IWBUMS 41.16 released!

Forgot to increase version number, so need to wait for our build system to go through the motions to change that. Too important to delay though, should fix a lot of 'crash on loading into game' issues so will put it out now and push out the version number increase when we can.
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- Increased memory allocation for 64bit zomboid that could potentially avoid crashes on some systems loading into game.
- Fixed shader issues with clothing overlays and holes which affect some GPUs (big source of hangs/crashes?on game load / leaving spawn house and probably the same cause of some mac issues reported)
- Added options for transparency / visibility of iso cursor for combat.
- Render thread will now throw out better error messages for diagnosing future problems.
- Fixed zombies playing their death sound sometimes when stabbed (but not jaw-stabbed).
?This happened when bCloseKill=true but CriticalHit=false.
- A zombie dies as soon as it is jaw-stabbed, not after falling to the ground.
?The KnifeDeath animation is played in the falldown state, not the hitreaction state.
?The KnifeDeath hitreaction doesn't happen now because the zombie is dead before falling.
- Fixed zombie number issue on Survival
- Fixed pathfinding failing when moving on the same square when that square is blocked in all directions.
?This worked before luautils.walkAdj() was changed to not call AdjacentFreeTileFinder.isTileOrAdjacent().
https://theindiestone.com/forums/index.php?/topic/26223-stuck-in-one-spot/
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重點:
64位加大內(nèi)存分配防崩潰
增加鼠標(biāo)坐標(biāo)線透明度選項
修正僵尸死亡動畫和音效問題
修正生存模式僵尸數(shù)量