爬塔9.7更新最速翻譯,開發(fā)員:我可摸了

在此聲明這個(gè)只是最快速翻譯的版本,到時(shí)候測評(píng)還是會(huì)再出的,請(qǐng)別急


話不多說直接進(jìn)入正題
3 rare relics, 2 shop relics, 1 common relic, and 1 event-only relic!
7個(gè)新遺物,3個(gè)是稀有遺物,兩個(gè)商店專屬遺物,一個(gè)普通遺物,還有一個(gè)事件專屬遺物
Vacation
假期
One of our developers (half the team) is going on vacation so there will NOT be a patch next week. Yes, there will still be beta patches.
我們有一個(gè)開發(fā)人員(一半的工作組)要去度假,所以。。。下周沒有更新hhh,但是還是有beta的更新(明示beta)
Content
New Common Relic: Preserved Insect.
新遺物:昆蟲標(biāo)本
New Event Relic: Warped Tongs.
新遺物:扭曲的鉗子(每個(gè)回個(gè)開始的時(shí)候升級(jí)一張牌)
New Rare Relic: Fossilized Helix.
新遺物:螺旋化石
New Rare Relic: Pocketwatch.
新遺物:懷表
New Rare Relic: Wing Boots.
新遺物:飛行靴(能橫著條線,三次,換路用的)
New Shop Relic: Brimstone.
新遺物:硫磺(兩邊都加攻(沒記錯(cuò)的話)
New Shop Relic: Prismatic Shard.
新遺物:棱鏡碎片
Balance
(平衡性調(diào)整)
Accursed Blacksmith reworked to give you a unique event relic rather than a random relic.
(鍛造爐事件現(xiàn)在給你一個(gè)獨(dú)有的事件遺物,而不是一個(gè)隨機(jī)遺物)(就是上文的扭曲的鉗子)
Accursed Blacksmith's curse penalty reduced from Normality -> Pain.
(鍛造爐事件現(xiàn)在塞得詛咒不是凡庸,而是痛苦)
Fission now costs 0.
裂變現(xiàn)在0費(fèi)
Fission+ now Evokes all orbs rather than removing.
裂變+現(xiàn)在激發(fā)球而不是移除球(史詩級(jí)加強(qiáng)wc)
UI and Effects
UI和音效
2 more SFX for Awakened One's attacks.
給覺醒者多加了倆音效
Added additional SFX for Byrd's peck attack.
給鳥的啄人多加了個(gè)音效
Added SFX for Minion spawn and Debuff attack for the Collector.
給手柄多加了和小兵生成和上debuff的攻擊的音效
Adding SFX for Automaton's Orb spawn.
給自動(dòng)機(jī)的生成增加了音效(沒看懂這個(gè))
Adding SFX for Byrd cawing.
給鳥加了個(gè)叫聲音效(emmmm三鳥的快樂時(shí)間?)
Adding SFX for Champ's Slap.
給勇士的打臉(巴掌)加了個(gè)音效
Adding SFX to Donu's buff.
給甜甜圈上buff加了個(gè)音效
Champ gets a new SFX when charging up.
給mong男(就是勇士)蓄力加了個(gè)音效
Ascension level choosing in custom mode now allows looping around to choose your ascension level quicker.
現(xiàn)在自定挑戰(zhàn)的時(shí)候可以直接從進(jìn)階1一下子點(diǎn)到進(jìn)階20了(全紅挑戰(zhàn)的福音)
Character select screen now saves your last played Ascension level per character except when you unlock a new level.
角色選擇界面現(xiàn)在保存你最后一次玩的進(jìn)階(比如你選了進(jìn)階14,打完了一把不用重新選,還是進(jìn)階14)除非你你解鎖了一個(gè)新的進(jìn)階等級(jí)
Fixed naming on N'Loth's Hungry Face to be consistent with other usages of N'Loth's name.
修復(fù)了恩洛斯的饑餓面具的命名問題(真細(xì))
Several consistency improvements to event choice wording.
對(duì)于事件措辭現(xiàn)在更加一致(翻譯玩家的快樂)
Bug Fixes
BUG修復(fù)
Colosseum Nobs no longer play double music.
競技場事件現(xiàn)在不會(huì)雙重魔音了
Deprecated Flame Bruiser enemy now appears for Run History screen.
被放棄的烈焰mong男現(xiàn)在會(huì)在游戲歷史里面正確顯示了(那要多久之前的beta記錄啊喂)
Fixed bug causing block to maintain between colosseum combats.
修復(fù)了競技場事件之間的bug(這個(gè)沒看懂,大概是sl只用打一架了?)
Fixed Smoke Bomb and Colosseum bug that caused the player to go invisible.
修復(fù)了煙霧彈和斗獸場會(huì)導(dǎo)致人物隱身的bug
Killing a Colosseum Nob no longer causes the music to stop.
擊殺斗獸場不再會(huì)導(dǎo)致音樂停止了(應(yīng)該是競技場事件?(傻))
Red Skull relic should now correctly deactivate when healing in all scenarios.
紅頭骨現(xiàn)在回血會(huì)正確檢測了(不會(huì)負(fù)力量了?還是回上來了會(huì)取消?)
Reptomancer enemy was sometimes not spawning new daggers.
修復(fù)了拜蛇術(shù)士不生成小刀的問題
Run History Screen now correctly uses localized monster names for what killed you.
現(xiàn)在游玩歷史會(huì)正確顯示什么怪擊?。愣茫┝四?/strong>
The keyword 'exhausts' now shows the Exhaust hover tip (Blue Candle, etc).
現(xiàn)在給消耗多了個(gè)詞條提示
Localization
本地化
Update for SPA credits.
(給某個(gè)比利時(shí)小鎮(zhèn)更新了。。。?)
Updates for DEU, EPO, IND, ITA, JPN, KOR, RUS, SPA, ZHS, ZHT.
(給上面的地方更新了本地化)(地名我就不翻譯了,百度能找到的)
Monsters fought and event encountered in run history screen is now localized and using proper naming.
現(xiàn)在其他語言的更新的爬塔歷史記錄也顯示正確的名字了(本地化也更新了、
不多說了,趕作業(yè)去了