【摸魚】潛淵癥1.0版本更新介紹精翻
1024:摸一篇我喜歡游戲的更新日志——群星小說快接近尾聲了,預(yù)計(jì)兩周內(nèi)完結(jié)。求贊么么噠 =3=
1024精翻:
介紹歐羅巴聯(lián)盟(下譯為木衛(wèi)二聯(lián)盟)
各位魚食們好!
我們即將迎來完全版中等待時(shí)間最為長久的更新之一:派系大修和各種與之相關(guān)的內(nèi)容:任務(wù)與事件,聲望系統(tǒng),派系專屬的技能與獎(jiǎng)勵(lì)等等......欲言之多,孤篇難罄,所以我們會(huì)分三篇文章介紹即將到來的派系大修。
我們要說說關(guān)于大修了的系統(tǒng),新內(nèi)容和不同的派系。他們何許人也?就從比較顯眼的那個(gè)開始吧:木衛(wèi)二聯(lián)盟,木衛(wèi)二的統(tǒng)治實(shí)體。

木衛(wèi)二聯(lián)盟
距《潛淵癥》故事發(fā)生的大約一個(gè)世紀(jì)前,隨著異星建國主義:也就是認(rèn)為木衛(wèi)二不是殖民地,而是獨(dú)立世界的觀念在人群中興起,木衛(wèi)二聯(lián)盟于兩座重要定居地間的貿(mào)易協(xié)定中誕生。當(dāng)時(shí)前木衛(wèi)二各個(gè)聚居地的領(lǐng)導(dǎo)者們著雇傭準(zhǔn)軍事集團(tuán)以護(hù)衛(wèi)他們的產(chǎn)業(yè)和貿(mào)易路線,將金錢與權(quán)力輸送到最需要它們的地方。
聯(lián)盟擴(kuò)張著,與友好的居住站結(jié)盟,對(duì)不那么感興趣入伙的聚居地則兵戎相見。很快,他們控制了木衛(wèi)二上大部分重要的貿(mào)易路線和工業(yè),并即將轉(zhuǎn)型為真正意義上的政府。他們的目標(biāo)是脫離地球的監(jiān)管,實(shí)現(xiàn)木衛(wèi)二自治。
“那些家伙不會(huì)明白。我們達(dá)到的成就絕僅僅不是偶然合作一兩年的幾個(gè)研究站那種程度。木衛(wèi)二如今是我們的家?!?/strong>
——May先生,歐羅巴第一名嬰兒的自豪生父
幾十年過去了,與地球的聯(lián)系驟然斷開之后,木衛(wèi)二社會(huì)面臨陷入完全混亂的危險(xiǎn),這就使得木衛(wèi)二聯(lián)盟既有的貿(mào)易系統(tǒng)系統(tǒng)和統(tǒng)治力顯得愈加彌足珍貴。聯(lián)盟訂立了法條,如《物資調(diào)配與控制法案》,靠著對(duì)違逆自己意志的定居點(diǎn)的貿(mào)易制裁,聯(lián)盟進(jìn)一步鞏固了自己的統(tǒng)治。
聯(lián)盟的崇高理想是維護(hù)木衛(wèi)二的安全,并在地球失聯(lián),可能無鄉(xiāng)可歸的日子里保存下人類的火種。不過,維護(hù)和平是一件復(fù)雜的事情,有必要?jiǎng)佑梦淞Φ臅r(shí)候聯(lián)盟絕不會(huì)手軟。它擁有的武裝力量足以保護(hù)它的住民免受怪物的恐怖,無政府主義者的危險(xiǎn)和狂信徒們的迷信。木衛(wèi)二聯(lián)盟如此得到了忠誠的支持者,也得到了宿敵——木星分離主義者,大多數(shù)是。
“我們用了十年血汗才把這里建成現(xiàn)在的樣子?!?/strong>
——Herbert May,木衛(wèi)二聯(lián)盟的第一任外務(wù)長
這些年,聯(lián)盟的力量和影響力大大地增加了。由選舉出來的一小撮長官領(lǐng)導(dǎo)著的聯(lián)盟作為木衛(wèi)二的社會(huì)頂層控制著貿(mào)易與制造業(yè)。他們堅(jiān)信鐵腕控制是必要的,因?yàn)榄h(huán)境,社會(huì)和政局的危險(xiǎn)無處不在。必須得有人管事兒,而聯(lián)盟證明了自己足以擔(dān)負(fù)重任。
派系大修:站點(diǎn)和聲望
盡管聯(lián)盟統(tǒng)制強(qiáng)力,但并不盡善盡美,他們并未控制木衛(wèi)二上的每一處站點(diǎn),木星分離主義者也有自己的定居點(diǎn)。分離主義者站點(diǎn)是全新內(nèi)容,區(qū)別于我們熟悉而喜愛的聯(lián)盟定居點(diǎn),我們給它們加上了艱辛謀生和持續(xù)沖突的印記。(畫皮教派和小丑圣母派系也在木衛(wèi)二的角落有自己的一小片天地,我們會(huì)在之后的文章提到。)
還有船新的派系專屬事件和任務(wù),只能在對(duì)應(yīng)派系的站點(diǎn)中觸發(fā),比如需要你突入敵境的營救任務(wù)以及揭露更多派系故事和目標(biāo)的事件與任務(wù)。

另一重要方面,派系大修重做了聲望系統(tǒng)。目前,派系機(jī)制的一大敗筆是每當(dāng)你努力在某個(gè)地方建功立業(yè),你總歸還是得離開并繼續(xù)前行。我們現(xiàn)在完全改進(jìn)了站點(diǎn)聲望,現(xiàn)在派系聲望就是你的聲望,不管你去哪都一個(gè)樣。當(dāng)聲望不局限于某一處,聲望系統(tǒng)簡化了,派系聲望更有作用了,并且你的選擇會(huì)對(duì)戰(zhàn)役產(chǎn)生更加深遠(yuǎn)的影響。

聲望影響著你的某些境遇,或好或壞:比如當(dāng)個(gè)忠于聯(lián)邦的艦長可能會(huì)收到親政府商人送的特殊穿著。以控制站點(diǎn)的派系為準(zhǔn),所有站點(diǎn)都有不同的供貨商;他們只在你和該派系關(guān)系足夠好時(shí)和你做生意。
多數(shù)情況下,敵對(duì)派系的聲望是互斥的,所以你可做不到八面玲瓏。高聲望能給你帶來一些加成,同樣低聲望也會(huì)引發(fā)有趣的事情。
最后,派系大修新加了兩條通往下一個(gè)生態(tài)區(qū)域的路徑,一條由聯(lián)盟控制,一條由分離主義分子控制?,F(xiàn)在是你選邊站,然后一條路走到黑的時(shí)候了。你會(huì)扛起誰的旗幟呢?

以下原文:
INTRODUCING THE EUROPA COALITION
Hello everyone!
One of the most long-awaited changes coming in our full release version will be an overhaul of the faction system and everything related to it: missions and events, reputation system, faction-specific perks and rewards… There’s a lot we want to write about, so we’re going to go over the upcoming faction overhaul in not one but three posts.
We’ll be shedding some light on all the overhauled systems and new content as well as the various factions. Who are they really? Let’s start with the perhaps obvious one: the Europa Coalition, the governing body of Europa.

EUROPA COALITION
The Coalition began as a trade agreement between two prominent settlements roughly a century before the events of Barotrauma, at a time when exonationalism, or the belief that Europa was no mere colony but an independent world, was coming about and gaining popularity. The leaders of these pro-Europan settlements pooled their resources and hired paramilitary groups to defend their investments and trade routes, funneling currency and power to where they needed them the most.
The Coalition expanded their reach, allying with friendly settlements and taking over other ones which were not equally keen on joining. Soon enough, they controlled most of the important trade routes and industry on Europa and were well on their way to becoming the de facto government of the moon. Their goal: to see Europa come into its own, without Earth’s oversight.
“THOSE PEOPLE JUST DON’T GET IT. WE’VE REACHED A POINT WHERE THIS ISN’T JUST A COUPLE OF RESEARCH STATIONS WHERE PEOPLE COME TO WORK FOR A YEAR OR TWO. THIS IS OUR HOME NOW”
– MR. MAY, PROUD FATHER OF THE FIRST HUMAN BORN ON EUROPA
A few decades later, after contact with Earth was suddenly lost and Europan society threatened to fall into complete chaos, the Coalition’s established system of trade and governance became even more important. Legislation developed by the Coalition, such as the?Resource Balancing and Control Act, further cemented their rule by regulating trade with settlements which opposed the Coalitions’ ideology.
The noble goal of the Coalition is to keep Europa safe and preserve humanity in an age where Earth has gone silent and there might be no motherworld to return to. Keeping the peace comes with its complications, however, and when the situation demands it, the Coalition will not shy away from using force. It has the military prowess to protect its citizens from horrible monsters, dangerous anarchists, and religious zealots. This has led to the Coalition gaining staunch supporters as well as sworn enemies – most notably the Jovian Separatists.
“IT’S TAKEN US DECADES OF LITERAL BLOOD AND SWEAT TO SHAPE THIS PLACE INTO WHAT IT IS NOW”
– HERBERT MAY, FIRST CAPTAIN OF FOREIGN AFFAIRS OF THE EUROPA COALITION
FACTION OVERHAUL: OUTPOSTS AND REPUTATION
While the Coalition’s rule is strong, it’s not absolute, and they don’t control all the outposts of Europa: with the faction overhaul, the Jovian Separatists get their own settlements.?The Separatist outposts being entirely new, we decorated them to show some of the wear and tear of living in a state of constant conflict, and to contrast them with the Coalition outposts that we all know and love. (The husk and clown factions also have their own little corners of the world, and we’ll write more about those in a later post.)
There are new faction-specific events and missions that can only trigger in the corresponding factions’ outposts, such as rescue missions which require you to travel into hostile territory, as well as various events and missions that reveal more about each faction’s story and goals.

Another big part of the faction overhaul is a reworked reputation system. One of the big flaws of how reputation has worked until now was that you invariably had to move on from a place after spending time and effort to make a name for yourself there. We’ve now removed outpost reputation entirely, and instead, your faction reputation serves as your reputation wherever you go. This simplifies the reputation system, makes faction reputation more impactful, and allows you to make choices that affect your campaign over a longer duration, when reputation is no longer bound to any one location.

Reputation determines a number of things you may encounter, benefit, or suffer from: A good Coalition officer may find that certain merchants loyal to the government will offer them special wares, for instance. All outposts have vendors aligned with the outpost’s controlling faction; these special vendors only become available if your reputation with their faction is high enough.
The reputations of opposing factions are mutually exclusive in most cases, so be prepared to lose your good standing with one when you help another. Just like having a high reputation with a faction brings with it some perks, having a low reputation may also result in interesting encounters.
Finally, the faction overhaul introduces two paths from each biome to the next, one controlled by the Coalition and the other by the Separatists. Now you can choose a side and stick with it to the bitter end. Whose torch will you carry?
