【新聞翻譯】《最后的戰(zhàn)役:劫后余生》1.02補(bǔ)丁釋出!
TLSA再次更新,這次會(huì)帶來(lái)什么新內(nèi)容以及bug修復(fù)呢,敬請(qǐng)閱讀正文。
以下是原文翻譯,后面有原文。【新的補(bǔ)丁我還沒(méi)玩,但整體算是查漏補(bǔ)缺修bug,沒(méi)有什么新內(nèi)容。有問(wèn)題可以在評(píng)論區(qū)詢問(wèn)?!?/span>
注意:
-?由于時(shí)間限制,新的動(dòng)作的按住/切換選項(xiàng)使用了臨時(shí)的本地化翻譯。我們?yōu)榇烁械奖福視?huì)在將來(lái)的補(bǔ)丁中得以修正。
額外附加:
-?鍵鼠:現(xiàn)在可以通過(guò)鍵盤(pán)設(shè)置菜單里設(shè)置按鍵切換或按住按鍵以持續(xù)瞄準(zhǔn)了。
-?鍵鼠:現(xiàn)在可以通過(guò)鍵盤(pán)設(shè)置菜單里設(shè)置按鍵切換或按住按鍵以持續(xù)奔跑了。
-?控制器:聚焦技能現(xiàn)在可以通過(guò)控制器設(shè)置菜單里設(shè)置按鍵切換或者按住按鍵以持續(xù)開(kāi)啟了。
- 控制器:奔跑現(xiàn)在可以通過(guò)控制器設(shè)置菜單里設(shè)置按鍵切換或者按住按鍵以持續(xù)奔跑了。
更改:
-?通用:這個(gè)游戲現(xiàn)在處于讀取頁(yè)面時(shí)默認(rèn)在后臺(tái)運(yùn)行,即使游戲頁(yè)面沒(méi)有處于前臺(tái)時(shí)保證讀取完成。游戲現(xiàn)在可以通過(guò)使用命令行公式-runInBackground啟動(dòng)來(lái)強(qiáng)制一直后臺(tái)運(yùn)行。
-?游玩體驗(yàn):蹲行/潛行太過(guò)接近感染者現(xiàn)在更是容易觸發(fā)其攻擊狀態(tài)。
-?游玩體驗(yàn):只要有可以翻過(guò)障礙的按鍵提示,你就可以點(diǎn)擊翻越/攀爬動(dòng)作按鍵以翻越,即使你站定不動(dòng)也一樣。
-?游玩體驗(yàn):你現(xiàn)在不能在同一時(shí)間邊互動(dòng)物品邊換子彈。
-?游玩體驗(yàn):現(xiàn)在改進(jìn)了感染者的生成點(diǎn)以避免感染者生成時(shí)與環(huán)境及感染者之間的重復(fù)與遮擋交叉。
-?游玩體驗(yàn):沖撞感染者的捶地攻擊無(wú)法穿墻或者穿過(guò)其他大的障礙物擊中玩家。(不再有穿墻aoe了)
-?游玩體驗(yàn):現(xiàn)在與關(guān)上的門之間的互動(dòng)的優(yōu)先級(jí)高于搜刮感染者的尸體,這樣尸體互動(dòng)就沒(méi)那么容易擋住門。
-?游玩體驗(yàn):“燒灼”狀態(tài)現(xiàn)在傷害增加100%(翻倍)。小的著火點(diǎn)在地獄區(qū)會(huì)產(chǎn)生一個(gè)弱化的燃燒狀態(tài),造成的傷害也少得多。
-?游玩體驗(yàn):M82A1的傷害增加100%(翻倍):從250增加至500。
-?游玩體驗(yàn):增強(qiáng)了目前存在的可以在補(bǔ)給點(diǎn)內(nèi)購(gòu)買到的所有武器。(此句翻譯存疑,留原文)
Gameplay: Improved items for all existing Loadouts that are purchasable through Supply Depot.
-?游玩體驗(yàn):減少在補(bǔ)給點(diǎn)中購(gòu)買武器的花費(fèi)。
-?游玩體驗(yàn):增加齒輪斧的重量。
-?游玩體驗(yàn):更多陷阱能夠與外在爆炸及傷害產(chǎn)生反應(yīng)。
-?優(yōu)化:減少了地獄區(qū)內(nèi)的火焰粒子數(shù)。
-?優(yōu)化:武器退彈殼的可視化觀感總體來(lái)說(shuō)更加高效了。
-?界面:地圖頁(yè)面現(xiàn)在會(huì)以黃色展示未完成路徑以增強(qiáng)行進(jìn)能力。當(dāng)你有著至少一單位的油,但是油量不足以到達(dá)選定地點(diǎn)時(shí)就會(huì)出現(xiàn)未完成路徑。
-?界面:發(fā)電機(jī)小游戲現(xiàn)在只有當(dāng)判定點(diǎn)到頂?shù)臅r(shí)候按鍵才會(huì)填充判定條。
-?界面:發(fā)電機(jī)小游戲的界面現(xiàn)在顯示為出口標(biāo)志。
bug修復(fù):
-?成就:“多難之橋”(飛奪瀘定橋【被打):這個(gè)成就現(xiàn)在只要你激活了降橋按鈕之后就會(huì)觸發(fā)。至于那些在離開(kāi)這個(gè)區(qū)域前沒(méi)有得到這個(gè)成就的人,現(xiàn)在它會(huì)在你下次進(jìn)入地獄區(qū)的時(shí)候觸發(fā)。
-?成就:“This is The End”(由于不知道是不是我沒(méi)打完的剩余隱藏成就,此處保留原文)現(xiàn)在這個(gè)成就只有當(dāng)你在單個(gè)存檔內(nèi)完成正確數(shù)量的旅程后才會(huì)解鎖,而不會(huì)以你全部的存檔的成功旅程總和來(lái)計(jì)算。
-?游戲手柄:修復(fù)了在游戲期間手柄震動(dòng)功能的開(kāi)關(guān)設(shè)置無(wú)法正確保存的bug。
-?游戲手柄:修復(fù)了控制器有時(shí)在物品欄或者停止菜單打開(kāi)時(shí)繼續(xù)震動(dòng)的bug。
-?游戲體驗(yàn):壞掉的門現(xiàn)在不會(huì)再擋住感染者的尋路。
-?游戲體驗(yàn):修復(fù)了當(dāng)購(gòu)買一個(gè)新的永久軍械庫(kù)物品時(shí)所有的永久軍械庫(kù)物品都會(huì)重新補(bǔ)充的bug。
-?游戲體驗(yàn):修復(fù)了當(dāng)一群感染者正在暴動(dòng)時(shí)可能會(huì)出現(xiàn)的罕見(jiàn)的死機(jī)bug。
-?游戲體驗(yàn):修復(fù)了一個(gè)在旅程地圖里的罕見(jiàn)bug,有時(shí)即使一個(gè)地點(diǎn)完全可以去但是卻無(wú)法到達(dá)。
-?游戲體驗(yàn):修復(fù)了消耗品持續(xù)回復(fù)效應(yīng)恢復(fù)的血量不如預(yù)期的bug。
-?游戲體驗(yàn):謹(jǐn)慎觸覺(jué)現(xiàn)在應(yīng)該不大可能把玩家拖出區(qū)域邊界外。
-?游戲體驗(yàn):修復(fù)了當(dāng)重新讀取前面的存檔時(shí)部分難度升級(jí)內(nèi)容不生效的bug。
-?游戲體驗(yàn):當(dāng)按下“重置”鍵現(xiàn)在的難度升級(jí)內(nèi)容會(huì)正確地恢復(fù)到級(jí)別0。
-?游戲體驗(yàn):燃燒骷髏感染者現(xiàn)在在爆炸之后可以搜刮而且不再會(huì)擋住門。
-?游戲體驗(yàn):修復(fù)了有時(shí)有些玩家在蹲行/潛行時(shí)觸發(fā)不了對(duì)應(yīng)動(dòng)畫(huà)的bug。
-?游戲體驗(yàn):修復(fù)了有時(shí)密碼柜不掉東西的bug。
-?游戲體驗(yàn):修復(fù)了沉沒(méi)之城區(qū)營(yíng)地的地貌。
-?游戲體驗(yàn):實(shí)驗(yàn)室的們現(xiàn)在有了個(gè)更大的互動(dòng)點(diǎn),以避免實(shí)體堆積如山擋住去路。
-?游戲體驗(yàn):HERC醫(yī)務(wù)安全屋的箱子現(xiàn)在總是會(huì)掉東西。
-?游戲體驗(yàn):沉沒(méi)之城的位置現(xiàn)在應(yīng)該沒(méi)有那么多會(huì)把你卡在水里或者卡住去不了空投區(qū)的位置了。
-?游戲體驗(yàn):感染爆炸者現(xiàn)在會(huì)展現(xiàn)為感染圖標(biāo),而非紫色的中毒圖標(biāo)。
-?游戲體驗(yàn):汽車旅館的浴室現(xiàn)在不再那么容易卡住。
-?游戲體驗(yàn):移除了HERC密碼鎖的碰撞,使其不再擋住玩家。
-?游戲體驗(yàn):修復(fù)了HERC布制柵欄太薄的bug。
-?游戲體驗(yàn):修復(fù)了市政府沒(méi)有外部墻體碰撞。
-?游戲體驗(yàn):修復(fù)了山野油站的界外區(qū)域。
-?游戲體驗(yàn):修復(fù)了觀察區(qū)(注:應(yīng)該是在地獄區(qū)里的軍事觀察哨所之類的)你可能掉出地獄區(qū)邊界外的bug。
-?游戲體驗(yàn):盒裝地雷現(xiàn)在不再一觸即爆,而是在啟動(dòng)時(shí)會(huì)計(jì)時(shí)并有指示燈。
-?游戲體驗(yàn):在你要剪掉陷阱的區(qū)域附近增加額外的碰撞體積。(此條存疑,留原文)
Gameplay: Added additional colliders to end location to help with clipping.
-?游戲體驗(yàn):修復(fù)補(bǔ)給點(diǎn)中G17掉落的描述。
-?游戲體驗(yàn):給小的地堡渲染輪廓線。
-?游戲體驗(yàn):修復(fù)了地下室出不去的bug。
-?游戲體驗(yàn):修復(fù)了多張地圖中可搜刮物處于地圖邊界外的bug。
-?游戲體驗(yàn):修復(fù)了臨時(shí)鐵欄桿無(wú)法確定可翻越的位置。
-?游戲體驗(yàn):修復(fù)了商店里的無(wú)碰撞體積的墻。
-?游戲體驗(yàn):修復(fù)了喪尸在營(yíng)地屋頂生成的bug。
-?游戲體驗(yàn):修復(fù)了一些在地獄區(qū)盡頭的地圖的可跳區(qū)域可能造成的碰撞bug。
-?游戲體驗(yàn):根據(jù)玩家提交的bug報(bào)告,對(duì)不同的對(duì)象放置位置進(jìn)行調(diào)整以及修復(fù)。
-?畫(huà)質(zhì):攜帶著的武器以及補(bǔ)給袋現(xiàn)在在環(huán)境的阻擋下會(huì)渲染輪廓線。
-?任務(wù):“倉(cāng)庫(kù)”修復(fù)了如果你在收集完所有炸藥前已經(jīng)裝了一部分炸藥的話,無(wú)法完成“找炸藥”任務(wù)的bug。
-?教程:你現(xiàn)在不再能翻過(guò)或者跳過(guò)沙袋路障來(lái)逃脫尸群!
-?教程:現(xiàn)在隔著第一個(gè)沙袋路障射喪尸以及攻擊爬過(guò)沙袋的喪尸容易了一點(diǎn)。
-?界面:修復(fù)了在補(bǔ)給商店里顯示沒(méi)東西的bug。
-?界面:修復(fù)了當(dāng)在一個(gè)新的位置第一次打開(kāi)物品欄時(shí),裝備著的武器附件在物品欄里不顯示已裝備的標(biāo)識(shí)的bug。
-?界面:修復(fù)了物品欄里已裝備的武器附件的狀態(tài)各種不顯示的bug。
-?界面:修復(fù)了補(bǔ)給商店里的物品有時(shí)會(huì)卡出一片空白。
-?界面:修復(fù)了RPG顯示的不正確的子彈圖標(biāo)。
-?志愿者:“科學(xué)家”配置現(xiàn)在如之前設(shè)計(jì)一樣有著三樣初始物品,跟其他人物配置別無(wú)二致。-----
以下是通知原文:
Patch 1.02 Notes (Steam):
Notes:
- Due to time constraints, temporary localization has been used for the new HOLD/TOGGLE options for some actions. We apologise for this, and it will be rectified in a future patch.
Additions:
- Keyboard & Mouse: Aiming can now be set to HOLD or TOGGLE via the Keyboard settings menu.
- Keyboard & Mouse: Sprint can now be set to HOLD or TOGGLE via the Keyboard settings menu.
- Controllers: Focus can now be set to HOLD or TOGGLE via the Controller settings menu.
- Controllers: Sprint can now be set to HOLD or TOGGLE via the Controller settings menu.
Changes:
- General: The game now runs in the background during loading screens by default, to ensure loading completes even if the game window is not focused. The game can be forced to always run in the background by launching with the -runInBackground command line argument.
- Gameplay: Crouching/stealthing too close to Infected will be much more likely to trigger their aggressive state
- Gameplay: You can now tap the vault/climb action whenever the prompt is visible to vault over an obstacle, even if standing still.
- Gameplay: You can no longer interact with objects and reload your weapon at the same time.
- Gameplay: Improvements to Infected spawn position selection to avoid overlaps/intersections with the environment and each other.
- Gameplay: The Charger Infected's stomp attack will no longer hit the player through walls and other large obstacles.
- Gameplay: Interacting with closed doors now has a higher priority than looting Infected corpses, making corpse interactions much less likely to block access to doors.
- Gameplay: "Burning" status effect now applies 100% more damage. Small spot fires in Hell apply a lower burning status effect that does less damage.
- Gameplay: M82A1 damage increased by 100%: 500, up from 250.
- Gameplay: Improved items for all existing Loadouts that are purchasable through Supply Depot.
- Gameplay: Reduced cost of purchasing loadouts through Supply Depot.
- Gameplay: Increased weight of Gear Axe.
- Gameplay: More traps will react to external explosives / damage.
- Optimization: Reduced number of particles in fires in Hell sector.
- Optimisation: Weapon bullet shell ejection visuals are now more efficient overall.
- UI: The Map screen now displays partial routes in yellow to reinforce travel ability. Partial routes occur when you have at least one unit of fuel, but less than the required to reach a selected location.
- UI: The power generator minigame UI will only fill the bar to the top on the final successful input.
- UI: The power generator minigame UI now displays an Exit prompt.
Fixes:
- Achievement: "A Bridge Over Troubled Waters": This achievement now triggers when activating the bridge lowering switch. For those who missed this achievement due to dying before leaving the area, it will trigger the next time you enter Hell.
- Achievement: "This is The End": This achievement now triggers only when completing the correct number of runs on a single save slot, rather than an aggregate of all save slots.
- Gamepads: Fixed an issue where the vibration enabled setting was not saved between sessions.
- Gamepads: Fixed controllers sometimes continuing to vibrate when the inventory or pause menu is opened.
- Gameplay: Destroyed doors will no longer continue to block Infected navigation paths.
- Gameplay: Fixed an issue where purchasing a new permanent Armory item would replenish all permanent Armory items instead of only the purchased item.
- Gameplay: Fixed a rare crash that could occur in while an Infected horde is in progress.
- Gameplay: Fixed a rare issue on the travel map that would not allow you to visit a location that was clearly on a valid travel route.
- Gameplay: Fixed heal-over-time effects from consumables not restoring the expected amount of health.
- Gameplay: Melee executions should be much less likely to pull the player into out-of-bounds areas.
- Gameplay: Fixed an issue where some hardships would not be applied when reloading a previously saved game.
- Gameplay: Hardships will now correctly reset to rank zero when "Reset" is pressed.
- Gameplay: Flaming skeletal Infected are now lootable after exploding and will no longer block doorways.
- Gameplay: Fixed an issue where some player animations would not play when triggered while crouched/stealthed.
- Gameplay: Fix for code lockers sometimes not dropping items.
- Gameplay: Fix for terrain in Camp in Sunken City sector.
- Gameplay: Lab doors have a much larger interaction point to avoid bodies getting in the way.
- Gameplay: HERC medical safehouse boxes always drop items now.
- Gameplay: Sunken City locations should have less areas you can get stuck in water / from drop offs.
- Gameplay: Infection Bursters now show the infection icon, rather than purple poison icon.
- Gameplay: Motel bathrooms are no longer prone to getting stuck.
- Gameplay: Removed collider from HERC code lockers to stop blocking players.
- Gameplay: Fixed HERC tarp fences being too thin.
- Gameplay: Fix for town hall not having external wall colliders.
- Gameplay: Fix for out of bounds areas in Mountains Gas Station.
- Gameplay: Fix for observation area where you could fall out of bounds in Hell.
- Gameplay: Box Mines no longer explode on contact, have a timer and light indicator to show when armed.
- Gameplay: Added additional colliders to end location to help with clipping.
- Gameplay: Fixed G17 drop description in Supply Depot.
- Gameplay: Made small bunkers render outlines.
- Gameplay: Fixed basements that couldn't be exited.
- Gameplay: Fixes for loot being out of bounds on multiple maps.
- Gameplay: Fix for temp metal barriers not checking valid vault positions.
- Gameplay: Fix for non colliding wall in store.
- Gameplay: Fix for zombies spawning on compound roofs.
- Gameplay: Fix some jumpable sections in Hell end maps that could cause collision issues.
- Gameplay: Various object placement adjustments and fixes based on player submitted bug reports.
- Graphics: Carried weapons and supply bags will now render outlines when occluded by the environment.
- Quest: "The Warehouse": Fixed an issue where it was not possible to complete the "Find the explosives" objective if you placed some explosives before collecting all the explosives.
- Tutorial: You can no longer vault or jump over the sandbag barricade to escape the horde!
- Tutorial: It is now easier to shoot over the first sandbag barricade and hit zombies that are reaching over it.
- UI: Fixed an issue in the Supply Store that could cause no items to be displayed.
- UI: Fixed an issue where equipped weapon attachments would not be marked as equipped in the inventory when first opening the inventory in a new location.
- UI: Fixed various issues with the equipped status displayed on weapon attachments in the inventory.
- UI: Fix supply store items sometimes getting stuck with a white overlay.
- UI: Fixed RPG showing incorrect ammo icons.
- Volunteers: The "Scientist" loadout now has three starting items as intended, like all other loadouts.
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