whether the enemy controls their War Goals
敵人是否控制了他們的戰(zhàn)爭目標(biāo)

Siam is in a bad way in this war, losing more than 11 War Support every single week. Unless they can turn things around quickly, capitulation isn‘’t far away. As with the previous war dev diaries, please note that any numbers/interfaces/tooltips shown are very much not final!暹羅在戰(zhàn)爭中處境不佳,每周會失去11點戰(zhàn)爭支持度。除非他們可以快速挽回頹勢,否則離投降已經(jīng)不遠(yuǎn)了。就像之前的戰(zhàn)爭開發(fā)日志一樣,請注意所顯示的任何數(shù)字/界面/提示欄都不是最終版本!
When their War Support hits -100, a country is forced to Capitulate. A country that Capitulates cedes all War Goals that are targeting them and gives up on all unpressed War Goals they were still holding. It's also possible for most countries part of a war to choose to Capitulate at any time, even right after the war has broken out. This will immediately let them exit the war at the same cost outlined above, but may also incur a diplomatic penalty if the country capitulates early, especially if they had nothing to lose by doing so (as it would be seen as a cowardly betrayal of your allies). War Leaders are also able to Capitulate, and this doesn't usually end the war, as they are only conceding War Goals targeting themselves and their subjects, and a new War Leader will be chosen to continue the fight on their side of the struggle. The only circumstance under which a Capitulation will end a War is if there are no War Goals left to fight over, which always results in an immediate end to hostilities.
當(dāng)他們的戰(zhàn)爭支持度降低到了-100,一個國家就會被迫投降。一個投降的國家會割讓出所有針對他們的戰(zhàn)爭目標(biāo),并放棄他們所有仍然持有的、未公開宣稱的戰(zhàn)爭目標(biāo)。大多數(shù)參戰(zhàn)國家也可以在戰(zhàn)爭的任何時候提出投降,即使是在戰(zhàn)爭剛剛爆發(fā)之后。這會讓他們以上述的相同代價立刻退出戰(zhàn)爭,但是如果該國提前投降的話也可能會受到外交懲罰,特別是如果他們這樣做不會受到任何損失的話(因為會被看作是對盟友的懦弱背叛)。戰(zhàn)爭領(lǐng)袖也可以投降,但是這通常并不會結(jié)束戰(zhàn)爭,這是因為他們只是對針對自己和附庸國的戰(zhàn)爭目標(biāo)承認(rèn)讓步。一個新的戰(zhàn)爭領(lǐng)袖會被選出來站在他們一邊繼續(xù)戰(zhàn)斗。投降會結(jié)束戰(zhàn)爭的唯一情況是:沒有戰(zhàn)爭目標(biāo)可以爭奪——這總會導(dǎo)致敵對行動的立即停止。
However, it isn't possible to simply attack a far-away country and force them to cede you distant lands simply by waiting for their War Support to tick down by itself. This is because any country that has a war goal targeting it which isn't considered to be controlled by the enemy and still retains control of its own capital cannot have its War Support drop below 0. For example, let's say that while playing as Brazil, you attack the Netherlands and demand they cede both Curacao and Guyana. You easily occupy Guyana but find that your navy is outmatched and you can't land armies to take either Curacao or Amsterdam. As a result, you will be unable to force the Netherlands to Capitulate unless you actively choose to drop your War Goal on Curacao.
但是,不可能簡單地攻擊一個遙遠(yuǎn)的國家并僅僅通過等待他們戰(zhàn)爭支持度的自發(fā)下降,就迫使他們割讓距你遙遠(yuǎn)的領(lǐng)土。這是因為任何一個有戰(zhàn)爭目標(biāo)針對的國家,在戰(zhàn)爭目標(biāo)沒有被敵人控制且仍然控制著自己的首都時,總有著一個大于0的戰(zhàn)爭支持度。比如說,假如你游玩巴西時,你攻擊尼德蘭并要求他們割讓庫拉索和圭亞那。你可以很容易地占領(lǐng)圭亞那;但你的海軍被擊敗了,所以你不能登陸部隊占領(lǐng)庫拉索或阿姆斯特丹。因此,除非你主動放棄對庫拉索的戰(zhàn)爭目標(biāo),否則你無法強(qiáng)迫荷蘭投降。

It's possible to capitulate at any time during a war, even when it's just started and War Support is at maximum - that it's possible definitely doesn't mean it's a good idea, though!戰(zhàn)爭期間,可以隨時停止抵抗,哪怕是戰(zhàn)爭剛開始、戰(zhàn)爭支持度還是滿的時候——話雖如此,這可不是個好主意啊!
So what then, of negotiated peace? This is quite a bit more complex than Capitulation, and can involve a whole host of countries that are part of the war. When making peace, countries involved in a war are split into three different categories:
那談判和平又是怎么一回事呢?這就比投降要復(fù)雜一些了,還會牽扯到一大堆參與戰(zhàn)爭的國家。進(jìn)行和平談判時,參與戰(zhàn)爭的國家會被分為三個不同的類別:
War Leaders:?This is the main participant on each side. War Leaders can propose peace deals and must ratify any proposed peace from the other War Leader in order for it to take effect.
戰(zhàn)爭領(lǐng)袖:這是雙方的主要參戰(zhàn)者。戰(zhàn)爭領(lǐng)袖可以提出和平協(xié)議,且另一方戰(zhàn)爭領(lǐng)袖提出的和平協(xié)議必須由其批準(zhǔn)才能使其生效。
Negotiators:?This is any country that either holds a War Goal or has a War Goal targeting them and who are not one of the War Leaders. Negotiators must ratify any proposed peace deal from both the enemy and their own side in order for it to take effect.
談判參與者:如果一個國家擁有一個戰(zhàn)爭目標(biāo)或成為了戰(zhàn)爭目標(biāo)的對象,且他們不是戰(zhàn)爭領(lǐng)袖,那么該國就是談判參與者。任何一個我方或敵方提出的和平協(xié)議如果要生效,都必須得到所有談判參與者的批準(zhǔn)。
Non-Negotiators:?This is any country that doesn't fall into the above two categories. They don't play any active role in peace negotiations. Subjects whose Overlord is part of the war are also considered Non-Negotiators, as their Overlord negotiates on their behalf.
非談判參與者:包括了所有不屬于上面兩個類別的國家。他們不在和平談判中扮演任何積極角色。附屬國的宗主國如果參與戰(zhàn)爭,那么附屬國就視為非談判參與者,因為宗主國會代表他們進(jìn)行談判。
For a negotiated peace to happen, the War Leader on either side must first construct and propose a peace deal out of pressed War Goals. Unlike in many of our other Grand Strategy Games, peace deals in Victoria 3 isn't necessarily just one side making demands - the War Leader can propose a mixed peace deal, in which War Goals are ceded from both sides. Once the War Leader is satisfied with the deal they're proposing, they then send it out to both sides of the war for ratification.
為了達(dá)成談判和平,雙方的戰(zhàn)爭領(lǐng)袖必須首先根據(jù)已經(jīng)提出的戰(zhàn)爭目標(biāo)構(gòu)建并提出一份和平協(xié)議。不像我們的許多其他大戰(zhàn)略游戲一樣,維多利亞3中的和平協(xié)議并不只是一方提出要求——戰(zhàn)爭領(lǐng)袖可以提出混合的和平協(xié)議,包括了雙方戰(zhàn)爭目標(biāo)的互相割讓。只要戰(zhàn)爭領(lǐng)袖對于他們提出的條約感到滿意,他們就會把條約送至戰(zhàn)爭雙方以進(jìn)行批準(zhǔn)。

This rebellion against Britain has turned into something of a brush war between the European Great Powers, with limited fighting in the colonies between Britain and its enemy France. War Support remains high, but if things take a bloodier turn both sides may find their populations quickly growing weary of the fighting.對抗英國的反叛現(xiàn)在已經(jīng)變成了歐洲列強(qiáng)之間的小規(guī)模戰(zhàn)爭,英國和它的敵人法國正在殖民地中進(jìn)行有限的對抗。戰(zhàn)爭支持度依然很高,但是如果戰(zhàn)事變得更加血腥,雙方可能會發(fā)現(xiàn)他們的人民迅速對戰(zhàn)爭感到厭倦。
That's right - in order to have your proposed peace deal take effect, you need not just the enemy War Leader or even the enemy War Leader and Negotiators agree to it - all Negotiators on your own side must agree as well. This means that while you can try to cut a deal with your Dutch enemy to give you everything you want from them in exchange for selling out your ally Prussia, the likely answer to that from Prussia is going to be a firm and resounding 'No', at least so long as they aren't truly desperate for a peace. However, if you're willing to be fair about the whole thing and give up something of your own as well, they're going to be more receptive to your proposals.
沒錯——為了讓你提出的和平協(xié)議生效,你不僅需要敵方的戰(zhàn)爭領(lǐng)袖同意,還需要敵方所有談判參與國同意——所有你這一邊的談判參與國也得同意!這意味著雖然你可以和你的荷蘭敵人試圖商定一個協(xié)議,讓他們把所有你想要的東西都給你,然后你把你的普魯士盟友賣掉,但是普魯士對此的回應(yīng)多半就是簡單明了的“不行”,除非他們真的非常想要議和。然而,如果你愿意公平處置這些事情,放棄一些你自己的東西,他們就更可能接受你的提議。
War Support plays a key role in determining what kind of peace deals the AI will agree to, with both their own and the enemy's War Support factoring in: Even if their war support has dropped into the negative, the AI isn't going to agree to a long list of demands from a country that is themselves a few weeks away from capitulating.
戰(zhàn)爭支持度在決定AI會同意什么樣的和平協(xié)議上起關(guān)鍵作用,且會同時考慮到他們自己和敵人的戰(zhàn)爭支持度:即使他們自己的戰(zhàn)爭支持度已經(jīng)跌到負(fù)值,AI也不會同意一個離投降就剩幾周的國家的一大堆要求。
That's all for today! Now that we’ve talked about Economy, Politics, Diplomacy and War, join us again next week as we cover a topic that touches on all of them - Technology!
今天就到這里了!現(xiàn)在我們說完了經(jīng)濟(jì)、政治、外交和戰(zhàn)爭,下周我們會再談?wù)勔粋€與前述所有事項都有關(guān)的話題——科技Technology!
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