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EU4開發(fā)日志 | 4/12 1.33版本號回顧

2022-04-26 10:33 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Europa Universalis IV - Development Diary 12th of April 2022

Pavía, Content Designer Paradox Tinto


Hello everyone, and welcome back to EUIV Dev Diaries! It's been a while since the last one, but now we think it is due time to address a 1.33 Update Retrospective, and talk a bit with you about what we've been doing, and the topics concerning the community.

大家好,歡迎回到EU4開發(fā)日志!上一篇日志的發(fā)布已經(jīng)是一段時間前的事情了,不過現(xiàn)在我們感覺是時候聊一下1.33版本號更新的回顧了,也談一談我們現(xiàn)在在做的事情與社區(qū)關(guān)心的話題。


In the past month, since the 1.33 Update full release, the Team has been working mostly on the Post Release Support (PRS) of it. You may have noticed that our process in the Bug Reports subforum has changed a bit, and that the QLOC Team that gives us external QA support is directly addressing tickets, although the person in charge of it is @AldathPDX , our QA Project Coordinator. Devs aren't going to disappear from the subforum, though; we will still be going to interact directly with the reports when needed, but this way we're becoming more efficient in what we really want to focus on - improving the state of the game. Speaking of QA, we have opened a position for an Internal QA Tester, as you may know. If you want to join us at Paradox Tinto, and you think you have the requirements for it, you can apply to it here!

自從1.33版本號更新在上個月完整發(fā)布,我們團隊主要在從事發(fā)布后支持(PRS)工作。你們也許注意到了,我們的漏洞報告分論壇內(nèi)的情況有所改變,為我們提供外部質(zhì)檢的QLOC Team(譯注:一家波蘭游戲工作室)拿到了論壇入場券,雖然我們的質(zhì)檢項目協(xié)調(diào)員@AldathPDX才是直接領(lǐng)頭的。不過,開發(fā)組成員可不會從分論壇消失,我們也還會在必要時直接與問題報告互動溝通,但是現(xiàn)在的方法可以讓我們更加高效地處理真心關(guān)注的事務,那就是改善游戲質(zhì)量。說到質(zhì)檢,你們可能知道我們公布了一個內(nèi)部質(zhì)檢測試員的崗位招聘。如果你想加入我們的Paradox Tinto而且相信自己符合條件,你可以在這里報名!


Regarding 1.33 PRS, we decided to prioritize the usually tricky and hard-to-catch issues of OOS and CTD for the 1.33.3 patch released last week. We really wanted to focus on these issues, as we shared the concerns about MP games becoming more unstable. And, precisely because of this, we also decided not to introduce gameplay changes in this patch, as we preferred to release the most stable version possible, and fixing and testing other issues may have delayed this patch even further. We know this may be controversial, but we think it's the most beneficial course of action for the game at this moment.

至于1.33版本號的發(fā)布后支持工作,我們打算專注于上周發(fā)布的1.33.3版本中失去同步(OOS)和閃退(CTD)的棘手問題。我們的確想聚焦于這類問題,同時我們也關(guān)心多人游戲更加不穩(wěn)定的缺陷。而且正因為如此,我們也決定不在該版本中加入游戲玩法改動,因為我們更想發(fā)布盡可能穩(wěn)定的版本,而修復測試其他問題會讓版本發(fā)布被推遲。我們知道這是充滿爭議的,但是我們覺得這是此時此刻對游戲最有利的事情。


This doesn't mean that changes are set in stone, as we want to continue gathering feedback from the community. We have to say that we are pretty happy with the results of the 1.33 Open Beta that was handled in the month prior to the release. We fixed a lot of issues thanks to the direct feedback gathered from you, the players, and we were able to make some further tweaks and changes quickly thanks to this. We think this has been a useful tool, and we’re open to using Open Betas again for future updates.

這不意味著游戲玩法改動就被擱置了,我們也想繼續(xù)從社區(qū)聽取反饋。我們必須要說明,我們對發(fā)布前一個月處理的1.33版本號開放測試結(jié)果非常高興。有賴于直接從你們玩家那里聽取的反饋,我們修復了好多問題,還進行了更多的調(diào)整改動。我們認為開放測試是非常好用的工具,也打算在未來的更新中再次開放。


Going back to the gameplay changes topics, there are a couple that we know have been concerning the community in the past weeks: Combat changes, and allied AI behavior. The last one is more related to the kind of situation that may appear after improving it: now the AI acts on its own interests, which may not be the player's, and that are different from how it behaved previously. This is something that happened in a few fields when improving AI for 1.33 Update, and that we rollback while developing it; but sometimes, this kind of behavior appears. We will be targeting AI again in the following months, so your game experience is quite valuable about this point. About the former, well, we already said that we wanted to "shake" a bit how Combat works, and our position is that we want extra feedback before committing to new changes. So, please, we want some constructive feedback in this thread regarding both topics, with your opinion on what works/what doesn't, to further improve the gameplay experience (note: posts of the type "these changes are bad, just revert to previous version" are much less useful for us than those tackling the current situation and suggesting further changes for improvement).

說回游戲玩法改動的話題,我們上周從社區(qū)關(guān)注的問題里面挑選了幾個:戰(zhàn)斗改動和AI結(jié)盟行為。后者和游戲優(yōu)化后可能出現(xiàn)的一種情況更有關(guān)系:現(xiàn)在的AI以自己利益為重,而不是玩家的,和過去的行為大相徑庭。這是在1.33版本號更新的AI優(yōu)化的一些地方發(fā)生的事情,我們在開發(fā)的時候進行了回滾,不過有時這樣的事情又出現(xiàn)了。我們在接下來幾月里會接著專注于AI,現(xiàn)在你們的游戲體驗得到了足夠的重視。至于前者,我們提到過我們想在戰(zhàn)斗機制上進行一點改動,我們的職責是在開始干活之前多聽聽意見。所以,請在這篇帖子里面多發(fā)表關(guān)于兩個話題的建設性反饋,還有你們關(guān)于內(nèi)容是否滿意的意見,從而進一步幫助我們優(yōu)化游戲體驗(注意:對我們來說,發(fā)表“這些改動太爛了,快點回到老版本吧”之類的帖子比解決當前問題與提出改善建議的帖子更沒有意義)。


The other big gameplay topic we addressed in 1.33 was rebalancing and adding a some extra content for the Eastern Asian regions, specifically on the Empire of China and Mandate of Heaven mechanics. We're quite content with the outcome, as we were able to improve those in the Open Beta, and the issues we've been fixing regarding it in the PRS are not very concerning. Anyway, again, further suggestions are welcome, although more on the topic of polishing balance changes, than in adding more content, as we have started to move on to new things.

我們在1.33版本號提到的另一個重要游戲話題是東亞地區(qū)的重新平衡與額外內(nèi)容更新,尤其是中華天子和天命機制。因為我們可以在開放測試中進行優(yōu)化,所以我們對現(xiàn)在的結(jié)果非常滿意,而且我們在發(fā)布后支持工作中所修復的問題也沒那么重要。不過還是老樣子,我們歡迎更多的建議,雖然關(guān)于優(yōu)化平衡改變的話題多于增加新內(nèi)容的話題,我們則要開始去開發(fā)新內(nèi)容了。


So yes, we're already working on new content to be added to another new update! We've been spending some development time in the last weeks planning that, so because of it we've been a bit more 'shy' here. And now we have good and bad news. Good news is that we're also recruiting another Content Designer for the studio! So, if you're interested, you can apply here. The bad news is that you will have to wait a bit longer to take a look at the new content, as we're in a very early development phase. In two weeks, after Easter vacation is over, we'll present you the Roadmap for the new content, and we'll start communicating again on a weekly basis.

所以沒錯,我們已經(jīng)開始去著手開發(fā)要加入新版本的新內(nèi)容了!我們花了一些上周的開發(fā)時間來計劃新內(nèi)容,所以因此我們在這里更不好開口?,F(xiàn)在有一個好消息和一個壞消息。好消息是我們要為工作室招募另一個內(nèi)容設計師了!所以如果你感興趣,你可以在這里申請。壞消息是你們要等更久才能等到新內(nèi)容的一點消息了,因為我們現(xiàn)在是在開發(fā)的初期階段。在兩周后的復活節(jié)假期后,我們會給你們帶來新內(nèi)容的路線圖,并開始繼續(xù)周更了。


That's all for now! We hope to receive detailed feedback from you from 1.33, to keep working on it, as we'll be reading your comments. See you!

就這些了!我們希望聽取你們對1.33版本號的詳盡反饋來繼續(xù)進行工作,我們也會讀取你們的評論。下期見!



翻譯:Strategemata

校對:113322qwe1 三等文官猹中堂


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EU4開發(fā)日志 | 4/12 1.33版本號回顧的評論 (共 條)

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