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Stellaris開(kāi)發(fā)日志#285 | 2/2 觀測(cè)與覺(jué)察

2023-02-08 17:34 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Stellaris Dev Diary #285 - Observation and Awareness

Alfray Stryke, Stellaris Game Designer


Hello!

大家吼啊!


Before I delve into the new systems for interactions with pre-FTL civilizations, I'm handing over to one of our newest Content Designers @PDS_Bojj to discuss an example of the types of events that will feature in First Contact.

在我開(kāi)始詳細(xì)介紹與前FTL文明互動(dòng)的新系統(tǒng)之前,我想先讓我們最新的內(nèi)容設(shè)計(jì)師@PDS_Bojj來(lái)例舉將會(huì)出現(xiàn)在“第一次接觸”中的典型事件。


Watch the Video Dev Diary here:

請(qǐng)?jiān)诖颂幱^看視頻開(kāi)發(fā)日志:

youtube.com/watch?


Pre-FTL Observation Events

前FTL文明觀測(cè)事件


Hey, I'm PDS_Bojj! I'm a Content Designer on Stellaris. I'm jumping in to talk about the new observation events we have in First Contact!

嗨,我是PDS_Bojj,Stellaris開(kāi)發(fā)組的內(nèi)容設(shè)計(jì)師。就由我來(lái)向大家介紹“第一次接觸”中的全新觀測(cè)事件!


The new Story Pack introduces a bunch of new events for those who build Observation Posts in orbit of pre-FTL worlds. These events give you the opportunity to gather research on pre-space-faring civilizations in various technological ages, and- if it takes your fancy- interfere with the development of their society.

全新的故事包為那些在前FTL星球的軌道上建造觀測(cè)站的玩家引入了一系列全新的事件。這些事件能讓玩家研究處于不同科技時(shí)代的前太空文明,并且還能花式干涉他們社會(huì)的發(fā)展。


Your chosen ethics will affect the types of events you can be presented with, along with the choices you will face when dealing with the inhabitants of these worlds. There are a variety of rewards to gain from studying the pre-FTLs, including the brand new Tech Insights.

玩家選擇的思潮會(huì)影響出現(xiàn)事件的類(lèi)型,以及與星球原住民打交道時(shí)的選項(xiàng)。通過(guò)研究這些前FTL文明,玩家可以獲得各種各樣的獎(jiǎng)勵(lì),包括全新的科技見(jiàn)解。


While surveying the galaxy, if you discover a pre-FTL civilization world in any of the ten technological ages (Stone, Bronze, Iron, Medieval, Renaissance, Steam, Industrial, Machine, Atomic, or Early Space Age) - then I’d recommend claiming that system and building an Observation Post in orbit of the planet. That’ll add the module for that Post in the Observations section of the Outliner, and allow you to toggle between Passive Observation and Aggressive Observation.

當(dāng)在星海中調(diào)查時(shí),如果你發(fā)現(xiàn)了一個(gè)前FTL文明處于以下十個(gè)科技時(shí)代中的任意一個(gè)(石器、青銅、鐵器、中世紀(jì)、文藝復(fù)興、蒸汽時(shí)代、工業(yè)革命、機(jī)械時(shí)代、原子時(shí)代或早期太空時(shí)代),那么我建議拿下這個(gè)星系,然后在該星球的軌道上建立一個(gè)觀測(cè)站。這將會(huì)把該觀測(cè)站添加到總覽欄,使你可以在主動(dòng)觀測(cè)與被動(dòng)觀測(cè)之間進(jìn)行切換。


There are also some brand new non-age-related events that have a chance of firing in any technological age, but I’m particularly hyped about the age-specific events which give you a chance to better understand (or manipulate) the pre-FTL civilizations within your borders. There is some cool content for players to sink their teeth into.

同時(shí)還有一些全新的與“時(shí)代無(wú)關(guān)的事件”,它們?cè)谌魏慰萍紩r(shí)代都有可能觸發(fā)。但我首推的還是在“特定時(shí)代觸發(fā)的事件”,它們能讓你對(duì)境內(nèi)的前FTL文明有更深的了解(或改造)。下面是一些為玩家們準(zhǔn)備的酷炫內(nèi)容。


共同繁榮!
StromⅡ上的生命正在茁壯成長(zhǎng)。暴增的經(jīng)濟(jì)為我們提供了許多獨(dú)一無(wú)二的機(jī)會(huì)。然而,基于我們目前的觀測(cè)模式,我們還需要采取一些額外的預(yù)防措施來(lái)保證我們?nèi)晕幢辉∶裉綔y(cè)到。
- 后撤,我們除了研究之外別無(wú)所求。
- 打劫?算上我們!

... Is for us?
這是為我們準(zhǔn)備的嗎?


So… When I became a developer on Stellaris, one of the first things I noticed was the lack of options for committing an interplanetary train heist. Well, I've fixed that. If you're observing a civilization in their equivalent of the Steam, Industrial, or Machine ages, there is a chance they will construct a network of land freighters for transporting cargo across their planet. What happens next is largely up to you, but just to be clear:?you can officially now commit an interplanetary train heist in Stellaris.

所以……當(dāng)我成為Stellaris的設(shè)計(jì)師后,我注意到的第一件事就是游戲內(nèi)缺少星際列車(chē)劫案的選項(xiàng)。所以,我補(bǔ)充了這部分內(nèi)容。如果你在觀測(cè)一個(gè)處于蒸汽、工業(yè)或機(jī)械時(shí)代的文明,那么他們有可能會(huì)建立一個(gè)陸地貨運(yùn)網(wǎng)絡(luò)并在星球上運(yùn)輸貨物。接下來(lái)發(fā)生的事在很大程度上就取決于你,但是請(qǐng)注意:現(xiàn)在你可以正式在Stellaris里進(jìn)行星際列車(chē)劫案了。


I hope you have fun playing through these events. It's been a lot of fun developing them, so I'm very excited to see how they are received. That’s all from me for now.

我希望大家能盡情享受這些事件。它們的開(kāi)發(fā)過(guò)程真的很快樂(lè),所以我非常期待所收到的反饋。這就是我目前所期待的一切。


Awareness

覺(jué)察度


Hello again! As part of the First Contact Story Pack, we wanted to make sure that interactions with pre-FTL Civilizations were connected to all the various systems that they were previously not part of. As @Eladrin mentioned a few weeks back, most of the previous functions of Observation Post have been moved to overt Diplomacy or covert Espionage interactions with the civilizations in question.

大家吼??!作為“第一次接觸”故事包的一部分,我們希望能確保與前FTL文明的互動(dòng)能夠與先前的各種系統(tǒng)相連接。正如@Eladrin前幾周所提到的,觀測(cè)站先前的大部分功能已經(jīng)被移到與有關(guān)文明的公開(kāi)外交活動(dòng)或秘密間諜行動(dòng)中。


A core part of how interactions with pre-FTL Civilizations now function is their Awareness. Mechanically-speaking, Awareness is a country-level value that ranges from 0-100 in five stages.

與前FTL文明交互的核心部分現(xiàn)在表現(xiàn)為他們的“覺(jué)察度”。從機(jī)制方面來(lái)說(shuō),覺(jué)察度是一個(gè)國(guó)家層次的數(shù)值,范圍從0到100,分為五個(gè)階段。


0: Completely Unaware
0:毫無(wú)察覺(jué)

1–30: Low Awareness
1-30:低覺(jué)察

31-60: Partially Aware
31-60:部分覺(jué)察

61-99: High Awareness
61-99:高覺(jué)察

100: Fully Aware
100:完全覺(jué)察


This can be influenced in a variety of ways and has the appropriate script effects, triggers and values in the defines file for our modders to make use of.

這個(gè)系統(tǒng)可以通過(guò)多種方式進(jìn)行影響,同時(shí)有著一系列的腳本效果、觸發(fā)器以及在define文件里面的數(shù)值,可以為我們的modders所使用。


Narratively-speaking, Awareness is a measure of not only the civilization's observations that "something is out there", but them correctly attributing it to interstellar, alien life. Thus Renaissance-era (or something akin to it) astronomers might observe your uncloaked observation post in orbit of their world, but are unlikely to attribute its presence to an alien civilization. On the other hand, an Early Space Age civilization that has constructed a planetary array of radio telescopes will almost certainly correctly attribute the light pollution and radio traffic from your colonies in their solar system to be evidence of alien life.

從敘事方面來(lái)說(shuō),覺(jué)察度衡量的不單單是原始文明發(fā)現(xiàn)“有啥東西在那里”的程序,而是衡量他們有多正確地將其歸因到星際的、外星的生物上面的程度。文藝復(fù)興時(shí)代(或類(lèi)似時(shí)代)的天文學(xué)家可能會(huì)觀測(cè)到你未偽裝的觀測(cè)站,但他們不大可能會(huì)將其視為外星文明。但一個(gè)擁有射電望遠(yuǎn)鏡的前太空時(shí)代文明,在自己的恒星系內(nèi)發(fā)現(xiàn)玩家殖民地的光污染和無(wú)線電通訊,則很可能會(huì)準(zhǔn)確地將其視作發(fā)現(xiàn)外星生物的證據(jù)。


覺(jué)察度提升
天津四星系的維維珊迪社會(huì)對(duì)我們的覺(jué)察度提升到高覺(jué)察。

Our recent test firing of our planet cracker may not have gone unnoticed.
我們最近地爆天星的試射沒(méi)有被忽視。


Although there aren't any events directly triggered by a change in Awareness of pre-FTL Civilizations, aside from them reaching out to contact you if they become Fully Aware, Awareness itself is used both to determine which events can fire while you are observing a pre-FTL Civilization and can be influenced by the events themselves.

當(dāng)前版本中,不會(huì)因?yàn)榍癋TL文明對(duì)你的覺(jué)察度等級(jí)變化而觸發(fā)任何事件(除了它們到達(dá)完全覺(jué)察時(shí)聯(lián)系你之外),覺(jué)察度本身只是用來(lái)決定你觀測(cè)前FTL文明可以觸發(fā)什么事件,并且通過(guò)這些事件來(lái)改變覺(jué)察度等級(jí)。


In addition to the numerous new events alluded to above, we’ve gone back and ensured that all of the existing observation events tie into the new systems of First Contact, for example shooting down a rogue asteroid on course to impact a pre-FTL world may increase their Awareness.

除了上述的許多新事件外,我們已經(jīng)將當(dāng)前已有的觀測(cè)事件全部檢查一遍,并且確保全部事件和“第一次接觸”故事包的新系統(tǒng)相關(guān)聯(lián),比如擊落一顆正在向前FTL世界飛去的流浪小行星可能提升他們對(duì)你的覺(jué)察度。


In order to engage with either Diplomacy or Espionage with pre-FTL civilizations you will need an Observation Post in orbit of their homeworld and the types of interactions your empire has access to is determined by your relevant policies on both Interference and Enlightenment.

為了在前FTL文明進(jìn)行外交或間諜行動(dòng),你需要在他們的母星軌道上建立觀測(cè)站,并且根據(jù)你的干涉和啟蒙政策來(lái)決定你可以采取的行動(dòng)。


As an Observation Post in orbit of an Early Space Age civilization, currently engaging in Passive Observation. We could switch to Aggressive Observation and gain more knowledge, but our interference could cause long-lasting effects.

這是一個(gè)在早期太空時(shí)代文明的軌道上方的觀測(cè)站,當(dāng)前采取的是被動(dòng)觀測(cè)。我們可以切換到主動(dòng)觀測(cè)并且獲得更多知識(shí),但是我們的干涉可能會(huì)產(chǎn)生持久的影響。


Before we reveal ourselves to the Sathorians, we have the opportunity to carry out a number of Espionage Operations. However, once they are Fully Aware of the existence of alien life, some of these Operations will not be available to carry out.

在我們向Sathorians揭露我們的存在之前,我們可以選擇大量的間諜行動(dòng)。但是,一旦它們完全察覺(jué)到外星生命的存在,其中部分行動(dòng)就不再能被選擇。


- 滲透政府

- 教化社會(huì)
- 灌輸先進(jìn)知識(shí)
- 提升覺(jué)察等級(jí)
- 傳播虛假信息

The various Operations available to carry out against the unaware Sathorians that our Observation Post is in orbit of.
我們的在軌觀測(cè)站可以對(duì)未察覺(jué)到我們的Sathorians采取多種行動(dòng)。


After a pre-FTL civilization becomes Fully Aware of alien life, be it by their own observations or a spacefaring empire revealing their presence, the Observation Post in orbit of their homeworld will stop observation efforts and instead be repurposed as an embassy.

在一個(gè)前FTL文明完全認(rèn)識(shí)到外星生命存在時(shí)(無(wú)論是通過(guò)它們自己觀測(cè)還是外星帝國(guó)主動(dòng)揭露自身存在),軌道上的觀測(cè)站將會(huì)停止觀測(cè)行動(dòng)并變成大使館。


Our Observation Post has been turned into an Embassy.

我們的觀測(cè)站已經(jīng)轉(zhuǎn)為大使館。


One of the new additions to the list of pre-FTL interactions is being able to form a Commercial Agreement with them, this will have a minor upkeep in minerals, but your Observation Post will generate some local trade value. The benefits of such a partnership will scale with how advanced the civilization you’re trading with is, so it might be useful to teach a Stone Age society what exactly economics is before trading with them. Additionally, if a civilization is in the Atomic or Early Space Age, signing such agreements will allow MegaCorps to open branch offices on these pre-FTL worlds.

其中一項(xiàng)新的和前FTL文明交互的選擇是和它們簽署貿(mào)易協(xié)定,這將會(huì)產(chǎn)生很少的礦物維護(hù)費(fèi),但是你的觀測(cè)站將會(huì)產(chǎn)生一些貿(mào)易額。這種合作關(guān)系的收益將會(huì)隨著該文明先進(jìn)程度不斷增加,所以在你和它們交易之前,教會(huì)石器時(shí)代的社會(huì)什么是經(jīng)濟(jì)非常重要。此外,如果和核能時(shí)代或早期太空時(shí)代文明簽署類(lèi)似協(xié)議,將會(huì)允許巨企在前FTL星球開(kāi)設(shè)分部。


外交立場(chǎng):星際文化沖擊
這個(gè)前FTL文明仍在調(diào)整它們?cè)谔罩胁⒎枪聠蔚恼J(rèn)知
外交接受度:-100


The Sathorians are experiencing some minor culture shock due to us revealing our presence. We should probably send an Envoy to Improve Relations, so they'll be willing to accept a Commercial Agreement.

Sathorians正在因?yàn)槲覀兘衣段覀兊拇嬖诙?jīng)歷一點(diǎn)小小的外星文化震撼。我們應(yīng)該派出一位特使來(lái)提升我們之間的外交關(guān)系,它們很快就會(huì)愿意接受一份貿(mào)易協(xié)定。


Of course, it wouldn’t be fair to be able to decide on how to interact with the pre-FTL civilizations within our borders without the Galactic Community having an opinion. As such, the GalCom now has access to three mutually exclusive Resolutions.

當(dāng)然,星海共同體的意見(jiàn)也是重要的。我們不能忽視星海共同體的意見(jiàn)并在境內(nèi)隨意決定怎樣和前FTL文明交互,這是不公平的。當(dāng)前星海共同體有三種互斥的議案。


- 平等地位法案

- 禁止干涉法案
- 剝削法案

平等地位法案
花費(fèi):100影響力
效果:
禁用不干涉政策和侵略性干涉政策
增強(qiáng)和前FTL文明的提供科技外交協(xié)議的效果
通過(guò)提供科技政策進(jìn)入太空的前FTL文明將會(huì)獲得100忠誠(chéng)度
和前FTL文明的貿(mào)易協(xié)定效果更強(qiáng)。
×我們違反了這項(xiàng)議案
--------
每一個(gè)前FTL文明都擁有進(jìn)入太空和加入銀河共同體的潛力。為此,我們必須尊重對(duì)待每一個(gè)未來(lái)的成員。

Turns out the Galactic Community is not in favor of passing the Equal Standing Act, which is a good thing since we'd be in Breach of it!
似乎銀河共同體并不喜歡通過(guò)平等地位法案,我們違反這項(xiàng)法案還是個(gè)好事。


Each of these Resolutions makes different types of interactions considered to be in breach of Galactic Law and refusing to comply will impact the usual sanctions and fines.

每一項(xiàng)議案都有不同的互動(dòng)會(huì)被視為違反星際法的行動(dòng)。違反星際法將會(huì)被制裁和懲罰,終將繩之以法。


Next week @PDS_Iggy will be showing off a new style of starting system unique to Fear of the Dark origin alongside some archaic Custodian updates from @PDX_Cosmogone.

下周@PDS_lggy將會(huì)展示一種新的專(zhuān)屬于“黑暗恐懼Fear of the Dark”起源的初始星系,還有一些來(lái)自@PDX_Cosmogone的早期內(nèi)容守護(hù)者團(tuán)隊(duì)更新。



翻譯:瘋狂的新兵 枸杞泡闊落

校對(duì):三等文官猹中堂


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Stellaris開(kāi)發(fā)日志#285 | 2/2 觀測(cè)與覺(jué)察的評(píng)論 (共 條)

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