【超靈秘法社】Playtest預(yù)先版v0.287-137更新日志
Gameplay and Balance
游戲性與平衡
- Reduced Bitterrice cost for Bitter and Honeyed Stir-Fry recipes. Honeyed Stir-Fry grants slightly less Conviction to compensate.
降低了苦稻小炒和蜜汁小炒需要的苦稻量,蜜汁小炒可獲得的信念稍稍降低
- Runewood Trees now drop ~2.5x more Runewood.
現(xiàn)在符木樹掉落符木(比之前多)約2.5倍
- Runewood Trees grow approximately 4x more frequently in the Forest.
符木樹在森林中生成頻率快約4倍
- Bristlecone, Sweetleaf, and Runewood Trees grow ~3x faster.
狐尾松、甜葉樹和符木樹生長速度快約3倍
- Skill bonuses for casting now actually help as much as their bonus display seemed to indicate.
現(xiàn)在施法的技能加成與其顯示的加成效果一致了
- Indoor planters now correctly use the room's lighting calculation.
現(xiàn)在室內(nèi)種植箱會正確使用房間的光線計(jì)算
- Support columns are built 500% faster.
支撐柱建造速度快500%
- Golden Berries event guarantees Honeydrop drops.
黃金漿果事件必定掉落蜜滴果
- Croa drop Eyeballs and Brains instead of Meat.
地鴉掉落眼球和腦,而不是肉了
- Sinew x4 recipe is now Sinew x5.
肌腱x4的配方現(xiàn)在是肌腱x5
- Intermediate Classroom, Advanced Classroom, Mage's Study and Mage's Tower allow Large Bookshelves as an alternate to Bookshelves.
中級教室、高級教室、法師的書房、法師的高塔允許大型書架代替書架
- Added the ability drag to prioritize schedules.
添加了拖動日程優(yōu)先級的功能
- Founder ghost can now be used on the access list for teaching stations.
現(xiàn)在創(chuàng)始人鬼魂在教導(dǎo)站使用許可列表中了
- Make it so Corpses produced by Hunting inherit the original animal's priority.
捕獵產(chǎn)生的尸體會繼承其原本動物的屬性
- And… more wallpapers!
以及……更多壁紙!
Other Changes
其他變更
- Tutorial access button available on center control panel, replacing the Feedback button, which has moved to Settings.
中央的控制面板有進(jìn)入教程的按鈕,取代了原來的反饋按鈕,后者移至設(shè)置中了
- Updated recreation Medallions to be about dancing.
更新了與跳舞有關(guān)的娛樂類獎?wù)?/p>
- When using the room type filter, hovering a keyword will do highlight all the room type displays with that keyword.
當(dāng)使用房間類型篩選時,懸停在關(guān)鍵詞上會高亮所有顯示該關(guān)鍵詞的房間類型
- Show item dimensions when hovering their Research or other links.
當(dāng)懸停在研究或其他鏈接中的物體時會顯示其維度(空間大小)
- Show a block count when dragging out walls and floors.
拖出墻壁或地板時會顯示格子計(jì)數(shù)
- Added Icon over stairs when spiral stair exit is blocked by furniture.
添加了螺旋樓梯被家具阻擋的圖標(biāo)
- Added display of available vs unavailable potions in battle ritual UI.
添加了戰(zhàn)斗儀式界面中可用和不可用藥水的顯示
? ??
Fixes
修復(fù)
- Added additional interact points on Graves to fix issues with Funerals.
添加了與墳?zāi)沟念~外互動點(diǎn)以修復(fù)與葬禮有關(guān)的崩潰
- Characters who already have an Oraculum boost are now no longer eligible to perform that ritual.
現(xiàn)在已有智囊加成的角色無法執(zhí)行對應(yīng)儀式
- Removed references to healing Trauma across the board, now that Trauma is only healed with time.
移除了與治愈創(chuàng)傷有關(guān)的內(nèi)容,因?yàn)楝F(xiàn)在創(chuàng)傷只能隨時間治愈
- When work stops on a quilted and ingredients are dumped out, remove the placeholder quilted render.
當(dāng)制作縫合物的工作停止并將原料彈出時,移除縫合物的占位渲染
- Conservatory, Common Room, and House Commons correctly grant their Conviction statuses to dancing Mages.
音樂室、公共休息室和高級休息室會正確地為跳舞的法師賦予信念狀態(tài)
- Savant Scrolls now say Tier II AND Tier III graduates are a Source.
現(xiàn)在學(xué)者卷軸的來源會顯示2級與3級畢業(yè)
- Fix not being able to hover for tooltips for statuses when more than 2 statuses in combat.
修復(fù)了戰(zhàn)斗中狀態(tài)多余兩種就無法通過懸停查看狀態(tài)的懸停提示的問題
- Fix so wallpaper selection does not show up in Underschool rooms.
修復(fù)了壁紙選擇會出現(xiàn)在學(xué)院秘地房間中的問題
- Fix false claim in summoning that there are no available wands.
修復(fù)了沒有可用魔杖時假的召喚執(zhí)行
- Fix missing Rotate tooltip info for non-spiral stairs.
修復(fù)了非螺旋樓梯缺失有關(guān)旋轉(zhuǎn)的懸停提示信息
- Fix issue where rooms were sometimes considered Isolated incorrectly.
修復(fù)了有時房間判定孤立不正確的問題
- Prevent creatures from going through closed dungeon doors.
阻止了生物穿過關(guān)著的地牢大門
- Don't show Breaking characters in the idle alert.
在空閑警告中不會顯示崩潰的角色了
- Updated the text on Eater Trials to correctly link their meal.
更新了食客試煉的文本,更正其對應(yīng)餐食的鏈接
- Updating Isolated room keyword text for accuracy.
更新了孤立房間關(guān)鍵詞文本以更加準(zhǔn)確
- Fix Crit display often not showing when it should during combat.
修復(fù)了戰(zhàn)斗中暴擊該顯示時經(jīng)常不顯示的問題
- Bonuses to Casts from skill levels are now treated as a flat modifier rather than a % one, and are added to the spell’s base work amount before further % modifiers are included. This will generally result in casts by skilled?
characters in appropriate room types getting more done.
現(xiàn)在技能等級提供的施法加成是浮點(diǎn)修正而不是百分比,會在其他進(jìn)一步的百分比修正前先增加施法的基礎(chǔ)工作量。這大體上可使高技能角色在適當(dāng)類型的房間中效率更高
- Fix cases where dungeon battle cannot start because too many objects are close to the door
修復(fù)了地牢大門附近有太多物體而導(dǎo)致地牢戰(zhàn)斗無法開始的情況