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rFactor 2 | 2022 五月更新發(fā)布

2022-05-10 00:14 作者:zxd1997  | 我要投稿

其實大大小小的內(nèi)容之前都已經(jīng)說完了,今天準(zhǔn)時發(fā)布,BTCC香爆了,下面做個小搬運總結(jié)。漢化將在明天/后天擇機更新,新加了不少文案我看。。。

關(guān)鍵更新

新的聲音引擎

新的聲音引擎帶來了不錯的新效果,雖然一些老mod可能會引發(fā)一些問題。。。。

濕地更新

雨天的各種東西得到了更新

新的粒子效果和火花

火花挺好看的

降檔保護(hù)和冷卻系統(tǒng)

新增了降檔保護(hù)模擬以及不同冷卻系統(tǒng)的拆分,雖然也需要內(nèi)容配合更新就是了

已知問題

- 火花會影響幀數(shù)0.0,調(diào)到low例子特效可以暫時關(guān)閉

- 車手標(biāo)志VR下不可用

- MSAA off的時候車手標(biāo)志景深不對

- spotter可能跳過單詞

- 一些地形播放的路肩聲音不對

超長更新日志

Steam Build IDs:

Client: 8703241
Dedicated Server: 8703245

General

  • Updated Safety Car added to Retail and ModDev. Old Safety Car removed.

  • Added a visual driving line feature, this can be toggled from settings.

  • Removed texture cache to simplify loading.

  • Added an option to set the amount of water on roads at the start of a session.

  • Increased the rate of RealRoad calculations by approximately x4.

  • Added a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads.

  • Improved real road update rates. They’re now separate per real road property, with wet road having a higher update rate.

  • Minor update to default weather conditions for different profiles (Rainy/Overcast/Sunny etc).

  • New algorithm for wet road calculations effecting how quickly surfaces get wet and dry, taking into account drainage, humidity, ambient temperature and sky weather conditions.

  • Updated tyre grip calculations on rubbered in areas when surfaces are wet.

  • Updated how road and rain conditions are reported. Old percentage values now snap to a set percent for each tyre of condition, masking the true absolute condition in the game. The Default HUD has been updated to show a text description.

  • Corrected Rear Flap System default wet weather disable point to work with new weather ranges.

  • Fixed an issue where Cameras constrained to specific paths would not work correctly in replays.

  • Extended Freelook mode to allow control via joypads as well as adjustments of exposure, aperture, sensor size and focus.

Graphics

  • Added spark effects.

  • Decreased interval of Static Mapper updates from 5 minutes to 10 seconds. This should result in smoother lighting changes at dawn / dusk and as weather conditions change.

  • Corrected Sky Colour to remove Cyan effect.

  • Slight adjustments to exposure for sky colour adjustments when sun at it’s highest.

  • Minor Atmospheric Corrections, including linking AirMass to AirPollution.

  • Reducing fog brightness slightly.

  • Reduced Exposure a touch when the sun is around 10 degrees of altitude.

  • Improved cloud selection at different weather settings.

  • Minor cloud texture improvements.

  • Fixed an issue where Clouds would disappear at really high altitudes.

  • Fixed issues with lighting interpolation in sky rendering at Dusk/Sunrise, which would result in jumps in lighting values.

  • Fixed puddle splashes not setting when rain drops are not used (set to off or scene viewer).

  • Fixed lighting on spray during wet conditions, and tweaked particle profile.

  • Updated reflections on PBR Road and Curb Shaders.

  • Updated Rain Particle settings and fixed rendering on ultra wide screens.

  • Passed through particle settings refining Spray, Dust, Smoke and more.

  • Fixed an issue in VR where the scene would over exposure.

  • Fixed an issue in VR where replay mode would not render correctly.

Physics

  • Implemented enhanced cooling system for oil & water. This includes new parameters in the .hdv file. The new model includes:

    • Direct heat transfer between water and oil.

    • Oil radiator.

    • Switchover Thermostat.

  • Separated front and rear brake ducts.

  • Added configurable gear shift protection.

AI

  • Added AI Dry Tyre strategy (Random Dry Tyre in Practice, Softs in Qualifying and try to pick an appropriate tyre for race strategy in race).

  • AI now check if to change Tyre Type just before the pit road entry rather than at the start of the lap.

  • Fixed various issues around AI Tyre Selection when session changes and weather changes – such as not switching to wet tyres when it was dry before but now is wet.

  • Fixed an issue with calculating road conditions when changing session where they would not fully compute.

  • Fixed an issue where cars that don’t allow pit stop refuelling would run a full tank in practice and qualifying.

  • Prevent AI from leaving pits in closed session.

  • Fixed an issue where if there was a set of valid wet tyres, intermediate tyres would default to dry tyres.

UI

  • Always show official sticky servers in the server list even if filters are active.

  • Enabled “Restart warmup” button also when event is in race session.

  • Updated button layout in session controls and setup summary.

  • Added fading out of screen when leaving event or replay.

  • Added condensing of tire name when too long to fit in event standings table.

  • Added help text when hovering over various settings.

  • Added music to showroom.

  • Changed breaking of long chat lines so they only break on full words.

  • Fixed getting stuck in assign control pop-up after assigning tab key.

  • Disabled user text selection everywhere except in text fields.

  • Added highlighting of assigned control key values when hovering over with mouse.

  • Improved transition between different profiles in graphics and gameplay settings menus.

  • Refined styling of car classes in event screen.

  • Refined styling of car classes in fullscreen standings ticker.

  • Disabled “Default max wheel angle” setting when “Max wheel angle mode” is set to automatic.

  • Disabled “Steering wheel range” setting when “Range set by vehicle” setting is enabled.

  • Hid the car selection list when the drive/spectate pop-up is showing when joining a server directly with a join link.

  • Changed searching for cars and tracks so that the list scroll position is kept at the top after search (clearing the search text will scroll to the selected item).

  • Enabled car selection on server during a practice session.

  • Made it possible to add multiple custom graphics profiles.

  • Made it possible to add multiple custom gameplay difficulty profiles.

  • Always sort “All Tracks & Cars” to the top of the list in singleplayer series selection.

  • Added fallback image for showcase tile in case the actual image cannot be loaded.

  • Updated showcase, news and store tiles background image positioning and scaling.

  • Added option to expand server chat window to full height.

  • Setup notes for the highlighted setup (the one you clicked on in the setup list but not yet loaded) are now shown on the setup summary page.

  • Setup notes can now be typed in the setup summary page (the setup still has to be saved to save the changes).

  • When saving a setup, the folder for the current track will be selected by default (instead of the folder of the loaded setup).

  • Removed automatically expanding all found items in car and track selection after search.

  • Added highlighting of selected opponent filters.

  • Fixed multiplayer screen with drive/spectate pop-up showing too soon when using +connect to join a server, and if and when content install is still in progress.

  • You can now select car upgrades directly from the car selection screen without going to the showroom (both in singleplayer and multiplayer).

  • Disabled singleplayer grid position setting if qualifying is enabled.

  • Added two new gearbox graphs:

    • Top speed per gear

    • RPM after upshift

    • The existing graph, gear spacing, is kept as a third option

  • Fixed occasional blank page in the first launch wizard when going to the exit screen and back.

  • Reordered difficulty settings and sliders.

  • Singleplayer RealRoad settings are now enabled only when the weather preset is set to “Scripted”.

  • Renamed “Steering effects strength” setting to “Force feedback direction”.

  • Singleplayer “Race Laps” and “Race Time” settings are now disabled/enabled based on the “Finish Criteria” setting.

  • A singleplayer session can now also be enabled by clicking on the disabled session button in quick event.

  • The “Drive” button now changes to a “Next session” button when session time runs out in singleplayer.

  • skipping the first launch wizard now takes you to the content selection page, instead of skipping the whole wizard. You can also skip the content selection from there.

  • You can now skip the first launch wizard from any page.

Modding

  • Added IBL Visualizer Debug tool to Scene Viewer?(already present in ModDev).

  • Added Texture UV Mip Debug tool to Scene Viewer (already present in ModDev).

  • Added AI Vocal Strategy Player File debug option for Mod Dev (Pit Strategies, Tyre Changes and when selected what they are doing – can be expanded in future).

  • Fixed overcast preview mode (note: this is not exactly the same as in game).

  • Updated sample wet masks at Loch Drummond.

Sound

  • New Sound Engine

    • New 3D rendering.

    • Vastly increased amount of simulataneously playing effects.

    • Environmental effects and filtering system.

    • Proper cockpit filtering.

    • Autodetection of open and closed cockpits for environment effects and filtering.

    • Sound effects such as skid, kerbs, gravel, wind, suspension and many more now work online and in replays.

    • Support for full surround sound setups.

    • HRTF support (Binaural headphone experience).

    • Vastly improved VR experience.

    • Backwards compatible.

    • Many new sound effects.

    • Support for trackside broadcast microphones.

    • Every car causes audible ambient noise around the whole track.

    • Brand new, modern, customisable file format with much more freedom for audio designers.

    • Improved debugging tools for dev mode.


新內(nèi)容

車輛

BTCC!爽了一晚上了,非常舒服的車,但是上手難度有點(前驅(qū)沒abs,后驅(qū)沒abs tc,房車賽輪胎及其脆弱,需要很好的保胎,但是push就要吃胎。。好玩的,歡迎加群來玩BTCC聯(lián)賽

469615851?::SRFC::RF2/rFactor 2交流群

購買建議:喜歡Q2,錢夠的內(nèi)容的直接買大包?¥221 https://store.steampowered.com/itemstore/365960/detail/1017/

只想BTCC內(nèi)容的,車+賽道包¥170 https://store.steampowered.com/itemstore/365960/detail/1019/

只想花最少錢參加聯(lián)賽的,兩個車的車包:¥63 https://store.steampowered.com/itemstore/365960/detail/1018/


購買建議2:因為后續(xù)還有更多的BTCC賽道和賽車補全,到時候肯定會繼續(xù)打大包,如果真的不急又不想比賽,可以等一年后究極大包出來并且打折時候購買

如果想要比賽,又不想虧太多,先買兩個車包,剩下出啥都別買,等全出完大包打折時候補全,早買早享受了一年的聯(lián)賽,又不會因為一直補新的虧太多

397的策略是打小包,早買早享受,出完晚買有打包()

之前都介紹過了,就不細(xì)說了

賽道

Donington Park

Brands Hatch

Laguna Seca

比賽系統(tǒng)第三賽季

Season 3

Season 3

Dates?| May 9th to June 19th

Series?| Rookie Cup, Open Wheel Sprint, Touring Car Challenge, Race of the Season.

Rookie Cup

Car:??Alpine A110 Cup (Steam Workshop:?CLICK HERE)

Times:?Daily, at the beginning of every hour

Format:?10 minute practice, 10 minute qualifying, 20 minute race

Open Wheel Sprint

Car:?Tatuus FT-60 (Steam Workshop:?CLICK HERE)

Times:?Daily, 30 minutes past every hour

Format:?10 minute practice, 10 minute qualifying, 25 minute race

Touring Car Challenge

Car:?Toyota Corolla BTCC / Infiniti Q50 (V37) BTCC (Steam Store:?CLICK HERE)

Qualifying:?1x Hot lap split qualifying Monday 9th – Thursday 12th May / Donington Club

Race:?1 x Race every Friday 21:00 CEST

Hot lap qualifying: This sets the split for the season

Format:?10 minute practice, 10 minute qualifying, race length TBC

Race of the Season

Car:?Dallara IR-18 INDYCAR (Steam Store:?CLICK HERE)?

Track: Laguna Seca (Steam Store:?CLICK HERE)?

Date: Sunday 19th June

Time: 21:00 CEST

Qualification: Hotlap competition to run 5 weeks through the season

Number of Drivers:?30

Race Details: 45 minutes, 1 x pitstop – upgrade

總結(jié):漢化過兩天搞,更新東西不少加了不少東西。雖然Motorsports Games股票狂跌,雖然外網(wǎng)一片唱衰,雖然說MSG丟了BTCC和Indy授權(quán),但是它們都還給到了rF2,說明丟授權(quán)是無稽之談,但是NASCAR 21的失敗給MSG帶來了沉重打擊,去年買了一堆工作室錢花太多今年可能十分拮據(jù),而且部分開發(fā)組在俄羅斯也雪上加霜。。。

但是反觀rF2,今年從新新UI開始,到這個版本包含物理畫面等更新,在包括BTCC indy等授權(quán)內(nèi)容(雖然包確實挺貴的。。。(沒比iR便宜多少 說實話),但是質(zhì)量還是不錯的,希望還是能玩起來來值回票價)

最后再做個宣傳,來BTCC聯(lián)賽,加入469615851?::SRFC::RF2/rFactor 2交流群討論詳情

rFactor 2 | 2022 五月更新發(fā)布的評論 (共 條)

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