【策劃見面會】暴躁老哥2.0魔皇玩家問答策劃,策劃CPU壞了

23國服見面會·暴躁老哥2.0,English translation attached in the end
根據(jù)B站字幕整理,有不少地方?jīng)]聽清,標(biāo)出來了。
各位策劃好,2008年6月的時(shí)候,我當(dāng)時(shí)還在上3年級,今天我已經(jīng)(沒聽清),那我玩這個(gè)游戲,今年是第15年,而且我不是成都本地的,我們這一波有很多我們都是為了熱愛這個(gè)游戲,然而我們聚集在這里,今天是咱們的主題,是“聆心計(jì)劃”,剛才說希望我們有一些問題,通過梅爾文的筆記的形式去傳達(dá),這也反饋出了我們前面說的那個(gè)很多勇士問的問題,說是缺乏一個(gè)更為深入的這樣的一個(gè)環(huán)節(jié),去跟你們進(jìn)行溝通,所以我希望我代表我們桌,把這些該問的問題都問出。
那么今天是我冒險(xiǎn)團(tuán)連續(xù)在線的第2015天??赡苡行┩婕乙才宸?,我是咱們國服第一個(gè)在伊斯大陸版本,全身紅12沖到80級詞條的那個(gè)魔皇,大家可能對我在當(dāng)時(shí)這樣的時(shí)候也有些誤解,或者褒貶不一。所以我想說的是,就是適合新玩家,所以我問的問題也希望問到各位策劃,也希望得到各位策劃直面的回答。在問之前,我想就因?yàn)槲颐看蔚囊娒鏁图文耆A基本都會到場,我就借用薩哥在去年嘉年華的時(shí)候說的一句話,為中國玩家提供最優(yōu)質(zhì)的游戲內(nèi)容,是雙方團(tuán)隊(duì)共同的實(shí)踐,這是亙古不變的。我想就這個(gè)這句話,我接下來的問題,不管是中國策劃還是韓國策劃,在提問的時(shí)候都先思考一下,你們覺得都為國服玩家(沒聽清)這個(gè)為基準(zhǔn)然后去回答。
第一個(gè)問題(沒聽清)具體來說拖更的一個(gè)問題。我想就是說為了(沒聽清)在這個(gè)角度去問一下各位策劃,就是大家像我們承諾國服跟韓服的版本差異在三個(gè)月這樣一個(gè)問題。
第一個(gè)方面,那么我記得巴卡尼這個(gè)版本,國服相當(dāng)于是拖了兩個(gè)月的時(shí)間,原本在正常的更新節(jié)奏應(yīng)該是在去年11月,1222版本更新后,那么早在韓服9月更新的巴卡尼的這個(gè)版本,那么當(dāng)時(shí)出現(xiàn)了有部分職業(yè)它自帶控的,自帶這個(gè)免疫異常狀態(tài)的職業(yè)和劍帝這樣的職業(yè),他使用石化鞋會出現(xiàn)bug,這個(gè)屬性失效。那么韓服在9月更新巴卡尼之后呢,一個(gè)周就修復(fù)了。那么我們國服在更新的時(shí)候,當(dāng)時(shí)說我們要為了版本穩(wěn)定性測試,所以說我們有三個(gè)月的這樣的(沒聽清),那我們國服在1222版本更新的時(shí)候,這個(gè)bug直接同步韓服最新的(沒聽清),并且在0112版本機(jī)械崛起巴卡爾攻堅(jiān)戰(zhàn)的版本才進(jìn)行修復(fù),我想問一下這三個(gè)月的拖更時(shí)間,不能說拖更吧,就是版本穩(wěn)定性測試的時(shí)間,請問你們的工作量體現(xiàn)在哪里?你們在這三個(gè)月究竟做了什么穩(wěn)定性測試?第一個(gè)問題。我是說各位策劃記錄一下我的問題,也希望翻譯小姐姐這邊,真誠的希望翻譯小姐姐能夠把我的問題傳達(dá)給洪鎮(zhèn)赫策劃。
第二個(gè)方面,就是在這三個(gè)月的更新時(shí)間中,我們存在一個(gè)穿越問題,那么柯涅恩山這個(gè)問題我不想再提了,老生常談,大家有沒有提過。那么我想提的這個(gè)問題,剛才各桌也有提出,就是光跡兌換的這個(gè)問題,但是并沒有并沒有提到我認(rèn)為的核心點(diǎn)上。那么早在一周之前,梅爾文策劃他跨過了一個(gè)版本,一個(gè)筆記,說是我們?yōu)榱藢梗蛘哒f是提前避免這個(gè)金幣的通貨膨脹,或者過量產(chǎn)出,我們下調(diào)了光跡的這個(gè)兌換。但是我們在伊斯大陸呃,大魔法師的次元回廊以及機(jī)械崛起版本,我們每更新一個(gè)版本,韓服這邊是增加30的光跡兌換,在次元回廊版本將兩者分離,變成了金幣和光跡兌換。如果按照你們的策劃方案,我認(rèn)為你們就應(yīng)該保留90個(gè)光跡獎(jiǎng)?wù)聝稉Q,而把金幣下調(diào)到60個(gè),也就是90+60的模式,可為什么你們的這個(gè)獎(jiǎng)?wù)伦兂闪?0+60,這與你們的策劃方向不符,也就是我們玩家在論壇討論的,閹割了30個(gè)獎(jiǎng)?wù)聝稉Q,其實(shí)我們并沒有對這個(gè)30個(gè)金幣獎(jiǎng)?wù)聝稉Q,闡述過程的憤怒。因?yàn)閲銈円灿凶约旱倪@樣的一個(gè)考慮,但實(shí)際上這30個(gè)獎(jiǎng)?wù)聝稉Q,是應(yīng)該還給我們國服玩家的,請問這是為什么?
第二點(diǎn),可能這個(gè)更新大家可能都沒有關(guān)注到,就是每周競拍的問題。那么在0420版本的時(shí)候,我關(guān)注到了我們策劃刪除了奧茲瑪,當(dāng)然可以以正式上線為準(zhǔn)。你可以這樣說,刪除了奧茲瑪,希洛克的每周競拍,但是在我的印象中,早在韓服半個(gè)月之前,甚至三周之前,韓服更新了巴卡爾的每周競拍,同時(shí)為了同時(shí)更新巴卡爾每周競拍的同時(shí),把希洛克奧茲瑪?shù)倪@個(gè)每周競拍給刪除了。請問我們策劃在穿越更新刪除每周競拍的同時(shí),巴卡爾的每周競拍去哪了,最終版本就是這樣更新的嗎?
第三個(gè)方面,由于我們游戲本身拖更導(dǎo)致,再加上現(xiàn)在其實(shí)大家做的這些東西大家都有目共睹,它不耐玩。就是因?yàn)椴荒屯?,所以我們需要更多的更新?nèi)容,而這與版本這三個(gè)月的波動(dòng)發(fā)生了直接的沖突。更何況110級版本的這個(gè)喂養(yǎng)模式,它總是在后一個(gè)版本就背刺前一個(gè)版本,我想問問寂靜城版本,大家買票刷詞條的這些玩家現(xiàn)在是什么樣的一個(gè)感受,玩家全部變成了未來戰(zhàn)士,甚至很多傷心,我們韓服都已經(jīng)玩爛了才能傳到國服。然后呢我們國服從100級版本末期提供給了玩家什么活動(dòng),同質(zhì)化的重復(fù)。每周獎(jiǎng)勵(lì)需要通過每日簽到來達(dá)成,那么累計(jì)簽到又要通過每周簽到來達(dá)成,更何況我們每日的簽到時(shí)間還那么長。
這三個(gè)方面我想請你們回答一下,承諾這三個(gè)月更新,這三個(gè)月這個(gè)版本穩(wěn)定性的調(diào)優(yōu)在哪里?
第二個(gè)問題就是時(shí)裝問題,那么韓服在100級版本更新的時(shí)裝賣場活動(dòng),由于我每次參加線下的這個(gè)見面會的時(shí)候,都會提時(shí)裝問題。為什么國服這個(gè)時(shí)裝不能交易,這樣的問題我也不希望再問了,或者說我知道你們會怎么樣回答。我就想問一下,在去年嘉年華承諾的,早在2021年2月更新的阿拉德時(shí)裝季,這樣的一個(gè)活動(dòng),就是我們韓服的時(shí)裝賣場,國服特色化的這樣一個(gè)活動(dòng),今年說是要返場,請問什么時(shí)候返場,返場計(jì)劃是什么?因?yàn)槲覀兏嗟呐?dāng),他不需要縫紉機(jī)這種限制,每一期裝扮,成套成套的去買,我們需要的是一件一件的,甚至?xí)r裝賣場這樣的活動(dòng)我們被稱為了玩家?guī)筒邉潕ж洠婕疑蟼鲿r(shí)裝搭配方案,然后我們(沒聽清)金幣去買,我們能接受這樣的一個(gè)問題。而且(沒聽清)今年什么時(shí)候開。
其次呢,就是賬號倉庫,目前國服是4億限額。那么據(jù)我所知韓服是8億,請問國服能否對這個(gè)進(jìn)行擴(kuò)充跟優(yōu)化。
最后一個(gè)問題,就是早在2020年,我們開發(fā)的云上長安這樣的一個(gè)玩法,目前已經(jīng)3年了,其實(shí)這個(gè)玩法能夠解決我們在(沒聽清)承諾。除了在頂級團(tuán)本之外,額外擴(kuò)充了一個(gè)國服特色玩法。請問后期有沒有更新計(jì)劃,和對它的一個(gè)發(fā)展方向?好謝謝大家。
(最后他想再補(bǔ)充一句好吧)真誠的希望得到各位中國策劃和咱們洪鎮(zhèn)赫策劃對我這些問題的一個(gè)直面的一個(gè)回復(fù),謝謝。
Greetings, directors. In June 2008, when I was still in grade 3, and now I've been (couldn't hear clearly). So, this is the 15th year that I am playing the game. I'm not local to Chengdu. There are many of us in this wave who are all here to love this game. However, we are gathered here, and today is our theme called "Listening Plan". Just now, I said I hope we can have some questions that can be through Melvin's notes to convey, this also reflects the many questions asked by the adventurers we mentioned earlier, saying that there is a lack of a more in-depth link to communicate with you. Therefore, I hope to represent our round table and ask all the questions that need to be asked.
So today is my 2,015th day of adventurer club's consecutive log-ins. Some players may also admire me. I am the first Elemental Bomber in we CDNF to reach +12 amp and all Lv80 options of all parts in the Ispins version. Everyone may have some misunderstandings or mixed opinions about me at that time. So what I want to say is maybe suitable for new players, so I hope my questions reach out to all the directors and receive direct answers from you. Before asking, I thought that as I attend almost every CDNF's meetings and carnivals, I would use a quote from Sage from last year's carnival to provide Chinese players with the best game content, which is a common practice of both teams, and it's never been changed. I would like to take this sentence as a reference for my following questions. Whether it's Chinese directors or the Korean director that are about to answer, when asking questions, I would like you to consider first about what you have done to?*CDNF* players (couldn't hear clearly) and then answer them.
The first question (couldn't heard clearly) is specifically the question of delaying. I think it means that in order to (couldn't heard clearly) ask the directors from this perspective. We promise that the time points difference between the CDNF and KDNF will be within three months.
The first aspect is that I remember the WarPath version, which delayed two months for CDNF to update. The normal update frequency should have been in November last year, after the Dec. 22 version was updated. And the WarPath version was updated as early as September for KDNF. At that time, there were some classes that can hold ememies by themselves, as well as classes with immune status and classes like Vagabond. When they use the petrification shoes, they would encounter bugs - the option became invalid. So, after updating WarPath in September, KDNF fixed this issue within just a week. So when we CDNF was updating, we said we needed to test the stability of the content, so we need three months of this (couldn't heard clearly). So when we CDNF was updating version of Dec. 12, this bug was directly synchronized with the latest version of KDNF (couldn't heard clearly), and it was not fixed till the version of Bakal Raid on Jan. 12. I would like to ask about the delay time of these three months, should not to mention delay - is it the time for content stability testing? What was your workload? What stability tests have you conducted in these three months? This is the first question. I mean, directors, please take note of my questions and I also hope that the translator girl can convey my questions to the Korean director Hong Jin-hyuk.
The second aspect is that during these three months of window period, we have a traversal issue, so I don't want to raise the issue of Canyon Hill anymore. It's a cliché. Have you ever mentioned it? So the question I want to raise, which was also raised by all other round tables just now, is the issue of tales shop, but they haven't get the point I believe. Well, a week ago, director of Melvin has crossed a version, a note, saying that we lowered the exchange limits of the tales in order to confront or avoid inflation or excessive the production of the gold in advance. But when we update Ispins - sorry - Dimension Corridor and WarPath, KDNF increased the amount of tales exchange limits by 30 as every content version was updated. In the Dimensional Corridor version, we separate the two and convert them into gold and tokens exchange. If you follow your plan, I think you should just keep the limits of 90 tokens to be exchanged and reduce the limits of gold to 60, or 90+60 mode. However, why did you change the limits to 60+60? This is not in line with your plan, which is what we players discussed in the community, castrating 30 tokens exchanges. In fact, we are not angry about the process of explaining this 30 gold and token exchange. As you also have your own considerations for CDNF, but in reality, these 30 tokens should be returned to we CDNF players for exchange. May I ask why?
The second point, which may not have been noticed by everyone, is the issue of weekly auctions. So in version of Apr. 20, I noticed that our directors are to delete Ozma, well, of course, it can be based on the formal update. You can say that the weekly auctions for Ozma and Sirocco will be deleted. But in my impression, half a month or even three weeks ago, KDNF updated Bakal's weekly auctions. At the same time, in order to update Bakal's weekly auctions simultaneously, the weekly auctions for Sirocco and Ozma have been deleted. May I ask where Bakal's weekly auction update will be while we update the traversal deletion of those weekly autions? Is this the final implemented version to update?
The third aspect is that due to the delay in our game itself and the fact that everyone is making these things now, it is not playable. Just because it's not playable, we need more updates, which directly conflicts with the fluctuations in the version over the past three months. Moreover, in the Lv110 cap version of this equip growth mode, it always attacks the previous version in the later version. I would like to ask in the DCD version, how do players who buy tickets and farm (custom) options feel now? All players have become "future warriors", and even many are sad. We KDNF players have already played poorly before they can convey to CDNF. And the events were provided to players at the end of the Lv100 cap version in we CDNF, is of homogeneous repetition. Weekly rewards need to be achieved through daily log-in, and accumulative log-in rewards need to be achieved through weekly log-in, even our daily log-in time requirements are so long.
I would like to ask you to answer these three questions. You promised to update in three months. So where was the stability optimizations for this version in these three months?
The second issue is the avatar issue. Well, as the Avatar Market in the KDNF was updated in the Lv100 cap version, every time I attend this offline meeting, I always raise the avatar issues. I don't want to ask any more questions about why CDNF's avatars cannot be traded, or I know how you will answer them. I just want to ask, in the Arad Avatar Season promised at last year's carnival, which was updated as early as February 2021, such an event is our KDNF's Avatar Market, which became a unique event of CDNF. This year, it is said to return. So when will it return and what are the return plans? Because we dress-up fighter don't need the restriction of "Sewing Machines" (CDNF's sale event that allows players to disassemble unncessary avatars to event materials and use bought items to convert the materials to random specific avatars or avatar set boxes, including rare avatar set boxes which are tradable). We can only buy a complete set of avatars for each set. We need single avatars instead. Even for events like Avatar Market, we called it "players helping directors sell goods". Players submit dress-ups, and then we (couldn't hear clearly) buy with gold. We can accept such a question. And (couldn't hear clearly) when will it open this year? (CDNF's Avatar Market is not a permanent content but only a time limited event)
Secondly, the account vault. Currently there is a limit of 400 million gold in CDNF. So as far as I know, it's 800 million in KDNF instead. May I ask if the CDNF directors can expand and optimize this.
The last question is that as early as 2020, we developed a gameplay of Cloud Chang'an, which has been available for 3 years now. In fact, this gameplay can solve our promise of (couldn't hear clearly). Beyond the end game raid, we have also expanded our CDNF's unique gameplay. May I ask if there are any updated plans and a development direction for it in the future? Okay, thank you all.
(Finally, he would like to add another sentence.) Sincerely hope to receive a direct response from all Chinese directors and our Korean director Hong Jin-hyuk to my questions. Thank you.