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20230830_Crows Corner 暗鴉角落 Q&A | 【火炬之光:無限】

2023-08-30 21:03 作者:-躺狗  | 我要投稿

Crows Corner Community FAQ - August 30——https://www.taptap.io/post/6216848

以下由GPT翻譯自英語


8月30日 暗鴉角落 常見問題解答?


Q:當(dāng)一塊石板具有與天賦點(diǎn)匹配的詞綴神圣效果限制時(shí),如果您選擇了該天賦點(diǎn),它會(huì)堆疊一次嗎?例如:+1所有技能等級(jí)。?

A:它們會(huì)堆疊。


Q:我想知道開發(fā)團(tuán)隊(duì)的理念。你們更傾向于 nerf 過強(qiáng)的東西,還是試圖提升其他相似力量水平的東西??

A:這需要具體情況具體分析,調(diào)整邏輯是基于問題的根本原因而不是結(jié)果。例如,在上一季中,強(qiáng)大的回避建造通過“額外+(16-25)% 來自胸甲的防御”疊加了大量的回避,超出了我們的預(yù)期。因此,結(jié)合其他設(shè)計(jì)因素,我們進(jìn)行了全面評(píng)估并決定調(diào)整算法機(jī)制,將一些倍增疊加改為加法疊加。但是,當(dāng)考慮現(xiàn)有英雄及其特性時(shí),我們通過調(diào)整機(jī)制和數(shù)值來加強(qiáng)它們,使它們也能適應(yīng)當(dāng)前環(huán)境和實(shí)力。


Q:韓國翻譯似乎存在許多錯(cuò)誤。存在不適當(dāng)?shù)脑~語、技能名或特征的不一致,以及未翻譯的描述。這些問題經(jīng)常給新用戶和現(xiàn)有用戶帶來很多困惑。因此,您是否考慮招募用戶幫助翻譯或?qū)徍耍?

A:如果玩家發(fā)現(xiàn)翻譯問題,他們可以在 Discord 的 "translation-feedback" 頻道提供反饋,我們將定期收集玩家對(duì)這些問題的反饋。


Q:“最近你們說摧毀者技能在一個(gè)賽季后會(huì)受到一些關(guān)注。然而,大地之怒技能也具有相似但影響較小/重要性較低的蓄力機(jī)制。此外,法術(shù)爆發(fā)和大地之怒的蓄力都具有稀少使用技能的額外獎(jiǎng)勵(lì)的基本思想,但是法術(shù)爆發(fā)好了 100 倍。你們對(duì)大地之怒的蓄力滿意嗎?還是我們可以期待對(duì)它們進(jìn)行一些改變?”?

A:我們對(duì)此也不太滿意,但目前沒有時(shí)間進(jìn)行優(yōu)化,因?yàn)槲覀冊(cè)?SS2(第四賽季)上有很多任務(wù)要完成。我們將在 SS3(第五賽季)重新審視整個(gè)大地機(jī)制。


Q:1)你們會(huì)為現(xiàn)有英雄添加第三個(gè)特性嗎? 2)特性系統(tǒng)讓新手感到困惑,他們經(jīng)常認(rèn)為購買后可以選擇一個(gè)等級(jí)英雄的另一個(gè)特性。請(qǐng)為他們添加有關(guān)特性系統(tǒng)的更多信息(或?qū)⑻匦愿臑榭汕袚Q的類似 PoE 升職的規(guī)格)。 3)在圣物和記憶中,出現(xiàn)了 "專長" 而不是 "特性" 這個(gè)詞。這是什么意圖?

A:1. Gemma 現(xiàn)在擁有第三個(gè)特性。 2. 目前不會(huì)進(jìn)行調(diào)整,因?yàn)橛⑿厶匦源碛⑿墼诹硪粋€(gè)故事情節(jié)中的可能性,這與職業(yè)轉(zhuǎn)變不同。 3. "專長" 和 "特性" 都指的是 "特性",這是一個(gè)措辭上的錯(cuò)誤。


Q:由于衰減作用,玩家只能看到指揮評(píng)級(jí)的抖動(dòng)數(shù)字。每秒增加更多的指揮感覺就像在池塘中投石子:會(huì)出現(xiàn)一些波動(dòng),但水位仍然不變。你能詳細(xì)說明一下這種衰減的計(jì)算方法嗎?例如每秒獲得 10 點(diǎn)指揮的平均傷害增加是多少?你能否修訂衰減規(guī)則(值、頻率、計(jì)算順序),以便我們可以看到有意義的增益數(shù)值??

A:我們將在新賽季的幫助手冊(cè)中解釋這種機(jī)制的運(yùn)作方式。


Q:合作模式是取消了還是會(huì)在今年晚些時(shí)候推出??

A:多人模式仍在優(yōu)化中,目前沒有明確的時(shí)間表。請(qǐng)參考我們的官方公告獲取更新信息。


Q:使用弓箭攻擊時(shí),哨兵觸發(fā)爆發(fā)技能沒有任何效果,因?yàn)樗贿m用于近戰(zhàn)武器。所以爆發(fā)(攻擊)會(huì)移除 Darkchaser 加成。這是故意的還是不是??

A:我們檢查過后發(fā)現(xiàn)這應(yīng)該是一個(gè)錯(cuò)誤。我們將使其與描述相符,使得只有在使用攻擊技能時(shí)才會(huì)失去增益。


Q:在下個(gè)賽季中,關(guān)于詞綴計(jì)算堆疊的變化不清楚是否也會(huì)影響例如來自胸甲的額外 30% 閃避。例如,如果我有 4 塊神圣角落各自具有這個(gè)詞綴,你能確認(rèn)總加成是 1.3^4=2.85(額外 185% 閃避)還是 30%x4=120% 額外閃避??

A:它是加法疊加的。


Q:嗨。關(guān)于 "相同" 詞綴提供的計(jì)算加成,Ian 在直播中說:“計(jì)算加成將會(huì)被相加”。有三種不同的解釋。改變是否會(huì)影響:- 僅適用于 "+X% 每 Y 層額外屬性" 的詞綴,就像示例一樣;- 同名但在不同物品/天賦上的相同詞綴,比如兩塊具有相同節(jié)點(diǎn)(尤其是防御節(jié)點(diǎn))的神圣角落;- 針對(duì)相同屬性的所有額外加成首先相加(比如 "對(duì)生命的額外傷害")??

A:在相同詞綴內(nèi)部,它是加法疊加的;對(duì)于相同名稱但是不同詞綴的情況,仍然是乘法疊加。大多數(shù)減傷詞綴是乘法疊加的,并且我們將為仍然保持乘法疊加的所有詞綴添加解釋。


Q:預(yù)計(jì)會(huì)有哪些變化以避免基礎(chǔ)數(shù)值?相關(guān)物品(Dumb Voice、Skin of Malice)的增益看起來很大。?

A:我們會(huì)控制這些屬性的規(guī)模。對(duì)于回避,我們將[額外+%胸甲閃避]改為[+%胸甲閃避],從乘法變?yōu)榧臃ā?/p>


Q:怪物從他們的護(hù)甲中獲得的減傷有多大?請(qǐng)至少提供一些大致數(shù)值,敵人的護(hù)甲會(huì)減少玩家的元素或侵蝕傷害嗎??

A:敵人的護(hù)甲機(jī)制與玩家相同,因此它也會(huì)減輕元素和侵蝕傷害。最高級(jí)別的怪物對(duì)所有類型的傷害有 50% 的減少,其中物理傷害完全來自護(hù)甲,元素和侵蝕傷害來自抵抗。


Q:在平衡調(diào)整中有一句話,說:“在先前版本中,這兩個(gè)技能總共可以召喚 6 個(gè)機(jī)械衛(wèi)兵,但現(xiàn)在只能召喚 4 個(gè)。”這是否意味著合成單位的默認(rèn)最大數(shù)量從 6 降低到 4??

A:不,合成單位的默認(rèn)整體最大數(shù)量仍然是 6,在即將到來的賽季中,如果放置了兩個(gè)相同的召喚技能,例如守護(hù)者,這兩個(gè)技能將共享召喚最大值。例如,第一個(gè)技能的可召喚數(shù)為 5,則您最多只能使用這兩個(gè)技能召喚 5 個(gè)隨從,或?qū)⒓寄艿目烧賳倦S從數(shù)更改為 6。在本賽季,玩家可以通過使用兩個(gè)召喚技能以 "3+3" 的方式在 Mechanic Modification 中召喚 6 個(gè)隨從,但在即將到來的賽季中,這將是不可能的。為了補(bǔ)償,我們將增強(qiáng)隨從的其他方面。


Q:新的 Soul Candles 系統(tǒng),我們最多能在技能上插入多少個(gè) Soul Candles?在直播中只顯示了每個(gè)技能的 2 個(gè)插槽。它總共只有 2 個(gè) Soul Candles 嗎?對(duì)于每個(gè)主動(dòng)技能插槽是 2 個(gè)插槽嗎?還是每個(gè)主動(dòng)技能和被動(dòng)技能插槽都是 2 個(gè)插槽??

A:最多可以解鎖 2 個(gè)靈魂蠟燭,每個(gè)插槽一個(gè)靈魂蠟燭。


Q:在平衡更改中有一行說:“過載刪除詞綴:+30% 攻擊和施法速度,+10% 幾率造成雙倍傷害”,適用于 Moto - Order Calling 和 Moto - Charge Calling。那種措辭對(duì)我個(gè)人來說不清楚和令人沮喪。其他英雄的變化中有像 "刪除詞綴" 和 "新增詞綴" 這樣的說法。但是在 Moto 的情況下,我個(gè)人認(rèn)為那些措辭“過載刪除詞綴:+30% 攻擊和施法速度,+10% 幾率造成雙倍傷害”就好像在過載狀態(tài)到期后給予隨從這些效果。我是正確的還是調(diào)整英雄變動(dòng)中措辭不一致??

A:不,本賽季的 Overload 基本描述寫有效果。在即將到來的賽季中,我們會(huì)移除過載的某些效果并添加新的效果,但過載機(jī)制將保持不變,隨從在獲得過載后會(huì)得到增益效果。


Q:在公告直播中展示了新的Netherrealm變化。您能分享更多關(guān)于Netherrealm游戲循環(huán)的信息嗎?對(duì)于對(duì)峙期間地圖上的卡片,不太清楚情況。一個(gè)區(qū)域只會(huì)派發(fā)3張混亂卡片嗎?我們?nèi)绾卧谟螒蛑蝎@得更多的混亂卡片?我們?nèi)绾螠?zhǔn)確獲得混亂卡片以推進(jìn)游戲進(jìn)度?我們需要完成具有混亂卡片的確切地圖才能使其進(jìn)度+1,還是完成該區(qū)域的任意地圖都會(huì)使所有卡片的進(jìn)度+1?

A:在每個(gè)區(qū)域開始時(shí),將派發(fā)3張混亂卡片。每張混亂卡片都有自己的進(jìn)度要求才能生效,共有三種類型:2/4/6。舉個(gè)例子,如果你玩了一張需要4點(diǎn)進(jìn)度的混亂卡片,剩下的兩張混亂卡片會(huì)先消失,被玩過的混亂卡片會(huì)隨機(jī)出現(xiàn)在另一關(guān)卡中。你只能繼續(xù)玩同類型的混亂卡片,直到其進(jìn)度完成,然后會(huì)立即派發(fā)3張新的混亂卡片。

值得注意的是,在進(jìn)度未滿之前,混亂卡片只會(huì)生效于掉落數(shù)量獎(jiǎng)勵(lì),而附加效果不會(huì)被激活。拿之前的例子來說,有一張進(jìn)度為4的混亂卡片,其附加效果是關(guān)卡中出現(xiàn)N個(gè)寶箱。因此,在你玩這張混亂卡片的前3次,只會(huì)生效于掉落數(shù)量獎(jiǎng)勵(lì)。當(dāng)你第4次玩它時(shí),附加效果就會(huì)觸發(fā):關(guān)卡中會(huì)出現(xiàn)N個(gè)寶箱。

這種設(shè)計(jì)的主要目的是減輕玩家的負(fù)擔(dān)。我們希望玩家不要過于頻繁地思考,而是每隔幾個(gè)關(guān)卡思考一次。


Q:

  1. 關(guān)于“快樂之焰”寶石(品牌),“收割凈化”是否有助于使其更強(qiáng)大?還是這是一個(gè)不同的傷害加成?

  2. 關(guān)于新技能“射箭之約”,是否對(duì)冰霜核心等守衛(wèi)技能有幫助?

  3. 在補(bǔ)丁說明中提到,優(yōu)良余燼和珍貴余燼將不再用于合成,這意味著它們會(huì)過時(shí)嗎?那么,除了終極余燼之外,我們將使用哪種貨幣?

A:

  1. “收割凈化”確實(shí)會(huì)有幫助,但我們希望您能發(fā)現(xiàn)更多詳細(xì)的組合方式。

  2. 只要是投射物技能,它將會(huì)有幫助。

  3. 還有“真理余燼”,它具有與之前相同的效果。


Q:Drapion Lady是一個(gè)專注于靈力法師的傳奇契約精靈,提供了+40%的靈力法師之源效果。新的靈力法師英雄-艾麗絲會(huì)禁用靈力法師之源的增益效果,這使得Drapion Lady契約精靈變得無用。您有計(jì)劃讓Drapion Lady契約精靈再次對(duì)艾麗絲有用嗎?

A:目前沒有調(diào)整計(jì)劃。


Q:

  1. 我知道祝福是通過制作配飾來添加的。我可以像之前的“混沌終結(jié)”一樣使用多個(gè)祝福嗎?(“混沌終結(jié)”最多可以有3個(gè)專注祝福+1)

  2. 在第三賽季中,珍貴余燼只能應(yīng)用一個(gè)技能等級(jí)。然而,在第四賽季中,已知終極余燼的選項(xiàng)可以無限應(yīng)用。在第四賽季中,是否可以創(chuàng)建以前在同一類別中分組的選項(xiàng)?(例如:召喚等級(jí)+閃電等級(jí))

  3. 是否可以知道在定制物品的第一個(gè)選項(xiàng)中消耗的物品?通過當(dāng)前發(fā)布的視頻,我們知道從3個(gè)選項(xiàng)到4個(gè)選項(xiàng)時(shí)需要1個(gè)火焰元素,從4個(gè)選項(xiàng)到5個(gè)選項(xiàng)時(shí)需要3個(gè)火焰元素。

  4. 我了解到制作終極余燼選項(xiàng)的成功率為包括 t0 在內(nèi)的 5%。失敗的情況下,材料是否會(huì)消失?此外,終極余燼是否進(jìn)入定制過程?

感謝您推出的使下個(gè)賽季更有趣的補(bǔ)丁。

A:?1)戒指上只能有一個(gè)最大祝福限制修飾。 2)珍貴余燼已被移除,終極余燼只能用于T1到T0的升級(jí)中。大部分制作過程現(xiàn)在不會(huì)消耗余燼。 3)重新鍛造需要3個(gè)火焰元素,目標(biāo)定制的成本不會(huì)隨當(dāng)前裝備上附加屬性的數(shù)量增加而增加。 4)終極余燼的功能已完全改版,只能用于T1到T0的升級(jí)中。升級(jí)成功率為100%,但將隨機(jī)移除裝備上的其他屬性之一。裝備不會(huì)消失。所有終極屬性都已添加到常規(guī)屬性池中(除了我們認(rèn)為效果較小的一些屬性),并且進(jìn)行了力量平衡,可以進(jìn)行有針對(duì)性的定制。

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(兌換截止時(shí)間:2023年8月30日23:59)

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原文

8/30 crows corner FAQ

Q: When a slate has a divinity effect limit for an affix that matches a talent point, will it stack once if you also chose that talent point? Ie : +1 all skill levels

A:?They do stack.


Q: I was wondering about the philosophy of the development team. Do you guys tend to lean towards nerfing things that are overtuned, or try to bring things up to similar power levels?

A:?This needs to be looked at specifically, as the adjustment logic is based on the root cause of the issue, not the result. For example, in the last Season, the outstanding Evade build, which stacked a large amount of Evasion through "Additional +(16-25)% Defense from Chest Armor," was beyond our expectations. Therefore, in combination with other design aspects, we comprehensively evaluated and decided to adjust the algorithm mechanism, changing some of the multiplicative stacking to additive stacking. However, when looking at existing Heroes and their traits, we strengthened them by adjusting the mechanism and values so that they can also adapt to the current environment and strength.


Q: The Korean translations seem to have quite a few errors. There are inappropriate words, inconsistent skill names or traits, and descriptions left untranslated in English. Often, these issues cause a lot of confusion for both new and existing users. Therefore, are you considering recruiting users to help with translations or reviews?

A:?If players find translation issues, they can provide feedback in the translation-feedback channel on Discord, and we will regularly collect player feedback on the issues.


Q: "Recently you've said that Demolisher skills will have some care in a season after. However there are also Terra skills with quite similar but less impactful/important charge mechanics. Moreover Spell Burst and Terra charges have the same base idea of bonus received for rare use of a skill, but Spell Burst is 100 times better. Are you happy with Terra charges, or we may expect some changes for them as well?"

A:?We are not quite satisfied with it either, but we don't have time to optimize it for now, as we have a lot on our plate for SS2 (Season 4). We will re-examine the entire ground mechanics in SS3 (Season 5).


Q: 1) Will you ever add third traits for existing heroes?
2) Trait system confuses newcomers, they often think that another trait can be selected by a leveled hero after purchasing. Pls, add more info about the trait system for them (or revamp traits into togglable spec like PoE ascensions).
3) There is wording "specialization" instead of "trait" unique for relics and memories. What's the intention of it?

A:?1. Gemma now has Trait 3.

2. There will be no adjustments for the time being, as Hero Trait represents the possibility of the Hero in another storyline, which is different from the job change.

3. "Specialization" or "trait"all refer to “trait”, there is a mistake in the wording.


Q: Players can see only twitching numbers of Command rating due to its decay. Adding more Command per second feels like throwing stones in a pond: there are some waves, but the water level is the same. Could you provide us detailed info on calculation of this decay? What is the average dmg increase gained from say 10 Command/sec?Could you revise the rules of decay (value, frequency, order of calculation), so we can see a meaningful number in buff?

A:?We will explain the operation of this mechanism in the help manual for the new season.


Q: So is coop scrapped or is it coming later this year?

A:?Multiplayer mode is still being optimized, and there is no definite timeline for now. Please refer to our official announcements for updates.


Q: While using bow attack sentries trigger Burst, it does nothing because it only works with melee weapons. So Burst(attack) removes Darkchaser buff. So is this intended or not?

A:?We checked and this should be a bug. We will make it conform to the description, so that the buff will only be lost when using attack skills.


Q: With the next season changes to affix calculations stacking, it is unclear if it also affects affixes like +30% additional evasion from chest armor. For example if I have 4 divinity corners each with this affix, can you confirm if the total bonus is 1.3^4=2.85 multiplier (185% additional evasion) or 30%x4=120% additional evasion.

A:?It is additive.


Q: Hi. There are few disputes on incoming changes:

1) At the stream Ian said calculated bonuses provided by the _same_ affixes are added together" about multiplicative modes and there are 3 different interpretations. Will changes affect:- only affixes "+X% additional stat per Y layer" as were examples;- also identical affixes on different items/talents, like 2 divinity slates with the same nodes, especially Defense ones;- all additional bonuses to the same stat will add first (like "additional dmg to Life" do)?

2) What changes are expected to avoid base numbers? Related items (Dumb Voice, Skin of Malice) buffs look huge.

3) How big is mitigation, monsters gain from their armor? Tell at least some rough value, pls. Will enemy armor reduce player's Elemental or Erosion damage?

A:?1) Within the same affix, it is additive, for the same name but different affixes, it is still multiplicative.? Most damage reduction affixes are multiplicative, and we will add explanations for all affixes that still maintain multiplicative stacking.

2) We will control the scale of such attributes.? For evasion, we changed [Additional +% Chest Armor Evasion] to [+% Chest Armor Evasion], changing it from multiplicative to additive.

3) The enemy's armor mechanism is the same as the player's, so it will also mitigate elemental damage and erosion damage.? The highest level monsters have a 50% damage reduction for all types of damage, with the physical damage reduction coming entirely from armor, and the elemental and erosion damage reduction coming from resistance.


Q: There's a statement In Balance adjustments that sais: "In the previous version, these two skills could summon a total of 6 Machine Guards, but now they can only summon 4." Does this also mean that the overall default Maximum of synthetic troops is reduced from 6 to 4?

A:?No, the default overall maximum of synthetic troops will remain 6, but in the coming season, if you place two same minion skills, like guardians, these two skills will share their summon maximum. For example, the summonable number of the first skill is 5, then you could only summon at most 5 minions with these 2 skills, or? you change the skill summonable minions number into 6. In this season, players could summon 6 minions with Mechanical Modification by using 2 summoning skills in the way of “3+3”, but in the coming season this will be impossible. For compensation, we will buff some other aspects of minions.



Q: There's this new system with Soul Candles. How many Soul Candles can we socket into our Skills overall? In the live stream there were only shown 2 Sockets for 1 Skill. Is it overall only 2 Soul Candles? Is it 2 sockets for EVERY active skill slot? Or is it even 2 sockets for EVERY active and passive skill slots?

A:You could unlock 2 soul candles at most, with one soul candle for each slot.


Q: There's a line in Balance changes that says: "Overload Buff Removal Affix: +30% Attack and Cast Speed, +10% Chance to Deal Double Damage" for both Moto - Order Calling and Moto - Charge Calling. That wording is unclear and frustrating for me personally. The same changes for other heroes there're statements like "Remove Affix" and "New Affix Added". But with Moto I personally may think of those lines ``Overload Buff Removal Affix: +30% Attack and Cast Speed, +10% Chance to Deal Double Damage" as if it gives those effects to Minions on Overload status expiring on the Minions. Am I correct or is it just inconsistent wording throughout the Hero adjustment changes?

A:?No, in the basic description of Overload this season writes the effect. In the coming season, we remove some effects of overload and add new effects, but the overload mechanic will stay the same, minions will get buffed after getting overload.


Q: There is a showcase of new Netherrealm changes in the announcement stream. Can you share more about the Netherrealm gameplay loop? It is unclear what's going on with the cards on maps during a round of confrontation. Are there only 3 Confusion cards being dealt to a region? How do we get more confusion cards on the plane? How do we exactly gain Confusion cards to progress? Do we need to complete the exact map with this confusion card to +1 progress on it or do all cards get +1 when we complete ANY map on that region?

A:At the beginning of each region, 3 Chaos Cards will be dealt. Each Chaos Card has its own progress requirement to take effect, with 3 types: 2/4/6. For example, if you play a Chaos Card that requires 4 progress, the remaining two Chaos Cards will disappear first, and the played Chaos Card will randomly appear in another level. You can only continue to play this type of Chaos Card until its progress is completed, and then 3 new Chaos Cards will be immediately dealt.
It is worth noting that before the progress is full, the Chaos Card will only have the drop quantity bonus take effect, but the additional effects will not be activated. Taking the previous example, there is a Chaos Card with a progress of 4, and its additional effect is that N treasure chests appear in the level. So, for the first 3 times you play this Chaos Card, only the drop quantity bonus will take effect. When you play it for the 4th time, the additional effect will be triggered: N treasure chests will appear in the level.
The main purpose of this design is to reduce the burden on players. We hope that players will not think too frequently but instead have a slight thought every few levels.


Q: 1. About Gemma Flame Of Pleasure (Branding) does Reap Purification help this to become more stronger? Or is it a different damage multiplier?
2. About New skill Archery Bond- does this help for sentry skill like frost core?
3. On the patch notes it's said that fine embers and precious embers will not be used for crafting, does this mean this will be obsolete? Then, what currency will we use other than ultimate embers?

A:1) It will indeed help, but we hope you will discover more detailed combinations.

2) As long as it is a projectile skill, it will be helpful.

3) There is also Truth Ember, which has the same effect as before.


Q: Drapion Lady is a Spirit Magus focused Legendary pactspirit that gives +40% Origin of Spirit Magus effect. New Spirit Magus focused Hero - Iris disables Origin of Spirit Magus buff which makes Drapion Lady pactspirit useless. Do you have plans to change the pactspirit to be useful again for Iris?

A:There are no plans to adjust for the time being.


Q:1.? I know that blessings are added to accessories by crafting.? Can I use multiple blessings like the previous Chaotic Ending?(Chaotic Ending can have up to 3 Concentration Blessing +1.
2.? As of season 3, only one skill level could be applied to Precious Ember.? However, in Season 4, Ultimate Emberd's options are now known to be applied without limits.? In Season 4, Precious Ember also wonders if it is possible to create options that were previously grouped in the same category.? (Ex: Summon Level + Lightning Level)
3.? Is it possible to know the goods consumed when customizing from the first option of an item?? Through the currently released video, it is known as 1 Flame Elementium when going 3-> 4 options, and 3 Flame Elementium when going 4-> 5 options.
4.? I know that the chance of success when making Ultimate Ember's options is 5% including t0.? Does the material just disappear in case of failure?Also, does Ultimate Ember go into customization?
Thank you for making a patch that makes next season fun.

A:1) There can only be one blessing upper limit affix on a ring.

2) Precious Ember has been removed, and Ultimate Ember will only be used in T1 to T0 upgrades.? Most of the crafting process will not consume Ember now.

3) Reforging costs 3 FE, and the cost of targeted crafting does not increase with the number of affixes on the current equipment.

4) The function of Ultimate Ember has been completely redone and will only be used in T1 to T0 upgrades.? The success rate of upgrading is 100%, but it will randomly remove one of the other affixes on the equipment.? The equipment will not disappear.? All Ultimate affixes have been added to the regular affix pool (except for some affixes that we think have little effect), the strength has been balanced, and targeted crafting can be done.


20230830_Crows Corner 暗鴉角落 Q&A | 【火炬之光:無限】的評(píng)論 (共 條)

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