First Contact Story Pack

Stellaris 開發(fā)日志 #390 - 我們有聯(lián)系(3.7.2 '小犬座' 補丁說明)
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 發(fā)布者:Eladrin?
大家好!
這個故事包一直是我們想要帶給您的東西,所以我很高興為您帶來 Stellaris 3.7.2“Canis?Minor”更新和First Contact 故事包的發(fā)行說明。我還附上了 3.7.2 腳本文檔文件,供那些會發(fā)現(xiàn)它有價值的人使用。

抱歉各位這周太忙啦雖然提前拿到日志沒弄完啊
新起源
意外回報 - 您的文明曾被一支來自星際的高級入侵者入侵并擊退?,F(xiàn)在,憑借他們的技術,您的帝國已經準備好進入銀河舞臺,找出其他還有什么存在。
打破枷鎖 - 作為一艘墜毀的奴隸船的幸存者團結在一起,并建立一個來自銀河系各個物種的多元化帝國。踏上尋找各自故鄉(xiāng)的任務,只要你能逃脫你以前的掠奪者的窺視。
懼怕黑暗?- 你的部分人口因為你們太陽系內的一顆星球發(fā)生了一次“事故”,而擁抱孤立主義和仇外心理。你會忽略他們的擔憂,探索星際,一路上結交“朋友”嗎?還是為了使你的文明變得更加強大而迎合他們的孤立主義?
新的前FTL互動
增強的觀測和外交機制
新的間諜行動,可以滲透和提升前FTL目標
新的故事和事件
獨特的前FTL文明:可再生社會
新增前FTL蜂群思維(需要烏托邦+首次接觸)
前FTL文明可能有小概率生成以下起源之一:
破碎之環(huán)(需要聯(lián)邦)
機械師(需要烏托邦)
生命之籽(需要啟示錄)
海洋天堂(需要水生物種包)
地底人(需要霸主)
新增了12個洞察技術 - 從觀測的前FTL獲得的新技術類別
新的國民理念允許在沒有超空間引擎的情況下進行早期躍遷引擎探索:?
熱切探險家
私人探險
觀星者
探索協(xié)議
增加了隱形和隱形偵測
最多可有10級的隱形/隱形偵測,較小的艦艇比較大的艦艇更容易隱形
軍事艦艇不能被普通傳感器偵測到,只要他們保持隱身狀態(tài),就可以忽略封閉的邊界,并可以解除隱形以伏擊敵對艦艇
科研船可以使用隱形技術在封鎖的邊界之外進行探索,收集其他帝國星球的情報,并提高星際基地的隱形偵測能力。
推出了8個新的成就。
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#################### VERSION 3.7.1 - Canis Minor ######################
############################################################[/HEADING][/CENTER]
新增和更改:
上古遺物DLC添加了考古技術特性。
完成考古遺址和先驅異常現(xiàn)象探測現(xiàn)在有機會產生小型神器儲量。
創(chuàng)建了一個新的社會研究分支,圍繞研究和利用小型神器創(chuàng)造獨特的船艦組件、星際基地模塊和行星建筑的新技術。
現(xiàn)在有幾個考古遺跡會獎勵您稀有的考古技術。
完成“[先驅]的秘密”項目現(xiàn)在會獎勵您獨特的技術。
添加了新的考古工程師飛升特權,使您的考古技術發(fā)揮最大的作用。
調整了小型神器行動的價格。
謄錄儀現(xiàn)在獎勵500個小型神器。
復國孑遺起源現(xiàn)在以一個考古學研究系的建筑開始,取代了原來的科學實驗室。
“...的秘密”項目現(xiàn)在可以讓您進入后續(xù)的考古技術研究。
商店中小型神器的數(shù)量現(xiàn)在有上限。它們也可以進行交易。
各種前FTL文明的更改和添加。
前FTL文明技術和意識系統(tǒng)已添加
技術進步現(xiàn)在已經標準化,并在用戶界面上可見。
意識是通過各種行動獲得的,例如太空戰(zhàn)斗或炸毀前FTL的月球。一旦意識達到最高值,前FTL將聯(lián)系觀察國家。
前FTL文明現(xiàn)在在其當前時代具有隨機的技術進步水平。早期太空時代文明的最大進度為50%,因此距離實現(xiàn)FTL技術還有20年。
被動和攻擊性觀察現(xiàn)在比以前減少了50%的資源,但它們的輸出會隨著您的間諜網絡對正在觀察的前FTL文明的滲透級別每增加10%而增加10%,最多可以增加150%在100滲透級別。
被其他帝國啟蒙而沒有獨特起源的前FTL文明現(xiàn)在將被授予啟蒙的起源,提供+ 0.5個月度忠誠度,+ 10%的研究速度,并允許他們成為學邦附庸(需要霸主),無論與其霸主存在任何技術差距。
舊的敵人前FTL文明現(xiàn)在具有后啟示錄起源和幸存者特質。
如果前 FTL 文明沒有獨特的起源,它們現(xiàn)在會顯示發(fā)展中的文明起源。
前FTL文明現(xiàn)在顯示正在發(fā)展的文明起源,如果它們沒有獨特起源。
添加了Pre-FTL Deneb系統(tǒng)。
重塑和改進了Pre-FTL觀察任務和事件鏈。
重新設計了銀河系中生成前智生物的方式?,F(xiàn)在在銀河系生成時生成前智物種,而不是通過異常生成。有5%的機會讓有居住性的星球擁有前智生物種群。這可以通過“Pre-FTL文明和前智物種”銀河系生成滑塊來增加。
為Pre-Sapient特征實現(xiàn)了新的特征圖標。
如果您作為食尸文化集體意識開始并擁有“第一次接觸”,則您保證的前FTL世界現(xiàn)在也將是集體意識的。
外星動物園用動物園管理員工作取代了藝人工作,提供社會研究和便利設施。
您現(xiàn)在可以在外星動物園中飼養(yǎng)牲畜奴隸。
擁有前智慧生物(并選擇了保護政策)的行星上的外星動物園提供受保護的動物群工作,提供額外的便利設施。如果帝國擁有戰(zhàn)士文化公民,則這些公民將被換成角斗士野獸。
如果您擁有 First Contact 或 Apocalypse DLC,則允許 pop 竊取轟炸姿態(tài)。
Anniversary Portraits 免費 DLC 現(xiàn)在是基礎游戲的一部分。
添加了 1 個新成就。
主菜單背景更新。
穿衣服的類毒素物種現(xiàn)在是對其時尚選擇進行嚴厲外交侮辱的有效目標。
添加了速度控制快捷方式 shift + 向上/向下箭頭。
對構成“上古之神”事件鏈的文本進行各種編輯。這些學說在不影響其保護漆的情況下得到了完善。
能量魚雷船角色現(xiàn)在只會在您擁有相關技術時出現(xiàn)。
雇傭兵現(xiàn)在讓你有機會在可汗之前雇傭他們。
玩家現(xiàn)在可以選擇扮演惡魔入侵。
Rogue Servitors 現(xiàn)在可以選擇安撫太空變形蟲。
自動菌落指定已得到改進。
宗主國和附庸國相關的變化
開明的帝國總能成為專業(yè)學科。
聯(lián)邦成員現(xiàn)在被排除在聯(lián)邦成員之間的獨立戰(zhàn)爭之外,除非他們支持崛起的封臣之一的獨立。
封臣現(xiàn)在可以邀請宗主國的其他封臣參加聯(lián)合獨立戰(zhàn)爭,即使他們都是同一個聯(lián)邦的一部分。
修復了一個錯誤,如果附庸國由于外交協(xié)議受限而屬于同一個聯(lián)邦,則不允許他們從宗主國宣告獨立戰(zhàn)爭。
所有在聯(lián)合獨立戰(zhàn)爭中作戰(zhàn)的封臣現(xiàn)在如果獲勝就會獨立,而不是只有發(fā)起投票的帝國。
為 Juggernauts 和 Star-Eaters 添加了一個新的反應堆類別,它們具有建造和維護成本。
以科學探索和保護的精神建造外星動物園現(xiàn)在讓 Xenoist Pop Factions 高興。此要求不適用于擁有武士文化公民的帝國。
當您建立外交手段以在技術上啟發(fā)前 FTL 文明時,技術專家派系開展無國界科學的要求現(xiàn)在也可能得到滿足。
當您的帝國加入 Holy Covenants 時,技術專家 Pop Factions 不再失望,但當您加入研究聯(lián)合會時,他們仍然很高興。同樣,當你的帝國加入研究聯(lián)合會時,傳統(tǒng)主義流行派別不再感到憤怒,盡管他們仍然鼓勵加入圣約。宗教學者歡欣鼓舞!
你從傳統(tǒng)主義派系那里收到的對肉體強壯未實現(xiàn)的反對已經減半,從 -30% 到 -15%。此外,他們提意見的時間稍早一些:在“肉體無力”專案完成后。
異形派系現(xiàn)在對超光速前文明的不干涉或微妙干涉政策感到滿意。
銀河保衛(wèi)者現(xiàn)在提供 +200 好感而不是 +20。
提升前智者的影響力增益現(xiàn)在為 50。
具有通靈者或任何被選特征的社會研究領導者現(xiàn)在增加了獲得靈能技術的機會。
將“太陽帆船”異常現(xiàn)象在無法居住的行星上的生成率降低了大約三分之一。
詭計傳統(tǒng)現(xiàn)在在繪制詭計相關技術時給予 5 倍的權重修正。
煉油廠星球和棲息地名稱現(xiàn)在為煉油師、透光師、化學家和所有戰(zhàn)略資源采礦專業(yè)提供 20% 的獎勵。
默認的棲息地名稱現(xiàn)在與默認的殖民地類似,在棲息地人口較少的情況下提供穩(wěn)定性和便利性。
對于任何給定的情況,將資源維護/成本/生產減少修改器限制為 -90%。也就是說,您將不再能夠完全免費地維護本應花費維護費用的工作。
主宰現(xiàn)在擁有與戰(zhàn)列艦和泰坦相同的最大速度。
彈弓到星星現(xiàn)在使彈射器的準確性提高 50%。
放射性植物群事件現(xiàn)在提供 3 個前智能人口。
如果 galcom 決議處于活動狀態(tài),精煉行星現(xiàn)在提供 15% 和 +10%。
遺跡起源現(xiàn)在從考古技術和建筑開始。
現(xiàn)在,官僚機構的任命考慮了精神主義者的津貼。
Vultaum Reality Perforator 現(xiàn)在有很小的機會在一年內一次性提供所有修改器。
Yeeting 艦隊現(xiàn)在作為伏擊修正使其射速提高 33%。50% 與星際彈弓起源。
使用 Slingshot to the Stars 起源,您不再會失去一個保證可居住的地方。
魚雷現(xiàn)在是 1 級技術,需要聚變導彈(因此,聚變能量)作為先決條件,而不是 2 級技術。
將自動研究的要求更改為太空探索技術。
將一些 leviathans(及其復活版本)切換為線計算機而不是火炮。
商業(yè)契約現(xiàn)在提供有關殖民地的高級經濟情報。
奪取 Galatron 宣戰(zhàn)理由現(xiàn)在在第一次使用 Galatron 時解鎖,而不是在獲得時解鎖
AI 將不再在傳統(tǒng)上超支 Unity。
AI 將不再租用雇傭軍增援艦隊前往主力艦隊。
AI 將不再嘗試應用具有負面特性點的物種模板。
修復了一些游戲邏輯在 FTL 中將艦隊的最終目標視為其當前位置的錯誤。
修復了阻止 AI 正確選擇轟炸姿態(tài)的錯誤。
修復了轟炸政策的不正確權重。
防止 AI 嘗試修改它沒有的物種。
AI 將不再無意義地清除障礙物。
AI 將不再將其所有科學船分配給考古學。
改進了 AI 選擇公民的方式。
AI 現(xiàn)在可以對危機占領的友好行星使用無限制和世界末日轟炸。
人工智能現(xiàn)在在計算接受度時會考慮經濟影響。
AI 現(xiàn)在明白游俠小屋產生團結。
人工智能人物可以指定角色以用于特定的船舶尺寸。
具有有限投票能力的 AI 現(xiàn)在總是可以對來自另一個封臣的獨立戰(zhàn)爭邀請進行投票。
具有環(huán)保公民意識的 AI 將不再清除可以變成自然保護區(qū)的障礙物。
阻止 AI 在玩家離開多人游戲會話后的一段時間內更新物種權利。
防止 AI 在行星低于 2 人口時使用突襲轟炸。
AI 現(xiàn)在應該在需要時派遣軍事艦隊調查特殊項目。
食尸文化 蜂巢思維 會自動將他們入侵的人口設置為正式公民,這樣他們就不會意外地清除整個星球。
修復了舊自定義名稱包含某些特殊字符時的崩潰。
修復了與艦隊模板相關的 OOS。
修復了在危機視圖打開時切換到非危機帝國時觀察者模式崩潰的問題。
修復了更新環(huán)境對象圖形時的崩潰。
修復了特使在玩家熱加入的同一天死亡時不同步的問題。
合并車隊時提高了性能。
改進了一些較新 CPU 的性能。
修復了正在播放的壓縮音樂文件的卡頓問題。
添加了用于在大綱中顯示行星條目的名稱和行星類型覆蓋圖標的選項。
在大綱中添加了低穩(wěn)定性和持續(xù)反抗行星的指標。
在大綱中為棲息地添加了疊加圖標。
用狀態(tài)圖標替換大綱行星低穩(wěn)定性圖標覆蓋。
更新了大綱中領導者級別圖標的外觀。
Gateway Sites 和 Ruined Gateways 現(xiàn)在顯示在大綱中。
如果玩家在行星上擁有完整的情報,我們會顯示比以前更多的數(shù)據(jù)。
Strike Craft 現(xiàn)在會在工具提示中列出其交戰(zhàn)范圍。
舊 UI 中的固定列表有時會獲得比列表內容所需的更長的滾動區(qū)域。
修復了將鼠標懸停在船舶設計器中特殊值字段下方的元素外部時出現(xiàn)的“特殊值”工具提示。
修復了船舶設計器中“選擇船舶角色”按鈕禁用時工具提示為白色而非紅色的問題。
現(xiàn)在在頂部欄中顯示次要工件。
在文物視圖中添加了小型文物收入。
修復了第一個聯(lián)系人窗口中的肖像重疊。
一些較長時間的測量值現(xiàn)在將以比天更大的單位顯示。
對齊行星視圖重命名按鈕以匹配名稱文本。
修復了船舶外觀菜單中出現(xiàn)的黑色或白色方塊。
為 diplo view stats UI 部分制作背景,不會覆蓋某些圖標。
改進了鼠標側鍵輔助功能選項的描述。
修復了船舶設計器中的“選擇船舶角色”按鈕在懸停時不顯示其工具提示的問題。
修復了鎖定建筑槽的工具提示不解釋要建造哪種地區(qū)類型以獲得更多槽,除非已經建造了一些地區(qū)。
修復一種類型的過多組件的不準確工具提示。
右鍵單擊選中艦隊的量子彈射器,命令它們進入其軌道,而不是顯示帶有無法使用按鈕的菜單。
修復了某些 UI 中的寬物種肖像剪裁問題。
修復了當一名新將軍被分配到運輸艦隊時軍隊用戶界面沒有立即更新其信息的問題。
修復了在外交視圖的下拉列表中選擇帝國時 UI 不更新的問題。
修復了應該隱藏的 CB 在外交視圖中顯示的圖標。
修復了帝國創(chuàng)建中未顯示的氣候偏好。
修復某些窗口(例如發(fā)貨訂單)與 sprite 平鋪相比太小,這會導致圖形錯誤
修復了艦隊陷入單方戰(zhàn)斗的一個實例,其中只有一方對另一方造成傷害(無敵艦隊錯誤)。
修復了一個錯誤,如果扇區(qū)自動化處于活動狀態(tài),則無法通過自動指定選擇許多殖民地名稱。
修復了無法接受自負的純粹主義者作為聯(lián)邦成員或伙伴的問題。
修復了隱藏的宣戰(zhàn)理由在宣戰(zhàn)理由列表的國家工具提示中顯示的問題。
修復了隱藏的宣戰(zhàn)理由顯示在“是宣戰(zhàn)理由的目標來自”工具提示中。
修復了當特征因氣候偏好而無效時可以保存物種模板的問題。
顯著修改了 Hive Mind 名單,現(xiàn)在提供更多隨機名稱以避免名稱沖突 - 特別是在嘗試保存船舶設計時。
修復了未保存的多人聊天語音轉文本快捷方式設置在退出設置時未清除的問題。
銀河市場將不再在未被指定舉辦它的行星上形成。因此,如果銀河共同體成員不提名至少一個宿主世界,它就根本不會形成。如果發(fā)生這種情況,該決議將再次提供給隨后的聽證會。
如果重新安置它的決議沒有收到有效的提名,銀河市場將不再被移動到一個隨機的宿主世界。相反,如果發(fā)生這種情況,銀河市場將保留其先前的宿主。重新安置銀河市場的決議將在正常的銀河共同體冷卻時間后再次可用。
固定聲音有時可以比預期更快地再次播放
“損壞的調查數(shù)據(jù)”異常可能不再在有衛(wèi)星的世界、正在被殖民的世界、蓋亞世界或以考古挖掘為特色的世界上產生。
對“遙遠的星星”事件“瘋狂的星星”進行了小幅編輯。
將你的前智能政策設置為“狩獵”現(xiàn)在將正確地讓前智能生產食物(或礦物質)。
標準 ftl 之前的系統(tǒng)將不再在墮落帝國集群中生成。
為少數(shù)設置為“中立派系”的實體添加了定制的首次接觸場景,例如幽靈船和不擇手段的打撈者。這些艦隊不再被錯誤地識別為海盜。
修復了在不關閉模板修改窗口的情況下無法重新添加新刪除的負面特征的問題。
修復了有時合并后兩名領導者被分配到同一個艦隊的問題。
防止突襲轟炸將人口重新安置到正在被殖民的行星。
如果宗主國無法建立財產,則修復了主題協(xié)議 UI 中的誤導性工具提示。
更新流行派系描述,使它們更準確地反映他們自己的政治訴求的風格。
修復了綜合提升的帝國無法同化機器人口的問題。
修復了控制論提升的蜂巢思維能夠為已經被同化的物種設定同化生活標準。
前 FTL 物種現(xiàn)在再次產生軍隊。
固定人口有時會在停止下降時顯示為下降。
brainslug 事件現(xiàn)在正確地在地球上出現(xiàn)了前智能爬行動物。
修復了人口類別修飾符在銀河共同體決議中不起作用的問題(例如,Greater Good 決議中的工人修飾符)。
固定艦隊視圖在從中拖動船只時退出后變得無響應。
修復了“None Shall Pass”成就沒有為帶有行星護盾發(fā)生器的行星解鎖的問題。
修復了國家加入現(xiàn)有戰(zhàn)爭的多個問題。他們的臣民現(xiàn)在將正確地加入戰(zhàn)爭,借給敵人的艦隊將歸還,敵方領土上的艦隊將消失。
修復了具有非自動生成設計的船舶自動升級為自動生成設計的問題。
修復了星系生成改變物種氣候偏好的問題。
修復了沒有正確生成名字列表的封臣。
修復了聯(lián)盟名稱被錯誤地合并到戰(zhàn)爭名稱中的問題。
修復了項目完成后出現(xiàn)的事件鏈中定時特殊項目的警報。
固定行星自動化不為具有“殖民地”行星名稱的環(huán)世界部分構建任何東西。
如果前 ftl 文明的特殊項目不再擁有自己的家園或他們開發(fā)超空間驅動器,現(xiàn)在將從情況日志中刪除。
應急 AI 核心不再缺少他們的第二支泰坦長矛。
修正了雇傭軍艦隊沒有正確加強和升級的問題。
修復了機器世界的圖形發(fā)光效果。
高級魚雷計算機現(xiàn)在可以正確升級為智能魚雷計算機。
阻止 pre-ftls 成為 megacorps。
在極少數(shù)情況下,阻止靈能 POPS 獲得潛在的靈能特性。
現(xiàn)在應該在競技場事件中正確對待盟約選擇。
修復了玩家可以同時獲得兩個裹尸布贊助人的情況。
修復了一個問題,即在一個與你沒有聯(lián)系的國家的叛亂可能會要求加入你(流利地,用你的語言)。
修復了裝甲增強器技術具有不正確的先決條件和權重。
可殖民的破碎環(huán)形世界不應再產生不適當?shù)闹趁竦厥录?/p>
修復了小動物武器使用哺乳動物模型的植物、水生和類毒素的問題。
修復了只有一個艦隊而不是所有選定艦隊會升級的問題。
如果游戲中存在破碎環(huán)帝國,則修復了 Machine Fallen Empires 丟失環(huán)世界部分之一的問題。
修復了封臣能夠參與聯(lián)邦競技場挑戰(zhàn)并獲勝的問題。
修復了當您殖民 Shallash 墓穴世界時,您會得到一些事件的問題。
機器起義現(xiàn)在會產生所有可用的艦隊類型。
聯(lián)邦終端系統(tǒng)中的前 ftls 現(xiàn)在具有 Void Dweller 特征和起源。
防止擁有生命之樹的行星在游戲開始時獲得無生命之樹修改器,即使它們有生命之樹。
防止玩家在成為銀河主權后使用重復的拾荒者和升華公民。當非共享負擔帝國擁有時,共享負擔升級后的公共住房現(xiàn)在可以正確地變成天堂穹頂。
當?shù)蹏ネㄓ崟r,移除 Spymaster 特使。
重新設計裹尸布贊助人的邏輯,這樣你仍然可以嘗試聯(lián)系具有相反道德觀的贊助人,但它不會自然地滾動。
一些缺少角色定義的船舶尺寸現(xiàn)在有了它們。
修復了在建造軌道環(huán)時未顯示巨型結構建造警報的問題。
竊取次元操縱裝置現(xiàn)在可以正確地增加總司令的研究產出。
如果他們不擁有一個系統(tǒng)并且所有商隊艦隊都已被摧毀(每年檢查一次),商隊國家現(xiàn)在將被刪除。
對世界進行地形改造時,水晶礁和水晶森林不應再消失。
修復了 Barbaric Despoilers 和 Nihilistic Acquisition 帝國被置于從 Beta 宇宙中偷竊的無限循環(huán)。修復了 Not of this World 的機器人變體的損壞本地化修復了 Beta 世界有時不會生成建筑物。
隨機間諜事件現(xiàn)在應該自動顯示正確的標題和描述。
殖民者將不再因新定居殖民地的舒適自動化而失去優(yōu)先權。
修復了一個問題,即墮落帝國會以其物種外交背景而非定制背景生成。
修復了超光速之前的物種有時會生成不合適的肖像的問題。沒有更多的石器時代宇航員鸚鵡!
修復了蟲草復活設施消息未顯示其描述的問題。
當您開始使用 Sol 時,Nuked Sol 不應再生成。
方便的采礦將不再在衛(wèi)星上生成,這意味著您不會得到奇怪的重疊軌道。
修復了天龍死亡時丟失的事件定位。
改進了對 Titan 和 Colossus 技術的描述。
當您的帝國沒有允許侵略戰(zhàn)爭的政策時,軍國主義流行道德的工具提示現(xiàn)在會顯示正確的文本。
如果您沒有關于它們的情報,國家工具提示將不再顯示宗主國或聯(lián)邦。
修復了多次顯示相同休戰(zhàn)的“無法宣戰(zhàn)”工具提示。
更正了一些以錯誤的詞序顯示的技術專家派系名稱的格式。
無法在格式塔帝國擁有的星球上開設分支機構的工具提示現(xiàn)在明確提到原因是因為他們是格式塔意識。
修復了船舶設計器中某些空的護衛(wèi)艦設計名稱。
行星統(tǒng)一技術的重制工具提示不再聲明法令使用影響力。
“無懈可擊”傳統(tǒng)現(xiàn)在應該有更清晰的效果:修改器描述已更新,顏色已更改為綠色。
行星和星區(qū)自動化應再次升級首都建筑。
修正了戰(zhàn)敗艦隊的殘廢艦船有時會出現(xiàn)在戰(zhàn)斗發(fā)生的系統(tǒng)中,而不是去 MIA 并返回家園。
修復了 Galcom 決議名稱未顯示為觸發(fā)修飾符的問題。
修復了銀河聯(lián)盟聯(lián)邦振作不工作的問題。
修復了一些使用 hull_add 修飾符而不是 hull_mult 修飾符的船體技術。
調整了航母和魚雷艦的艦船行為。航母現(xiàn)在應該更善于保持最大射程,魚雷艦應該更愿意靠近敵人。
殖民地事件不應再在殖民化過程中發(fā)生。
修復了殖民物種列表中缺少條件的工具提示。
修復了船舶角色和后代船舶的各種問題。
當 debugtooltip 處于活動狀態(tài)并且您 ctrl+alt+右鍵單擊 UI 元素時,添加了打開 gui 文件/重新加載界面。
修復了如果在命令關閉時懸停元素時 GuiBounds 工具提示留在屏幕上的問題。
Subject 和 Overlord 接受協(xié)議現(xiàn)在可以獨立編寫腳本。
添加了 MIN_ECONOMIC_MODIFIER_MULT 定義,以防您真的想關閉經濟修正減少倍增的 -90% 上限。
將 set_name 與腳本變量一起使用現(xiàn)在應該可以再次使用。
添加了“rt”控制臺命令作為“research_technology”的別名。
添加了“rta”控制臺命令作為“research_all_technology”的別名。
在確定可能的隨機特征時刪除檢查“species_potential_add”腳本觸發(fā)器。
在系統(tǒng)初始化程序中添加了對 orbital_line 和行星的 has_independent_orbital_line 的支持。
添加了 Damage vs Rival 修改器。
添加了 observed_pre_ftl_within_border 和 pre_ftl_within_border random/every/count/any 效果和觸發(fā)器。
為 Ship 組件自定義工具提示和 CGovernmentCivicType(包括 Origin)自定義描述啟用腳本化位置。
添加了對觸發(fā)的船舶角色的支持。
添加“on_destroying_[station_type]”on_action 效果,用于研究/采礦/starbase/觀察/等站被摧毀時。
添加“remove_communications”效果。
添加了定義 TOOLTIP_MIN_DAYS_FOR_ROUNDED_YEARS 和 TOOLTIP_MIN_DAYS_FOR_DECIMAL_YEARS 用于控制工具提示中的時間數(shù)據(jù)何時切換為以年而非天顯示日期。
添加了 dump_event_data 命令以列出所有相關的現(xiàn)有事件鍵。
使在游戲之外的上下文中使用 ImGui 成為可能。
添加了“set_current_stage”效果來設置 arc 站點的舞臺。
添加了 `add_awareness` 和 `set_awareness` 腳本效果。
添加了“has_awareness”和“current_awareness_level”國家/地區(qū)觸發(fā)器。
添加了 `remove_envoys_to` 腳本效果。
添加了通過腳本效果添加隨機阻塞/非阻塞存款的能力。
添加了游戲規(guī)則,允許您重命名邊界內的行星,即使這些行星屬于其他人。
添加游戲規(guī)則以防止在某些行星/恒星周圍建造站點。
添加了 go_to_next_pre_ftl_age 效果。
添加了 has_next_pre_ftl_age 觸發(fā)器。
為技術添加了新的“starting_potential”觸發(fā)器,用于啟動技術的條件定義。
添加了 non_pre_ftl_portraits 物種類肖像列表以從 preFTL 隨機選擇中排除特定肖像,并在創(chuàng)建物種效果中添加 random_pre_ftl 類類型。
在動作觸發(fā)器上添加了 on_losing_station_control 和 on_gaining_station_control。
添加了 repair_building = <key> 和 repair_planet_buildings = yes 效果。
添加了 set_pre_ftl_age 效果。
添加了對設置 editor_format 的支持,用于在打開日志文件時調用打開文本編輯器。
添加了 validate_and_repair_planet_buildings_and_districts = yes 效果。
為船舶組件添加了一個 ship_limit 變量,用于限制可以添加到船舶設計中的單個組件的數(shù)量。
添加了在靜態(tài)星系系統(tǒng)定義中指定“效果”的能力。
為阻止指定組件組合的船舶組件添加了 blocked_by。
添加了 cloaking_cooldown 靜態(tài)修飾符,應用于具有隱身冷卻時間的艦船。
添加了 has_cloaking_detection 值觸發(fā)器。
添加了 has_cloaking_strength 值觸發(fā)器。
為艦隊和船只添加了 is_cloaked 觸發(fā)器。
為技術添加了 is_custom_tech_1、is_custom_tech_2、is_custom_tech_3 參數(shù)。這些目前分別使用 Rare、Insight 和 Dangerous 技術的技術框架和本地化,但可以通過編輯 interface/technology_view.gfx 文件和 TECH_IS_CUSTOM_TECH_1、TECH_IS_CUSTOM_TECH_2、TECH_IS_CUSTOM_TECH_3 本地化密鑰來添加新的框架和本地化。
添加了修飾符 ship_cloaking_strength_add。
添加了新的修飾符 ship_cloaking_detection_add。
添加了新的腳本觸發(fā)器,has_alternative_ethics,它可以用來計算倫理對玩家帝國的核心影響不大的 Pops。
為 AI 人物添加了新的 sneak_attacker 選項。
添加了 num_dangerous_techs、num_insight_techs、num_custom_1_techs、num_custom_2_techs、num_custom_3_techs 觸發(fā)器。[X] 重構了洞察力成就。
為簽署商業(yè)、防御、遷移、互不侵犯和研究協(xié)定時添加 on_action。
添加 on_cloaking_activated 和 on_cloaking_deactivated 動作。
添加了 on_post_communications_established_always_fire(即使通過 establish_communications_no_message 建立了通信也會觸發(fā))。
允許例如將腳本變量與自定義數(shù)字格式一起使用。
為最近引入的本地化語法系統(tǒng)添加了文檔。
為船舶組件啟用 custom_tooltip。在此上下文中,它充當 custom_tooltip_with_modifiers。
當建筑物沒有分配類別時添加錯誤日志。
修復了單獨覆蓋某些流行工作或地區(qū)時的崩潰。
修復了 GetFirstName 返回諸如“Petals of”而不是“Petals”之類的內容(GetFirstNameFull 將繼續(xù)返回前者)。
修復了 is_ringworld 觸發(fā)器被腳本觸發(fā)器覆蓋的問題。
通過將許多用于生成靜態(tài)地圖的代碼與隨機星系使用的代碼相結合,修復了靜態(tài)地圖的許多問題(希望如此?。?/p>
修復了一些您無法通過 add_modifier 將某些艦隊修改器應用于特定艦隊的情況(例如用于觀察任務的修改器)。
改進的船舶組件模板腳本文檔。
前 FTL 技術時代現(xiàn)在是可編寫腳本的類型。
建筑物的 on_repaired 觸發(fā)器。
移除了“set_primitive_age”效果。
刪除了冗余的“is_ringworld”腳本觸發(fā)器。
現(xiàn)在可以通過腳本激活隱形,效果為 set_cloaking_active = yes|no。
添加了 damage_vs_superior_empires_mult 修飾符
為地區(qū)添加了 expansion_planner = yes/no。這控制地區(qū)類型是否應該在擴展規(guī)劃器中可見,默認為否。
為艦隊 imgui 視圖添加了控件,并為船舶添加了跳躍驅動器信息
在已打開的同一個可選對象上使用可選對象的 ImGui 視圖快捷方式(ctrl+alt+右鍵單擊)現(xiàn)在將關閉視圖。
當檢測到本地化更改時,包含較長文本的視圖現(xiàn)在將自動重新加載。
添加 remove_from_federation 腳本效果
Alien Zoos have replaced an Entertainer job with a Zookeeper job, providing society research and amenities.
You can now keep livestock slaves in alien zoos.
Alien Zoos on planets with pre-sapients (and with the preserve policy selected) provide Conserved Fauna jobs, providing additional amenities. If the empire instead has the Warrior Culture civic, these are swapped for Gladiatorial Beasts.
Allowed pop stealing bombardment stance if you own First Contact or Apocalypse DLC.
Anniversary Portraits free DLC is now part of the base game.
Added 1 new achievement.
Main menu background updated.
改進
平衡
人工智能
穩(wěn)定
表現(xiàn)
用戶界面
BUG修復
改裝
[b]IMPROVEMENTS[/b]
Toxoid species who wear clothes are now valid targets for scathing diplomatic insults about their fashion choices.
Added speed control shortcut shift + up/down arrow.
Assorted edits to the texts which comprise the "Old Gods" event chain. The doctrines have been refined without disturbing their protective lacquer.
Energy Torpedo ship roles will now only show up if you have the relevant technology.?
Mercenaries now offer you a chance to hire them before the Khan does.
Players are now given the option to play as the Daemonic Incursion.
Rogue Servitors now have the option to pacify Space Amoebas.
Automated colony designation has been improved.
[b]BALANCE[/b]
Overlord and vassal related changes
Enlightened empires can always become specialist subjects.
Federation members are now excluded from taking part in independence wars between members of their federation unless they are supporting independence of one of the vassals rising up.
Vassals can now invite other vassals of their overlord in a joined independence war even if they are all part of the same Federation.
Fixed a bug where vassals were not allowed to declare independence war from their Overlord if they were both part of the same federation due to their restricted diplomacy agreement.
All vassals who are fighting in a joint independence war will now become independent if they win instead of only the Empire who initiated the vote.
Added a new class of reactors for Juggernauts and Star-Eaters which have a construction and upkeep cost.
Building an Alien Zoo in the spirit of scientific inquiry and preservation now pleases Xenoist Pop Factions. This Demand does not apply to empires with the Warrior Culture Civic.
Technologist Factions' Demand to carry out Science Without Borders may now also be satisfied when you establish a diplomatic means of technologically enlightening a pre-FTL civilization.
Technologist Pop Factions are no longer disappointed when your empire joins Holy Covenants, however they remain pleased when you join a Research Federation. Similarly, Traditionalist Pop Factions are no longer outraged when your empire joins a Research Federation, though they do still encourage membership of Holy Covenants. Religious scholars rejoice!
The disapproval you receive from Traditionalist Factions for having The Flesh is Strong go unfulfilled has been halved, from -30% to -15%. In addition, they raise their complaints a little sooner: upon completion of the "Flesh is Weak" special project.
Xenoist Factions are now satisfied by policies of Non-Interference or Subtle Interference in pre-FTL civilizations.
Defender of the Galaxy now gives +200 opinion instead of +20.
Influence gain from uplifting pre-sapients is now 50.
A society research leader with the Psychic or any Chosen trait now increases the chance of drawing the Psionics technology.
Reduced the spawn rate of the "Solar Sailer" anomaly by about a third on uninhabitable planets.
Subterfuge traditions now grant a 5x weight modifier on drawing subterfuge related technologies.
The Refinery planet and habitat designations now grant 20% bonuses to refiners, translucers, chemists, and all strategic resource mining professions.
The default Habitat designation now acts similarly to the default Colony, providing stability and amenities while the habitat population is low.
Capped resource upkeep/cost/production reduction modifiers to -90% for any given case. I.e. you will no longer be able to have completely free upkeep on jobs which are meant to cost upkeep.
Juggernauts now have the same maximum speed as Battleships and Titans.
Slingshot to the stars now gives 50% more catapult accuracy.
Radioactive Flora event now gives 3 pre-sapient pops.?
Refinery planets now give 15% an +10% if the galcom resolutions are active.?
Remnant origin now starts with the archaeostudies tech and building.
Spiritualist perk is now taken into account for the bureaucracy designations.
The Vultaum Reality Perforator now has a low chance of giving all the modifiers at once for a single year.
Yeeting a fleet now gives it a 33% fire rate increase as an Ambush modifier. 50% with the Slingshot to the Stars origin.
You no longer lose one of your guaranteed habitables with Slingshot to the Stars origin.
Torpedoes are now a tier 1 technology that requires Fusion Missiles (and thus, Fusion Power) as a prerequisite, instead of being a tier 2 technology.
Changed the requirement for auto-research to Space Exploration technology.
Switched a number of leviathans (and their reanimated versions) to line computers instead of artillery.
Commercial Pacts now give High Economic Intel on Colonies.
The Seize Galatron casus belli is now unlocked the first time the Galatron is used, instead of upon acquisition
[b]AI[/b]
AI will no longer overspend Unity on Traditions.
AI will no longer rent mercenary reinforcement fleets enroute to the main fleet.
AI will no longer attempt to apply species templates with negative trait points.
Fixed a bug where some game logic treated a fleet's final target as its current position while in FTL.
Fixed a bug blocking AI from selecting bombardment stances correctly.
Fix for incorrect weight for bombardment policy.
Prevent AI from trying to mod species it doesn't have.
AI will no longer clear blockers to no purpose.
AI will no longer assign all its science ships to archaeology.
Improved how the AI picks civics.
AI may now use Unrestricted and Armageddon bombardment against crisis-occupied friendly planets.
AI now takes economic impact into account when computing acceptance.
AI now understands that Ranger Lodges produce Unity.
AI personalities can specify roles to use for specific ship sizes.
AI with restricted voting capabilities can now always vote on an invite to war of independence against their own overlord, from another vassal.
AIs with Environmentalist civic will no longer clear blockers that can be turned into Nature preserves.
Prevented the AI from updating species rights for a period of time after a player leaves a multiplayer session.
Prevented the AI from using raiding bombardment when a planet is below 2 Pops.
AI should now send military fleets to investigate special projects when needed.
Necrophage hiveminds will auto-set their invaded pops to be full citizens so they don't accidentally purge the whole planet.
[b]STABILITY[/b]
Fixed a crash when older custom names contained certain special characters.
Fixed an OOS related to fleet templates.
Fixed crash in observer mode when switching to a non-crisis empire while the crisis view is open.
Fixed crash when updating ambient object graphics.
Fixed an out-of-sync when an envoy died at the same day a player hot-joined.
[b]PERFORMANCE[/b]
Improved performance when merging fleets.
Improved performance on some newer CPUs.
Fixed stuttering from zipped music files being played.
[b]UI[/b]
Added options for displaying designation and planet type overlay icons for planet entries in the outliner.
Added indicators for low stability and ongoing revolt to planets in the outliner.
Added overlay icons for habitats in the outliner.
Replaced the outliner planet low stability icon overlay with a status icon.
Updated the look of leader level icons in the outliner.
Gateway Sites and Ruined Gateways now show up in the outliner.
If the player has full intel on a planet we show more data than previously.
Strike Craft now lists their Engagement Range in tooltips.
Fixed lists in old UIs sometimes getting a longer scroll area than what is needed for the list content.
Fixed the "Special Values" tooltip appearing when hovering outside of elements below the Special values field in the ship designer.
Fixed the tooltip of the "Select Ship Role" button in the ship designer being white rather than red when the button is disabled.
Now showing Minor Artifacts in the top bar.
Added Minor Artifacts income to the relics view.
Fixed a portrait overlap in the first contact window.
Some longer time measurements will now be displayed in larger units than days.
Aligned planet view rename button to match name text.
Fixed black or white square appearing in the ship appearance menu.
Made background for diplo view stats UI sections not draw over certain icons.
Improved the description of the mouse side button accessibility option.
Fixed the "Select Ship Role" button in the ship designer not showing its tooltip when hovered.
Fixed tooltip on locked building slots not explaining which district type to build in order to get more slots, unless some districts were already constructed.
Fix inaccurate tooltip for too many components of one type.
Right-clicking a Quantum Catapult with fleets selected, orders them to enter its orbit instead of showing a menu with an unusable button.
Fixed wide species portraits clipping in some UIs.
Fixed the army UI not immediately updating its information when a new general was assigned to a transport fleet.
Fixed UI not updating when selecting an empire in the dropdown in the diplomacy view.
Fixed icons being shown in diplomacy view for CBs that should be hidden.
Fixed climate preference not being shown in empire creation.
Fix certain windows (e.g. ship orders) being too small compared to the sprite tiling, which caused graphical bugs
[b]BUG FIXES[/b]
Fixed one instance of fleets becoming stuck in a one sided battle where only one side is dealing damage to the other (invincible fleet bug).
Fixed a bug preventing many colony designations from being selected by auto-designation if Sector Automation was active.
Fixed being unable to accept Pompous Purists as federation members or associates.
Fixed hidden Casus Bellis being shown in country tooltips in the Casus Belli lists.
Fixed hidden Casus Bellis being shown in "Is target of Casus Belli from" tooltip.
Fixed it being possible to save a species template when a trait was invalid due to climate preference.
Significantly reworked the Hive Mind namelists, which now provide more random names in order to avoid name clashes — particularly when trying to save ship designs.
Fixed unsaved Multiplayer Chat Speech To Text Shortcut setting not clearing when exiting settings.
The Galactic Market will no longer form on planets which have not been nominated to host it. Thus, it will not form at all if Galactic Community members do not nominate at least one host world. Should that happen, the resolution is made available again for subsequent hearings.
The Galactic Market will no longer be moved to a random host world if the Resolution to relocate it then receives no valid nominations. Instead, should this occur, the Galactic Market remains with its previous host. The Resolution to relocate the Galactic Market will then become available again, subject to normal Galactic Community cooldowns.
Fixed sounds sometimes being possible to play again sooner than intended
The "Corrupt Survey Data" anomaly may no longer spawn on worlds which have moons, are being colonized, are gaia worlds or which feature archaeological digsites.
Minor edits to a "Distant Stars" event, "Star Crazy".
Setting your pre-sapient policy to ‘hunted’ will now correctly have pre-sapients produce food (or minerals).
Standard pre-ftl systems will no longer spawn in Fallen Empire clusters.
Added a bespoke first contact scenario for the handful of entities set up as 'neutral factions', such as the Ghost Ship and Unscrupulous Salvagers. These fleets are no longer incorrectly identified as pirates.
Fixed being unable to re-add a newly removed negative trait without closing the Template Modification window.
Fixed two leaders sometimes being assigned to the same fleet after merge.
Prevented raiding bombardment from resettling pops to planets that are being colonized.
Fixed misleading tooltip in subject agreement UI if the overlord cannot build holdings.
Updated Pop Faction descriptions such that they more accurately reflect the flavor of their own political demands.
Fixed synthetically ascended empire not being able to assimilate machine pops.
Fixed cybernetically ascended hive-minds being able to set assimilation living standard for species that had already been assimilated.
Pre-FTL species now generate armies again.
Fixed pop sometimes being shown as declining if it has stopped declining.
The brainslug event now correctly has pre-sapient reptilians on the planet.
Fixed pop category modifiers not working in Galactic Community resolutions (e.g. the worker modifiers in the Greater Good resolutions).
Fixed fleet view becoming unresponsive after exiting it while dragging ships from it.
Fixed “None Shall Pass” achievement not being unlocked for planets with a Planetary Shield Generator.
Fixed multiple issues with countries joining an existing war. Their subjects will now properly join the war, fleets loaned to the enemy will be returned and fleets in enemy territory will go MIA.
Fixed ships with non-auto-generated designs auto-upgrading to auto-generated designs.
Fixed galaxy generation changing species' climate preference.
Fixed vassals not being generated with namelists correctly.
Fixed alliance names being incorrectly incorporated in e.g. war names.
Fixed alerts for timed special projects in event chains appearing after the project is completed.
Fixed planetary automation not constructing anything for ringworld segments with the "Colony" planet designation.
Special projects regarding pre-ftl civilizations are now removed from the situation log if they no longer own their homeworld or they develop hyperdrives.
Contingency AI Cores are no longer missing their second titan lance.
Fixed an issue with mercenary fleets not reinforcing and upgrading correctly.
Fixed graphical glow effect on machine worlds.
Advanced torpedo computers now correctly upgrade to sapient torpedo computers.
Blocked pre-ftls from being megacorps.
Blocked psionic pops gaining the latent psionic trait in some rare cases.
Covenant Chosen should now be properly treated as chosen in arena events.
Fixed a case where players could get two shroud patrons at once.?
Fixed an issue where a rebellion in a country you did not have communications with could ask to join you (fluently, in your language).
Fixed Armor Hardener technology having incorrect prereqs and weights.?
Colonisable shattered ringworlds should no longer spawn inappropriate colony events.
Fixed issue where critter weapons used mammalian models for plantoid, aquatic and toxoid.
Fixed issue where only one fleet would upgrade rather than all selected fleets.
Fixed Machine Fallen Empires missing one of their ring world segments if a Shattered Ring empire was present in the game.
Fixed vassals being able to participate and win in federation arena challenge.
Fixed you getting some events on the Shallash tomb world when you colonise it.
Machine uprisings now spawn all available fleet-types.
Pre-ftls in the Federation's end system now have the Void Dweller trait and origin.
Prevented planets with a tree of life from getting the No Tree of Life modifier at game start even though they have one.
Prevented players from using duplicate scavengers and ascensionist civics after becoming galactic sovereigns. The upgraded communal housing from Shared burdens now correctly flips into a paradise dome when owned by a non shared burdens empire.
Removed Spymaster envoys when empires lose communications.
Reworked shroud patron logic so that you can still attempt to contact a patron with opposing ethics, but it won't get rolled naturally.
Several ship sizes that lacked role definitions now have them.
Fixed the Megastructure Built alert not showing when an Orbital Ring was built.
Stealing the Dimensional Manipulation Device now correctly increases research output from the Lord Commander.?
The Caravaneer country is now removed if they don't own a system and all caravaneer fleets have been destroyed (checked yearly).
Crystal Reefs and Crystal Forests should no longer disappear when terraforming a world.
Fixed Barbaric Despoilers and Nihilistic Acquisition empires being put in an endless loop of stealing from the Beta Universe. Fixed broken localisation for the Robot variant of Not of this World Fixed the Beta world sometimes not spawning with buildings.
Random espionage events should now automatically show the correct title and description.
Colonists will no longer get deprioritized by Amenity automation on newly settled colonies.
Fixed an issue where Fallen Empires would spawn with their species diplomatic background instead of their bespoke background.?
Fixed an issue where pre-FTL species would sometimes spawn with portraits that didn't fit. No more Stone Age astronaut parrots!
Fixed the Cordyceptic Reanimation Facility message not displaying its description.
Nuked Sol should no longer spawn when you are playing with a Sol start.
Convenient Mining will no longer spawn on moons meaning that you won't get weird overlapping orbitals.
Fixed missing event localization upon the Sky Dragon's death.
Improved descriptions for Titan and Colossus techs.
A tooltip for Militarist Pop ethics now displays the correct text when your empire does not have a Policy allowing wars of aggression.
Country tooltip will no longer show overlord or federation if you don't have intel about them.
Fixed "cannot declare war" tooltip showing the same truce multiple times.
Corrected the format of some Technologist Faction names which were being displayed in the wrong word order.
The tooltip for not being able to open a branch office on a planet owned by a gestalt empire now explicitly mentions the reason is because they are a gestalt consciousness.
Fixed certain empty frigate design names in the ship designer.
Reworked tooltips for the Planetary Unification Tech it no longer state that edicts use influence.
The “No Loose Ends” tradition should now have clearer effects: Modifier description has been updated and the color has been changed to green.
Planetary and Sector Automation should once again upgrade Capital buildings.
Fixed disabled ships from defeated fleets sometimes showing up in the system where the battle took place, rather than going MIA and returning home.
Fixed Galcom resolution name not being displayed for triggered modifiers.
Fixed the Galactic Union federation perk not working.
Fixed a couple of hull technologies using hull_add modifiers instead of hull_mult modifiers.
Adjusted ship behaviors for Carriers and Torpedo ships. Carriers should now be better at remaining at maximum range, and torpedo ships should be willing to get closer to enemies.
Colony events should no longer fire during the colonization process.
Fixed missing conditions tooltip in colonization species list.
Fixed assorted issues with ship roles and offspring ships.
[b]MODDING[/b]
Added open gui file/reload interface when debugtooltip is active and you ctrl+alt+right click on a UI element.
Fixed the GuiBounds tooltip being left on the screen if an element was hovered when the command was turned off.
Subject and Overlord acceptance of agreements can now be scripted independently.
Added MIN_ECONOMIC_MODIFIER_MULT define, in case you really want to turn off the -90% cap to economic modifier reduction multiplying.
Using set_name with script variables should now work again.
Added the "rt" console command as an alias for "research_technology".?
Added the "rta" console command as an alias for "research_all_technology".
Removed checking `species_potential_add` scripted trigger when determining possible randomized traits.
Added support for orbital_line and planet's has_independent_orbital_line in system initializers.
Added the Damage vs Rival modifier.
Added observed_pre_ftl_within_border & pre_ftl_within_border random/every/count/any effects and triggers.
Enabled scripted locs for Ship components custom tooltip and for CGovernmentCivicType (including Origin) custom description.
Added support for triggered ship roles.
Add 'on_destroying_[station_type]' on_action effect for when a research/mining/starbase/observation/etc station is destroyed.
Add 'remove_communications' effect.
Added defines TOOLTIP_MIN_DAYS_FOR_ROUNDED_YEARS and TOOLTIP_MIN_DAYS_FOR_DECIMAL_YEARS for controlling when time data in tooltips switch to showing dates in years rather than days.
Added dump_event_data command for listing all relevant existing event keys.
Made it possible to use ImGui in contexts outside of ingame.
Added "set_current_stage" effect to set an arc site's stage.
Added `add_awareness` and `set_awareness` script effects.
Added `has_awareness` and `current_awareness_level` country triggers.
Added `remove_envoys_to` script effect.
Added ability to add random blocker/nonblocker deposit through script effect.
Added game rule to allow you to rename planets inside your borders even if owned by someone else.
Added game rules to prevent building stations around certain planets/stars.
Added go_to_next_pre_ftl_age effect.
Added has_next_pre_ftl_age trigger.
Added new `starting_potential` trigger for technologies, for conditional definition of starting techs.
Added non_pre_ftl_portraits species class portrait list to exclude specific portraits from preFTL random selection, and add random_pre_ftl class type in create species effect.
Added on_losing_station_control & on_gaining_station_control on action triggers.
Added repair_building = <key> and repair_planet_buildings = yes effects.
Added set_pre_ftl_age effect.
Added support for setting editor_format that is used for the call to open a text editor when opening a log file.
Added validate_and_repair_planet_buildings_and_districts = yes effect.
Added a ship_limit variable for ship components that limit how many of a single component can be added to a ship design.
Added ability to specify "effect" in static galaxy system definitions.
Added blocked_by for ship components that block specified component combinations.
Added cloaking_cooldown static modifier that is applied on ships that have a cloaking cooldown.
Added has_cloaking_detection value trigger.
Added has_cloaking_strength value trigger.
Added is_cloaked trigger for fleets and ships.
Added is_custom_tech_1, is_custom_tech_2, is_custom_tech_3 parameters for technologies. These currently use the technology frames and localisation for Rare, Insight and Dangerous technologies respectively, but new frames and localisation can be added by editing the interface/technology_view.gfx file and TECH_IS_CUSTOM_TECH_1, TECH_IS_CUSTOM_TECH_2, TECH_IS_CUSTOM_TECH_3 localisation keys.
Added modifiers ship_cloaking_strength_add and ship_cloaking_strength_mult.
Added new modifiers ship_cloaking_detection_add and ship_cloaking_detection_mult.
Added new scripted trigger, has_alternative_ethics, which can be used to count Pops whose ethics do not much any of those which are central to the player empire.
Added new sneak_attacker option for AI personalities.
Added num_dangerous_techs, num_insight_techs, num_custom_1_techs, num_custom_2_techs, num_custom_3_techs triggers. [X] Refactored Insightful achievement.
Added on_action for when commercial, defensive, migration, non-aggression, and research pacts are signed.
Added on_cloaking_activated and on_cloaking_deactivated on actions.
Added on_post_communications_established_always_fire (which fires even if comms are established via establish_communications_no_message).
Allowing e.g. using script variables together with custom number formats.
Added documentation for the recently introduced localization grammar system.
Enabled custom_tooltip for ship components. It functions as custom_tooltip_with_modifiers in this context.
Error log added when buildings don’t have categories assigned to them.
Fixed crash when overwriting e.g. certain pop jobs or districts individually.
Fixed GetFirstName returning stuff like "Petals of" instead of "Petals" (GetFirstNameFull will continue to return the former).
Fixed is_ringworld trigger being overwritten by a scripted trigger.
Fixed many issues with static maps (hopefully!) by combining a lot of the code used to generate them with that used by random galaxies.
Fixed some cases where you weren't able to apply certain fleet modifiers to a specific fleet via add_modifier (e.g. ones for observation missions).
Improved ship component template script documentation.
Pre-FTL technology ages are now scriptable types.
on_repaired trigger for buildings.
Removed the ‘set_primitive_age’ effect.
Removed redundant ‘is_ringworld’ scripted trigger.
Cloaking can now be activated through script with the effect set_cloaking_active = yes|no.
Added damage_vs_superior_empires_mult modifier
Added expansion_planner = yes/no for districts. This controls if the district type should be visible in the expansion planner or not and defaults to no.
Added controls to the fleet imgui view and added jump drive information to ships
Using the ImGui view shortcut for selectables (ctrl+alt+right click) on the same selectable when it's already open, will now close the view.
Views containing longer texts will now automatically reload when changes in localization are detected.
Add remove_from_federation script effect