戰(zhàn)地5cfg優(yōu)化文件
文件夾名字user.cfg? 放入游戲根目錄
GameTime.MaxVariableFps 0
Render.FrameSynthesisScaleH 0
Render.FrameSynthesisScaleV 0
Render.ResolutionScaleDynamicDrawDbug 0
Render.ResolutionScaleDynamicGraphMax 0
Render.VSyncFlashTestEnable 0
Render.OutputBrightnessTestEnable 0
Render.DxrEnable 0
Render.DLISPEnable 0
Render.DLAAEnable 0
Render.UseResolutionScaleFromNGX 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurRadialBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.FrameSynthesisMode 0
WorldRender.FilmicEffectsEnable 0
WorldRender.EmitterSunTransmittanceMapEnable 0
WorldRender.EmitterSunTransmittanceMapResolution 0
WorldRender.LightTileCombineOutdoorLightEnable 1
WorldRender.LightTileCsPathEnable 0
WorldRender.PlanarReflectionEnable 0
WorldRender.InterpupillaryDistance 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowMapResolution 0
RenderDevice.VSyncEnable 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.StereoConvergenceScale 1
RenderDevice.StereoSeparationScale 1
RenderDevice.StereoSoldierZoomConvergenceScale 1
RenderDevice.DxDiagDriverDetectionEnable 0
RenderDevice.Dx11Dot1Enable 1
RenderDevice.Dx11Dot1RuntimeEnable 1
PostProcess.ForceDofEnable 0
PostProcess.BlurMethod 0
PostProcess.SpriteDofHalfResolutionEnable 0
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0
WorldRender.LightTileCsPathEnable 0
戰(zhàn)地1文件
RenderDevice.VSyncEnable 0
(禁用垂直同步)
Render.VSyncFlashTestEnable 0
PostProcess.BlurMethod 0
(禁用動態(tài)模糊)
PostProcess.BlurPyramidQuarterResEnable 0
(動態(tài)模糊1/4解析度禁用)
WorldRender.MotionBlurEnable 0
WorldRender.MotionRadialBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.TiledMotionBlurEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurForceOn 0
WorldRender.MotionBlurFixedShutterTime 0
(以上都是動態(tài)模糊的設定而已)
PostProcess.SpriteDofEnable 0
(奔跑時關閉景深)
PostProcess.SpriteDofHalfResolutionEnable 0
PostProcess.DynamicAOEnable 0
(動態(tài)環(huán)境光遮蔽關閉,AO會導致你看不清角落的人,非常黑)
PostProcess.DynamicAOMethod 0
PostProcess.ScreenSpaceRaytraceEnable 0
(光追關)
PostProcess.ScreenSpaceRaytraceQuality 0
PostProcess.ScreenSpaceRaytrace32BitEnable 0
PostProcess.ScreenSpaceRaytraceEnable 0
PostProcess.ScreenSpaceRaytraceDeferredResolveEnable 0
PostProcess.ScreenSpaceRaytraceSeparateCoverageEnable 0
PostProcess.ScreenSpaceRaytraceFullresEnable 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 256
(spotlight這兩條是極致優(yōu)化,最低粒子和光分辨率就是256,默認1024,調(diào)低對幀數(shù)有些提升的,調(diào)0沒用,會自動降低到256最低值)
WorldRender.EmitterSunTransmittanceMapEnable 0
WorldRender.EmitterSunTransmittanceMapResolution 0
(太陽光透光率0,開高你眼睛估計是沒了)
RenderDevice.StereoConvergenceScale 0
RenderDevice.StereoSeparationScale 0
RenderDevice.StereoSoldierZoomConvergenceScale 0
GstRender.ConsoleAntiAlias 0
(控制臺抗鋸齒關)
RenderDevice.TripleBufferingEnable 0
(三重緩沖關)
WorldRender.PlanarReflectionEnable 0
(平面反射啟用,0為關1為開,控制臺常識罷了==)
WorldRender.FilmicEffectsEnable 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.DistortionEnable 0
WorldRender.FastHdrEnable 0
WorldRender.TranslucencyAutoThicknessEnable 0
2042204220422042
GameTime.MaxVariableFps 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.MotionBlurRadialBlurMax 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.LightTileCsPathEnable 0
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0
PostProcess.DofMethod 0
PostProcess.BlurMethod 0
PostProcess.HbaoBilateralBlurEnable 0
WorldRender.PlanarReflectionEnable 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.VSyncEnable 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.DxDiagDriverDetectionEnable 0
RenderDevice.StereoconvergenceScale 0
RenderDevice.StereoSeparationScale 0
RenderDevice.StereoZoomSoldierConvergenceScale 0
改線程作廢 會導致黑屏