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搞笑沙雕圖

2023-03-10 12:35 作者:血色總兵  | 我要投稿

在我的世界國(guó)際版1.19.63.01版本中,可以使用以下命令來(lái)制作一只可以通過(guò)學(xué)習(xí)玩家和其他所有實(shí)體的行為變強(qiáng)的僵尸:


1. 首先,使用“summon”命令召喚一個(gè)僵尸:


```

/summon zombie ~ ~ ~ {PersistenceRequired:1b}

```


2. 接著,使用“scoreboard”命令創(chuàng)建一個(gè)跟蹤類型為“stat.killEntity.Zombie”的計(jì)分板:


```

/scoreboard objectives add killEntity.zombie stat.killEntity.minecraft.zombie

```


3. 然后,在剛剛召喚的僵尸上添加一個(gè)名為“kills”的計(jì)分板:


```

/scoreboard objectives add kills dummy

/scoreboard players set @e[type=zombie] kills 0

```


4. 接下來(lái),使用“execute”命令和“scoreboard”命令將每個(gè)實(shí)體的擊殺數(shù)存儲(chǔ)到它自己名為“kills”的計(jì)分板中:


```

/execute as @e[type=zombie] store result score @s kills run scoreboard players get @s killEntity.zombie

```


5. 然后,使用“execute”命令和“scoreboard”命令將玩家擊殺計(jì)分板中的價(jià)值存儲(chǔ)到召喚的僵尸的自定義屬性中:


```

/execute as @e[type=zombie] run data modify entity @s LearningRate set value 0.1

/execute as @e[type=zombie] run data modify entity @s StrengthRate set value 0.1

/execute as @e[type=zombie] run data modify entity @s IntelligenceRate set value 0.1


/execute as @a[scores={kills=1..}] run data modify entity @e[type=zombie,limit=1,sort=nearest] LearningRate set from entity @s LearningRate

/execute as @a[scores={kills=1..}] run data modify entity @e[type=zombie,limit=1,sort=nearest] StrengthRate set from entity @s StrengthRate

/execute as @a[scores={kills=1..}] run data modify entity @e[type=zombie,limit=1,sort=nearest] IntelligenceRate set from entity @s IntelligenceRate


/execute as @a[scores={kills=1..}] run scoreboard players set @s kills 0

```


6. 最后,使用“execute”命令和“data”命令將僵尸的屬性根據(jù)學(xué)習(xí)率和其他實(shí)體的屬性進(jìn)行適當(dāng)?shù)母拢?/p>


```

/execute as @e[type=zombie] run data modify entity @s Learning set value 0

/execute as @e[type=zombie] run data modify entity @s Strength set value 0

/execute as @e[type=zombie] run data modify entity @s Intelligence set value 0


/execute as @e[type=zombie] run data modify entity @s Learning set from entity @s LearningRate

/execute as @e[type=zombie] run data modify entity @s Strength set from entity @s StrengthRate

/execute as @e[type=zombie] run data modify entity @s Intelligence set from entity @s IntelligenceRate


/execute as @e[type=zombie,scores={kills=1..}] at @s run data modify entity @s Learning set value 0

/execute as @e[type=zombie,scores={kills=1..}] at @s run data modify entity @s Strength set value 0

/execute as @e[type=zombie,scores={kills=1..}] at @s run data modify entity @s Intelligence set value 0


/execute as @e[type=zombie,scores={kills=1..}] at @s run data modify entity @s Learning set from entity @s LearningRate

/execute as @e[type=zombie,scores={kills=1..}] at @s run data modify entity @s Strength set from entity @s StrengthRate

/execute as @e[type=zombie,scores={kills=1..}] at @s run data modify entity @s Intelligence set from entity @s IntelligenceRate

```


這些指令將使僵尸能夠通過(guò)學(xué)習(xí)其他實(shí)體的擊殺行為來(lái)提升其學(xué)習(xí)、力量和智力屬性。

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