眾神隕落 Godfall TU 2.2.4版 12月10日 更新公告 中英文版

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Godfall Update - 2.2.4
Update 2.2.4 is now available for both the PC and PS5 versions of Godfall. This update includes a wide array of bug fixes, stability improvements, and continued optimization.
更新2.2.4現(xiàn)在可用于PC和PS5版本的Godfall。此更新包括大量的錯誤修復(fù)、穩(wěn)定性改進(jìn)和持續(xù)優(yōu)化。
Please continue to provide us with feedback as we are monitoring and addressing various issues while working toward future updates and plan to have a larger update in the coming weeks that will include various QoL improvements based on this feedback.
請繼續(xù)向我們提供反饋,因為我們正在監(jiān)控和解決各種問題,同時致力于未來的更新,并計劃在未來幾周內(nèi)進(jìn)行更大規(guī)模的更新,包括基于此反饋的各種QoL改進(jìn)。
DEPLOYMENT STATUS:? 針對目標(biāo)
PC 與PS5
General – All Platforms 全平臺
Solved an issue where the host of a multiplayer match would incur a blank screen if a player in the party had not yet unlocked the boss encounter.?
解決了一個多人聯(lián)機的隊長機將導(dǎo)致一個白屏,一個玩家在一個隊中還沒有解鎖遭遇。
Solved an issue in multiplayer when the user browsing a menu during a cutscene would be stuck outside after the cutscene and display the character with placeholder textures.
解決了多人游戲中的一個問題:當(dāng)用戶在一個CG中瀏覽一個菜單時,會在CG之后被卡在任務(wù)外,并用占位符紋理顯示角色的問題。
Added additional logic around enemy spawn locations to prevent enemies from appearing in inaccessible spots on the map.
在敵人刷新點周圍增加了額外的邏輯,以防止敵人出現(xiàn)在地圖上無法接近的地方。
Solved an issue where Objectives would not update properly.
解決了目標(biāo)不能正確更新的問題。
Solved an issue that could cause ranged enemies in the Tower of Trials to move to attack from melee range instead of the appropriate ranged distance.
解決了一個問題,可能導(dǎo)致遠(yuǎn)程敵人在審判塔瞬間移動到玩家身邊問題。
Solved an issue where enemies would lose target tracking of players in the Tower of Trials.?
解決了一個問題,敵人會脫離任務(wù)目標(biāo)問題
Solved an issue where simultaneously killing the last set of enemies in the Tower of Trials could cause enemy waves to stop spawning.
解決了一個同時殺死審判塔中最后一組敵人可能導(dǎo)致敵方不刷敵人的問題。
Solved a ray tracing issue in the Air Realm that caused a disproportionate negative impact on framerate.
解決了空氣領(lǐng)域的光線跟蹤問題,該問題對幀速率造成了不成比例的負(fù)面影響。
Solved a rendering crash that could occur when browsing the personal menus.
解決了瀏覽個人菜單時可能發(fā)生的渲染崩潰。
Solved a crash that could occur with an internal spatial significance system miscommunicating with the server.
解決了內(nèi)部空間重要性系統(tǒng)與服務(wù)器通信錯誤時可能發(fā)生的崩潰。
Added game server capacity in Singapore, Sydney, and Canadian regions for increased multiplayer stability.
增加了新加坡、悉尼和加拿大地區(qū)的游戲服務(wù)器容量,提高了多人游戲的穩(wěn)定性。

PlayStation 5 Only 針對次世代PS5主機問題
Tuned HDR output settings to reduce overexposure & bloom.
調(diào)整HDR輸出設(shè)置,減少過度曝光和水花。
Updates with a sword are based on player feedback collected from our various communities and through support tickets.
劍的更新是基于玩家的反饋從我們的不同社區(qū)和通過支持票收集。
Please file a ticket on?support.gearboxsoftware.com?37?if you are experiencing any issues with Godfall or would like to provide feedback! Creating a ticket helps us track and monitor any issues creeping up from launch.
如果你遇到任何與上帝瀑布有關(guān)的問題或想提供反饋!請瀏覽?support.gearboxsoftware.com?創(chuàng)建一個記錄單可以幫助我們跟蹤和監(jiān)控從發(fā)布開始就出現(xiàn)的任何問題。