[Squad]強(qiáng)制啟用FXAA
本文僅作為解決游戲內(nèi)開(kāi)啟抗鋸齒時(shí)非自發(fā)光瞄具模糊變淡問(wèn)題的參考方案,無(wú)法提升畫(huà)面整體清晰度(甚至可能更模糊一點(diǎn),但無(wú)拖影)。理論上會(huì)比使用默認(rèn)抗鋸齒(TAA)的幀率更高。

1.在游戲內(nèi)關(guān)閉抗鋸齒選項(xiàng)
2.訪(fǎng)問(wèn)以下路徑,并打開(kāi)Engine.ini配置文件:
C:\Users\用戶(hù)名\AppData\Local\SquadGame\Saved\Config\WindowsNoEditor\
或
C:\用戶(hù)\用戶(hù)名\AppData\Local\SquadGame\Saved\Config\WindowsNoEditor\
3.在首行添加以下參數(shù)并保存
4.啟動(dòng)游戲,開(kāi)啟游戲內(nèi)抗鋸齒選項(xiàng)
建議將抗鋸齒采樣倍率設(shè)置為16,后處理質(zhì)量適當(dāng)調(diào)高。

???FXAA的抗鋸齒效果不及TAA,復(fù)雜場(chǎng)景/遠(yuǎn)景可能會(huì)出現(xiàn)輕微模糊和失真/抖動(dòng)。
?? 若開(kāi)啟FXAA后畫(huà)面出現(xiàn)大面積嚴(yán)重模糊和失真,請(qǐng)清空用戶(hù)緩存數(shù)據(jù)后重復(fù)上述方法。


r.DefaultFeature.AntiAliasing
Engine default (project setting) for AntiAliasingMethod is (postprocess volume/camera/game setting still can override)
0: off (no anti-aliasing)
1: FXAA (faster than TemporalAA but much more shimmering for non static cases)
2: TemporalAA (default)
3: MSAA (Forward shading only)

r.PostProcessAAQuality
Defines the postprocess anti aliasing method which allows to adjust for quality or performance.
0:off, 1:very low (faster FXAA), 2:low (FXAA), 3:medium (faster TemporalAA), 4:high (default TemporalAA), 5:very high, 6:max

以下相關(guān)控制臺(tái)參數(shù)可能有效,未作詳細(xì)測(cè)試
r.TemporalAACurrentFrameWeight
r.TemporalAASamples
r.TemporalAASharpness
r.Tonemapper.Sharpen
