十字軍之王3開發(fā)日志#63 | 6/8 1.4.0版本號“蔚藍”補丁附記(第一部分)

牧游社 牧有漢化翻譯
CK3 Dev Diary #63 - 1.4.0 "Azure" Patch Notes (Part-1)
pdx_snob, Recruit
Hello crusaders!
十字軍戰(zhàn)士們好!
Nice meeting you all, it was only last year that I joined the Crusader Kings III production team so it is with great pleasure that I write my first Dev Diary - to share with you the final changelog of the Azure patch, and some news on the Multiplayer open beta.
很高興見到你們!我去年才加入十字軍之王3的制作團隊,這是第一次有幸負責開發(fā)日志——與各位分享“蔚藍Azure”補丁的最終改動日志,以及一些關于多人游戲公開測試的消息。
Everything went well since the last diary so the patch will drop today as promised.It packs a mix of new features, new events, balance improvements, AI improvements, modding improvements and fixes to bugs reported by our great community.
上一篇日志發(fā)布以來的各項進展都很順利,所以我們的補丁將按照承諾在今天發(fā)布。它包含了新功能、新事件、平衡改進、AI改進、模組功能改進,以及對我們偉大社區(qū)反饋的Bug的修復。
Check the Dev Diaries below for a refresher on what has been mentioned about Azure so far:
查看下面的開發(fā)日志,了解“蔚藍Azure”補丁迄今為止給我們帶來的所有改進內容:
十字軍之王3開發(fā)日志#55 | 4/13 模組功能改進
十字軍之王3開發(fā)日志#57 | 4/27 多事之夏
十字軍之王3開發(fā)日志#58 | 5/4 擴展特質
十字軍之王3開發(fā)日志#59 | 5/11 神奇預設在哪里
十字軍之王3開發(fā)日志#60 | 5/18 戰(zhàn)爭的代價
十字軍之王3開發(fā)日志#62|6/1 君主之旅開啟

The changelog
改動日志
So here is the final changelog if you feel like scrolling through 10 pages of additions and fixes:
如果你想瀏覽10頁的補充和修正的話,我把最終版的改動列表放在這里:
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1.4.0 "Azure" Changelog
1.4.0“蔚藍”改動日志
###################
###################
# Free Features
#免費功能
###################
- Game rule presets can be created!You can now easily switch between different configurations depending on your mood.The last configuration is used by default for future games.
- 實裝游戲規(guī)則預設!現在可以按喜好輕松切換不同配置。最后一次使用的配置將默認用于新游戲。
- Character finder presets can be created.Finding future spouses, wards, councillors,...will be easier than ever!When creating a new preset, you can save almost everything!Dynamic objects however won't be memorized (custom faiths, specific Dynasties and Houses)
- 實裝角色查找器預設。尋找未來的配偶,監(jiān)護人、內閣成員等人物會比以前容易得多!創(chuàng)建預設時幾乎可以保留一切內容!但無法儲存動態(tài)條目(如自定義信仰,特定的宗族和家族)。
- Men at arms can be raised independently of levies, either to the first existing rally point or from a specific one.It will allow you to crush small rebellions or wage small wars without calling all your levies.
- 武裝兵士可以單獨征召至首個或特定集結點。允許玩家處理小規(guī)模叛亂或發(fā)動戰(zhàn)爭而不必召集所有征召兵。
- At game start, Rulers now start with a decent amount of men at arms already hired, based on their income.Upon becoming landed, newly landed Rulers will also receive men at arms.
- 在游戲開始時,統(tǒng)治者現將基于收入雇傭一定數量的武裝兵士。成為有地統(tǒng)治者后的角色也會獲得武裝兵士。
- Dynamic garrisons for holdings have been introduced.Garrisons now have a max and min capacity.When a siege is won, the garrison is depleted and set to its min value.Each month, the current garrison reinforces until it reaches its max capacity.The reinforcement rate is improved by upgrading the holding.
- 實裝地產的動態(tài)守軍。守軍現在有最大和最小容量。攻陷地產后會將守軍縮減到最小容量。守軍恢復至最大容量前每個月都會進行補員。升級地產可以提高補員速率。
- Unlocked the Monarch's Journey cosmetic items for all players (Hennin, Chaperon, Jester's Hat, Wizard's Beard, Miller, Miller Highlights, Jeanne d'Arc, Pageboy, and Mullet)
- 為所有玩家解鎖“君主之旅Monarch's Journey”活動贈送的飾品(埃南高頂帽、夏普侖長管帽、弄臣帽、巫師胡、磨坊主發(fā)型、挑染磨坊主發(fā)型、貞德發(fā)型、侍童發(fā)型和鯔魚頭發(fā)型)。
- Jeanne d'Arc haircut will be used by some Frankish women
- 一些法蘭克女性將使用貞德發(fā)型。
- Mullet haircut will be used by some Scottish men
- 一些蘇格蘭男人將梳有鯔魚頭。
- The Chaperon hat will be used by some Western mayors after 1300
- 1300年后,一些西歐民選市長將會戴夏普侖長管帽。
- The Hennin hat will be used by some Noble women after 1300
- 1300年后,一些貴族婦女將會戴埃南高頂帽。
- Added new Lifestyle events:
- 添加了新的生活方式事件:
o One for Learning: Scholarship
o 學識:學術生活重心新增一個事件
o One for Martial: Strategy
o 軍事:戰(zhàn)略生活重心新增一個事件
o An Event Chain for Martial: Authority
o 軍事:權威生活重心新增一個事件鏈
- Added the Meet Peers activity for children.The activity allows them to forge relationships with other kids and maybe learn from unexpected situations.Explore a dozen new events for a more diverse childhood, allowing you to take control of your destiny.
- 給兒童添加了“會見同輩”活動。這項活動允許他們與其他孩子建立關系,并可能從各種意想不到的情況中學習成長。探索十幾個新的事件,創(chuàng)造更加多樣化的童年,讓你掌控自己的命運。
- Some traits have access to new Interactions and Decisions:
- 一些特質可以觸發(fā)新的互動和決議:
o Arbitrary: can remove a hook by paying prestige and gaining Tyranny
o 專斷:可以通過花費威望和增加暴政度來解除牽制。
o Deceitful: can take a decision improving the ongoing hostile schemes if they are above the stress level 1
o 狡詐:如果壓力等級超過1,他們可以采取決議加速正在進行的陰謀。
o Diligent: can take a decision that will increase the development of the Capital but increase their stress
o 勤勉:可以采取決議來增加首都發(fā)展度,但這樣會增加角色的壓力值。
o Forgiving: can consume a hook to lose stress and gain opinion
o 寬宏大量:可以消耗一個牽制來減輕壓力并獲得好感度。
o Impatient: can take a decision to immediately advance all their on going scheme if they are above the stress level 1
o 急躁:如果壓力等級超過1,角色可以采取決議立即加速他們正在進行的計謀。
o Vengeful: can fabricate hooks on their rival without unlocking the perk.
o 睚眥必報:可以無需解鎖技能就制造對手的牽制。
o Wrathful: can duel criminals to enforce the punishment.
o 暴怒:可以與罪犯決斗來執(zhí)行懲罰。
o Irritable: can duel who they want if they are at the stress level 1 or above.It will generate dread and tyranny
o 煩躁:壓力處于1級或以上時可以與任意角色決斗。這會增加恐怖值和暴政度。
###################
# Balance
# 平衡
###################
- You can now hire mercenaries of your culture from further away.It will allow Iceland to have access to mercenaries.
- 現在可以從更遠的地方雇傭相同文化的雇傭兵。讓冰島有機會用雇傭兵。
- The Norman culture now has access to the Regional innovation from the Norse Culture from the start of the game
- 諾曼文化游戲開始時即可從諾斯文化中獲得地域革新。
- Some traits were updated:
- 更新了一些特性:
o Ambitious: they now gain stress when signing a White Peace
o 野心勃勃:現在簽署無條件和平時壓力值會增大
o Arrogant: they now gain stress when signing a White Peace
o 傲慢:現在簽署無條件和平時壓力值會增大。
o Craven: added hostile scheme resistance and intrigue
o 怯懦:謀略屬性增加,增加了對敵對密謀的抵抗力。
o Fickle: added +1 intrigue and increased diplomacy from 1 to 2
o 多變:添加謀略+1并將外交加成改為+2。
o Generous: loses stress when organizing activities and gifting money
o 慷慨:在舉辦活動和贈送禮金的時候會失去壓力
o Gluttonous: they have a high chance to avoid being murdered if the Poison food method is chosen
o 暴食:如果用對食物下毒的方法來謀殺他們,他們有更高幾率存活。
o Greedy: they have a weaker monthly income bonus but an increasing monthly income depending on their stress level
o 貪婪:月收入加成更低,但月收入會根據其壓力水平而增加。
o Gregarious: they gain stress if they fail at swaying someone
o 合群:拉攏某人失敗會增加壓力。
o Honest: they can lose stress by exposing a secret
o 誠實:可以通過揭露一個秘密來減輕壓力。
o Just: they can lose stress by exposing a secret
o 公正:他們可以通過揭露一個秘密來減輕壓力。
o Lazy: they have a stronger stress loss bonus
o 懶惰:有更強的減輕壓力加成。
o Shy: they do not suffer from stress when starting a personal scheme anymore.BUT they have a huge penalty on personal scheme power.
o 害羞:不再會在開始私人計謀時產生壓力。但私人計謀力量有巨大懲罰。
- Overall faction dynamic has been updated:
- 整體派系動態(tài)節(jié)奏已更新:
o The power threshold is more dynamic: it will be decreased by other factions and their state.
o 派系軍力閾值更加動態(tài)化:它會根據其他派系和他們的狀態(tài)降低。
o There will be no factions created by AI Vassals in the first years of the game to give enough time to stabilize existing realms. 1 year for Dukes. 5 years for Kings. 10 years for Emperors.
o 在游戲的最初幾年里,為了給玩家足夠的時間來鞏固現有領地,AI封臣不會創(chuàng)建派系。公爵有1年時間。國王有5年時間。皇帝有10年時間。
o Faith modifiers are more impactful for Zealous characters and weaker for Cynical
o 信仰修正對狂熱的角色影響更大,對憤世嫉俗的角色則更弱。
o Intimidated characters will not be afraid of joining a faction above its power threshold
o 懼怕的角色不再害怕加入一個軍力超過其閾值的派系。
o Terrified vassals have a small chance of joining a faction above its power threshold
o 畏懼的封臣加入軍力超過其閾值的派系的幾率很小。
o Characters with an opinion of 80+ will never join a faction
o 對君主好感度超過80的角色永遠不會加入一個派系。
- Independence faction modifiers have been updated:
- 獨立派系修正已更新:
o Characters will join a suitable Populist faction if they exist instead of creating a new Independence faction
o 角色會加入存在且合適的民粹主義派系,而非新建獨立派系。
o Electors are less likely to join or create a faction
o 選舉人更不可能加入或創(chuàng)建派系。
o Vassals that have more than 50% of their territory outside of the De Jure primary title will be more likely to join or create the faction. The bigger their realm size, the more likely they are.
o 治下領土有50%以上位于基礎法理頭銜之外的封臣更有可能加入或創(chuàng)建派系。領土越大可能性越高。
o Counts are less likely to join or create a faction
o 伯爵不太可能加入或創(chuàng)建派系。
o Kings are more likely to join or create a faction
o 國王更有可能加入或創(chuàng)建派系。
o Characters can be more motivated to join if one of their neighbour is in the faction
o 角色會更愿意加入有相鄰領主參與的派系。
- Claimant faction modifiers have been updated
- 頭銜宣稱者派系修正已更新
o Powerful vassals are more likely to create Claimant factions if they have a negative opinion
o 強力封臣在好感為負時創(chuàng)建宣稱者派系的可能性更高。
o Vassals with a different culture are more likely to join than before
o 文化不同的封臣加入宣稱者派系的可能性更高。
o Vassals are less likely to create a Claimant if they are not a De Jure vassals. They will instead prefer to create an Independence faction
o 非法理所屬的封臣會偏向創(chuàng)建獨立派系而非宣稱者派系。
o Characters are more likely to join a faction if the Claimant is their De Jure liege
o 角色更有可能加入其法理領主為宣稱者的派系。
o Characters are more interested in Claimant faction concerning title above their and in their De Jure hierarchy
o 角色更傾向于涉及頭銜高于或屬于其法理體系的宣稱者派系。
- Defeating or dealing with Scandinavian Adventurers now gives a temporary reprieve proportional to size, with smaller realms gaining a larger break whilst larger realms become valid targets again faster
- 擊敗或處理斯堪的納維亞冒險者后會有一段對應國度規(guī)模的緩和期,小國時間較長,大國再次成為有效目標的時間更短。
- Embarkation costs can no longer be reduced more than 90%
- 登船耗費現在最多減少90%。
- Faiths with concubines no longer give Counts a prestige-penalty for not having them, and now only expect Dukes to have 1 rather than 2
- 在可以納妾的信仰中,伯爵不再會因未納妾而損失威望;公爵僅需一位侍妾而非兩位。
- Fire and Blood event now adds loot to your raid army, not directly to your treasury, and fires a little less often
- 烈火與鮮血事件現在會將戰(zhàn)利品交給劫掠軍而非進入國庫,同時略微降低事件觸發(fā)頻率。
- Founding the Capital of the Rus now gives a more mild development level boost, as well as a reasonably hefty boost over time, rather than immediately catapulting you to Constantinople-levels
- 建立羅斯的首都現在提供適中的發(fā)展度加成,以及一個效果適當的漸進加成,而不至于出現一夜建成世界渴望之城。
- Increased the amount of money everyone starts the campaign with by 50%
- 所有人游戲開始時的金錢增加50%。
- Raiders no longer take attrition when raiding next to major rivers
- 劫掠者在主要河流鄰接劫掠時不再遭受損耗。
- Scandinavian Adventurers now stagger their attacks through the year instead of ritually attacking on January 1st
- 現在斯堪的納維亞冒險者全年都有可能發(fā)起進攻,而非固定于1月1日開拔。
- Scandinavian Adventurers will now stop so consistently starving to death at sea before they reach their target
- 斯堪的納維亞冒險者不再會于抵達目的地前餓死在海上。
- Scandinavian Adventurers' event MaA are now inheritable
- 斯堪的納維亞冒險者的事件兵士現在可以繼承。
- The cost of mercenary and holy orders now slowly goes up based on the size of your realm
- 雇傭兵和騎士團的花費現在會隨領國規(guī)模逐漸上漲。
- The cost of mercenary now increases with the tier of the primary title with each Era
- 雇傭兵花費現在會隨著主頭銜等級及時代變化增長。
- The Tribal government now gives a small amount of prestige each month. This helps avoid situations where new Rulers have virtually no prestige gain
- 部落整體現在每個月會提供少量威望。以此緩解新統(tǒng)治者完全沒有威望增長的問題。
- Upped the truce time on for raid-trade events from 5 years to 10
- 把劫掠還是貿易事件的和平條約時間從5年延長到10年。
- Stress is now lost when a Rival loses a title
- 現在宿敵失去頭銜時會失去壓力。
- Updated the stress impact of organizing a Grand Blot
- 增大了舉行大血祭對壓力的影響
o Greedy and Shy never lose stress and suffer a progressive stress impact depending on who is invited: the merrier, the bigger the stress impact.
o 貪婪和羞澀的角色不會失去壓力,但會因受邀角色獲得漸進壓力影響,人數越多壓力越大。
o Generous and Gregarious never loses stress and suffers a progressive stress impact depending on who is invited: the lesser, the bigger the stress impact.
o 慷慨和合群的角色不會失去壓力,但會因受邀角色獲得漸進壓力影響,人數越少壓力越大。
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# AI
###################
- Your children and grandchildren can now get married off by their liege if their liege is their parent or grandparent and is allowed to marry on their own
- 你的孩子和孫子現在可以由其領主安排婚事,前提是領主是其父母或者祖父母,且允許自由結婚。
- Added logic for transferring siege weapons from a subunit to the main subunit
- 新增邏輯允許將圍城武器從某個次級單位轉交主要次級單位。
- Added small bonus to current location when selecting a target province to avoid units switching places
- 在選擇目標省份時為當前省份添加一個小加成,以免單位調換位置。
- All vassals are now able to declare war no matter how deep down in the vassal tree they are
- 現在不論其封建階級高低,所有封臣都可以宣戰(zhàn)。
- CB:s can now have a scripted Score that is added to the hard-coded one
- 宣戰(zhàn)借口新增腳本編寫的權重,增加在硬編碼里面。
- Changed CB base Score to be title's Tier^3 instead of Tier^2
- 把宣戰(zhàn)借口的基本權重從頭銜等級的二次方改為頭銜等級的三次方。
- Fixed opinion of self overtaking the base Score of many CB:s
- 修復了好感度導致很多宣戰(zhàn)借口的基本權重被自動超過的問題。
- Moved CB Score multipliers to defines
- 把宣戰(zhàn)借口權重乘數移到defines文件里。
- Subunit stacks will be more hesitant to split off siege weapons
- 堆疊次級單位會更不情愿于拆分攻城武器。
- The main subunit stack will never split off its best siege weapons
- 主要次級單位不會把最好的攻城武器拆分。
- The Score of potential CB:s are no longer scaled with the strength of the target
- 潛在宣戰(zhàn)借口的權重不再對標目標實力。
- Told the AI that it shouldn't be avoiding running into stronger enemies when it is explicitly trying to help out one of its own units dealing with stronger enemies
- 讓AI了解,當在嘗試協(xié)助已與更強的敵軍交戰(zhàn)的己方單位時,不要避免與強敵交戰(zhàn)。
- Told the AI that just because it cannot fit its entire army in a single province, that doesn't mean it should stop resupplying
- 讓AI了解,就算單個省份容不下整支軍隊,也不應該停止重新補給。
- Told the AI that just because its units are in a separate stack, that doesn't mean it shouldn't help out in a combat it is losing 2 provinces away
- 讓AI了解,不能因軍隊拆成多個單位而不取支援兩個省份外的劣勢戰(zhàn)斗。
- Told the AI to keep its stacks a bit smaller so that it has an easier time resupplying
- 讓AI了解,減小堆疊數量能方便補給。
- Tweaked down de jure multipliers for Scoring titles when evaluating CB:s
- 調低了AI在評估宣戰(zhàn)借口權重時法理頭銜的乘數。
- Units should ignore strait penalties and hostile attrition if helping another unit
- 單位在幫助友軍時應該忽視海峽懲罰及敵對損耗。
- Units should ignore strait penalties if going into an ongoing combat
- 單位在加入正在進行的戰(zhàn)斗時應該忽視海峽懲罰。
- Units with siege weapons will now try to relieve or help sieging units without siege weapons
- 帶有攻城武器的單位現在會嘗試幫助沒有攻城武器的圍城單位。
- Will be more hesitant pushing a claimant's CB over its own
- 降低AI為其他角色索取宣稱借口的意愿。
- Will focus more on CB:s that target a title of a higher tier than its current primary title
- AI會偏好目標頭銜高于當前主頭銜等級的宣戰(zhàn)借口。
- Will no longer push a claimant's CB if it targets a title the AI has a claim on
- 當AI自己對某個頭銜有宣稱時不再會為別人索取這個頭銜。
- Will now hunt nearby enemy units even in hostile attrition territory if it deems it worthy
- 若結果值得,AI就算要進入敵對損耗領土也會攻擊臨近敵方單位.
- Willingness to attack a stronger target now scale the more wars the target is in
- AI攻擊更強的傾向現在對標目標戰(zhàn)爭數量。
- Willingness to attack a stronger target now scale with attacker's boldness
- AI攻擊較強目標的意愿現在對標進攻方的膽量。
- Lowered the odds of creating a Cadet Branch for Counts and Ruler serving a liege of the same Dynasty
- 降低了臣服于同宗族領主的伯爵與統(tǒng)治者創(chuàng)建支系的意愿。
- Feudal and clan Rulers will not declare war to tribal Rulers if they have Tribal holding to convert in their realms
- 封建和氏族制的統(tǒng)治者如果自己國內還有部落領地需要轉換的話,就不會再宣戰(zhàn)部落統(tǒng)治者了。
- Vassals’ Holy War will be declared only to direct neighbours to protect smaller realm from the Byzantine empire bigger realms
- 封臣只能對直接相鄰的國家發(fā)起圣戰(zhàn),以防拜占庭治下較大領國吃光小國。
- Feudal and clan Rulers will never start a Vassalization war of a tribal Ruler.
- 封建和氏族制的統(tǒng)治者現在不會對部落統(tǒng)治者發(fā)動強制臣服戰(zhàn)爭。
- Kings and Emperors are less likely to accept Faction’s demand if they are not at war already.
- 降低國王和皇帝接受派系要求的傾向,除非已陷入戰(zhàn)爭。
###################
# Interface
# 界面
###################
- The Declare War window has been restructured to allow for a better comparison between the two side and ease the access to the Objectives attached to a casus belli
- 重做宣戰(zhàn)窗口讓兩方對比更直觀,且查看宣戰(zhàn)借口對應的目標更簡便。
- Fixed some historical characters changing hairstyle or beard upon death
- 修復了一些史實角色死亡時會改變發(fā)型或胡子的問題。
- Fixed the mass prisoner actions in some cases acting on far fewer characters than they should
- 修復了批量處理囚犯偶爾出現的實際處理人數少于應受處理人數的問題。
- Fixed the "Only X Faiths" checkbox in the Other Faiths list in the Faith window being inverted
- 修復了信仰窗口其他信仰列表中,“只顯示某信仰”的復選框會顛倒的問題。
- Faction members do not hide the opinion of other faction members anymore
- 派系成員不再隱藏對其他同派系成員的好感。
= Fixed Send Poem sometimes saying it has 0% chance of success when it actually has 1% chance
- 修復了送遞詩歌有時候成功率為1%但顯示成0%的問題。
- If someone is your ally in a war and your enemy at the same time, they now show as your enemy since walking into them will cause combat. This does not solve the underlying issue of conflicting wars being possible in rare cases
- 如果某人在一場戰(zhàn)爭中為盟友,但在另一場戰(zhàn)爭中為敵,則現在會將其顯示成敵人。部隊相遇會導致交戰(zhàn)。但這并未解決特定情況下戰(zhàn)爭沖突的根本問題。
- Fixed typing something into the newborn naming box that matches a localization key causing the text in the box to be replaced with that localization. E.G., in German typing "He" would get replaced with "Er"
- 修復了在給新生兒起名時,在框中輸入與本地化文本鍵值一致的內容會變成對應本地化文本。比如德語游戲中輸入“He”會被變成“Er”。
- Added missing tooltip when taking a concubine for the chance of children
- 補上了為生育而納妾時缺失的提示框。
- All former spouses are now shown in the character window, not just those that are former due to death
- 所有的前配偶都會顯示在角色窗口里,而不僅僅顯示因為死亡而導致婚姻中止的前配偶。
- Fixed a bug where a vassal player would not be correctly warned when their own vassals' counties had formed a populist faction against their liege
- 修復了當封臣玩家手下的封臣的省份組建反抗其領主的民粹派系時,玩家不會得到正確警告的bug。
- Fixed an issue that could cause numerous duplicate interaction notifications to appear
- 修復了一個可能導致反復出現多個互動通知的bug
- Fixed unlocked innovations in some cases being hidden due to being impossible to get if you didn't already have them. This could for instance happen to Longships when creating Norman culture
- 修復了特定情況下未獲得的革新因無法獲取而被隱藏的問題。例如創(chuàng)造諾曼文化時長船會被隱藏。
- Fixed sidebar clipping with open windows
- 修正了側邊欄和打開的窗口沖突的問題。
- Fixed marriages in some cases giving you a notification about the other party's arranger (E.G., their court owner) getting married, rather than about the alliance formed by the marriage
- 修正了某些情況下角色結婚時,通知中顯示的是對方的婚姻安排人(比如其領主)結婚,而非關于婚姻結成的聯(lián)盟。
- Fixed the prestige breakdown incorrectly claiming that army cost modifiers apply to army prestige cost. E.G., the breakdown would say "Tribal: -50%" despite the prestige cost of armies being unaffected
- 修正了威望詳情錯誤地提醒軍隊建造花費修正同樣作用于其威望花費。比如詳情中會描述“部落制:-50%”,但軍隊威望花費并未受影響。
###################
# Game Content
# 游戲內容
###################
- Defenders of Rod now require a Holy Site without an existing special building
- 羅德守護者現在需要擁有一塊沒有特殊建筑存在的圣地。
- Game Over loc will now mention any big empire/kingdom you've formed/reformed/unified through the existing big decisions
- 游戲結束結算界面中會顯示你以現有重要決議成立、改革或統(tǒng)一的大型帝國和王國。
- Beating a significant amount of landless Scandinavian Adventurers now rewards unique nicknames
- 擊敗大量無地斯堪的納維亞探險者后將會獎勵你新的獨特昵稱。
- Challenging your Ruler for their title now uses the SCE
- 宣稱領主的頭銜現在會使用SCE機制。
- Courtiers who carry a rotting trophy now give off an off-putting smell
- 持有腐爛的戰(zhàn)利品的廷臣會發(fā)散出令人厭惡的氣味。
- Having a trading ceasefire with a former raid target will now occasionally give both parties access to recruitable notable immigrants
- 若與一個劫掠對象有貿易和約,現在雙方都有可能獲得可招募的重要移民。
- Poet trait now has a runestone memorialization
- 詩人特質現在有對應符文石紀念選項。
- Raised Voices at the Ting Meet event now has several issues, rather than literally always being the same squabble
- 庭會之爭事件現在會有各類議題,而非每次相同的爭論。
- Scandinavian Adventurers may now be paid off or given land preemptively rather than always needing to be fought to the end
- 斯堪的納維亞冒險者可以通過花錢或提前提供領地打發(fā)走,不再要求玩家抗擊到底。
- Winter commanders can now auto-win at competitive skiing
- 擁有冬將軍特質的指揮官現在會在競技滑雪事件中自動勝出。
- Harsh Winter now has a concept in the encyclopedia
- 在游戲百科中更新了嚴冬詞條。
- You can now pay for a runestone your child defaced yourself, though they'll take the lesson to heart
- 你現在可以花錢購買你的子孫刻畫你的符文石,但他們會把這種教訓銘記于心。
- Dynast can now enforce a divorce or ask a divorce for any member of their Dynasty within their Realm
- 家主現在可以要求離婚,或者是要求其家族中在家主領國內的任何成員離婚。
- Adding new piety icons for Zoroastrianism and Judaism
- 給祆教和猶太教增加了新的虔誠值圖標。
- Added a follow-up event to a Stewardship: Wealth Lifestyle event which had empty options
- 給管理:財富的生活方式的一個事件鏈增加了后續(xù)事件,此前這個事件只有空的選項。
- Olympus replaces Sparta as a Holy Site for Hellenism
- 奧林匹斯取代斯巴達成為希臘多神教的圣地。
- Added some extra events around raiders forming a trade relationship with their potential-victims
- 給劫掠者和其潛在目標構建貿易關系增加了些額外的事件。
###################
# User Modding
# 用戶模組
###################
# Deprecations
# 刪減
- GetDummyMale and GetDummyFemale are now deprecated. Modifying them in script is no longer possible. Their use-cases have been replaced with GetGlobalVariable and GetGlobalList. They will be removed completely in 1.5 to ensure script and code that is more maintainable in the long-term.
- GetDummyMale 和 GetDummyFemale已經被刪去。在腳本中修改他們已經不再可行。它們的功能已經被GetGlobalVariable和GetGlobalList所替代。它們會在1.5版本中被完全刪除以方便代碼和腳本的長期維護
# Changes
# 改動
- Add CloseGameView data function so mods can close specific in game views.
- 新增CloseGameView數據功能,從而允許玩家在游戲界面內關閉想要關閉的模組。
- Add garrison_reinforcement_factor. The param is used for set how fast current garrison size is increasing
- 新增garrison_reinforcement_factor以設定當前守軍規(guī)模的增長速度。
- Add GetTraitFromGroup and GetTraitGroupLevel data functions on Character.
- 給角色新增GetTraitFromGroup 和 GetTraitGroupLevel數據功能。
- Add GetTraitGroup( 'tag' ) and Trait.GetGroup data functions to get trait groups.
- 給特性組新增GetTraitGroup( 'tag' ) 和 Trait.GetGroup數據功能。
- Add HasTrait and HasTraitFromGroup data functions to Character.
- 給角色新增HasTrait 和 HasTraitFromGroup數據功能。
- Add GetGlobalVariable and GetGlobalList data functions for getting data saved from script.
- 新增GetGlobalVariable 和GetGlobalList數據功能。
- Add MakeScopeValue, MakeScopeFlag, and MakeScopeBool to create Scope objects out of primitive types directly since they are not automatically creatable via the MakeScope member on complex types like Character.MakeScope.
- 新增MakeScopeValue, MakeScopeFlag, 和 MakeScopeBool以直接從原始類別中創(chuàng)造作用域對象,因為它們并不會自動通過在復雜類型,例如Character.MakeScope 中的MakeScope功能自動創(chuàng)建。
- Add ScriptValue data function to Scope objects which will evaluate a script value just with that Scope object as root.
- 給作用域對象新增ScriptValue數據功能以分析只以該作用域對象為根的腳本數據。
- Made the Localize data function allow the key it references to also call other data functions in it like SelectLocalization does.
- 讓本地化的數據功能允許其指代的關鍵詞直接同其類別內其他數據功能相關聯(lián),類比SelectLocalization。
- Add AddList data function for GuiScope, it is to add_to_list what AddScope is to save_Scope_as.
- 給GuiScope 功能新增AddList 數據功能,其對add_to_list的作用如同AddScope對save_Scope_as的效果。
###### To Be Continue?######

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