最美情侣中文字幕电影,在线麻豆精品传媒,在线网站高清黄,久久黄色视频

歡迎光臨散文網(wǎng) 會員登陸 & 注冊

【森林之子】Sons of the Forest 2023.08.18更新筆記

2023-08-18 14:41 作者:Malz麥子不是妻子  | 我要投稿

大家好


本補丁修復(fù)了大量錯誤,增加了一種新的大型雌性食人者類型,一種回歸的終結(jié)游戲生物,現(xiàn)在您可以在拾取無線電后放置它們。我們還添加了一個新的警報無線電陷阱,這樣當(dāng)敵人在附近時您就能收到警報,并增加了引爆所有令人毛骨悚然的敵人的功能。


最后,我們還對基地性能進(jìn)行了一次大檢修,有了這些最新改動,大型基地的運行會更好。


請一如既往地在社區(qū)中心的討論區(qū)發(fā)布您的錯誤報告和反饋。


新增功能


新增無線電警報陷阱

令人毛骨悚然的敵人現(xiàn)在可以被炸成碎片

現(xiàn)在可以放置持有的無線電

在終局游戲中添加了返回的令人毛骨悚然的敵人

添加了新的大型女性食人族類型

在控制選項頁面中添加了一個選項,允許玩家調(diào)整庫存攝像頭的平移、傾斜和轉(zhuǎn)動速度

添加了新的 "批量放置 "輸入法,在放置幽靈時按下左移鍵(或游戲手柄上的左搖桿),藍(lán)圖就會處于激活狀態(tài),這樣就可以再次放置幽靈,而無需每次都翻閱藍(lán)圖書了

改進(jìn)

鴨子現(xiàn)在可以降落在地面上,并在某些區(qū)域(如高爾夫球場)走動
即使玩家已裝滿袋中的某些物品,現(xiàn)在也可以打開戰(zhàn)利品袋。玩家滿載的物品從墊子上清理后會掉落
如果映射到熱鍵上,現(xiàn)在可以切換夜視鏡和呼吸器
現(xiàn)在可以按住 "拿 "來直接從拾取器中裝備頭骨
為 Armsy 添加了跳躍功能
當(dāng)玩家不在時,開爾文現(xiàn)在應(yīng)該可以找到石頭了
被玩家陷阱殺死的敵人現(xiàn)在也算被玩家殺死了
陷阱現(xiàn)在會對較大的敵人造成傷害,有時還會將其擊倒
在地塊中生長的植物現(xiàn)在可以在長到 70% 時收獲。植物的生長時間沒有改變,只是植物的縮放比例會隨這一改動而不同。
添加了一項更改,當(dāng)玩家沒有背包時,物品無法存儲在庫存中。它們會立即掉落
為多人游戲死亡重生計時器添加了本地化功能
為選項頁面添加了教程可見性設(shè)置
為選項頁面添加了 "生命值赫德 "可見性設(shè)置
為選項頁面添加了全局圖形用戶界面可見性設(shè)置
改進(jìn)上滑索時的視覺過渡
為高爾夫球包和推桿、手榴彈、定時炸彈、燃燒彈、伏特加酒瓶、藥片、手表和錢設(shè)置了 LODS
調(diào)整了 Hokey Pokey 陷阱上擺錘的位置,使繩索末端在錨點處看起來不會斷開
約翰 2 現(xiàn)在可以正確觸發(fā)陷阱
廣播音樂事件現(xiàn)在會同時更新位置和旋轉(zhuǎn)角度
改進(jìn)了繩索用戶界面交互的定位
攀爬繩索現(xiàn)在會停在水面上,而不是停在水底
在打印機(jī)中縮小了 3d 打印雪橇的尺寸
添加了一個選項,允許玩家設(shè)置陷阱是否會觸發(fā)玩家。默認(rèn)情況下是關(guān)閉的,但在艱苦生存環(huán)境下是開啟的。(彈簧陷阱總是觸發(fā))
如果玩家觸發(fā)了蒼蠅拍和骨頭制造者陷阱,它們現(xiàn)在會對玩家造成一定的傷害
所有陷阱都已調(diào)整為可放置在較陡的斜坡上,以減少放置限制
在多人游戲菜單中添加了通過:< 游戲端口> 直接連接專用服務(wù)器的功能。您現(xiàn)在可以直接連接到特定服務(wù)器,而無需等待整個服務(wù)器列表刷新
烹飪鍋蓋現(xiàn)在會為客戶端正確更新烹飪動畫
添加了覆蓋拾取音頻事件的功能,這樣我們就可以讓從灌木叢中摘取漿果時使用正確的聲音了
更新了陷阱的 LODS
在快速選擇中難以選擇的物品(如草藥)現(xiàn)在更容易選擇了
在打印機(jī)用戶界面中添加了 Q 按鈕,向用戶顯示他們還可以向后循環(huán)
為動物添加了 LOD
現(xiàn)在用步槍射擊尸體會產(chǎn)生更大的力量
放置在地板上的火堆或柵欄柱等自由形態(tài)結(jié)構(gòu)現(xiàn)在會與支撐地板相連。這將正確地防止地板被拆除,并在地板被摧毀時傳播坍塌。
加固的火巖現(xiàn)在可以在火耗盡燃料時保持原位,并可添加一根木棒為其加油
損壞遺像時,現(xiàn)在只有第一根木棒會變形,修復(fù)后會恢復(fù)原位
小型結(jié)構(gòu)鏈接現(xiàn)在可與多人游戲客戶端同步,從而可在本地計算限制,而不會在嘗試無效操作時被服務(wù)器拒絕(例如拆除支撐椅子的地板)
添加了樹樁 LOD
增加了漂浮浮木的范圍并添加了 LOD
為 "食物掩體 "增加了一些遮光板(修復(fù)了漏光問題),并增加了 "距離激活組"。
各種環(huán)境清理和修復(fù)
地堡娛樂區(qū)的唾液移到了工作調(diào)度程序中,添加了缺失的 LOD
地堡娛樂區(qū)現(xiàn)在可按區(qū)域啟用和禁用
當(dāng)主人不在地堡中時,地堡中帶有碰撞的餐桌和沙發(fā)現(xiàn)在會對老板激活
地堡娛樂中的洞穴巖石移至工作調(diào)度程序中
設(shè)置了門板、棍棒路徑、防御墻尖刺、假石柱、石支撐、防御墻、原木和石梁、電線元素、電線、電線拉鏈和燈泡的 LOD
優(yōu)化了自由形態(tài)元素 LOD 層次中的陰影設(shè)置
為墻壁和地板添加了組合 LOD 系統(tǒng),大大降低了無窗全墻或無孔地板的渲染成本
優(yōu)化了墻壁火炬粒子
優(yōu)化了懸崖巖石 LOD2
巖石 LOD2 已優(yōu)化
從視覺上改進(jìn)了巖石 A 的 LOD2
調(diào)整了碉堡娛樂遮光板并添加了距離激活組
將保存游戲的目錄轉(zhuǎn)換為壓縮包的更改意味著同步到蒸汽云的文件更少了
將男性 "蓬蓬頭"、女性 "蓬蓬頭 "和 "重型頭 "設(shè)置為使用原始碰撞器
改進(jìn)了防御墻四分之三的 LOD
為水質(zhì)設(shè)置添加了位移切換
改進(jìn)了調(diào)試控制臺(作弊器菜單)的外觀和可用性

平衡


在游戲后期加載保存后,蠕蟲將不再集中在洞穴入口周圍。它們現(xiàn)在應(yīng)該分布在更大的范圍內(nèi)

減少了游戲后期在戶外游蕩的爬行者數(shù)量


修復(fù)

修復(fù)了網(wǎng)絡(luò)斷開后可能出現(xiàn)的一些問題
修正了一些用戶界面元素的居中問題
修復(fù)了使用修復(fù)工具時左手物品會消失的錯誤
當(dāng)玩家手持弩箭並連續(xù)拾取新物品時,不再會被卡住
搖擺陷阱不再會進(jìn)入搖擺失控並開始旋轉(zhuǎn)的破壞物理狀態(tài)
修復(fù)了一個問題,如果物品被定義為唯一物品,但在布局組中顯示為非一對一表示,則該問題會導(dǎo)致物品無法從布局組中移除
修正了游泳時抓住繩子時的動畫問題和卡住狀態(tài)。
修正了快速選擇中一個蘑菇的錯誤縮放
激光瞄準(zhǔn)器模塊拾取時不再顯示激光束
修復(fù)了制作箭矢時斷裂的木棒導(dǎo)致網(wǎng)格碰撞器錯誤的問題
物品熱鍵 UI 不再顯示在制作墊上的物品上
修復(fù)了載入游戲時樹脂量和完成百分比讀數(shù)不正確的問題
修復(fù)了 3D 打印機(jī)在載入游戲時,正在進(jìn)行打印或已完成的打印仍在印版上的音頻問題
從保存的游戲載入時,3D 打印現(xiàn)在會從視覺正確的高度恢復(fù)
修復(fù)了每次藏匿持有物品時,"已收集 "用戶界面通知都會出現(xiàn)的問題
修復(fù)了電池物品剪切庫存墊的問題,并重新恢復(fù)了其洗牌功能
在連接數(shù)達(dá)到最大值時將多人游戲大廳設(shè)置為不可加入,以防有人在客戶端超時時試圖加入游戲
烹飪時,提示的位置更合理,不會再離開屏幕
修復(fù)了 3d 打印機(jī)在載入游戲時無法為客戶端顯示正確讀數(shù)的問題
修復(fù)了玩家在沒有庫存和按住不放來裝備多個物品然后將它們藏起來時可能會丟失已裝備的戰(zhàn)刀的問題
修正了一種罕見的情況,即如果裝備序列因某種原因被取消,正在裝備的物品會丟失其物品實例數(shù)據(jù)。
修復(fù)了在多人游戲中直接在火上烹飪時客戶端音頻失效的問題
清空烹飪鍋后,客戶端將不再獲得額外的飲料
修復(fù)加載到打印機(jī)上有活動打印的保存游戲時,客戶端總是看到正在打印的箭頭的問題
修復(fù)了 "蹣跚學(xué)步 "陷阱重置后仍被認(rèn)為已解除的問題
修復(fù)了將裝有凈水的壺放回火上后無法飲用的問題
當(dāng)其他玩家手持的手電筒沒電時,手電筒將不再發(fā)光
修復(fù)了 3d 打印機(jī)在載入保存游戲后移除物品后發(fā)出樹脂用完的提示音的問題
添加了延遲觸發(fā)功能,以便在藏匿快速選擇以隱藏所有可渲染物體時觸發(fā),而不是在銷毀時隱藏,后者會在最后一幀顯示萬向節(jié)問題
修復(fù)了某些操作在與結(jié)構(gòu)幽靈交互時使用的輸入與不與結(jié)構(gòu)幽靈交互時使用的輸入不同的問題
修復(fù)了加載到 3d 打印機(jī)未主動打印任何東西的游戲時的序列化問題
修復(fù)了生長中的植物在不應(yīng)與之交互時卻能與之交互的問題
修正了庫存中的白色追蹤器天線
縮小了抓包中馬尾和蘆薈布局物品的比例
修正了開場崩潰剪輯中雨不顯示的問題
修正了開場直升機(jī)場景中播放玩家雨聲音效的問題
修復(fù)了從保存的游戲載入時,非客戶端無法獲得正確的打印機(jī)床高度設(shè)置的問題
放置的紙張目標(biāo)現(xiàn)在會保存
修復(fù)了加載到有鍋在火上烹飪的游戲時,鍋蓋動畫和烹飪音頻不起作用的問題

修復(fù)了當(dāng)本地玩家在其他玩家的庫存中時,無線電不能正確同步的問題

修復(fù)了在使用近戰(zhàn)武器時導(dǎo)致某些建筑受到的傷害超過預(yù)期的問題

修正網(wǎng)絡(luò)游戲中爆炸物造成額外傷害或不造成傷害的某些情況

修復(fù)了人工智能試圖穿過 LeanTo 墻壁的問題。

修復(fù)附著在玩家身上時 UI 跳來跳去的問題(例如,用魚叉刺魚)

修復(fù)了剝皮提示延遲才顯示在爬行動物身上的問題,并修復(fù)了某些情況下剝皮提示不會顯示在動物身上的問題

修復(fù)了當(dāng)玩家返回尸體時,尸體可能會重新長出肢體的情況

修復(fù)了小鳥落在水下物體上的問題

修正在最終 BOSS 死亡但結(jié)束前加載時不顯示其死亡狀態(tài)的問題

修正了海鷗在著陸被打斷時可能會進(jìn)入奇怪動畫狀態(tài)的問題

修復(fù)了約翰 2 不會播放死亡或命中動畫的問題

修復(fù)了在懸崖上放置柵欄不起作用的問題

修復(fù)了柵欄分離放置時允許向現(xiàn)有柵欄扣動的問題

修復(fù)在懸崖上放置柵欄時用戶界面不可見的問題

修復(fù)了在查看幽靈結(jié)構(gòu)時退出標(biāo)題界面,導(dǎo)致返回游戲后出現(xiàn)一些問題的問題

修復(fù)了拆除自由線纜時無法拆除支撐結(jié)構(gòu)的問題

修復(fù)了試圖拆除柵欄電線時會移動渲染器的問題

刪除了洞穴入口擋光板上的碰撞(可能會阻礙操作)

修復(fù)了在支撐梁倒置時修復(fù)地板的問題

修復(fù)了在柵欄放置模式下客戶端無法在壁爐中生火的問題

為電線和電網(wǎng)添加了一些故障安全檢查,使其在連接狀態(tài)不良時不易斷裂

修復(fù)了被破壞的地板和門不會留下原木板的問題

修復(fù)了切割支撐電線的支柱(普通支柱或自由支柱)的問題

修復(fù)了在支撐火等自由結(jié)構(gòu)時切割地板孔的問題

修正了窗戶快門無法正常切換的問題

防御墻門不再允許部分倒塌

現(xiàn)在放置防御墻門時會檢查原木是否毗連,從而避免了因防御墻門放置位置奇怪而導(dǎo)致門看起來破損的情況

修復(fù)了放置橫梁的第一塊石頭與后續(xù)石頭之間的延遲

修復(fù)了削尖的木棒防御在被摧毀時不會產(chǎn)生木棒的問題

修正了破門不會產(chǎn)生正確數(shù)量的木板的問題

修正了石柱使用非 LOD 版本的情況

修正了在抬起橫梁時,如果支柱太短,無法將橫梁拉平,則無法將這些結(jié)構(gòu)正確連接在一起的問題。

修復(fù)了損壞的用戶界面無法顯示的問題

修復(fù)了在不平整的地形上拆除原木會留下假石柱的問題

修復(fù)了柵欄分離放置時提示可以重疊現(xiàn)有柵欄柱的問題

修復(fù)了在玩家可移動到放置位置的情況下,嘗試在斜坡上放置柵欄時,柵欄分離放置受阻的問題

修復(fù)了修復(fù)橫梁時元素變換不同步的問題

修復(fù)了如果墻壁支撐著百葉窗,則在動畫結(jié)束時從墻壁上切窗失敗的問題。

修復(fù)了摧毀石柱、石梁或石墻時,只產(chǎn)生 1 塊完整線條的石塊,而不是創(chuàng)建所需的石塊數(shù)量的問題

修正了在多人游戲中某些聲音無法同步到客戶端的問題,例如破壞結(jié)構(gòu)時的聲音

修復(fù)了摧毀四分之一原木變化柱時無法拾取相應(yīng)物品的問題

修復(fù)了通過添加較短原木將單原木墻轉(zhuǎn)化為頂點失效的問題

修復(fù)了在頂點上放置原木時,放置預(yù)覽 3D 箭頭不居中的問題

修復(fù)了拉鏈控制器在玩家關(guān)注時被摧毀時無法自行清理,導(dǎo)致之后按 E 時出錯的問題

墻壁原木旋轉(zhuǎn)不再受隨機(jī)系統(tǒng)播種的影響,原木的 Z 旋轉(zhuǎn)始終使用隨機(jī)值
修復(fù)在超低陰影設(shè)置下維護(hù)掩體漏光的問題
修復(fù)在維護(hù)掩體走廊內(nèi)的庫存視圖中可見遮光板的問題
修復(fù)初始化樹風(fēng)音頻時的默認(rèn)錯誤
修復(fù)對撞機(jī)初始化延遲
限制多人聊天框中的最大字符數(shù),并修正自動格式化以防止超載
修正滑翔機(jī) / 騎士 V 重複出現(xiàn)的錯誤
修正了鏈接對撞機(jī)在手提箱上導(dǎo)致垃圾錯誤的問題
修復(fù)了切換墻壁火炬粒子的邏輯問題
修復(fù)了水下控制器在觸發(fā)器失效時認(rèn)為仍處于水量中的問題 修復(fù)了熔巖洞穴在某些條件下可能出現(xiàn)的水下渲染問題
修復(fù)多人游戲客戶端加載時跺腳掩體艙門/門打開狀態(tài)的問題
修復(fù)從服務(wù)器初始化日期時間時四季無法切換的問題
修復(fù)地堡娛樂中的無線電播放錯誤
修復(fù)了在質(zhì)量設(shè)置中禁用 SSR 并手持手電筒進(jìn)入豪華地堡時彈出燈光的問題
修正了線程運行器中的錯誤,導(dǎo)致游戲在某些情況下鎖定學(xué)分
修復(fù)了 B 洞死亡喚醒庫存袋的位置問題
修復(fù)了熔巖流不會對玩家造成傷害的問題
將 Math.Eplison 轉(zhuǎn)換為 Mathf.Eplison 修正了某些硬件上的錯誤


音頻


使用武器撞擊建筑現(xiàn)在會發(fā)出撞擊聲

添加了缺失的撞擊組合事件,這樣所有可能的材料類型至少都會發(fā)出一些聲音

更新了滑翔機(jī)的撞擊音效,因為它們丟失了。還添加了滑翔機(jī)因撞擊物體而脫離玩家時的聲音

添加了惡魔在十字架上燃燒的聲音

為防御墻和石質(zhì)結(jié)構(gòu)設(shè)置了新的損壞音效

添加了高爾夫球車撞擊音頻事件

調(diào)整了高爾夫球車 "牽引 "音頻平滑的速度

修復(fù)了高爾夫球車的一些網(wǎng)絡(luò)音頻錯誤

改進(jìn)了無線電平移

調(diào)整了 Armsy VO 和腳步聲的距離

為鼠標(biāo)移過和拾取事件添加了 3d 打印 GPS 外殼

添加了木質(zhì)結(jié)構(gòu)被摧毀時的音頻事件

改進(jìn)了一般環(huán)境音頻混合

添加了防御墻門打開和關(guān)閉事件

在游戲中混合當(dāng)前音頻松鼠腳步聲、玩家踩在樹葉上的腳步聲、漿果采摘聲

修復(fù)了放置加固石塊時音頻丟失的問題

以下為英文原文

Hey Everyone,

This patch fixes a bunch of bugs, adds a new large female cannibal type, a returning end game creature and you can now place radios after picking them up. We also added a new alarm radio trap so you can be alerted when enemies are nearby and added the ability to explode all the creepy enemies.

Finally we did a big pass on base performance, large bases should run much better with these newest changes

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Features


  • Radio alarm trap added

  • Creepy enemies can now be exploded into chunks

  • Held radios can now be placed

  • Returning creepy added to endgame

  • New large female cannibal type added

  • Added an option to the controls options page that allows the player to adjust the speed at which the inventory camera pans, tilts and pivots

  • Added new "batch place" input, pressing left shift (or left stick with gamepad) while placing ghosts now leaves the blueprint active so that it may be placed again without going through the book each time


Improvements


  • Ducks can now land on the ground and walk around in some areas, such as the golf course

  • Loot pouches can now be opened even if they player is full on some of the items in the bag. Items that the player is full on are dropped when cleared from the mat

  • Night Vision goggles and the rebreather can now be toggled if mapped to a hotkey

  • You can now hold ‘Take’ to equip skulls directly from the pickup

  • Added jumping capability to Armsy

  • Kelvin should now be able to find stones when player is not around

  • Enemies killed by player traps now count as killed by player

  • Traps will now cause damage to larger enemies and sometimes knock them down

  • Plants growing in plots can now be harvested when they are at 70% of their full grow size. The grow time of plants has not changed, only the scaling of the plant will be different with this change

  • Added a change so that Items can not be stored in inventory when the player does not have their backpack. They are instead immediately dropped

  • Added Localization on Multiplayer death respawn timer

  • Added Tutorial Visibility setting to options page

  • Added Vitals Hud Visibility setting to options page

  • Added Global GUI Visibility setting to options page

  • Improved visual transition when getting onto zipline

  • Set up LODS for the golf bag and putter, Grenade, Time Bomb, Molotov, Vodka Bottle, Pills, Wristwatch and Money

  • Adjusted the positioning of the pendulum on Hokey Pokey trap so that the end of the rope would not look disconnected at the anchor point

  • John2 will now properly set off traps

  • Radio music events are now updated with both position and rotation

  • Improved the positioning of the UI interaction for ropes

  • Climbing Ropes now stop at the surface of the water rather than go to the bottom

  • Scaled down the 3d printed sled a bit while it's in the printer

  • Added an option to allow players to set if traps will trigger on players. This is off by default but on in hard survival. (Spring traps always trigger)

  • The Fly Swatter and Bone Maker traps will now do some damage to the player if they set them off

  • All traps have been adjusted to be able to be placed on steeper slopes to make placement less restrictive

  • Added dedicated server direct connection via <ip>:<game port> in the multiplayer menus. You can now connect directly to a specific server without waiting for the entire list of servers to refresh

  • Cooking pot lid will now properly update its cooking animation for clients

  • Added the ability to override the pickup audio event so that we can have the berries plucked from bushes use the correct sound

  • Updated LODS on the traps

  • Hard to select items in quick select such as herbs are now easier to select

  • Added the Q button to the printer UI to show people they can also cycle backwards

  • Added LODs to animals

  • Shooting dead bodies with rifle will now impart more force

  • Freeform placed structures such as fire or fence post placed on floors are now linked with the supporting floor. It will properly prevent dismantling of the floor as well as propagate the collapse in the event the floor gets destroyed

  • Reinforced fire rocks now stay in place when fire runs out of fuel, and a stick can be added to refuel it

  • When damaging effigies, now only the first stick gets distorted and repairing it brings it back in position

  • Small structure links are now synced with multiplayer clients so that restrictions can be calculated locally instead of getting their invalid actions rejected by the server when attempted (i.e. dismantling a floor supporting a chair)

  • Tree stump LODs added

  • Floating driftwood range increased and LODs added

  • A few more light blockers for Food Bunker (fixed light leaking in) and added Distance Activated Groups

  • Various environment cleanup and fixes

  • Bunker Entertainment spittle moved to work scheduler, missing LODs added

  • Bunker Entertainment sections now enabling and disabling by area

  • Food Bunker dining room tables and couches with collisions are now active for bosses when host is not in bunker

  • Cave rocks in Bunker Entertainment moved to work scheduler

  • Setup LODs for door planks, stick path, defensive wall spikes, stone fake pillars, stone struts, defensive walls, log and stone beam, electric wire elements, wires, wire zip ties and lightbulbs

  • Optimized setup for shadows in freeform elements LOD hierarchies

  • Added combined LOD system for walls and floors, cuts down rendering cost significantly for full walls without windows or floors without holes

  • Wall torch particle optimized

  • Cliff Rocks LOD2s optimized

  • Rock LOD2s optimized

  • Rock A LOD2 improved visually

  • Bunker Entertainment light blockers adjusted and added Distance Activated Groups

  • Changes to convert directories to zips for save games means much less files to sync to steam cloud

  • Set Male Puffy, Female Puffy and Heavy Heads to use primitive colliders

  • Defensive wall three quarter LOD improvements

  • Added displacement toggle to water quality setting

  • Improved look and usability of debug console (cheats menu)


Balance


  • Creepies will no longer be focused around cave entrances in late game after loading a save. They should now be distributed around a larger area

  • Reduced the number of creepies wandering outside in lategame


Fixes


  • Fixed some issues that could occur after network disconnects

  • Fix centering on some UI elements

  • Fixed bug where left hand items would disappear while using repair tool

  • Player no longer gets stuck when holding crossbow and picking up new items in quick succession

  • Hokey Pokey trap should no longer get in to a broken physics state where the pendulum would freak out and start spinning

  • Fixed issue that caused items to not be removed from a layout group if the item was defined as a unique item, but displayed in the layout group as a non onetoone representation

  • Fixed animation issues and stuck states when grabbing a rope while swimming.

  • Fixed incorrect scaling on one of the mushrooms in quick select

  • The laser sight mod pickup no longer shows the laser beam

  • Fix for broken sticks while crafting arrows causing mesh collider error spam

  • Item Hotkey UI no longer displays on items that are on the crafting mat

  • Fixed issue with resin volume and percent complete readouts being incorrect when loading into a game

  • Fixed audio issues with the 3D printer after loading into a game that had a print in progress or a completed one still on the plate

  • A 3D print will now resume from the visually correct height once loading in from a save game

  • Fixed issue with "Collected" UI notifications comping up every time a held item was stashed

  • Fixed batteries item clipping through the inventory mat and reanimated their shuffle

  • Set multiplayer lobby as non joinable if connection count is maxed out, in case someone tries to join a game while a client is timing out

  • While cooking, the prompts are better placed and will no longer go off the screen

  • Fix for the 3d printer not showing the correct readouts for clients when loading into the game

  • Fix for players being able to lose their equipped combat knife when they do not have their inventory and hold to equip multiple items and then stash them

  • Fixed a rare case where items being equipped would loose its Item Instance data if its equip sequence was canceled for some reason

  • Fix for client audio not working in multiplayer games when cooking directly on the fire

  • Clients will no longer get an extra drink after a cooking pot has been emptied

  • Fix for clients always seeing arrows being printed when loading into a save game that has an active print on the printer

  • Fix to prevent the Hokey Pokey trap from resetting but still thinking it was disarmed

  • Fix for not being able to drink from a pot that has clean water after it has been placed back onto a fire

  • The Flashlight will no longer emit light when held by other players that have run out of battery

  • Fix for 3d printer beeping for out of resin after the item is removed after loading a save game

  • Added a delay to trigger when stashing quick select to hide all the renderables rather than hiding it on destroy which shows the gimbal issue on the last frame

  • Fixed issue with some actions using different inputs when interacting with a structure ghost compared to when not interacting with one

  • Fixed serialization issue when loading into a game where a 3d printer was not actively printing anything

  • Fix for growing plants being able to be interacted with when they should not be

  • Fixed white tracker antenna in inventory

  • Scaled down the horsetail and aloe vera layout items on the grab bag

  • Fixed issue with rain not showing up in the opening crash cutscenes

  • Fixed issue with the player rain audio sfx playing in the opening helicopter scene

  • Fixed issue with non clients not getting the correct printer bed height set when loading in from a save game

  • Placed paper targets now save

  • Fix for the cooking pot lid animation and cooking audio not working when loading into a game that has a pot actively cooking on a fire

  • Fix for radio not syncing correctly on other players when the local player is in their inventory

  • Fixed issue that was causing some structures to take more damage than intended when hit with melee weapons

  • Fix for some cases where explosives in network game caused extra damage or didn't cause damage

  • Fix for AI trying to path through wall of LeanTo.

  • Fix UI jumping around when attached to player (eg. speared fish)

  • Fix skinning prompt being delayed before showing on creepies, and fix some cases where skinning prompt didn't show up on animals

  • Fixed case where dead bodies could regrow limbs when player returned to them

  • Fixed case where small birds would land on objects under water

  • Fix loading with final boss dead but before ending not showing him in dead state

  • Fix a case where seagulls could get into an odd animation state when landing interrupted

  • Fix an issue where John2 wouldn't play a death or hit animation

  • Fixed placing fence on cliffs not working

  • Fixed fence detached placement allowing to snap towards an existing fence

  • Fixed placing on cliff UI not visible

  • Fixed quitting to title screen while looking at a ghost structure causing some issues after returning to the game

  • Fixed dismantling free wire preventing from dismantling supporting structure

  • Fixed dismantle attempts on fence wire moving the renderer

  • Collisions on light blockers for cave entrances removed (could block actions)

  • Fixed repairing floors when supporting beams are inverted

  • Fixed placing fire in fireplace not working as a client while in fence placement mode

  • Added some failsafe checks to electric wire and power grid so that it will be less likely to break in the event of a bad linking state

  • Fixed destroyed floors and doors not leaving behind log planks

  • Fixed being able to cut a pillar that is supporting a wire (both regular or a free)

  • Fixed being able to cut floor hole while supporting free form structure such as fire

  • Fixed case where window shutter wouldn’t toggle properly

  • Defensive wall gates no longer allow partial collapse

  • Placement of defensive wall gates now checks if logs are contiguous, prevents cases where weird placement of defensive walls could make broken looking gates

  • Fixed delay between placing first stone of a beam and the following ones

  • Fixed sharpened stick defense not spawning a stick when destroyed

  • Fixed breaking doors not spawning the correct amount of planks

  • Fixed case where stone pillars would use non LOD versions

  • Fixed case where lifting a beam with a pillar too short to level the beam wouldn't link those structures together properly

  • Fixed case where damaged UI would not show up

  • Fixed context where dismantling logs placed on uneven terrain leaves a fake pillar

  • Fixed fence detached placement prompt able to overlap existing fence posts

  • Fixed fence detached placement blocked when trying to place on slopes in contexts where player can move to the place position

  • Fixed repairing beams not syncing element transform

  • Fixed cutting window out of wall failing at the end of the animation if wall is supporting a shutter, it now properly doesn't show the prompt at all when there is a supported shutter

  • Fixed destroying stone pillars, beam or walls spawning 1 stone for complete lines instead of the amount that was required to create it

  • Fixed some sounds not getting synced to clients in multiplayer such as damaging structures

  • Fixed destroying quarter log variation pillar not yielding the corresponding item pickup

  • Fixed transforming single log wall into an apex by adding a shorter log not working

  • Fixed placement preview 3D arrow not centered when placing log on an apex

  • Fixed zipline controller not cleaning itself up if it gets destroyed while it has player focus, resulting in errors when pressing E afterwards

  • Wall log rotation is no longer affected by the seeding of the Random system and consistently uses random value for the Z rotation of the log

  • Fix for light leaking in maintenance bunkers on Ultra Low Shadow setting

  • Fix for light blockers visible in inventory view when inside maintenance bunkers hallways

  • Fix for default error when initializing tree wind audio

  • Fix for collider initialization delay

  • Limited max characters in multiplayer chat box and fixed auto formatting to prevent overrun

  • Fix for glider / knight V duplicating bugs

  • Fixed linked collider issue causing error spam on suitcases

  • Fix for logic toggling wall torch particles

  • Fix for underwater controller thinking it's still in a water volume when trigger is disabled fixes underwater rendering that could happen in lava cave under certain conditions

  • Fix for multiplayer client stomping bunker hatch / door open state when loading in

  • Fix initializing time of day from server fixes seasons not switching when first connecting

  • Fixes for radio playback bugs in bunker entertainment

  • Fix for light popping when entering Luxury Bunker with flashlight held and SSR disabled in quality settings

  • Fixed error in thread runner causing game to lock up in credits in some cases

  • Cave B dead wakeup inventory bag locations fixed

  • Fix for Lava Streams not damaging players

  • Converted Math.Eplison to Mathf.Eplison fixes error on some hardware



Audio


  • Hitting structures with weapons will now make an impact sound

  • Added missing impact combinations with an event so that there is at least some sound playing for all possible material types

  • Updated impact sound effects for the glider as they were missing. Also added a sound for when the glider is detached from the player because they hit something

  • Added audio to demons burning from cross

  • Setup new damaged sounds for defensive walls and stone structures

  • Added golf cart Impact audio events

  • Tweaked speeds of golf cart 'traction' audio smoothing

  • Fixed some network audio bugs with golf cart

  • Radio panning improvement

  • Tuned distances on Armsy VO and Footsteps

  • Added 3d printed GPS case to mouse over and pickup events

  • Added audio event for wood structures being destroyed

  • General ambient audio mix improvements

  • Added Defensive Wall Gate open and close events

  • In Game mixing of current audio squirrel footsteps, player footsteps on leaves, berry pluck

  • Fixed missing audio when placing reinforcement rocks


【森林之子】Sons of the Forest 2023.08.18更新筆記的評論 (共 條)

分享到微博請遵守國家法律
泰和县| 利川市| 双江| 景东| 武定县| 同德县| 香港| 江陵县| 通道| 永年县| 体育| 盘山县| 芷江| 鄂托克前旗| 兰溪市| 彭山县| 上高县| 清涧县| 大足县| 马尔康县| 桃江县| 梨树县| 嘉善县| 台山市| 边坝县| 富裕县| 水富县| 长泰县| 汉川市| 海林市| 北票市| 嘉峪关市| 从化市| 龙陵县| 衡阳市| 昌吉市| 若羌县| 林西县| 铁力市| 南部县| 福泉市|